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| rEV.Wolf |
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PACMAN!!
           
Group: Clan Leaders
Posts: 2,009
Member No.: 9
Joined: 17-September 06

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Well, as some of you might have heard, I deleted my ET folder on New Years Eve  So I downloaded some CFG of teh i-net but it is of course not up to my prefenerences: | CODE | // Binds
unbindall bind CAPSLOCK "+speed" bind ENTER "+activate" bind ESCAPE "togglemenu" bind SHIFT "+sprint" bind , "mapzoomout" bind . "mapzoomin" bind / "+zoom" bind \ "+prone" bind l "openlimbomenu" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+stats" bind CTRL "+moveup" bind MOUSE2 "+reload"
bind a "+moveleft" bind d "+moveright" bind s "+back" bind w "+forward" bind SPACE "+moveup" bind b "+zoom" bind f "+activate" bind r "kill" bind SHIFT "+sprint" bind x "+prone" bind q "+leanleft" bind e "+leanright" bind c "+movedown"
bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready"
bind HOME "vstr classengi; set fire; "weaponbank 6;+attack;-attack;weaponbank 5" bind INS "vstr classmedic; set fire; "weaponbank 5;+attack;-attack;weaponbank 3" bind F11 "vstr classcovop; set fire; "weaponbank 6;+attack;-attack;weaponbank 3" bind DEL "vstr classfieldop; set fire; "+zoom;+attack;-attack;-zoom;vsay_team FireInTheHole ^cWatch ^7Your ^6Ass!" bind F12 "vstr classsoldier; set fire; "say ^7Failure!" bind F10 "vstr spawntoggle" bind F9 "autoscreenshot"
bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind 5 "weaponbank 5" bind 6 "weaponbank 6" bind 7 "weaponbank 7"
bind KP_HOME "weaponbank 7" bind KP_LEFTARROW "weaponbank 5" bind KP_5 "weaponbank 2" bind KP_RIGHTARROW "weaponbank 4" bind KP_END "weaponbank 6" bind KP_DOWNARROW "weaponbank 3" bind KP_PGDN "weaponbank 1" bind END "mp_fireteamadmin"
bind MOUSE1 "+attack" bind MOUSE2 "+reload" bind MOUSE3 "weapalt" bind MOUSE4 "vstr fire" bind TAB "+scores" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext"
// Bobs
seta cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving. seta cg_bobpitch "0" // Sets extent of the bob pitch (forwards/backwards) effect when moving. seta cg_bobup "0" // Sets extent of the vertical "bob" effect when moving. ##CB## IN 0 0.005 seta cg_bobyaw "0" // Sets extent of the "bob" yaw (turn left/right) effect when moving. seta cg_runroll "0" // See cg_bobpitch, runroll appears to be Q3 relic? seta cg_runpitch "0" // See cg_bobpitch, runpitch appears to be Q3 relic?
// Blood
seta cg_bloodDamageBlend "0" // Amount of blood flashed on screen when you take damage. seta cg_gibs "0" // Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro. seta cg_showBlood "1" // Toggles showing blood spurt effect when player's are shot. seta cg_bloodTime "0" // Duration of blood puddle effect on walls/floor etc. seta cg_bloodFlash "0" // Amount of blood flashed on screen when you take damage.
// Crosshair
seta cg_crosshairPulse "0" // Toggles the crosshair changing size according to bullet spread. seta cg_drawCrosshairPickups "1" // Supposed to toggle a hand icon when crosshair is over items you can pick up. seta cg_cursorHints "4" // Toggles displaying action hint icons when near interactive objects. seta cg_drawCrosshairNames "1" // Wether to draw the names of players when crosshair is on them. seta cg_crosshairColor "cyan" // Sets the colour of the crosshair seta cg_crosshairAlpha "1.0" // Sets the transparency of the crosshair seta cg_crosshairColorAlt "black" // Sets the colour of the secondary crosshair, usually the surrounding part. seta cg_crosshairAlphaAlt "1.0" // Sets the transparency of the secondary crosshair. seta cg_crosshairSize "38" // Size/scale of the crosshair seta cg_drawCrosshair "5" // Sets which crosshair to use. seta cg_crosshairHealth "1" // Toggles crosshair changing colour to indicate your health
// Marks
seta cg_atmosphericeffects "0" // Toggles display of map effects like rain and snow seta cg_marks "1" // Remove marks on map (caused by explosions/bullets etc) if set to 0. seta cg_marktime "10000" // Duration of bullet marks on walls etc seta cg_brassTime "1500" // Sets the duration ejected bullet shells etc last for. seta cg_wolfparticles "1" // Toggles display of particle effects – e.g. Explosions, some smoke effects. seta b_tracers "1" // 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?
// Mouse
seta m_pitch "0.01501" // Sets the mouse pitch (up/down). ##CB## OUT -0.015 0.015 seta m_yaw "0.018" // Sets the mouse yaw (left/right). ##CB## IN -0.022 0.022 seta m_filter "0" // Toggles mouse filter (mouse smoothing). seta cl_mouseAccel "0" // Toggles mouse accelleration. seta sensitivity "3.87" // Used for setting the mouse sensitivity.
// Graphics
seta r_gamma "1.87" // Sets gamma (form of brightness) level, gamma correction. seta r_allowextensions "1" // Toggle allowing video-driver opengl extensions. ##CB## EQ 1 seta r_primitives "0" // Rendering method. Leave it to 0. ##CB## IN 0 2 seta r_depthbits "24" // ##CB## IN 24 32 seta r_colorbits "0" // Colour depth, 16/32. seta r_texturebits "0" // Number of bits for textures, stick to 32 as 16 is hardly better performance. seta r_inGameVideo "0" // Toggle use of video clips in game (limbo menu). seta r_fastsky "1" // Toggles wether the detailed skybox is drawn or just a basic sky seta r_drawsun "0" // Toggles drawing the image of the sun in the sky seta r_dynamiclight "0" // Toggles use of dynamic lighting effect seta r_picmip "3" // 0 is max quality, 3 for max performance. seta r_mapoverbrightbits "3" // Set brightness of light on textures. seta r_overbrightbits "1" // Brightness setting. seta r_ignorehwgamma "1" // Toggles ignoring the hardware gamma settings. seta r_mode "-1" // Set resolution. seta r_customaspect "1" seta r_customwidth "1280" // To set width of a custom resolution. Use it with r_mode -1. seta r_customheight "800" // To set height of a custom resolution. Use it with r_mode -1. seta r_subdivisions "1" // Sets number of subdivisions of curves, increasing makes curves into straights. ##CB## IN 1 20 seta r_lodbias "1" // Level of visual detail, especially at distance. -2 Most detail, 2 Least. seta r_lodCurveError "250" // Determines how quickly polygons are pulled out with distance. ##CB## GE 60 seta r_swapInterval "0" // If 1 then vsync is on, if 0 then it's off. seta r_flares "0" // Toggle flare effect around certain dynamic lights. ##CB## IN 0 1 seta r_roundimagesdown "0" // Set rounding down amount (lower = quality). seta r_finish "0" // Sync every frame seta r_dlightbacks "1" // Brighter areas are changed more by dlights than dark areas. seta cg_shadows "0" // ##CB## IN 0 1 seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" // Lets you set texture filtering seta r_ext_compressed_textures "1" // Compress textures or not (higher FPS if set to 1) seta r_wolffog "0" // Enables and disables fog. seta r_drawfoliage "0" // Toggles drawing foliage (e.g. All the grass on Radar) seta r_faceplanecull "1" // Wether to not render the hidden side of objects in view. seta r_simplemipmaps "1" // Smooth transitions between textures seta r_intensity "1" // Increases the brightness of texture colors. seta cg_coronas "0" // Toggles the corona effect around lights seta r_ext_texture_filter_anisotropic "0" // Enable or disable anisotropic filtering. PBBans restricted... seta r_textureAnisotropy "2" // Set level of anisotropic texture filtering
// Sound
seta s_volume "0.5" // Sets volume of the game sounds, multiplier value (0.0 to 1.0) seta s_musicvolume "0" // Sets volume of the music, multiplier value (0.0 to 1.0) seta s_doppler "1" // Toggle doppler effect. seta s_khz "22" // Sets frequency of the music. Very high quality 44, high 22, low 11. seta b_hitsounds "1" // Toggles playing az noise when your bullets hit. 0 none, 1 all hits, 2 headshots only. seta b_shovesounds "1" // Toggles playing a noise on player's being shoved. seta b_goatsound "1" // Wether to play the goat noise on knife kills. seta cg_noVoiceChats "0" // Voice chats like "Hello!" seta cg_announcer "1" // "Fight!" seta s_mixahead "0.12" // Lower values improve FPS at the cost of some sound choppiness seta s_mixPreStep "0.08" // Lower values improve FPS at the cost of some sound choppiness
// Hud
seta cg_fov "100.39487232" // Sets the player's Field of View. ##CB## IN 9O 120 seta cg_drawgun "1" // Toggles displaying your weapon seta b_althud "2" // Sets which ETPro alternative HUD design to use, (0, 1 or 2). seta b_althudflags "6" // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages. seta b_muzzleflash "1" // Toggles the weapon 'fire' being displayed. seta b_drawranks "0" // Toggles displaying ranks on the crosshair name popup seta b_hudyoffset "0" // Moves the HUD on the Y (vertical) axis of the screen. seta b_numpopups "4" // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups). seta cg_drawSmallPopupIcons "1" // Show smaller popup messages (e.g. Death messages) seta b_popuptime "0" // Delay between the event and it's popup being displayed (1000 = 1 second). seta b_popupfadetime "0" // Time it takes for popups to fade (1000 = 1 second). seta b_popupstaytime "3000" // Duration popups remain on screen before starting to fade away (1000 = 1 second). seta b_fireteamalpha "0.33" // The alpha (transparency) of the Fireteam HUD display seta b_chatAlpha "0.3" // The alpha (transparency) of the background of chat text seta cg_drawweaponiconflash "0" // Flashes the weapon's icon on certain events seta b_drawPromotions "0" // Wether to give popup notification when you get a rank promotion seta b_watermarkAlpha "0" // The alpha (transparency) of the watermark HUD display, if the server has one. seta b_drawRewards "0" // Wether to display a text & audio notification when you get a skills increase seta cg_complaintPopUp "0" // Toggles wether to show the popup about filing complaints after a TK seta b_drawspectatoralpha "0" // Sets alpha transparency of "Spectator" HUD text. seta b_votetextscale "0.6" // Size/scale of the vote text seta b_descriptiveTextscale "0.6" // Size/scale of the texts like "Press L to open Limbo Menu"
// Net
seta cl_timenudge "0" // Supposed to be for adjusting prediction for your ping. ##CB## EQ 0 seta cl_maxpackets "100" // Cap for data packet transmissions (upstream). Leave at same value as com_maxfps. ##CB## IN 40 100 seta cl_packetdup "1" // Duplicates your packets "n" amount of time seta snaps "20" // "Snapshots" for server to send you. ##CB## EQ 20 seta rate "25000" // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## IN 15000 25000
// FPS
seta com_maxfps "125" // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125 seta com_hunkMegs "128" // Amount of memory (MB) assign to the hunk. seta com_zoneMegs "24" // Amount of RAM to allocate to... Zone? Map & texture loading? seta com_soundMegs "48" // Sets the amount of memory (MB) to allocate for loaded sound files.
// Misc
seta cg_predictitems "0" // Your computer decides whether you have picked something up or not. seta b_backupcvars "0" // Wether to save a file of the original value of cvars changed via sv_cvar restrictions. seta cl_allowdownload "1" // Toggles downloading missing files from the server. seta cg_noAmmoAutoSwitch "1" // Toggles wether to change weapon when it is out of ammo. seta cg_autoreload "0" // Toggles automatically reloading weapon when clip becomes empty. seta cg_autoactivate "1" // Toggles automatically picking up items (paks, weapons etc). seta cl_doubletapdelay "0" // Sets the delay between keypresses required to be a double-tap seta cl_punkbuster "1" // Toggles Punkbuster anticheat for client seta cl_autoupdate "1" // 1 = Automatic PB update checks on launch. seta cg_weaponCycleDelay "0" // Delay between accepting a new weapon has been selected, due to mousewheel errors seta scr_conspeed "9999" // Speed to display the console. seta b_logbanners "0" // Toggles server banners also appearing in your console seta b_fireteamLatchedClass "1" // Toggle showing latched playerclass instead of rank (fireteam hud display) seta cg_centertime "1" // How much time in seconds stay the words "you killed ***" seta b_mapzoom "5" // Compass zoom. seta cg_autoAction "1" // 3 for Demo + SS
// Class Selector
set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg"" set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade""
set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops""
set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer"" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer""
set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic""
set classcovop "vstr classcovop1" set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten"" set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42"" set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper"" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
// Spawn Selector
set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1" set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2" set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3" set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4" set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5" set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default" set spawntoggle "vstr spawn1"
// Demo Recording Script
Set record_demo_On "autorecord; set record_demo vstr record_demo_Off" Set record_demo_Off "stoprecord; set record_demo vstr record_demo_ON" Set record_demo "vstr record_demo_On"
// Set vid_restart |
I already did some changes, but I am not sure what to do with the graphic settings. I like them to be high but I prefer FPS over gfx of course, so advice over that mainly and over the other things which you seem fitting ( like a auto-arty script etc. )
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Wakka Wakka Wakka!
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Skin created by Valleri. Find more great skins at the IF Skin Zone.
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