What is Scott Free Press? Scott Free Press
is a small publishing company with big ambitions. It was founded in 2005 by me, Kevin B. Madison, with two goals in mind.
The first was to provide the highest quality of gaming product for the sophisticated and savvy gamer. Sounds pretentious eh? Well, that’s not my intention. I’m not trying to argue that the fine consumers who purchase the products of Scott Free Press
are any better or more intelligent than the customers of any other gaming company (although they certainly have good taste). What I am instead positing, is that ALL gamers are sophisticated and savvy. We will satisfy your need for sophistication with intelligent and groundbreaking products that you will not want to put down. We will satisfy the savvy customer in you by packing as much useful and, more importantly USEABLE, material in each product that we can. I want you to be as thrilled to be reading and playing our games as we are to be producing them. Scott Free Press
was founded as a labour of love and I want that love of the work to show through in every product we offer for you. That was my first goal with Scott Free Press
The second goal I had in founding Scott Free Press
was to show that even someone as lowly as the publisher of a tiny gaming company can, with the help of his loyal customers, help the change the world. To that end, Scott Free Press
has launched the All Kids Should Have Games
campaign. As part of this campaign, Scott Free Press
will be donating a percentage of its proceeds to SOS Children International
, a charity which strives to help children orphaned by war and civil strife. You will be able to visit the Scott Free Press website and check up on where the money is going and how it is being spent. The feeling at Scott Free Press is that one of the most important things that we can do to change the world, is to give a child a childhood. SOS Children International
helps to ensure that this happens. That was my second goal with Scott Free Press
"That's all good and well Kev, but what products are Scott Free Press
Glad you asked mate!
The flagship line for Scott Free Press
is our Change the World
line. The Change the World
products are published under the M&M Superlink
and they are designed to bring the sophistication and drama of international politics to your game in an exciting and accessible way. The first major products of the Change the World
line is a trilogy of adventures entitled the World in Crisis
series that can be played as self-contained adventures or together as an epic saga. The first two adventures are scheduled to be 64 pages and the final chapter of this epic is set to be 92 pages.
The first of these adventures is entitled Darkest Hearts
. In this adventure, the PCs are confronted with a challenging situation when six superpowered criminals are hired as mercenaries by the government of Cote d’Ivoire (the Ivory Coast) for use against the rebel forces that have seized control of the Northern half of the country. The situation is volatile for a number of reasons (not the least of which is the precedent this may set for the rest of the world) and the PCs must find a solution to this problem while acting in a country hostile to foreigners, a continent sensitive to the meddling of Western powers in their politics and the rest of the world watching to see the outcome. In this way, Darkest Hearts
is a perfect introduction to the Change the World
line which explores the question: “if you had the power, how would you change the world?”
In the second adventure, the PCs see more of the world, going from Houston, Texas, to San Salvador, El Salvador and then deep into the jungles of Brazil where they face a threat that has been growing there, hidden from the rest of the world for over six decades.
In the final act of this trilogy, the PCs go racing to Europe when news reaches them that the city of Berlin has been devastated by a surprise attack from an invasion force hailing from another world. In this final chapter of the World in Crisis
trilogy, the PCs find themselves standing shoulder to shoulder with superhumans from around the world and facing an adversary of astounding power and organization. This epic is structured in such a way that it will capture the spirit of the best comic book maxi-series (Crisis on Infinite Earths
, House of M, Infinite Crisis
) while still keeping dramatic focus on the PCs, giving them pivotal roles in events as they unfold. By the end of this trilogy the PCs’ world will be a changed place, shaped by the decisions and actions of the players during the course of the adventures and opening up many doors for future adventure.
As mentioned previously, each of the World in Crisis
adventures is completely playable on its own, but there are threads of continuity between them which, when used together, make for a sweeping and cohesive saga that will leave players talking for years to come.
The next product after the initial trilogy is tentatively entitled Flashfires
and it is a 92 page product featuring a series of short adventures for use in your M&M Superlink
campaigns. Each of the adventures within is a self-contained story, intended either as a one-shot adventure or as inspiration for an ongoing campaign. Like the initial trilogy, this book incorporates the principles of the Change the World
line (fun and accessible ways of incorporating sophisticated political issues into your superpowered campaign).
After that, we’ll be offering the first sourcebook in the Change the World
line, tentatively entitled Tarnished Silver: The Change the World Sourcebook to the 1960s
. This book will have all the information you’d need to run a superpowered campaign set in time of the Silver Age of Comics. Instead of focusing on the world of Silver Age comics, this book will give you all the information you’d need to run a game featuring the geopolitics, the ideologies and the espionage of the 1960s. In addition, you’ll find a plethora of characters and organizations inspired by sources such as James Bond, Nick Fury: Agent of SHIELD, Planetary, The Ultimates, and the works of Tom Clancy, Robert Ludlum and John Le Carre. This sourcebook opens up a world of clashing ideologies, political assassinations, cold warriors and nuclear showdown. This monster is scheduled to be 128 pages but it will likely get bigger once work starts on it.
Whew! And that’s what we’ve got planned for the first batch of books for the Change the World
line. With all these books, the intention is to release them first as electronic versions in order to bankroll a printed version at a later date.
If that’s not enough to get you excited about Scott Free Press
, we’ve got another incentive for you to keep checking in on us.
Every two weeks we’ll be profiling a character, complete with background and full-colour portrait, on our website for use in your M&M Superlink
campaigns. In addition, every two months we’ll be posting a new Country Brief
, giving GMs and Players a crash course in the politics and society of another country. In addition to useful information like history, languages spoken, maps and flags, these briefs give a rundown of major issues facing the country (for use as inspiration for your own campaigns) and a list of resources you can access for further information.
To sum up, that means every two months you’ll find a free Country Brief
and four free characters (one every two weeks) for you on the Change the World
section of the Scott Free Press website.
In addition, you’ll be able to purchase a PDF compiling each country brief and all four related characters under a pretty new cover commissioned specifically for the PDF version (and all for under $5).
To find further details on Scott Free Press
and to check out the first Country Brief
, featuring four FREE M&M Superlink characters as well as lots of other fun goodies, head over to www.scottfreepress.com