Sketch by HeatSketch By Raigingeki (Work in Progress)Sketch by Annoying_ReaperSketch by PocketSketch by chardesLevel: 32 (43 Battlechips, 3 SpeedUp, 9SP, 8 NC Expansions, 1HP Memory)
HP: 120/120 Actions: 6
Buster Upgrades: none
Element: Normal
Subtype: Speed
Subtype Special Abilities: P: High Gear: 10% bonus to Base Evasion. (This is their evasion value before RP, Statuses, Movement, and Dodges are factored in. Not Applicable in some situations.)
A: Afterburner: As a free action, sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles, and this can't be used in the same turn that the sacrificed action is being spent. (Once Per Battle)
NaviCust(80/80): Undershirt(10), FloatShoes(30), AirShoes (40)
Items/Upgrades:NaviCust Expansion x8
Process Upgrade x14
HPMem x1
SpeedUP x3
FoldPack.dat
Electown Invite ((Substitute battle 4 in Electown for a race similar to
this one.))
Candy's email address
Subchips: 2x MiniEnergy
Machman's Theme SongTheme 2MachFolder: 30/30
Shockwave x2 (40dmg + Piercing + Ground Attack + Group Attack)

AirHockey1 x1 (50dmg Null + Break + Ground Attack + Reboundx3)

DoubleShot x1 (60dmg Null x2 + Terrain Change {10% Broken})

Sword x1 (80dmg Null)

Dash Attack x2 (90dmg Null + Impact {5 target max})

Quake1 x1 (100dmg Null + Impact)

CannonBall x1 (150dmg Null + Break)

FireHit1 x2
Fire (60dmg + Impact + Double Attack) {Can be close or long range}

PhoenixShot1 x1
Fire (70dmg + Wide Attack)

Magnum1 x1
Fire (120 + Breaking + Panel Breaking + 1 Target per charge {max 2 charges} )

MagBomb x1
Elec (30dmg + Blast2 + Stun)

FlashBomb1 x1
Elec (40dmg + Seeking + Stun + Blind + Blast 4 {Detonates at the end of the 2nd turn})

Elecshock1 x1
Elec (80dmg + Panel Breaking + Cone Attack {max 4 opponents, melee range only}

MagBolt x1
Elec (90dmg + Stun {Pulls enemies towards user with magnetic field})

ElecPulse1 x1
Elec (100dmg + Seeking + Glitch + Cone Attack)

Cornshot1 x1
Wood (50dmg + Trick Shot Spread1)

RiskyHoney1 x1
Wood (Block attack for 10dmg x 5 + Homing)

Boomerang1 x2
Wood (60dmg x3)

Spice2 x1
Wood (110dmg + Confusion + Ground Attack + To-All-Grass {Only affects enemies on
Grass terrain})

BubbleStar1 x1
Aqua (20dmg x3 + Bubble Trap x3)

Bubbler x1
Aqua (50dmg + Splash)

Blizzard x1
Aqua (100dmg + Ice Panel Change + Cone Attack {Max 4 Targets, Close Range Only})

Rockcube x1 (Summon 200HP Rockcube)

Catcher x1 (Steals 1st chip used by enemy Navi
or copies virus's attack to use next turn)

PoisonMask x1 (Block 1 Non-break attack for 50dmg Poison)

Counter1 x1 (Block attack and counter with Gutpunch for 70dmg + Breaking + Impact)
Spare Chips: 13
PowerShot x1 (50dmg + Impact)

Shotgun x1 (50dmg + splash)

RageClaw x1 (40dmg Null)

Heatshot x3
Fire (40dmg + splash)

ZapRing1 x1
Elec (40dmg + stun)

Boomerang1 x1
Wood (60dmg x3)

Recover10 x2 (Heal 10HP)

Guard1 x2 (Block attack and counter with 60dmg)

FireBurn1 x1
Fire (50dmg + Line Attack {Max 3 Targets})
FXP: 77 (XIII.EXE) Level 2 Cross
58 (Sylk.EXE) Level 1 Cross
36 (Red.EXE) Level 1 Cross
38 (Rainfall.EXE)
9 (Curseman.EXE)
23 (Arachne.EXE)
22 (Aegir.APP)
XIIICross: Level 2 {+20HP, +1 Action, +15dmg to
Fire Battlechips}
(
Fire/
Sword)
RedCross: Level1 {+0HP, +0Action, + 10dmg to
Wood Battlechips}
(
Wood/
Wind)
SylkCross: Level 1 {+0 HP, +0 Action, + 10dmg to
Fire Battlechips}
(
Fire/Melee)