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For your perusal for character powers:
Elf - Str 3 Crft 4 Need not roll a die in the forest; you may evade creatures and characters in the woods; If you are on the woods, instead of rolling a die for yuor move, you may move to any other woods space in the same Region
Druid - Str 2 Craft 4 Start with 1 spell; change alignment at will; whenever you land on the woods, you may gain your full complement of spells, according to your current Craft
Philosopher - Str 2 Craft 4 Start with 1 spell; Whenever you land on a faceup adventure card you may discard one card of your choice that you do not wish to encounter and draw another to replace it, which you must encounter; /whenever you draw a spell you do not wish to keep, you may discard it and draw another, which you must keep
See what you think of these and let me know.
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