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 The "Everything you ever wanted to know" Thread
Pocket
Posted: Nov 7 2009, 01:29 AM


...Monster


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Alright so... Bugfrags.
QUOTE
You only gain Bugfrags while the SP is out. If some else has their SP out, and you do not, you do not gain any BugFrags.

You gain 1 Bugfrag/per 20 HP of the Viruses you destroy. This is per virus, and is rounded up. If multiple Navis are present, the one in control of the SP only gets BugFrags for viruses they actually delete. BugFrags are similarly split in this manner when multiple Navis have SP's.


-Do you gain bugfrags from deleting navis?

-What if you don't delete them and only cause them to EJO?

-What if they ran from battle rather than you causing their defeat?

-Regarding "the one in control of the SP only gets BugFrags for viruses they actually delete" part, does the number of bugfrags gained have to do with the amount of damage dealt or do the total rewards of the kill simply go to whoever dealt the finishing blow?
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Fera
Posted: Nov 7 2009, 01:36 AM


#160 ~ Death Reptile


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Some bosses have deceptively low HP, but that's for another day.
Personally, I'd have hits tracked to HP, then rounded per 20HP for bugfrag count.
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Azureink
Posted: Nov 7 2009, 03:27 AM


Mettool


Group: Civilians
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Joined: 11-October 09



QUOTE (Bomber @ Nov 5 2009, 02:26 PM)
Actually, that's wrong. There is debate on the matter, but as of the moment, Undershirt has no limit on activation. So long as you have more than 1 HP, Undershirt will protect you. Whether that's once per battle or once per action, it doesn't matter.

So how do you 'kill' someone with an Undershirt if it protects you against every hit as long as you have 1 hp?

This post has been edited by Azureink on Nov 7 2009, 03:27 AM
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Pocket
Posted: Nov 7 2009, 03:32 AM


...Monster


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Joined: 20-January 07



QUOTE (Azureink @ Nov 6 2009, 11:27 PM)
QUOTE (Bomber @ Nov 5 2009, 02:26 PM)
Actually, that's wrong. There is debate on the matter, but as of the moment, Undershirt has no limit on activation. So long as you have more than 1 HP, Undershirt will protect you. Whether that's once per battle or once per action, it doesn't matter.

So how do you 'kill' someone with an Undershirt if it protects you against every hit as long as you have 1 hp?

Undershirt puts you at 1 HP if you had over 1 HP before the attack hit. If you hit someone who has 1 HP, they will EJO regardless of an Undershirt.

Additionally, Undershirt will not protect you from the sacrifice nerf.
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Azureink
Posted: Nov 7 2009, 05:18 AM


Mettool


Group: Civilians
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Joined: 11-October 09



QUOTE (Pocket @ Nov 6 2009, 08:32 PM)
QUOTE (Azureink @ Nov 6 2009, 11:27 PM)
QUOTE (Bomber @ Nov 5 2009, 02:26 PM)
Actually, that's wrong. There is debate on the matter, but as of the moment, Undershirt has no limit on activation. So long as you have more than 1 HP, Undershirt will protect you. Whether that's once per battle or once per action, it doesn't matter.

So how do you 'kill' someone with an Undershirt if it protects you against every hit as long as you have 1 hp?

Undershirt puts you at 1 HP if you had over 1 HP before the attack hit. If you hit someone who has 1 HP, they will EJO regardless of an Undershirt.

Additionally, Undershirt will not protect you from the sacrifice nerf.

Ah. So as long as I keep in the 2 hp every time and not sacrifice, then I would be effectively invincible. Assuming I can keep at 2 hp after every attack.

This post has been edited by Azureink on Nov 7 2009, 05:18 AM
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SpaceMonkeySteve
Posted: Nov 7 2009, 05:45 AM


Terrestrial Loser


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Theoretically. But in practice that's pretty much impossible due to multihits/multiple opponents/delayed damage/terrain/probably some other stuff too.
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Azureink
Posted: Nov 17 2009, 06:35 PM


Mettool


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Joined: 11-October 09



If I played an elemental navi and used a battle chip that is the same element, do I list the extra damage done in the summary of the post?
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The_Grim_Reaper
Posted: Nov 17 2009, 07:22 PM


I've still got it.


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QUOTE (Azureink @ Nov 17 2009, 01:35 PM)
If I played an elemental navi and used a battle chip that is the same element, do I list the extra damage done in the summary of the post?

Yes, you should show what elemental bonuses you utilize (especially since the amount of bonus dmg depends on if you target only 1 enemy as opposed to multiple). This helps mods keep track of damage easier, since your elemental bonuses eventually increase as you level up.
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Azureink
Posted: Nov 17 2009, 07:44 PM


Mettool


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Joined: 11-October 09



I have seen many people use actions that I have not seen in the rules, such as burning a use of a multi-use weapon to enhance another action, as well as moving and increasing accuracy without aiming. Is there a thread that lists these optional rules?

This post has been edited by Azureink on Nov 17 2009, 07:45 PM
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Pocket
Posted: Nov 17 2009, 10:09 PM


...Monster


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QUOTE (Azureink @ Nov 17 2009, 03:44 PM)
I have seen many people use actions that I have not seen in the rules, such as burning a use of a multi-use weapon to enhance another action, as well as moving and increasing accuracy without aiming. Is there a thread that lists these optional rules?

To my knowledge, there is no such list. But I like to think as an RP board we encourage people to try unorthadox methods of attacking and moving so long as the effects are still entirely determined by mods. You are free to do whatever you want, but the success rates of various actions vary depend on RP quality and plausibility to some extent.

So, it is not listed anywhere that you may throw a sword in order to deal damage to a target that is not within melee range, but many people have done it. The logical conclusion, however, is that you don't get to keep swinging the sword after you've thrown it.

The hyperbole to this example is the "40% metal" meme where it was claimed that Magbolts had an effect on the trajectories of Boomerangs because they contained 40% metal.

One final note, please do not dictate the desired effects of your unconventional actions in the turn summary, as it may confuse the mods as to how you achieved such an outcome.

Something like "Heatshot + Cactball = ? damage" would be acceptable.
Something like "Heatshot + Cactball = 4 x 70 damage", not so much.

This post has been edited by Pocket on Nov 17 2009, 10:10 PM
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Niax
Posted: Nov 18 2009, 06:27 AM


I am NOT a morning person!


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QUOTE (Azureink @ Nov 17 2009, 07:44 PM)
I have seen many people use actions that I have not seen in the rules, such as burning a use of a multi-use weapon to enhance another action, as well as moving and increasing accuracy without aiming. Is there a thread that lists these optional rules?

Yeah, I do this a lot with my chips (using 2 actions/chips at the same time as '1' attack) and the way I think it works is by 2 means, RP quality and the actual move(s).

Think of this way, the actions you actually take/list are the base, and the RP quality are bonuses to suceed.

If you take an action to do anything, it has a certain chance to succeed. If you write better with more description, it has a better chance of working. You could write a bit about aiming it without actually using an action for aiming, and it will still give a 'boost' to succeeding since it helps describe the attack.

However, actually spending an action to help with aiming, adding speed or concentrating will 'guarantee' it will work; especially for those who can't write goods, likes I does.

as for the "Heatshot + Cactball" example, I always consider anything like that to be 2 separate attacks...

...Especally after a wood type navi got the idea to combine a flamehit and a dash(?) chip an wound up setting herself on fire...
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