New? Or Advanced
| Ice Weasel |
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Forum DOOMGuy
   
Group: Admin
Posts: 263
Member No.: 1
Joined: 15-June 05

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As for how long it will take you to warm to the DOOM³ editor, that depends on entirely what you want to do/create. Are you looking for DOOM³ style environments, or simple levels with not much detail? What exactly would you like to know? I'll do my best to help. If you're looking to get started in the editor, there's my Making your first room tutorial to get you started with first. | QUOTE | | Some stuff you need to do is completely useless and it should do it for you. |
I don't get you, what do you mean by that?
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| Lab Rat |
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got the Shotgun!
 
Group: Admin
Posts: 97
Member No.: 2
Joined: 15-June 05

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About the overlapping corners, for a simple box map, it doesnt really matter, as when the map is compiled, the overlapped edges are removed by the engine, as are surfaces that cannot be seen.
However, overlapping corners that the player will be able to see, will result in texture flashing, or Z fighting, as its known. Leaving external corners overlapped is ok, but its bad practice, internal corners is a big no no.
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| OuTbReAk525 |
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found a Pistol
 
Group: Members
Posts: 48
Member No.: 17
Joined: 3-August 05

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| QUOTE (Lab Rat @ Aug 9 2005, 05:23 PM) | About the overlapping corners, for a simple box map, it doesnt really matter, as when the map is compiled, the overlapped edges are removed by the engine, as are surfaces that cannot be seen.
However, overlapping corners that the player will be able to see, will result in texture flashing, or Z fighting, as its known. Leaving external corners overlapped is ok, but its bad practice, internal corners is a big no no. |
I figured that out in the Source Engine Hammer Editor already :P
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