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 Equipments, I'll be posting your equipments here....
NEW KID
Posted: Sep 24 2005, 06:38 AM


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Member No.: 11
Joined: 18-September 05



Equipments to be posted, check the IC thread


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"Enjoy everyday to its fullest, cause one will be your last."
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Jedi Skyler
Posted: Sep 24 2005, 06:59 AM


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Group: Mad Mods
Posts: 791
Member No.: 3
Joined: 17-September 05



Will this be a list of the equipment given to the whole group, or to individuals AND the group as a whole?
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NEW KID
Posted: Sep 24 2005, 07:01 AM


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There will be both cool.gif


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"Enjoy everyday to its fullest, cause one will be your last."
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theophilus
Posted: Sep 25 2005, 02:05 PM


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Member No.: 6
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Wasn't sure where you wanted the list of equipment requests, so here goes...


Utility Belt
IR/Thermographic goggles
IR dampening body suit
Scout grade body armor
IR dampening camo poncho
High powered Slugthrower rifle with scope and flash suppressor/silencer
Conventional rounds for above rifle
explosive rounds for above rifle
explosive rounds for her silenced slugthrowing pistol.
Ultrasonic sound emitter
Life and motion sensors
Aerial remote surveillance droid


Non armory related information requested:
Schematic of facility layout
topographic map of surrounding area
bios on the 6 scientists
specifications and all data pertinent to the creatures
details about the security systems for the facility and its surroundings
weapons and defensive capabilities of the facility(stored and remotely operated/ droid or comupter controlled)
manifest of vehicles and droids used or present at the base
record of all communications made between the base and Republic (holo or print)

Keeli's personal weapons and equipment she is bringing:
Silenced Slugthrower pistol (3D, ammo-10)
Garrote (STR+1D)
Vibroknife (STR+1D)
Soundbaffled headstrap comlink
helmet
Snoopergoggles (+2D search in lowlite - Macrobinoculars)
Stungauntlets (STR+2D stun damage)
chemical dart shooter
Security toolkit
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Teradoxx
Posted: Sep 25 2005, 02:13 PM


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Equipment List:

IR/Thermographic Goggles
IR Dampering Camouflage Poncho.
10 spare Blaster Ammo Packs.
A pair of Macro Binoculars.
Demolitions Pack.
Vibro-Blade.
Two packs of Tabacc Sticks. (Which he smuggles in his Ammo Bandolier.)
Camo Armor. (Stats found in GG: 10.)
His own Heavy Blaster.
His own Amo Bandolier.
His wife's necklace. (Which he will have around his neck.)


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''My, my; this here Anakin guy, maybe Vaders someday later, now he's just a small fry. he left his home and kissed his mommy goodbye, saying soon i'm gonna be a Jedi.''

- Weird Al Yankovic; The Saga Begins.
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Jedi Skyler
Posted: Sep 26 2005, 01:19 PM


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Group: Mad Mods
Posts: 791
Member No.: 3
Joined: 17-September 05



QUOTE
Utility Belt
IR/Thermographic goggles
IR dampening body suit
Scout grade body armor
IR dampening camo poncho
High powered Slugthrower rifle with scope and flash suppressor/silencer
Conventional rounds for above rifle
explosive rounds for above rifle
explosive rounds for her silenced slugthrowing pistol.
Ultrasonic sound emitter
Life and motion sensors
Aerial remote surveillance droid


Non armory related information requested:
Schematic of facility layout
topographic map of surrounding area
bios on the 6 scientists
specifications and all data pertinent to the creatures
details about the security systems for the facility and its surroundings
weapons and defensive capabilities of the facility(stored and remotely operated/ droid or comupter controlled)
manifest of vehicles and droids used or present at the base
record of all communications made between the base and Republic (holo or print)


Keeli's got a great list going on here. I'd like you to duplicate her pack for me, with a couple exceptions. I don't need ammo for a slugthrower pistol, unless you wish to provide me with one. I would like the best scout or bounty hunter type armor you can come up with- as long as it doesn't hinder my movement. I need to maintain a full range of motion. I also would like a couple hover-remotes, if you can get some. (OOC-this is for lightsaber practice, but I'm not elaborating on that yet.) Also, we need a schedule of override and access codes for all computer systems as well as security so we can move unimpeded in the facility, regardless of whether or not it's been taken.

It might also not be a bad idea to include some perimeter defense measures in case we have to camp outside the facility. If something's gonna sneak up on us, it either needs to be hit by a mine or a neural inhibitor net so we don't end up as lunch.

If I think of anything else, I'll call your comlink. I'm headed for food.
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theophilus
Posted: Sep 26 2005, 05:43 PM


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The things are arboreal, so we need aerial defenses. Imps are ground, so we need land defenses.
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NEW KID
Posted: Sep 26 2005, 07:26 PM


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i'll read through these when i get back on saturday...


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"Enjoy everyday to its fullest, cause one will be your last."
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Jedi Skyler
Posted: Sep 27 2005, 02:18 PM


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Group: Mad Mods
Posts: 791
Member No.: 3
Joined: 17-September 05



QUOTE (theophilus @ Sep 26 2005, 07:43 PM)
The things are arboreal, so we need aerial defenses. Imps are ground, so we need land defenses.

Keeli is correct. We'll need 360 degree defensive capabilities, both for campsite and for mobile operations, which is why I suggest 360 degree holorecording and sensor-capable helmets. You'll want to make the altitude sensors as far-reaching as possible, in case we have to deal with incoming Imperial fighters or aircraft. Anything that can pick up aircraft can pick up something lurking in the trees overhead.

Cal nods at Keeli. "You are very insightful, Keeli. I'm glad you were picked for this mission." He gestures down the hall. Shall we get some food?
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