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Title: Star Wars Dissention Character Sheets

jamfke - January 20, 2006 02:28 AM (GMT)
Please post character sheets here.

Orgaloth - January 21, 2006 05:38 AM (GMT)
AA_0042 Aka Aya d'Organa

Type: Clone Trooper
Blaster 7D (Blaster Pistol 7D+1) (Blaster Rifle 7D+1), blaster artillery 5D, brawling parry 5D+1, dodge 5D, grenade 4D, Lightsabre 4D, missle weapons 4D+1
Intimidation 5D+1, tactics 6D, Languages 3D
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
Command 5D+1
Brawling 4D+2
Character Points: 7
Move: 10
Force Sensitive: No
Force Points: 1
Height: 1.83
Weight: 75kg
Equipment: Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), Personalized and modified clone trooper armor

Clone Trooper Armor
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X

Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Description: AA-0042 looks like every other clone trooper, although he has picked up a number of scars along the way, most predominately the scar that runs across his left eye. His armour still carries the blue of the 501st, but it is now where it was white, and where it was blue it is grey. He tends to wear a large covering cloak, reminiscent of what the Jedi wore, to cover any sign of his armour, when in public.

History: AA-0042 started out like every other clone, fighting for the survival of some stranded Jedi on Geonosis. He was lucky enough to have been assigned to the 501st, which distinguished itself on that battlefield. Later he distinguished himself fighting along side Obi Wan Kenobi on Jabiim. When the shelter base was hit, AA-0042 was one of the few clones that survived with General Kenobi. After the rescue, AA-0042 was reassigned to Coruscant. There he underwent special training with others of the 501st. When Grievous attack Coruscant, AA-0042 was assigned to protect the Bunker under the senate building. Many Senators had sent their families there for safety, and AA-0042 found he had a likening to the children and did his best to comfort them.

When the order was given, about a year later, AA-0042 was at the forefront of the 501st as they marched into the Jedi Temple. Along with the rest of his unit he gunned down Jedi. Several times he picked up blaster rifles from dead comrades, as the one he was using started to overheat, and yet he stayed at the forefront. Once the majority of the Jedi had been killed AA-0042 lead a small contingent to search the Temple for any hidden Jedi. Whilst on one such search, he thought he heard a noise coming from one of the training rooms. He snuck in, and spotted movement in one of the vents. When he looked in he saw a youngling trying to hide and scared out of his mind. AA-0042 raised his rifle to shoot the Jedi, but found he was unable to comply with the command. Instead he told the youngling to wait there and he would come get him when it was safe. And he was good to his word. He snuck the youngling out of the temple and secreted him with a family in one of the lower levels of Coruscant.

He then went on assignment to help quell an uprising on Naboo. Whilst the 501st managed to quell the uprising, it wasn’t without cost to the unit. AA-0042 was one of the lucky ones and managed to survive, when Naboo fighters destroyed the AT-TE he was driving, but he was wounded and evacuated off planet. After that he was finally released from his service, he was starting to show too much sign of individualism, but because of who he was and where he had served, he wasn’t seen as any type of security risk.

Objectives: Slightly disillusioned with the way the Empire is headed, and suddenly out of the only life he knew AA-0042 is looking for new direction, and to find out what happened to that Youngling.

Shathio - January 22, 2006 03:15 AM (GMT)
Name: Haim
Type: Stowaway/Thief
Age: 15
Gender/Race: Female/Human
Blaster 4D
Streetwise 4D
Sneak 5D+1
Computer slicing/repair: 5D+1, Security 5D, Space Transport repair: 4D+2

Character Points: 8
Force Sensitive: Yes
Force Points: 1
Move: 10

Equipment: Street clothing, slightly torn black cloak, Slicing tools, blaster pistol
Physical Description: Haim is short for her age and could easily be mistaken for a year or two younger. She has dark green eyes and long black hair. She has a very charming and sweet look but this is often overlooked due to the poor condition of her clothing which gives her the appearance of an average street girl.

History: Nar Shada was never a good place to grow up. It was even more difficult growing up alone. Haim's last memory of her parents was of them being dragged from their flat by a pair of Hutt enforcers. From that point on she was alone. No one one on the streets of Nar shada cared for the many orphans so she turned to the only way that most could make a living on the moon. Crime. At first it was only petty crimes but she soon developed a desire to become far more than an average thief. So over the next few years she spent all of her time improving these skills. But this did not go unnoticed as one of the local Hutt crime lords had decided he had a need for someone with her skills. As soon as Haim found out about the Hutt's plan she sliced her way into the first shuttles off Nar Shada. She has been running from planet to planet in this way just trying to keep one step ahead of the Hutt's thugs.

Personality: Despite her harsh upbringing Haim is far from a harsh person she just doesn't trust people. She also has a surprisingly strong sense of guilt. She often leaves a 'thank you' note at her robberies and does repairs on the ships she uses for transport.

Darth Windu - January 22, 2006 02:48 PM (GMT)
Name: Josa Valdeq
Type: Smuggler
Species: Human
Gender: Male
Age: 30
Height: 5'11"
Weight: 170 lbs.

Blaster 4D+1, Brawling Parry, Dodge 4D, Vehicle Blasters

Alien Species, Languages, Planetary Systems 3D+1, Streetwise, Value

Astrogation 4D+2, Repulsorlift Operations 4D, Space Transports 6D, Starship Gunnery , Starship Shields 4D+1

Bargain, Con, Gambling, Hide, Search, Sneak

Brawling, Stamina, Swimming

Computer Programming/Repair, First Aid, Repulsorlift Repair, Security, Space Transports Repair 3D+2

Stock Ghtroc Freighter (see ) The Vagabond
2,000 credits
25,000 credits owed to a crime boss
Heavy Blaster Pistol (5D)

Special Abilities: None
Character Points: 5
Force Points: 1

Background: Josa Valdeq's parents called it "gallivanting around the galaxy," but as far as he's concerned there's no better life than a free-trader's. Travelling as his fancy takes him, trading a little here and a little there, looking for a sharp deal, bargaining and selling... new worlds to see, always a new planet at the end of the journey.

That's how it's supposed to be, anyway. But ... the Republic... the Empire is more and more restrictive by the day. Goods that used to be legal are now contraband. Even contraband is harder and harder to come by. Customs inspectors are like bloodhounds. Bribes have become your major expense. Josa keeps on dreaming of making one big killing and getting out... but he doesn't don't want to get out.

To him, his ship is home, transportation, and freedom, all in one package. The idea of losing it kills him. But Josa may very well lose it. To keep on operating, he had to borrow money from a mobster, a real slimeball crime king. He's pretty deep in debt now, and they keep on making nasty jokes about breaking his kneecaps. Curse the Empire, anyway! It's their laws and their corruption that brought this all about.

Personality: Josa is tough, smart, good-looking and cynical. He's a fine pilot, and a good businessman. Mostly he wants to hit it big and be left alone by scum, both criminal and official.

Appearance Josa's black hair is slicked back, exposing the pale skin on his forehead. He has big, dark, brown eyes that look almost black. He is muscular with a thin build and dresses in a red jacket with long sleeves and black pants.

netjedi - January 24, 2006 05:06 AM (GMT)
Name: Selmak
Race: Trianii
Sex: Male Age: 22 Height: 1.9m Weight: 95Kg
Template: Mechanic
Physical Description: Selmak is a rather large Trianii. He dresses in coveralls and always has tools around. He normally has some form of grease smeared on his clothing or fur.

Dexterity 3D
Acrobatics, Blaster 4D, Blaster: Blaster Rifle 5D, Brawling Parry, Dodge 5D
Knowledge 2D
Alien Species, Intimidation, Languages, Planetary Systems, Streetwise, Value 3D
Mechanical 3D
Astrogation, Repulsorlift Operations, Space Transport Piloting, Starship Gunnery
Perception 3D+1
Bargain, Command, Con, Gambling, Search, Sneak
Strength 3D+1
Brawling 5D+1, Brawling: Martial Arts 6D+1, Climbing, Jumping, Lifting
Technical 3D+1
Computer Programming & Repair 4D+2, First Aid 3D+2, Security, Space Transports Repair 4D+2, Space Transport Repair: Ghtroc Freighters 5D+2

Move: 10
Force Sensitive: Yes
Force Points: 2
Dark Side Points: 0
Character Points: 3/20
Equipment: Spacer’s Chest, Several Coveralls, Vac Suit, Mechanics Tool Harness, Tool Belt, Datapad (with several schematics and plans from various light freighters), Starship Tool Kit (+1D to related skills), headset comlink, Blastech E-11 Blaster Rifle (5D), Merr-Sonn Happy Surprise Hold out Blaster (3D+1), Vibro Shiv (STR +1D), Buzzknucks (STR +1D/6D Stun), Combat Jumpsuit (+1D Physical/+2 Energy), Koromondian Vest (+1D+2 Physical/+2 Energy), 1 Medpacks, 1250 credits

Martial Arts Maneuvers:elbow smash (4D+1) very easy,spinning kick (5D+1) moderate

Background: Selmak grew up in the corporate sector. His family traveled a lot to avoid the exploitations of the corporations. He grew up on ships, always tinkering with the ships while underway he picked up the trade when he was old enough. HE has worked in the Corporate Sector, on Nar Shadaa and in the Outer Rim. He has extensive knowledge of many different types of light freighters, he specialized on the Ghtroc freighters since they were so popular in the Outer Rim and that is where he worked last. Missing his nomadic roots from his earlier years, he left his workshop and started trading his services to travel. His travels brought him to Tatooine, but the ship he arrived in was impounded and the pilot arrested for several infractions. He is now looking for the next ride off of this dust ball.
Personality: Quiet and mostly keeps quiet. He almost always seems to be analyzing the angles of a situation.

Objectives: To make his way in life as a starship mechaninc.

A Quote: "I can fix that"

Jedi Skyler - January 25, 2006 12:40 PM (GMT)
CHARACTER NAME: Ridge Lorimar (a.k.a. Jek Tavik)
TEMPLATE TYPE: Jedi Padawan on the run
AGE: 20
HEIGHT: 6'3"
Character Points: 3
Force Points: 2
This character is Force-sensitive

PHYSICAL DESCRIPTION: Ridge is a tall, broad-shouldered man with shoulder-length black hair, deep green eyes, and a long stride. He’s fairly handsome with tan skin and a penetrating gaze.

Dodge 5D
Lightsaber 6D+1
Melee Combat
Melee Parry

Alien Species
Planetary Systems

Beast Riding
Repulsorlift Operation
Space Transports
Starship Shields

Forgery Specialization: Personal IDs 3D+1

Brawling (Martial Arts)
Stamina 5D

Blaster Repair
Computer Programming/ Repair 2D+2
Droid Repair
First Aid
Lightsaber Repair 3D+1
Repulsorlift Repair
Starship Repair


SPECIAL ABILITIES: Ridge has a holographic memory. This means he remembers everything he experiences with any of his five senses.

Because Ridge grew up in a dense forest, he gets a +1D+2 bonus to Hide, Sneak, Search and Survival rolls made in that environment.

CONTROL: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control Pain, Detoxify Poison, Enhance Attribute
SENSE: Combat Sense, Danger Sense, Life Detection, Life Sense, Magnify Senses
ALTER: Telekinesis
CONTROL + SENSE: Lightsaber Combat
SENSE + ALTER: Affect Mind

BACKGROUND: Originally from Chandrila, Ridge is now a man without a homeworld. He's a man without a galaxy. He's also a man without a name. Born and trained as a Jedi, he has found himself a fugitive in the newly-established Galactic Empire.

Ridge was away from Coruscant on a mission assigned him by the Jedi Council when Order 66 was given. He was transporting a Jedi holocron, a few replacement lightsabers and parts, a shipment of armors, weapons and munitions, a number of credsticks and a set of secret orders to Ki Adi Mundi and his unit of clone troopers. The order was broadcast while he was in hyperspace, and the wave of agony that thrummed through the Force as each Jedi died completely overwhelmed his senses. Unconscious for half the trip, he awakened to find himself orbiting his destination, but with a horrible sense of loss and...wrongness.

Ridge went to his designated landing zone, but found only the body of the dead Master and those of some of his clone troopers. Retrieving Ki Adi Mundi's lightsaber, which still lay beside the blaster-ridden body, Ridge dashed back to the shuttle and took off quickly, knowing his life was in danger but at a loss as to exactly how.

Checking the comm traffic, he received the message summoning all Jedi to Coruscant and laid in a course. By the time he dropped out of hyperspace to adjust course for the last leg of his journey, however, the message had been changed, warning all Jedi AWAY from the planet. The signal came in garbled, so all he received was the warning- with no details about why or for how long.

Now with nowhere specific to go and not much in the way of plans, Ridge fled to the Outer Rim, where he's been ever since. Torn between living by the Jedi Code and a pesky innate desire to remain alive, Ridge has been wandering the outer space lanes, looking for work, for somewhere to perhaps settle down, and especially for other survivors of the holocaust that claimed the lives of most of the Order. He hopes to find others who can further his knowledge of the Force.

Knowing his cargo could mean his death if discovered, Ridge has carefully hidden the shipment of armor and weapons (including the replacement lightsabers and most of the parts) in various caches all over the Outer Rim. The Jedi Holocron he has kept with himself, disguising it as an elaborate keepsake box. He has been considering ways of modifying a set of armor to provide himself with some protection without hampering his movement.

In order to protect himself, Ridge sold the shuttle he'd been travelling in once all the caches were in place. He abandoned his birth name, Jek Tavik, in favor of the new alias, about the same time he ditched the shuttle, hoping to erase all traces to his past. The credsticks he had broken down, and deposited them in different banks all around the Outer Rim.

Goals: Survival. To achieve this, Ridge has been looking for someone (or several someones) to join up with in order to watch each other's backs. So far this has been problematic, since his survival instinct has been mostly overriding his ability to trust others.

Finding other Jedi. Even with the Holocron, Ridge knows he needs the benefit of an experienced teacher in order to truly master the Force. He also wants to find other surviving Jedi, hopefully to band together and keep each other alive. Unfortunately this has been a bigger problem, as his instincts are telling him to keep his true identity a secret. Doubtless there are others in similar circumstances, but how to find them when none of them are revealing themselves...

Discovering what happened. Ridge doesn't yet know exactly what happened; the message he picked up was incomplete. He doesn't know about Order 66, just that something very wrong has happened, and that it's taken a dire toll on the Jedi. He's had some Force visions ever since, showing him different Jedi being gunned down in the midst of battle. A couple of these has even shown clone troopers doing the shooting. This has puzzled him, leaving him confused as to what exactly has gone on.

Camouflage fatigues
Green and black civilian clothing
Several high-level dignitary-style outfits
Utility belt with removable combat harness
Medpac X 2
Spare blaster packs X 10
Lightsaber remote
Datapad with various slicing programs, including document forging software

WEAPONS: Lightsaber x2 (1 green blade, 1 blue blade, 5D damage)[Lightsabers are painted matte black and carried in cylindrical holsters to disguise their true nature], Blaster Carbine (5D damage; Range: Short=3-25, Med=50, Long=250), lightsaber (red blade, damage 5D)

AlexGrim - January 29, 2006 07:59 AM (GMT)
Type:Guild Assassin

Glave:^7D+1^, Dodge:7D,Blaster,Melee,Meleeparry
Languages Spec. Basic: 2D+2

Hide/Sneak:6D, Disguise:^6D^

Character Points: 0
Force point:1

Equipment:Light Glave:D6, Glave Gauntlet, Suit of Blending, 224 credits, language translator, light blaster in holster 3D(for show), grey sling bag with two sets of common clothes and disguise kit, soft soled black boots, black utility belt, small belt pouch with a few sips of bantha jerky in it, average sized cantine full of water.

Description:Zaar has short black hair and blue eyes, his skin is slightly tanned and his 6ft frame is well muscled and almost totally devoid of body fat. One usually can't see much of his physique anyway for he is always garbed in loose fitting garments usually grey in color, but he also wears kaki tan colored garments as well. He has a grey sling bag slung over his shoulder and a holstered light pistol on his utility belt. His right hand has a light, black colored gauntlet on it that usually is mostly cover by his sleeve.

History:Zaar is the last living member of a Assassin guild on the, till now, uncharted planet of Agamoth. Several months ago Vader and the 501st laid seige to the planet and put the people there under the rule of the Empire. Agamoth gave itself away with a space probe they sent out to greet life on other worlds in friendship. They had not yet discovered hyperdrives and used sublight drives to wisk about their own solar system. The probe had a star chart with Agamoth's position on it so that friendly life forms could make contact. This foolish mistake brought only ruin to a civilization over two millenia old. Zaar's guild, the Kythol, proved to be dangerous resistance fighters after most of the standing armies had been crushed. The Kythol had weird weapons and used insurgent tactics. Their training was so good that Vader received reports that they were fighting Jedi at first. The Kythol had no Jedi powers however they were merely extremely agile and possessed keen perception, they gained from their rigorous training. It was their strengths that was their greatest disadvantage, for Vader decided that such individuals must be destroyed because they were too much of a threat. Disguised as a clone trooper he assailed, Zaar was able to leave the planet and his valiant dead comrades to carry on their fight off their world in the heart of the enemy. On the Star Destroyer Gallant he was taken to Tattooine. Finding it hard to pretend to be a Clone trooper due to language difficulties, he changed his identity to a native citizen and ditched the armor of the Empire. Strangely, his language actually is recognized by voice translators as a ancient dialect from Dantooine, this fact intrigues Zaar. Learning as much as he can about the new galaxy he never dreamed existed he tries to stay undiscovered by the Empire.

Objectives: Zaar is bound by his order's code to avenge any wrong done to the Kythol. All he knows and all his friends are dead and he will see to it that the Empire suffers dearly for it's actions. He also would like to have the record show what happened on Agamoth, because as far as he can tell nobody even knows that his people existed at all.

Quote:Payback's a bitch!!

Race History: Zaar's race is human, but they don't know where they came from. For over 2000 years they lived on what they called Agamoth. They possessed what they called ancient relics that helped them develope. The primative ancestors of Zaar fought for these relics. The relics were a couple blasters and the cartidges that fit in them and some computer systems. There was also a speeder bike that still worked that was what kings rode on. The original factions on Agamoth were, Maalkan, Baranav, and Jaranu. The secrets of their past were lost in these battles, the people that had inklings of their origins met unfortunate violent ends. They didn't know what damage they had done to their people by killing those that knew little bits of the puzzle of their origins. After 300 years the Jaranu were able to glean the secret of what made the blasters work and made their own. The Maalkans seeing this knew that the relics could now be duplicated and started their own efforts to make them, to get away from the crossbows and primitive slug throwers they were using. The Baranav had developed a rapid fire slug thrower, that was like a Thompson sub-machingun, but they wanted the secret of the relics themselves. Using the broken computer relics they had, they were able to make simple computers that helped them develope the technology from a captured Jaranu blaster about 10 years later. The Maalkans simply tried to capture as many of these weapons as possible, but after 50 years were able to develope them as well. In the next 100 years the Maalkans discovered the secrets of the speeder bike and became the first repulsor lift mounted army. The other factions used captured Maalkan chariots to fight back, but after 30 years they developed their own.

This point marks a new era in Agamoth history, so much power and mobility made Generals on all sides think they could start their own faction and eventually dominate them all. The original trinity became over a dozen factions. Infighting within them led to over another dozen. Soon the planet was at war in every corner. After a thousand years another faction started that was a neutral faction that served with the highest bidder to assassinate key heads of states. They were the Kythol, started by General Kyon of the Daaz faction. He was a wise man of 52 years of age, and saw the opportunity to be made from being mercenaries in this world. He brought together the best talent he could find from all the factions, and set about making the Kythol code, a collection of universal wisdom in the affairs of life and war. At first they were just another faction, but before Kyon died they had destroyed eight factions for other people that payed them the most. However, ten more popped up in their place. Kyon's efforts gained the Kythol the origins of the code and much wealth. With this his most trusted assassin Ranoor took over at the age of 43 and began more research into weapons development. Before he died at 61 he saw six factions fall through Kythol assassinations and the developement of better blasters. it was his weapons developement program that helped push the Kythol into another realm of violence 500 years later. War had changed, all the factions were using fighters that flew to the edge of space and missles. Rapid fire blasters were the norm and chemical, nuclear and biological weapons had been used. Every alliance that tried to bring "peace" to the planet had been crushed. There was still a use for the Kythol though, they could kill people's enemies without a faction having to do anything. Whenever violence broke out between factions and secret bidding war would start to see who would enlist their assistance. Some factions merely kept bidding to keep them out of the war for as long as possible. Eventually, the bids got too rich for someones blood and they soon saw their own blood.

It was at this point that Ranoor's martial developement section began producing strange new odd weapons under the leadership of Grand master Yarran. Lazer whips, light glaves, power gauntlets, hidden blasters, suits of blending, lazer swords, death orbs, etc. These systems were alittle bulkier than the weapons used today by the Kythol, but the new weapons trace their origins back these. A lazer whip from this period might have a self retracting cord attached to it that ran to a power pack for example. Or the range and power of the weapon was not as strong as the modern models. The lazer swords looked like swords but the blade would glow like a lightsabre when activated, they never made them to jut out of the handle like the Jedi lightsabres. Fearing these new secrets a collection of factions began to plot the destruction of the Kythol, for they made it impossible for them to conduct war normally. Around this time the 60 year old Grand master Yarran, began to exhibit strange extra-physical powers through his mind research. Yarran was a firm believer that the mind was the most potent weapon of all, as it says in the code. Before he could further his research and teach the others his findings he was assassinated by Vramm the betrayor. Vramm was paid a huge sum of money from all the factions that wanted the Kythol destroyed and his greed made him betray his guild. Vramm killed three other masters before he was uncovered as a traitor. After terrible torture and mind probing the Kythol learned which factions were behind the plot and a three year war started that led to the downfall of all the conspirator's nations. However the original Kythol temple was destroyed by nuclear weapons and the surrounding area made uninhabitable for some time. Lucky for the Kythol that most of them were on assignment and that their sacred texts were stored deep underground in a protected shelter. The Kythol used the spoils from this war to build a even stronger Kythol under the leadership of Grand Master Dulann. He saw to it that the Kythol had a new temple on conquered land and all the other modern weapons and equipment the other nations had. Dulann knew he could defeat all the other factions conventionally, but he couldn't stop all incoming weapons of mass destruction that they would retaliate with. So Dulann, carried on as usual, he tried to find out Grand master Yarran's secrets, but died at the age of 76 unsuccessful in which.

Overtime many nations began to make peace or atleast try. A global council for peace and trade was formed. Ambassadors from all nations met there, in what is known as the nation of Jaad, to atleast listen to the others. Jaad was a nation that decided it couldn't compete with it's neighbors and decided to become neutral allowing all neighbors free passage. They are the first totally neutral nation on Agamoth. Space flight had taken leaps and bounds and all nations strove to put a colony out on some moon or asteroid or planet. There are 6 planets in the Agamoth system, but a couple have many moons and a large asteroid belt lies before the last planet's orbit. Agamoth is the fourth planet out and has three moons. One is like our moon it is call Ym. The other, Olfeer, is tiny and has a purple color to it. The last, Maak is a touch bigger and is green. Maak is green because it is forested even junglish. Life exists there and war has continued on it, by nations with some claim or another. Agamoth is slightly smaller than earth, by about a 1/20th. Against negative reaction a collection of peace minded scientists and politicians made a probe to find other life. Since life could exist on Maak and a couple other places in their system, why not elsewhere? The probe was called Darcidion, meaning "Peace to All", a new term they had coined in the peace commitee. They should have listened to the others because it brought Vader and his 501st. The installations that had weapons of mass destruction were eliminated from orbit and Vader's fist rolled over the land.[COLOR=purple][COLOR=purple][COLOR=purple]

Burble - January 31, 2006 11:16 PM (GMT)
Name: Javi Apollo
Type: Jedi Knight Hunted
Gender: Male
Age: 27
Species: Human
Height: 5'10
Weight: 170 Lb.

Dexterity 4D
Lightsaber 6D, Dodge 5D, Brawling Parry, Melee Combat, Melee Parry, Blaster

Strength 3D+2
Brawling 4D+2, Stamina, Swimming, Climbing/Jumping

Knowledge 3D
Languages, Alien Species, Survival

Perception 3D
Search, Hide, Sneak, Investigation

Mechanical 3D
Starfighter Piloting 4D, Starship Gunnery 4D, Starship Shields, Astrogation

Technical 2D
First Aid 2D+1, Starship Repair 3D

Force Skills
Control: 2D+1
Alter: 2D+1
Sense: 2D+1

Force Powers:
Jump C
Control Pain C
Accelerate Healing C
Combat Sense S
Danger Sense S
Sense Force S
Telekinesis A
Lightsaber Combat C/S

Move: 10
Special Abilities: Blindness: Javi is blind in his left eye, he gets -2 on all Search checks made.
Character Points: 0
Force Points: 2
Force Sensitive: Yes
Equipment: Black robes and cowl, Lightsaber (5D+2), Stock Z-95 Headhunter

Appearance: Muscular, with a thin build. Black hair in inch long spikes on the top of his head. Dark brown eyes that look black. Left side of his face is burned and disfigured.

Background: Taken from his family on Naboo at age one, Javi grew quickly in the Jedi Temple. By age ten, he already had a master, a council member by the name of Saesee Tiin. He learned many skills from his master, including impressive piloting and lightsaber combat. Not long after the beginning of his training with Tiin, the Temple was attacked by the Yinchorr. Too young to defend his home, he helped evacuate the Younglings with his master away on another mission to stop the Yinchorr. Then, at twenty years of age, he was instructed to go with Master Tiin to capture a wanted criminal on Corellia. While chasing the outlaw through a scientific lab, a test tube of acid spilled on Javi, horribly disfiguring the side of his face and his left hand. He also lost sight in his left eye, but managed to catch the outlaw. Javi fought bravely at the Battle of Geonosis and was rescued by the clone troopers. Although Javi is more than an adequete lightsaber duelist, he is more interested in learning and studying. He continued to fight the Clone Wars but left, the Order, tired of all the fighting. He wandered the Outer Rim, where the Republic didn't exist and the War didn't matter. When he returned, the Republic was in shambles and the Empire had arisen. He soon discovered the dreadful truth that the Jedi were disbanded and he was wanted, as all surviving Jedi were, for treason. He went back to the Rim of the galaxy and hid. Recently, he has gone to Aldreaan, driven by a power unknown.

Hellcat - February 2, 2006 11:14 PM (GMT)
Type: Ex-ARC Trooper/Soldier of Fortune
Gender/Species: Male/Human
Age: 26 (physical), 13 (chronological) Height: 1.83 meters Weight: 74.5 kg
Physical Description: His right eye looks like a droid’s eye and most of the right side of his face is covered by a metal plate, the rest of his face is so badly burned that he is almost totally unrecognizable anymore. Posses a muscular build and black hair.

Dexterity 3D+2
Blaster 5D+2, blaster: blaster rifle 7D, dodge 4D+1, grenade, melee combat 4D, missile weapons, missile weapons: grenade launcher 4D
Knowledge 2D+1
Intimidation 5D+1, survival 2D+2, tactics 3D
Mechanical 3D
Powersuit operation 3D+2, sensors 3D+1
Perception 2D
Search 3D+1
Strength 3D+1
Brawling 3D+2, climbing/jumping 4D+1, stamina 4D+1
Technical 2D
Computer programming/repair 3D, demolitions 3D+2, first aid 3D

Force Points: 1
Character Points: 4
Move: 10

Equipment: ARC Trooper armor (+1D physical and energy.), ARC Trooper helmet (equipped with tongue-activated helmet comlink, Multi-Frequency Targeting Acquisition System (adds +1D to search checks, +1D to ranged weapon skill uses against targets moving more than 10 meters per round) and polarized lenses to prevent flash-blinding), climate controlled body glove (allows operation in uncomfortably cold or warm climates), utility belt (contains high-tension wire, 2 grappling hooks, 6 spare blaster power packs, 3 ion flares, concentrated rations, spare comlink, 4 water packs, 2 medpacs), blast vest (+1D physical, +1 energy (torso)), BlasTech DC-17m Interchangeable Combat System (Blaster Attachment: 3-30/100/300, 5D; Sniper Rifle Attachment: Fire Control: 1D (when used for one round of aiming), 20-50/200/400, 5D; Anti-Armor Attachment: 3-30/100/300, Blast Radius: 0-2/4/6, 7D/5D/3D), 2 Westar-34 Blaster Pistol (3-10/20/100, 4D) 6 frag grenades, spacers trunk with a biolock keyed to his DNA, 800 credits

Background: Beginning life as the ARC Trooper designated A-10, Trapper’s first assignment during the clone wars, like so many of his fellow ARC Troopers, was to defend the cloning facilities on Kamino. Three months after the Battle of Kamino, A-10 found himself assigned to the Arkanian Jedi General Adma’go Hanno and his human padwan Zonara Titia as a member of their division. General Hanno’s division was assigned to the fourth Republic Army and saw use sole in the Outer Rim.

Looking to humanize as many clones as possible, Zonara tended to pick out individuals who stood out to her and provide them with more natural names. Naturally A-10, being the only ARC Trooper in the division, was the first to catch her intrest, especially with a designation that already sounded one step away from a name to her. A-10 quickly became Aton, a name which took the ARC Trooper a while to get used to. Yet thanks to her compassion and concern for the clones under her and her master’s command, Aton quickly found a great deal of respect for the padwan. And he was shocked to learn that he actually came to miss her when Zonara passed the trials and became a full Knight, reassigned to her own command.

A year after the Battle of Geonosis, General Hanno was killed in battle at Rhen Var, leaving Aton, who had been serving as the Jedi Master’s advisor among his other jobs in the division, wondering what his next assignment would be. He didn’t have to wonder long as he quickly found himself attached to a SpecForces unit under the command of Jedi General Zonara Titia. Since becoming a Knight, Zonara had been placed in charge of a unit composed three dozen clone commandoes and a dozen second generation ARC Troopers. Based on his tour of duty under her former Master, Zonara promoted Aton to Lieutenant and made him essentially her second in command.

Over the next year, Aton found himself becoming closer to Zonara than he’d ever been with Hanno. He attributed it to working in such close proximity to her, not wanting to admit to himself that there might be something more to their relationship than merely that of commander and subordinate. At the same time, Zonara was feeling the same towards Aton. It was easier for her to send the other clones under her command on dangerous missions than it was with Aton. Eventually, the two were unable to deny their feelings any longer, both breaking numerous rules as they began to discreetly share intimate moments. And eventually, sharing Zonara’s bed despite what the Jedi Council said about attachment.

In the closing months of the war Zonara found herself in charge of a corps of regular clone troopers in addition to her regular SpecForces command. She also discovered she was expecting, something she kept hidden from everyone except Aton. When Palpatine issued Order 66, all of Zonara’s SpecForces troops except Aton were assigned to missions that took them away from Zonara’s corps, leaving the regular clones of the corps and Aton to carry out the orders. However, after having spent so much time with Jedi, and being attached to Zonara both as the father of her child and her lover, Aton disobeyed the order and assisted Zonara in escaping from her own clones, killing several dozen troopers. Unfortunately, the clones had been too many for him and Aton found himself a broken man, badly burned and left for dead. The last he saw of Zonara, after ordering her to run and telling her he’d find her, was her ship escaping ahead of the clones.

He was surprised to awaken a week later in a hospital intensive care unit, his face badly burned and missing an eye and a portion of his face around the eye. The Ithorian doctor told him a woman had sent him to find out if he had survived the clones and if so, to treat him as best as possible. The doctor and his med droid had arrived mere hours after the clones had pulled out of the planet and had managed to find him barely clinging to life. Over the next few weeks Aton healed from his many wounds, though his face would remain burned almost beyond recognition. A prosthetic eye and metal plate replaced what he’d lost in battle. When he felt strong enough, Aton asked the doctor who had sent him. All the doctor could tell him was that the woman wanted him to know she had made it safely off the planet thanks to his actions and that she had left a large spacer trunk for him.

Inside the trunk, Aton found a new set of ARC Trooper armor to replace what he’d lost in his last fight of the Clone Wars along with weapons and a holo of Zonara. Realizing she was alive and the Empire was not all Palpatine claimed, Aton choose to leave Imperial service, knowing no one would miss a clone who had been labeled killed. He decided to become a mercenary, knowing that it could one day lead him to Zonara and their child. Abandoning the name Aton, he adopted a new one, Trapper, as he planed to trap and kill anyone who got in his way in the name of Imperial justice.

Personality: Trapper is something of a cynical loner, believing that the only being he can trust whole-heartedly is himself. When he works with others he tends to keep his distance from them emotionally so as to not get hurt if they die or betray him. When facing Imperial troops he is likely to become a bit reckless as he goes on a killing spree to avenge both himself and all Jedi murdered under Order 66. Don’t expect any gratitude from him as these days he rarely shows any. Usually he wears a blast vest instead of his ARC Trooper armor unless he is expecting a serious fight. Often comes across as heartless and extremely cold blooded.

Objectives: To some day help bring down Palpatine’s Empire and find Zonara.

A Quote: “You want my services, you know my price!” and “Get in my way, poodoo breath, and they’ll need tweezers to gather enough of your remains to send to your next of kin.”

Edit note to Hellcat: Alderaan armor Trapper and Aya are wearing offers 2D physical and energy. +2D sensor bonus when using the armors sensors.

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