CFG Help
rEV.Wolf
Posted: Jan 4 2008, 10:04 PM


PACMAN!!


Group: Clan Leaders
Posts: 2,009
Member No.: 9
Joined: 17-September 06



Well, as some of you might have heard, I deleted my ET folder on New Years Eve sad.gif
So I downloaded some CFG of teh i-net but it is of course not up to my prefenerences:
CODE
// Binds

unbindall
bind CAPSLOCK "+speed"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind SHIFT "+sprint"
bind , "mapzoomout"
bind . "mapzoomin"
bind / "+zoom"
bind \ "+prone"
bind l "openlimbomenu"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ALT "+stats"
bind CTRL "+moveup"
bind MOUSE2 "+reload"

bind a "+moveleft"
bind d "+moveright"
bind s "+back"
bind w "+forward"
bind SPACE "+moveup"
bind b "+zoom"
bind f "+activate"
bind r "kill"
bind SHIFT "+sprint"
bind x "+prone"
bind q "+leanleft"
bind e "+leanright"
bind c "+movedown"

bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"

bind HOME "vstr classengi; set fire; "weaponbank 6;+attack;-attack;weaponbank 5"
bind INS "vstr classmedic; set fire; "weaponbank 5;+attack;-attack;weaponbank 3"
bind F11 "vstr classcovop; set fire; "weaponbank 6;+attack;-attack;weaponbank 3"
bind DEL "vstr classfieldop; set fire; "+zoom;+attack;-attack;-zoom;vsay_team FireInTheHole ^cWatch ^7Your ^6Ass!"
bind F12 "vstr classsoldier; set fire; "say ^7Failure!"
bind F10 "vstr spawntoggle"
bind F9 "autoscreenshot"

bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

bind KP_HOME "weaponbank 7"
bind KP_LEFTARROW "weaponbank 5"
bind KP_5 "weaponbank 2"
bind KP_RIGHTARROW "weaponbank 4"
bind KP_END "weaponbank 6"
bind KP_DOWNARROW "weaponbank 3"
bind KP_PGDN "weaponbank 1"
bind END "mp_fireteamadmin"

bind MOUSE1 "+attack"
bind MOUSE2 "+reload"
bind MOUSE3 "weapalt"
bind MOUSE4 "vstr fire"
bind TAB "+scores"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"

// Bobs

seta cg_bobroll "0"    // Sets extent of the bob roll (left/right) effect when moving.
seta cg_bobpitch "0"    // Sets extent of the bob pitch (forwards/backwards) effect when moving.
seta cg_bobup "0"     // Sets extent of the vertical "bob" effect when moving. ##CB## IN 0 0.005
seta cg_bobyaw "0"    // Sets extent of the "bob" yaw (turn left/right) effect when moving.
seta cg_runroll "0"    // See cg_bobpitch, runroll appears to be Q3 relic?
seta cg_runpitch "0"    // See cg_bobpitch, runpitch appears to be Q3 relic?

// Blood

seta cg_bloodDamageBlend "0"   // Amount of blood flashed on screen when you take damage.
seta cg_gibs "0"     // Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro.
seta cg_showBlood "1"    // Toggles showing blood spurt effect when player's are shot.
seta cg_bloodTime "0"    // Duration of blood puddle effect on walls/floor etc.
seta cg_bloodFlash "0"    // Amount of blood flashed on screen when you take damage.

// Crosshair

seta cg_crosshairPulse "0"   // Toggles the crosshair changing size according to bullet spread.
seta cg_drawCrosshairPickups "1"  // Supposed to toggle a hand icon when crosshair is over items you can pick up.
seta cg_cursorHints "4"    // Toggles displaying action hint icons when near interactive objects.
seta cg_drawCrosshairNames "1"  // Wether to draw the names of players when crosshair is on them.
seta cg_crosshairColor "cyan"   // Sets the colour of the crosshair
seta cg_crosshairAlpha "1.0"   // Sets the transparency of the crosshair
seta cg_crosshairColorAlt "black"  // Sets the colour of the secondary crosshair, usually the surrounding part.
seta cg_crosshairAlphaAlt "1.0"  // Sets the transparency of the secondary crosshair.
seta cg_crosshairSize "38"   // Size/scale of the crosshair
seta cg_drawCrosshair "5"   // Sets which crosshair to use.
seta cg_crosshairHealth "1"   // Toggles crosshair changing colour to indicate your health

// Marks

seta cg_atmosphericeffects "0"  // Toggles display of map effects like rain and snow
seta cg_marks "1"     // Remove marks on map (caused by explosions/bullets etc) if set to 0.
seta cg_marktime "10000"   // Duration of bullet marks on walls etc
seta cg_brassTime "1500"   // Sets the duration ejected bullet shells etc last for.
seta cg_wolfparticles "1"   // Toggles display of particle effects – e.g. Explosions, some smoke effects.
seta b_tracers "1"    // 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?

// Mouse

seta m_pitch "0.01501"    // Sets the mouse pitch (up/down). ##CB## OUT -0.015 0.015
seta m_yaw "0.018"    // Sets the mouse yaw (left/right). ##CB## IN -0.022 0.022
seta m_filter "0"     // Toggles mouse filter (mouse smoothing).
seta cl_mouseAccel "0"    // Toggles mouse accelleration.
seta sensitivity "3.87"    // Used for setting the mouse sensitivity.

// Graphics

seta r_gamma "1.87"    // Sets gamma (form of brightness) level, gamma correction.
seta r_allowextensions "1"   // Toggle allowing video-driver opengl extensions. ##CB## EQ 1
seta r_primitives "0"    // Rendering method. Leave it to 0. ##CB## IN 0 2
seta r_depthbits "24"    // ##CB## IN 24 32
seta r_colorbits "0"    // Colour depth, 16/32.
seta r_texturebits "0"    // Number of bits for textures, stick to 32 as 16 is hardly better performance.
seta r_inGameVideo "0"    // Toggle use of video clips in game (limbo menu).
seta r_fastsky "1"    // Toggles wether the detailed skybox is drawn or just a basic sky
seta r_drawsun "0"    // Toggles drawing the image of the sun in the sky
seta r_dynamiclight "0"    // Toggles use of dynamic lighting effect
seta r_picmip "3"     // 0 is max quality, 3 for max performance.
seta r_mapoverbrightbits "3"   // Set brightness of light on textures.
seta r_overbrightbits "1"   // Brightness setting.
seta r_ignorehwgamma "1"   // Toggles ignoring the hardware gamma settings.
seta r_mode "-1"     // Set resolution.
seta r_customaspect "1"
seta r_customwidth "1280"   // To set width of a custom resolution. Use it with r_mode -1.
seta r_customheight "800"   // To set height of a custom resolution. Use it with r_mode -1.
seta r_subdivisions "1"    // Sets number of subdivisions of curves, increasing makes curves into straights. ##CB## IN 1 20
seta r_lodbias "1"    // Level of visual detail, especially at distance. -2 Most detail, 2 Least.
seta r_lodCurveError "250"   // Determines how quickly polygons are pulled out with distance. ##CB## GE 60
seta r_swapInterval "0"    // If 1 then vsync is on, if 0 then it's off.
seta r_flares "0"     // Toggle flare effect around certain dynamic lights. ##CB## IN 0 1
seta r_roundimagesdown "0"   // Set rounding down amount (lower = quality).
seta r_finish "0"     // Sync every frame
seta r_dlightbacks "1"    // Brighter areas are changed more by dlights than dark areas.
seta cg_shadows "0"    // ##CB## IN 0 1
seta r_textureMode   "GL_LINEAR_MIPMAP_LINEAR" // Lets you set texture filtering
seta r_ext_compressed_textures "1"  // Compress textures or not (higher FPS if set to 1)
seta r_wolffog "0"    // Enables and disables fog.
seta r_drawfoliage "0"    // Toggles drawing foliage (e.g. All the grass on Radar)
seta r_faceplanecull "1"   // Wether to not render the hidden side of objects in view.
seta r_simplemipmaps "1"   // Smooth transitions between textures
seta r_intensity "1"    // Increases the brightness of texture colors.
seta cg_coronas "0"    // Toggles the corona effect around lights
seta r_ext_texture_filter_anisotropic "0" // Enable or disable anisotropic filtering. PBBans restricted...
seta r_textureAnisotropy "2"   // Set level of anisotropic texture filtering

// Sound

seta s_volume "0.5"    // Sets volume of the game sounds, multiplier value (0.0 to 1.0)
seta s_musicvolume "0"    // Sets volume of the music, multiplier value (0.0 to 1.0)
seta s_doppler "1"    // Toggle doppler effect.
seta s_khz "22"     // Sets frequency of the music. Very high quality 44, high 22, low 11.
seta b_hitsounds "1"    // Toggles playing az noise when your bullets hit. 0 none, 1 all hits, 2 headshots only.
seta b_shovesounds "1"    // Toggles playing a noise on player's being shoved.
seta b_goatsound "1"    // Wether to play the goat noise on knife kills.
seta cg_noVoiceChats "0"   // Voice chats like "Hello!"
seta cg_announcer "1"    // "Fight!"
seta s_mixahead "0.12"    // Lower values improve FPS at the cost of some sound choppiness
seta s_mixPreStep "0.08"   // Lower values improve FPS at the cost of some sound choppiness

// Hud

seta cg_fov "100.39487232"      // Sets the player's Field of View. ##CB## IN 9O 120
seta cg_drawgun "1"    // Toggles displaying your weapon
seta b_althud "2"     // Sets which ETPro alternative HUD design to use, (0, 1 or 2).
seta b_althudflags "6"     // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages.
seta b_muzzleflash "1"     // Toggles the weapon 'fire' being displayed.
seta b_drawranks "0"    // Toggles displaying ranks on the crosshair name popup
seta b_hudyoffset "0"    // Moves the HUD on the Y (vertical) axis of the screen.
seta b_numpopups "4"    // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
seta cg_drawSmallPopupIcons "1"  // Show smaller popup messages (e.g. Death messages)
seta b_popuptime "0"    // Delay between the event and it's popup being displayed (1000 = 1 second).
seta b_popupfadetime "0"   // Time it takes for popups to fade (1000 = 1 second).
seta b_popupstaytime "3000"   // Duration popups remain on screen before starting to fade away (1000 = 1 second).
seta b_fireteamalpha "0.33"   // The alpha (transparency) of the Fireteam HUD display
seta b_chatAlpha "0.3"    // The alpha (transparency) of the background of chat text
seta cg_drawweaponiconflash "0"  // Flashes the weapon's icon on certain events
seta b_drawPromotions "0"   // Wether to give popup notification when you get a rank promotion
seta b_watermarkAlpha "0"   // The alpha (transparency) of the watermark HUD display, if the server has one.
seta b_drawRewards "0"    // Wether to display a text & audio notification when you get a skills increase
seta cg_complaintPopUp "0"   // Toggles wether to show the popup about filing complaints after a TK
seta b_drawspectatoralpha "0"   // Sets alpha transparency of "Spectator" HUD text.
seta b_votetextscale "0.6"   // Size/scale of the vote text
seta b_descriptiveTextscale "0.6"  // Size/scale of the texts like "Press L to open Limbo Menu"

// Net

seta cl_timenudge "0"    // Supposed to be for adjusting prediction for your ping. ##CB## EQ 0
seta cl_maxpackets "100"    // Cap for data packet transmissions (upstream). Leave at same value as com_maxfps. ##CB## IN 40 100
seta cl_packetdup "1"    // Duplicates your packets "n" amount of time
seta snaps "20"     // "Snapshots" for server to send you. ##CB## EQ 20
seta rate "25000"     // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## IN 15000 25000

// FPS

seta com_maxfps "125"     // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125
seta com_hunkMegs "128"    // Amount of memory (MB) assign to the hunk.
seta com_zoneMegs "24"    // Amount of RAM to allocate to... Zone? Map & texture loading?
seta com_soundMegs "48"    // Sets the amount of memory (MB) to allocate for loaded sound files.

// Misc

seta cg_predictitems "0"   // Your computer decides whether you have picked something up or not.
seta b_backupcvars "0"    // Wether to save a file of the original value of cvars changed via sv_cvar restrictions.
seta cl_allowdownload "1"   // Toggles downloading missing files from the server.
seta cg_noAmmoAutoSwitch "1"   // Toggles wether to change weapon when it is out of ammo.
seta cg_autoreload "0"    // Toggles automatically reloading weapon when clip becomes empty.
seta cg_autoactivate "1"   // Toggles automatically picking up items (paks, weapons etc).
seta cl_doubletapdelay "0"   // Sets the delay between keypresses required to be a double-tap
seta cl_punkbuster "1"    // Toggles Punkbuster anticheat for client
seta cl_autoupdate "1"    // 1 = Automatic PB update checks on launch.
seta cg_weaponCycleDelay "0"   // Delay between accepting a new weapon has been selected, due to mousewheel errors
seta scr_conspeed "9999"   // Speed to display the console.
seta b_logbanners "0"    // Toggles server banners also appearing in your console
seta b_fireteamLatchedClass "1"  // Toggle showing latched playerclass instead of rank (fireteam hud display)
seta cg_centertime "1"    // How much time in seconds stay the words "you killed ***"
seta b_mapzoom "5"    // Compass zoom.
seta cg_autoAction "1"    // 3 for Demo + SS

// Class Selector

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg""
set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade""

set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops""

set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer""

set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic""

set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten""
set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42""
set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

// Spawn Selector

set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1"
set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2"
set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3"
set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4"
set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5"
set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default"
set spawntoggle "vstr spawn1"

// Demo Recording Script

Set record_demo_On "autorecord; set record_demo vstr record_demo_Off"
Set record_demo_Off "stoprecord; set record_demo vstr record_demo_ON"
Set record_demo "vstr record_demo_On"

// Set
vid_restart


I already did some changes, but I am not sure what to do with the graphic settings. I like them to be high but I prefer FPS over gfx of course, so advice over that mainly and over the other things which you seem fitting ( like a auto-arty script etc. )


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rEV.High
Posted: Jan 4 2008, 10:48 PM


fux


Group: Admin
Posts: 2,121
Member No.: 1
Joined: 17-September 06



It would help if you told us what you need.


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rEV.Wolf
Posted: Jan 4 2008, 11:04 PM


PACMAN!!


Group: Clan Leaders
Posts: 2,009
Member No.: 9
Joined: 17-September 06



I told you, mostly things to make my FPS go up ( swinging from 30-70 now ) but also just things which you think are vital to play with!


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rEV.High
Posted: Jan 4 2008, 11:08 PM


fux


Group: Admin
Posts: 2,121
Member No.: 1
Joined: 17-September 06



Well as a base, i'd suggest sheep.cfg.. and just edit the binds such as class, fast arty, blah blah bla


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rEV.Wolf
Posted: Jan 7 2008, 08:08 PM


PACMAN!!


Group: Clan Leaders
Posts: 2,009
Member No.: 9
Joined: 17-September 06



Ok, I have edited my start post as the cfg how it is now. What I would like is a team selector, a spawn timer, name changer + a button push arty call. Some worser graphics in return for some more fps is nice too, but I dont know what to change for that :<


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rEV.High
Posted: Jan 7 2008, 09:22 PM


fux


Group: Admin
Posts: 2,121
Member No.: 1
Joined: 17-September 06



CODE
seta r_allowExtensions   1
seta r_ati_fsaa_samples   0
seta r_ati_truform_normalmode  GL_PN_TRIANGLES_NORMAL_MODE_LINEAR
seta r_ati_truform_pointmode  GL_PN_TRIANGLES_POINT_MODE_LINEAR
seta r_ati_truform_tess   0
seta r_cacheshaders   0
seta r_clampToEdge   1
seta r_clear    0
seta r_colorbits   32
seta r_customaspect   0
seta r_depthbits   24
seta r_detailtextures   0
seta r_displayRefresh   0
seta r_dlightBacks   1
seta r_drawfoliage   0
seta r_drawSun    0
seta r_dynamiclight   0
seta r_ext_ATI_pntriangles  0
seta r_ext_compiled_vertex_array 1
seta r_ext_compressed_textures  1
seta r_ext_gamma_control  1
seta r_ext_multitexture   1
seta r_ext_NV_fog_dist   0
seta r_ext_texture_env_add  1
seta r_ext_texture_filter_anisotropic 0
seta r_facePlaneCull   1
seta r_fastsky    1
seta r_finish    0
seta r_flares    0
seta r_fullscreen   1
seta r_gamma    3
seta r_glDriver    opengl32
seta r_glIgnoreWicked3D   0
seta r_highQualityVideo   0
seta r_ignoreFastPath   0
seta r_ignoreGLErrors   1
seta r_ignorehwgamma   1
seta r_inGameVideo   0
seta r_intensity   1.5
seta r_lodbias    -999
seta r_lodCurveError   250
seta r_lodscale    5
seta r_mapoverbrightbits  2
seta r_mode    4
seta r_normallength   0.5
seta r_nv_fogdist_mode   GL_EYE_RADIAL_NV
seta r_oldMode    ""
seta r_overBrightBits   1
seta r_picmip    3
seta r_primitives   0
seta r_rmse    0.0
seta r_roundImagesDown   0
seta r_simpleMipMaps   0
seta r_smp    0
seta r_stencilbits   0
seta r_stereo    0
seta r_subdivisions   20
seta r_swapInterval   0
seta r_textureAnisotropy  1.0
seta r_texturebits   16
seta r_textureMode   GL_LINEAR_MIPMAP_LINEAR
seta r_trisColor   "1.0 1.0 1.0 1.0"
seta r_uifullscreen   0
seta r_wolffog    0


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rEV.Wolf
Posted: Jan 8 2008, 03:31 PM


PACMAN!!


Group: Clan Leaders
Posts: 2,009
Member No.: 9
Joined: 17-September 06



That wont give me to fugly gfx?


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rEV.High
Posted: Jan 8 2008, 04:25 PM


fux


Group: Admin
Posts: 2,121
Member No.: 1
Joined: 17-September 06



Don't get what you mean by fugly.. It's low graphics... which you wanted. =P


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niqotine
Posted: Jan 15 2008, 08:52 AM


Private 1st Class


Group: Non Clan Members
Posts: 22
Member No.: 120
Joined: 10-January 07



here is my config.. maby you can use something
classelector and spawn selector are in it.

//CLASSSELECTOR

bind F9 "vstr exaxis"
bind F10 "vstr exallied"
bind F5 "vstr s_exmed" // Medic
bind e "vstr s_exeng" // Eng/smg + rifle:
bind F6 "vstr s_exfop" // Fops + artillery script on mouse2
bind F7 "vstr s_excov" // Covops/Sten
bind F8 "vstr s_exsol" //soldier:
bind s "team s

set s_exmed "class m 1; exec autoexec_medic.cfg; say_team ^7medic^0."

set s_exeng "vstr s_ing1"
set s_ing1 "class e 1; exec autoexec_engineer.cfg ;say_team ^7engineer^0.^0smg; set s_exeng vstr s_ing2"
set s_ing2 "exec autoexec_engineer_rifle.cfg; class e 2 ;say_team ^7engineer^0.^0rifle; set s_exeng vstr s_ing1"



set s_exfop "class f 1 ; exec autoexec_fieldops.cfg; say_team ^7fieldops^0."

set s_excov "vstr s_cov1; exec autoexec_covertops.cfg"
set s_cov1 "class c 1; say_team ^7covert ops^0.^0sten; set s_excov vstr s_cov2"
set s_cov2 "class c 2; say_team ^7covert ops^0.^0fg42; set s_excov vstr s_cov3"
set s_cov3 "class c 3; say_team ^7covert ops^0.^0k43; set s_excov vstr s_cov1"

set s_exsol "vstr s_sol1"




set s_sol1 "class s 4 ; say_team ^7soldier^0.^0panzer ; exec autoexec_soldier.cfg; set s_exsol vstr s_sol2"
set s_sol2 "class s 3 ; say_team ^7soldier^0.^0flamer ; exec autoexec_soldier.cfg; ; set s_exsol vstr s_sol3"
set s_sol3 "class s 5 ; say_team ^7soldier^0.^0mortar ^3:); set s_exsol vstr s_sol4; exec autoexec_mortar.cfg"
set s_sol4 "class s 2 ; exec autoexec_soldier.cfg; say_team ^7soldier^0.^0mg42 ; set s_exsol vstr s_sol1"
set s_exsol "vstr s_sol1"




//select team

bind a ""team r 1 3 38;echo ^1Ax^0i^1s^0'''
bind w "team b 1 3 38;echo ^1All^0i^1ed^0'"
bind s "team s

//WAPENBINDS

bind 0 "cg_drawgun 1; weaponbank 10"
bind home "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 1; weaponbank 2"
bind kp_downarrow "cg_drawgun 1; weaponbank 3"
bind 4 "cg_drawgun 1; weaponbank 4"
bind kp_pgdn "cg_drawgun 1; weaponbank 5"
bind kp_5 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "cg_drawgun 1; weaponbank 8"
bind 9 "cg_drawgun 1; weaponbank 9"

say ^0Niqo ^7your config is loaded^0...^1Got problems? contact etmain..

//CONTROLES

bind uparrow "+forward"
bind downarrow "+back"
bind leftarrow "+moveleft"
bind rightarrow "+moveright"
bind del "+leanleft"
bind pgdn "+leanright"
bind ctrl "+jump"
bind CTRL "+moveup"
bind \ "+movedown"
bind kp_end "+prone"
bind kp_ins "+sprint"
bind kp_home "+activate"`
bind kp_del "kill;forcetapout"
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind end "+scores"
bind L "openlimbomenu"
bind g "+mapexpand"
bind . "zoomin"
bind "zoomout"
bind ALT "+stats"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind mouse3 "reload"
bind kp_leftarrow "+zoom"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind mouse3 "+reload"
bind kp_home "+activate"

//-----------------------------------------------

//Game options ---

seta name ^0Niqo
seta cl_run 1
seta cg_autoReload 0
seta cg_autoswitch 0
seta cl_wwwDownload 1
seta cl_allowDownload 1
seta cg_complaintPopup 1
seta cg_useScreenshotJPEG 1
//-----------------------------------------------

//View Options ---

seta cg_drawGun 1
seta cg_drawCompass 1
seta cg_drawReinforcementTime 1
seta cg_crosshairHealth 0
seta cg_drawCrosshairNames 1
seta cg_wolfparticles 0
seta cg_drawCrosshair 5


//-----------------------------------------------

//System Options ---

seta r_fullscreen 1
seta r_ext_compressed_textures 1
seta r_dynamiclight 0

//-----------------------------------------------

//SPAWN POINT SELECTION

set spawnone "setspawnpt 1; say_team ^7Spawning At ^1Base^7"
set spawntwo "setspawnpt 2; say_team ^7Spawning At ^1Pt2^7"
set spawnthree "setspawnpt 3; say_team ^7Spawning At ^1Pt3^7"
set spawnfour "setspawnpt 4; say_team ^7Spawning At ^1Pt4^7"
set spawnfive "setspawnpt 5; say_team ^7Spawning At ^1Pt5^7"

// SPAWN SELECTION

bind 1 "vstr spawnone"
bind 2 "vstr spawntwo"
bind 3 "vstr spawnthree"
bind 4 "vstr spawnfour"
bind 5 "vstr spawnfive"

//-----------------------------------------------
//Misc ---

seta maxfps 76
seta cl_autoupdate 0
seta cg_popupLimboMenu 0
seta cg_crosshairSize 60
seta rate 25000
seta r_texturebits 32
seta r_colorbits `32
seta r_stereo 1
seta r_drawSun 1
seta cg_shadows 1
seta r_highQualityVideo 1
seta s_khz 22
seta cg_drawBuddies 1
seta cg_crosshairColor Red
seta cg_drawIcons 1
seta cg_lagometer 1
seta cg_drawfps 1
seta cg_autoaction 0

//--------------------------------------------------
// ET PRO

seta b_althud 2
seta b_althudflags 0
seta b_chatAlpha 0.33
seta b_chatflags 1
seta b_descriptiveTextscale 0.75
seta b_drawclock 0
seta b_drawranks 0
seta b_fireteamAlpha 2.00
seta b_hudYoffset 10
seta b_lagometerAlpha 1
seta b_numPopups 4
seta b_popupTime 200
seta b_popupFadeTime 1200
seta b_popupStayTime 2000
seta b_votetextscale 0.75
seta b_watermarkAlpha 0
seta b_hitsounds 1
seta b_goatsound 1
seta b_shovesounds 1
seta b_muzzleflash 0
seta b_simpleitems 0
seta b_althudflags 4

// *************************************
// **Cvar Settings
// *************************************

seta cg_atmosphericEffects "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0.002"
seta cg_bloodTime "50"
seta cg_brassTime "1000"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_crosshairPulse "0"
seta cg_marktime "10000"
seta cg_popupLimboMenu "0"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_showblood "0"
seta cg_wolfparticles "0"
seta cl_allowDownload "1"
seta cl_packetdup "0"
seta com_hunkMegs "500"
seta com_soundMegs "24"
seta com_zoneMegs "16"
seta com_maxfps "76"
seta cl_maxpackets "76"
seta m_filter "1"
seta r_colorbits "0"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_fastsky "0"
seta r_gamma "2"
seta r_intensity "1.5"
seta r_lodbias "0"
seta r_mapOverBrightBits "3"

seta r_picmip "1"
seta r_swapInterval "0"
seta r_texturebits "32"
seta rate "25000"
seta snaps "20"

--------------------------------------------------------------------

////////////////
//Gamma Script//
///////////////


// Press these keys to increase or decrease your gamma ingame.


bind "KP_PLUS" "vstr gup"
bind "KP_MINUS" "vstr gdn"
set gdn vstr gamma00
set gup vstr gamma01
set gamma00 "set r_gamma 0.9;set gdn vstr gamma00;set gup vstr gamma01;echo ^2Gamma^1MIN^n========"
set gamma01 "set r_gamma 1.0;set gdn vstr gamma00;set gup vstr gamma02;echo ^2Gamma^n=^1|^n========="
set gamma02 "set r_gamma 1.1;set gdn vstr gamma01;set gup vstr gamma03;echo ^2Gamma^n==^1|^n========"
set gamma03 "set r_gamma 1.2;set gdn vstr gamma02;set gup vstr gamma04;echo ^2Gamma^n===^1|^n======="
set gamma04 "set r_gamma 1.3;set gdn vstr gamma03;set gup vstr gamma05;echo ^2Gamma^n====^1|^n======"
set gamma05 "set r_gamma 1.4;set gdn vstr gamma04;set gup vstr gamma06;echo ^2Gamma^n=====^1|^n====="
set gamma06 "set r_gamma 1.5;set gdn vstr gamma05;set gup vstr gamma07;echo ^2Gamma^n======^1|^n===="
set gamma07 "set r_gamma 1.6;set gdn vstr gamma06;set gup vstr gamma08;echo ^2Gamma^n=======^1|^n==="
set gamma08 "set r_gamma 2.0;set gdn vstr gamma07;set gup vstr gamma09;echo ^2Gamma^n========^1|^n=="
set gamma09 "set r_gamma 2.5;set gdn vstr gamma08;set gup vstr gamma10;echo ^2Gamma^n=========^1|^n="
set gamma10 "set r_gamma 3.0;set gdn vstr gamma09;set gup vstr gamma10;echo ^2Gamma^n==========^1MAX"


//----------------------------------------------------

Crosshair script

// Keys

// crosshair type
bind q vstr type

// crosshair size
bind r vstr size

//crosshair colour
bind enter vstr colour

// Settings

set type1 cg_drawcrosshair 2
set type2 cg_drawcrosshair 1
set type3 cg_drawcrosshair 5

set size1 cg_crosshairSize 30
set size2 cg_crosshairSize 50
set size3 cg_crosshairSize 60

set colour1 cg_crosshaircolor red
set colour2 cg_crosshaircolor green
set colour3 cg_crosshaircolor cyan

// Script

set t1 "vstr type1; echo ^0> ^7Crosshair type^0: ^7cross; set type vstr t2"
set t2 "vstr type2; echo ^0> ^7Crosshair type^0: ^7circle-dot; set type vstr t3"
set t3 "vstr type3; echo ^0> ^7Crosshair type^0: ^7dot; set type vstr t1"
set type vstr t1

set s1 "vstr size1; echo ^0> ^7Crosshair size^0: ^728; set size vstr s2"
set s2 "vstr size2; echo ^0> ^7Crosshair size^0: ^732; set size vstr s3"
set s3 "vstr size3; echo ^0> ^7Crosshair size^0: ^736; set size vstr s1"
set size vstr s1

set c1 "vstr colour1; echo ^0> ^7Crosshair colour^0: ^1red; set colour vstr c2"
set c2 "vstr colour2; echo ^0> ^7Crosshair colour^0: ^2green; set colour vstr c3"
set c3 "vstr colour3; echo ^0> ^7Crosshair colour^0: ^5cyan; set colour vstr c1"
set colour vstr c1
echo ^0> ^7Niqo'^7s Crosshair script loaded^0!

//---------------------------------------------------------------------

//
bind 6 "ready;cmd vsay letsgo ^1Ready"
bind 7 "notready" vsay sorry ^1sorry not ready yet"
bind 8 "vote yes" vsay cheer ^&Voted Yeaaah"
bind 9 "vote no" vsay no ^&Voted NO!

//trickjump sd2 (gold wall) script

bind mouse4 "com_maxfps 100;+forward; +moveup; wait 2; -moveup; wait 70; -forward; wait 89; +sprint; +forward; wait 9; +moveup; wait 135; -moveup; -forward;-sprint;
com_maxfps 76"

//vote script

bind i "vstr noob;wait 30 callvote map rup;wait 10; vote no;wait 10; callvote map rup; wait 10; vote no ; wait 10
set noob "name ^0Notme"
set master "name ^0Niqo"

//Easy artillery script without zoom

bind "mouse4" "+zoom;+attack;-attack;-zoom; "vsay_team FireInTheHole ^1ARTILLERY INCOMMING!"
Top
rEV.Mjollnir
Posted: Jan 18 2008, 01:23 PM


Captain


Group: Clan Members
Posts: 156
Member No.: 25
Joined: 19-September 06



QUOTE (niqotine @ Jan 15 2008, 09:52 AM)
set noob "name ^0Notme"
set master "name ^0Niqo"

blink.gif rofl


cool.gif


--------------------
"......AS THE FIRST STEP HEROES, NEXT STEP THE CONQUERORS....."
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