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| Pages: (39) « First ... 37 38 [39] ( Go to first unread post ) | ![]() ![]() ![]() |
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Posted: Nov 7 2009, 01:29 AM
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...Monster Group: Moderator Posts: 931 Member No.: 40 Joined: 20-January 07 |
Alright so... Bugfrags.
-Do you gain bugfrags from deleting navis? -What if you don't delete them and only cause them to EJO? -What if they ran from battle rather than you causing their defeat? -Regarding "the one in control of the SP only gets BugFrags for viruses they actually delete" part, does the number of bugfrags gained have to do with the amount of damage dealt or do the total rewards of the kill simply go to whoever dealt the finishing blow? |
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| Fera |
Posted: Nov 7 2009, 01:36 AM
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#160 ~ Death Reptile Group: Moderator Posts: 564 Member No.: 795 Joined: 3-April 09 |
Some bosses have deceptively low HP, but that's for another day.
Personally, I'd have hits tracked to HP, then rounded per 20HP for bugfrag count. |
| Azureink |
Posted: Nov 7 2009, 03:27 AM
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Mettool Group: Civilians Posts: 69 Member No.: 860 Joined: 11-October 09 |
So how do you 'kill' someone with an Undershirt if it protects you against every hit as long as you have 1 hp? This post has been edited by Azureink on Nov 7 2009, 03:27 AM |
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Posted: Nov 7 2009, 03:32 AM
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...Monster Group: Moderator Posts: 931 Member No.: 40 Joined: 20-January 07 |
Undershirt puts you at 1 HP if you had over 1 HP before the attack hit. If you hit someone who has 1 HP, they will EJO regardless of an Undershirt. Additionally, Undershirt will not protect you from the sacrifice nerf. |
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| Azureink |
Posted: Nov 7 2009, 05:18 AM
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Mettool Group: Civilians Posts: 69 Member No.: 860 Joined: 11-October 09 |
Ah. So as long as I keep in the 2 hp every time and not sacrifice, then I would be effectively invincible. Assuming I can keep at 2 hp after every attack. This post has been edited by Azureink on Nov 7 2009, 05:18 AM |
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| SpaceMonkeySteve |
Posted: Nov 7 2009, 05:45 AM
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Terrestrial Loser Group: Admin Posts: 980 Member No.: 8 Joined: 18-January 07 |
Theoretically. But in practice that's pretty much impossible due to multihits/multiple opponents/delayed damage/terrain/probably some other stuff too.
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| Azureink |
Posted: Nov 17 2009, 06:35 PM
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Mettool Group: Civilians Posts: 69 Member No.: 860 Joined: 11-October 09 |
If I played an elemental navi and used a battle chip that is the same element, do I list the extra damage done in the summary of the post?
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| The_Grim_Reaper |
Posted: Nov 17 2009, 07:22 PM
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I've still got it. Group: Official Posts: 939 Member No.: 325 Joined: 13-October 07 |
Yes, you should show what elemental bonuses you utilize (especially since the amount of bonus dmg depends on if you target only 1 enemy as opposed to multiple). This helps mods keep track of damage easier, since your elemental bonuses eventually increase as you level up. |
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| Azureink |
Posted: Nov 17 2009, 07:44 PM
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Mettool Group: Civilians Posts: 69 Member No.: 860 Joined: 11-October 09 |
I have seen many people use actions that I have not seen in the rules, such as burning a use of a multi-use weapon to enhance another action, as well as moving and increasing accuracy without aiming. Is there a thread that lists these optional rules?
This post has been edited by Azureink on Nov 17 2009, 07:45 PM |
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Posted: Nov 17 2009, 10:09 PM
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...Monster Group: Moderator Posts: 931 Member No.: 40 Joined: 20-January 07 |
To my knowledge, there is no such list. But I like to think as an RP board we encourage people to try unorthadox methods of attacking and moving so long as the effects are still entirely determined by mods. You are free to do whatever you want, but the success rates of various actions vary depend on RP quality and plausibility to some extent. So, it is not listed anywhere that you may throw a sword in order to deal damage to a target that is not within melee range, but many people have done it. The logical conclusion, however, is that you don't get to keep swinging the sword after you've thrown it. The hyperbole to this example is the "40% metal" meme where it was claimed that Magbolts had an effect on the trajectories of Boomerangs because they contained 40% metal. One final note, please do not dictate the desired effects of your unconventional actions in the turn summary, as it may confuse the mods as to how you achieved such an outcome. Something like "Heatshot + Cactball = ? damage" would be acceptable. Something like "Heatshot + Cactball = 4 x 70 damage", not so much. This post has been edited by Pocket on Nov 17 2009, 10:10 PM |
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| Niax |
Posted: Nov 18 2009, 06:27 AM
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I am NOT a morning person! Group: Civilians Posts: 264 Member No.: 59 Joined: 22-January 07 |
Yeah, I do this a lot with my chips (using 2 actions/chips at the same time as '1' attack) and the way I think it works is by 2 means, RP quality and the actual move(s). Think of this way, the actions you actually take/list are the base, and the RP quality are bonuses to suceed. If you take an action to do anything, it has a certain chance to succeed. If you write better with more description, it has a better chance of working. You could write a bit about aiming it without actually using an action for aiming, and it will still give a 'boost' to succeeding since it helps describe the attack. However, actually spending an action to help with aiming, adding speed or concentrating will 'guarantee' it will work; especially for those who can't write goods, likes I does. as for the "Heatshot + Cactball" example, I always consider anything like that to be 2 separate attacks... ...Especally after a wood type navi got the idea to combine a flamehit and a dash(?) chip an wound up setting herself on fire... |
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