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| Star eagle |
Posted: Jan 3 2009, 09:41 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Set in a distant future, the rich powerful and important left humanity nearly twelve centuries ago, the earth had become unstable and almost impossible to live on, they escaped frozen aboard giant space craft destined to ply the stars till they found a new home for humanity. However not everyone left, those unfortunate many who were unable to leave became hardy and strong, earth was a difficult place to live on, but the human race adapted.
Twelve Centuries after the migration the human race on Earth has changed, nations that were once great have crumbled, technology has regressed in some parts back to the stone age and in other places it has developed in new and unusual directions. Earth is a place of hardship and inequality, many small nations vie for survival and only the strong live. In the Desert City of Nordopolis a group of traders gather together to form a caravan intent on trading their goods in the powerful and wealthy Westron City. Yet they cannot travel alone, the lands are too wild and the inhabitants too dangerous. You will play as either a trader or hired help, these may be mercenaries, medics or a variety of other assorted traveling companions. OOC: Hopefully if we get enough members this can have it's own subforum and we can really develop the background of this. All characters are welcome, from human healers to Homo Poeliator warriors to mutated baggage handlers to rich human merchants. This will be a round robin style RP with Gramlin and I directing where it goes and introducing new surroundings -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Schmeag |
Posted: Jan 5 2009, 06:30 AM
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![]() Anti-Title Campaigner Group: High Commanders Posts: 2,002 Member No.: 38 Joined: Dec 3 2006 |
Are we free to make up our own background material?
Name: Farsikai Ougonashi Heldebrand Yusef Tin Species: Homo sapiens sapiens Profession: Healer Race: Middle-Eastern/Slavic/Southern Asian descent Nationality: Quintras Nomad Appearance: Heavily tanned, with black thickset eyebrows and pale grey eyes. High-cheeks and angular features. High forehead with neck-length black wiry tangled hair swept back for convenience. Large straight nose. Thin dark lips and yellowing teeth. Trimmed black wiry beard and moustache. Wears a dusty brown keffiyeh. Keeps a visor (not unlike a ski visor, but with ventilation) for eye protection from the intense sun glare and from dry particles. Wears loose dusty white long-sleeved clothing, with a short thin white cloak for sleeping in during the cold nights and light padded but peeling hiking shoes. On a scavenged leather belt and uses a faded and rusted "Gucci" buckle, he carries about with him two pouches each side of his waist, with a Westronian laspistol (whatever the standard weapon is over there) and a hunting knife. In the front left pouch are odd bits of useful material, like string, batteries, wires, clips, a moisture retainer. In the back left pouch are first aid medical supplies scavenged from ancient hospitals. In the back right pouch is a small amount of food and water. In the front right pouch are important papers and documents and communication devices. When travelling, he usually uses a camel, where he also stores some extra clothing (mainly for functions...etc. but also for everyday wear), more food and water, secondary medical equipment, some oddbits of scavenged material. Also stocks some adrenaline stims and various forms of recreational tranquilisers (usually for selling, but often more than not for self-use) and alcohol. Medical supplies go along the lines of: First aid -- bandages, bandaids, antiseptic, healing cream, herbs and ointments Secondary -- traditional surgical implements, suturing equipment, wound dressing packages, more bandages, some gloves, face masks and face shields, needles and some transportable chemicals/drugs, a scavenged defibrillator (doesn't work without a power supply + adapter), a newer genetic scanner (doesn't work without power supply + adapter) capable of most scans excepting full body scans, an oxygen-filter mask Odd Bits -- an old electrical switchboard, a couple mini-solar panels Food: Easily-stored food like bread, dried meats and fruits, canned/packaged food. Personal Background Born on the dusty waste of the Quintras desert, Farsikai has known the ways of the Quintran nomads all his life (refer to Quintras Factopedia file. The QMC are headed by the five major nomad families (insert five here), but Farsikai is from a minor family, known as the Tin family. They are a fairly mix-blooded race, which lowers their standing in society a little. The five major nomad families are predominantly of Indian descent. His family has been in the healing profession for many generations, which is something to be respected. Farsikai has two elder brothers who are also healers (one is a lauded mystic, the other practises traditional medicine) and a rebellious younger sister, who has gone travelling to sell her wares. However, to the dismay of the family, she shows very little interest in healing, proving to be much more enthusiastic with machinery. In this she also ignores much of the traditional caste setting that has befallen the Quintrans and for this she is often viewed as a bit of an outcast, or as a rebel by her despairing father. Farsikai's parents are both healers of the traditional medicine-sort and they earn a decent living traversing the Quintras desert as nomad healers selling their wares. The family has tended to scavenge as a hobby, finding potential equipment in old abandoned hospitals to better their healing skills. After leaving his family to strike out on his own, he decided to travel abroad in order to obtain some relevant equipment. Hearing rumours of some more advanced and modern (back in the day) treatments existing the east, his thirst to build upon the work of his forefathers and to surpass his other brothers in skill led him away. Heading with a merchant caravan east (on payroll as a medical practitioner), he travelled through the Siberian Mountains to S'cran and Pacifica in order to avoid travelling the Ocean (he is partial to seasickness). He managed to acquire some extra equipment, although he hasn't fully figured how everything works. Continuing northward to Alaskia, it was there that he hoped to find valuable treatment (as the environment resembled his country somewhat), but he was to be disappointed by the low population density in the area. Continuing through Candia and finally reaching Nordopolis, he discovered advanced treatments which he has taken onboard. Surgical amputation, which he had previously used frequently, seemed like a medieval practice. The Nordopolese and the Pacificans had such a greater understanding of human anatomy, which allowed them to use precise surgical incisions to extract a specific sample of tissue. Their medications were also much more standardised, and although he displayed skepticism for some of the drugs, he kept samples of some others to take home to his parents. With no more similar countries to visit, and having a healthy distaste for the jungles south, he has decided to return home via another caravan. He is to be unpleasantly surprised. Personality: Practical, curious. Somewhat traditionally set in his ways, yet also very ambitious and has a thirst to prove himself. Doesn't hesitate to refine his traditions, but has a limited tolerance of radical change. Perhaps the most unconventional of the brothers, but pales in comparison to his younger sister, whom he can at times disapprove of, even though deep at heart he shares a deep affection for her. Fluent in all Quintran dialects, Westronian (English?). Knows some Northern Islander, some Asiatic (Sino?). -------------------- |
| Star eagle |
Posted: Jan 5 2009, 10:32 AM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
For the purposes of this RP Westronian will be English and will be a very widely spoken language, but I imagined it as a more like Italian.
We're setting out from Nordopolis btw Good background, I would quite like to see more of thye same from everyone else -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Star eagle |
Posted: Jan 6 2009, 12:16 AM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Name: Laertes “Iron-hand” O’Rosen
Age: Late forties Species: Homo Sapiens Abberatus (He keeps this secret however and is assumed by the general populace to be Sapiens) Profession: Mercenary Captain Race: European/African decent Nationality: None currently, he was ‘Merican but had to leave hastily due to unforeseen circumstances. Appearance: At six foot six Laertes is an imposing figure, not only is he tall but he is also well built which only adds to his imposing figure as do the many battle scars across his body and face. His angular face is constantly pulled into a leer by a long and disfiguring scar across the left of his face, his eyes are dark green and tell of the horrors he’s seen. His long hair falls down his back in tight black dreadlocks with the occasional grey hair to be seen if you look hard enough. Almost every dreadlock is tipped with some battle trophy such as an expended round or even in a few grizzly circumstances human knucklebones. His left eye is dull and lifeless, and he keeps it hidden behind an eye patch most of the time. The left half of his torso is a mix of wires, cybernetic implants and metal skin replacement. A dangerous looking cybernetic arm sprouts from the stump where his old one once was. The upper half a pair of bars shaped like the upper arm bones, the fore arm is a dull metal tube with a variety of wires buttons and control panels emerging from it. Where his hand is there is a fitting socket, depending on the situation Laertes may fit a clawed robotic hand, a powerful plasma blaster or a long dagger like appendage. He wears a pitted and worn suite of body armour of a rough dark green sleeveless tunic, on the body armour he has painted a skull followed by over thirty kill marks to represent the number of confirmed human kills he has made since getting that suite of armour. Below that is a rough outline of a tank with five kill markings next to it and finally the rough image of a plane is followed by two kill markings. His upper right arm is covered with a large feline skull, attached to the metal plates protecting his remaining human arm, which are themselves attached to the body armour. At his waste is a wide belt with many pouches for rounds, emergency rations, water, basic medical supplies and holsters for various weapons. He wears long baggy trousers as worn and rough as the tunic, and on his feet a pair of studded metal toe cap boots. Background: Born in a city deep in the jungles of ‘Meric Laertes was named after his great grandfather, a warrior of unparalleled skill. Life in the jungle cities is hard, there is the constant hazard of panther attack, and these large feline predators are plentiful and often prowl the streets of the jungle cities looking for a meal. Laertes was ten when he first encountered one, he and his brother were practicing with their crossbow for a tournament, his brother was killed, but Laertes managed to shoot the beast directly through the head killing it swiftly. It was from that day that his family trained him in the ways of the warrior. He learnt almost every form of armed and unarmed combat known in ‘Meric not only did he learn, he excelled at them. He seemed destined for a career as a temple guardian, but on his twentieth birthday he killed a man in a drunken brawl and fled the city. After months spent alone in the jungle he made his way to Nordopolis where he tried to make money the only way he could. He joined a mercenary company, unlike his fellow soldiers of fortune he survived every battle he was thrown into, and slowly rose through the ranks, gaining respect and skill. In one fateful battle he charged a tank alone, he managed to plant a grenade on the hull which tore the machine apart but he was too close to the blast, a group of enemies had been firing at him and had him pinned down after he’d planted the grenade. The blast from the tank practically ripped him in half, his left arm was torn from his torso, the left side of his face was mangled by shrapnel as was his upper left torso. Lying in the crater Laertes came close to death, but luckily for him the enemy retreated shortly after and he was rescued by his comrades, and after months in hospital he recovered. Most people expected him to retire, he had the money and now he had an excuse, but with his large savings he hired a bionics expert to make him a cybernetic arm and replace the lost tissue on his torso, which brought him back to fighting fitness. That happened when he was thirty two, in the ensuing years he rose through the ranks further till he owned the mercenary company, this lead to many assassination attempts, every assassin he caught was slowly killed and he now wears the knuckle bones tied at the end of his dreadlocks amongst the other battle trophies he wears. Now in his late forties he wishes to retire, but has two more jobs to do, one is the protection of a trade caravan, the other he hasn’t informed anyone of. Normally the Captain of a mercenary company would delegate the job of leading a guard duty to an underling, however it seems that Laertes has an ulterior motive in travelling to Westronia. Mutation: Along with most of the native population of ‘Meric Laertes has suffered from a low level mutation. This mutation effects him on a cycle of every thirty days, most often at night time however it isn’t always the way. As the night approaches Laertes suffers from blinding headaches which doctors have attributed to a shift in his skull’s bone structure, this leads to short temperedness, anger and occasionally a murderous passion should someone annoy him while he’d in this state. As the sun sets and the moon rises he often shuts himself away out of view as not only does his skull’s structure change so does much of the rest of his body, making him larger and stronger, however his psychological control practically vanishes, his psyche disappearing under the wave of unrelenting pain that is caused by his physical change. Laertes has never revealed this to anyone aside from his estranged family in ‘Meric who suffered from a similar problem. When the time for the change approaches he hides himself away either in his room or far from his friends wherever he may be. Once when the mutation had him in its grip he was discovered by a group of thugs, in his pain induced rage he tore them to pieces with his bare hands, luckily for him the murder was attributed to a tribe of savage mutants who roamed the wastelands around Nordopolis. Equipment: Quad bike Cigars A necklace round his neck with what looks like a memory stick as a pendant. Zippo Lighter On his belt Revolver Sawn-off shotgun Two fragmentation grenades Bastard Sword in a Scabbard Emergency Medical equipment (bandages, adrenaline needle) Emergency Rations (Dried Meat, Dried fruit, Water and a spare Cigar) Water Bottle Arm fittings Clawed Hand Dagger (like a pirates hook only straight) Plasma Blaster On his quad bike Assault Rifle Long Rifle Rounds for every weapon in his possession Spare Pistols (in various compartments kept for weapon-less comrades or employees) Food (Biscuits, tinned food, Dried food, occasionally fresh fruit) Water (in a large tank on the back underneath the baggage) Spare Fuel other: Fluent in ‘meric (developed from English), Nordese (developed from French) and Westronian -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Blackmane Wolf |
Posted: Jan 6 2009, 05:53 PM
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![]() Chaos Warrior Group: Followers Posts: 98 Member No.: 120 Joined: Oct 18 2008 |
Name: Xenothan
Species: Homo sapiens sapiens Profession: Bounty Hunter Race: European decent Nationality: Unknown Equipment: Shoulder mounted spear gun Two wrist mounted spring loaded daggers Visor covering his face with video feed from the spear gun’s point of view Pistol with explosive rounds Ammo/grenade belt Gas mask attached to visor Translator Crude medical supplies Food (cans, bread, some fruit) Drink (water) Background: Very little is known about Xenothan’s childhood except that he grew up with an exceptionally poor family and in the middle of a warzone, which forced him to fend for himself from a young age. As he grew older into his late teens, early twenties, he became a soldier, he became obsessed with war and developed killing into a fine art, often using the people around him as test subjects. He lost his left arm and right leg in an explosion from his own grenade while he was making it which have been replaced with robotic counterparts, as well as having much surgery to increase his reactions and hone his abilities to inflict pain on others. Appearance: He is quite tall standing around 6”4’ and weighing around 15 stone. He almost never removes his mask so there is no record of his face. He is nimble with long, thin limbs which are covered in muscle, apart from the bionic arm and leg which have the plate armour showing as he has not repaired the synthetic skin that once covered them. |
| Star eagle |
Posted: Jan 7 2009, 05:33 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
For reference all mercenaries would be existing members of Laertes' mercenary company, so Blackmane if your bounty hunter is acting as a mercenary he's in Laertes' company, if he's just hanging along for the ride he isn't but everyone in the company will be a lot less trusting of him.
Also Gramlin and I aren't sure about the live feed technology you've got, we've yet to decide whether you should tech down a little, but we'll let you know when we have. -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Blackmane Wolf |
Posted: Jan 7 2009, 06:59 PM
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![]() Chaos Warrior Group: Followers Posts: 98 Member No.: 120 Joined: Oct 18 2008 |
That's fair enough, I would be the first to admit that when making characters i can go over the top so chop and change as you see fit.
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| Star eagle |
Posted: Jan 7 2009, 10:04 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Ok... the translator. Is that computerized or a book? I'm not too sure about the idea of a computerized translator (unless it's a type in what you here and it shows a translation on the screen type) -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
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| Gramlin Aletracker |
Posted: Jan 8 2009, 09:35 AM
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![]() Vampire Lord Group: High Commanders Posts: 618 Member No.: 112 Joined: Jul 20 2008 |
I wasn't going to join, but seeing all these gunwielders and cyborgs made me want to add in another type of person: swordfighter. New world, new possibilties.
Name: Chinatsu Isao (Family name: Winterbound, winterkin. First name: honour) Race: Homo Sapien Sapien Profession: (ex)Bushiõ sensai (Bushidõ, over the years changed in name.) Home: Indonesian Peninsula (to the right of the Indonesian Mountains) Equipment: his Daishõ (Katana & Wakizashi) and Tantõ. No armour, merely robe-like clothes in many layers. They were once pure white, but over time have gone towards beige. A black belt wrapped around the ‘robe’ holds the three swords. Over this all goes a grey cloak, with a huge hood on it, made of Yahi fur. Lastly, a small pack on the back with essentials and a photo of a woman. Oh yes, there is a blowhorn in the pack too, made of Yahi horns. "Many things change, a Sharii's swords stay, unchanging even in name." History & noticable information: The Indonesian Peninsula The Indonesian Peninsula is a place barely spoken about. Officially it is part of Indostralia, but the barren lands on the west coast yield no crops, and the east is too dangerous for those unwanted. It is hidden away behind the Indonesian Mountains in the north and the Indo'rift Tundra to the south. No-one knows about the happenings on the peninsula, and those that can know, don't care to tell. When travellers go to explore, they rarely return... Rumours about the dangers that cause the explorers to disappear vary between aliens living on the east coast to mutants roaming the barren west. Monsters living up in the mountains, beasts in the caves. Rumours all, though all based on some miniscule truths. Mysterious men sometimes come out of the place, riding unknown creatures. These 'animals' are used both as beasts of burden and as mounts. For those who study the old histories of Earth would compare them to Yaks, but only in remote aspects. The horns haven't changed, yet the head and shoulders seem to have shrunk. Its body’s height has lowered, yet it has lengthened too. In the process, it is believed the these creatures no longer have the immense strength they supposedly had in the past, but instead surprising speed. The men themselves would be classed as Homo Sapien Sapiens, but that's where the similarities end. They dress in bright colours, yet wear clothes made for the cold of the tundra and the humidity of the east, with many layers. For climate on this peninsula has many extremes due to its position to the rest of the world. The west is similar the Indo'rift Tundra, with the western winds blowing the cold straight over. But those winds are blocked by the low mountains dividing the Indonesian Peninsula in half. These mountains aren't as high as the Indonesian Mountains, but in winter they are still bitterly cold. The east, on the other hand, has the warm currents of the Australian Gulf passing it on the way to the south. These currents bring warmth with it, but a lot of humidity too. Temperatures never rise above 25 degrees, but the humidity will raise the feeling-temperature to 30, sometimes 35. This is known about the peninsula. What is not known is how the people inhabiting it live. It is presumed that the east will make for farmlands where most of the population lives. The small amounts of information that leave the peninsula implies that there is a very strong culture on the peninsula, with its roots from the Ancient Japan. No guns are permitted by these people, that much is sure, and instead they folllow a changed form of the Ancient Bushidõ warrior-code. Chinatsu Isao (all this information isn’t general knowledge. If some reason your character will know of the clans/families/cities, please explain fluffwise Isao was born in one of the seven richer clans in the East of the Indonesian Peninsula; in Zawa Minami (southern stream), the third clan of the East. It is the Southern-most clan that is still east of the mountains, but winter is bitter here. Within the clan are many families, but the foremost one is the Chinatsu (winterkin, winterbound) family. Of all the families on the Indonesian Peninsula, the Chinatsu family supplies the hardest and toughest Sharii – Bushiõ warriors. The winter is largely to blame. Many tests involve survival in the mountains during the winter, with only the Sharii’s sword to aid him. Many beasts lurk in the mountains, including the feared (so-called) Feral Tigers and the Yahi-bulls (native to the Yak). Isao too went through these tests, during his 10 year training to leave the Novice Status. Better than most, many believed Isao would become the incarnate of his name, Honour himself. Long it seemed that they would be right. It only took Isao 7 years to discover the meaning of Bushiõ (and thereby become Sharii), and only another 7 to become an official Sensai (Master Sharii). With 29 years of age, it made him the youngest Sensai of the Zawa Minami clan at the time. Then things went wrong. Isao was unable to keep a promise he had made to a protégée. He was to escort the woman to Westron, and had vowed to keep her safe till then, or die trying. Outsiders weren’t allowed on the peninsula, and the inhabitants of the Indonesian Peninsula rarely left it. Yet this woman was to learn about the outside world for the Zawa Minami clan. And a sensai would guide her. For a long time all went as it should. A few times they were attacked by bandits, and once even by a band of mutant things, but Isao took them all out. Guns were no match versus a well placed Katana. They made it past New Mandalay. And then the woman got sick. And died. There was nothing Isao could’ve done. Yet he hadn’t kept his promise... From that point onwards, Isao took his three blades and travelled the world for ways to release himself of the oath. But never could he return home. Never was he to see his family again, nor do he use his family name. Oathbreaker, chikai shitsuren, they’d call him. And now he joins a group to head to Westron to seek deliverance there. -------------------- Sincerly,
GrAl - acronym for Gramling Aletracker: The Teamwork at it's best. Boxer | Speedyweedy | Hatherway | Andrei |
| Schmeag |
Posted: Jan 8 2009, 10:38 AM
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![]() Anti-Title Campaigner Group: High Commanders Posts: 2,002 Member No.: 38 Joined: Dec 3 2006 |
heh, a post-post-post-modern samurai. That philosophy reminds me a little of the Sand People.
I shall endeavour to write in my wanderings to Nordopolis. -------------------- |
| Blackmane Wolf |
Posted: Jan 8 2009, 12:10 PM
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![]() Chaos Warrior Group: Followers Posts: 98 Member No.: 120 Joined: Oct 18 2008 |
It's more of a type in what you hear thing and it tells you the translation but in the actual RP half these things will break quite frequently as they are so old and experimental.
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| Hawkeye |
Posted: Jan 8 2009, 02:40 PM
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![]() Chaos Lord Group: High Commanders Posts: 338 Member No.: 18 Joined: Oct 27 2006 |
i'm up for this, will come up with someone when more people sign up.
-------------------- Let freedom ring with a shotgun blast.
Drown out the whines of emo kids around the world with vodka, merryment and a death metal scream! |
| Schmeag |
Posted: Jan 8 2009, 02:41 PM
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![]() Anti-Title Campaigner Group: High Commanders Posts: 2,002 Member No.: 38 Joined: Dec 3 2006 |
Welcome back Hawkeye. Long time no see.
-------------------- |
| Star eagle |
Posted: Jan 8 2009, 03:00 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Glad to have you aboard when you do join Hawkeye
And that's cool Blackmane, as long as you understand about the old/experimental tech we'll all be using. And I can't personaly wait to hear more from Gramlin's character. -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Star eagle |
Posted: Jan 9 2009, 10:16 AM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Just for clarification for everyone here... there are three types of "Homo Sapiens" in this RP
Homo Sapiens Sapiens which are humans as we know them, thay are the most common and not very different from humans now. Homo Sapiens Proeliator which are a "warrior race" they have evolved from long traditions of martial pride and are larger, stronger, harder to kill and faster but mostly less intelligent than humans. Some people have suggested that these may be the result of genetic modification in the past but there is no evidence to support this. Homo Sapiens Abbiratus which are mutated beings mostly less intelligent and uglier than humans of the two other types, however some are more intelligent. This class is wide and includes all deviations from accsepted norms. There are some accounts of "beastmen" tribes living in the wastelands between nations and these are devolved humans very similar to neanderthals in size features and intelligence. Some Abbiratus are similar to Sapiens and can disguise their mutations (extra digits, unusual features on skin which can be concealed etc). This species is very varied and unstable. All three are playable. Sapiens:Normal Proeliator: Strong but thick Abbiratus:wierd and discriminated against -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Tassadar |
Posted: Jan 9 2009, 01:25 PM
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![]() Clanrat Group: Minions Posts: 43 Member No.: 182 Joined: Jan 9 2009 |
Got to blame Gramlin for getting me to sign up for this website (thanks
Name: Fuyuyama Miyuki (Family name: winter hill, first name: deep snow) Species: Homo Sapien Sapien Profession: Maven Race: Asian decent Home: Bunaciar (southeastern part of Indo'rift Tundra) Background: As with most scientists, Miyuki had to experiment on herself due to lack of research subjects. One of those experiments was a transplantation; legs of a white geluroo (from the Macropodidae family) onto her own body, so she would adapt to the use of new legs. The experiment succeeded... partially. She can only use the legs to walk around, and even that causes her immense pain. Jumping is out of the question for her, but Miyuki still experiments in order to reduce the pain and enhance control over her legs. She is capable of concealing her legs with a SOCE (sun-powered cloaking-device)... which isn't working the way it should either. The device itself cannot be cloaked, so it she relies on embedding it into her clothing. On the streets, it appears as if she's walking just like any other Homo Sapien Sapien. The SOCE, originally designed to hide things from sight, relies on illusions to do the job. It creates the image others should see, but once they know it is just an illusion, it fades away. As of today, only three beings know of Miyuki's experiment, and only one of them does not drool all day long. Miyuki appears to some as an old woman with gray hair in a lab coat. This is because of the SOCE, one of it's side-effects, but at least it covers her walking problems. Those that actually know her in person can see through the illusion, and see a redhaired, saddened woman, barely in her twenties. With the death of her brother (it happened when she was rougly five years old) in front of her eyes, she swore to protect her people against harm. With the fangs of the mutated polar wolf still fresh in her memory, she started studying the behavior of the animals that have made the Indo'rift Tundra into their habitat. At the age of ten she finished her third book of the Creatures of Indo'rift series. As soon as she hit fifteen years, she started traveling to other outposts, in order to learn as much as possible about the phenomenon called computers. Miyuki proved to be a prodigy when it came to designing computers, but there was something about her designs that caused her teachers to send her away. This happened when she was seventeen. Still young, she went back to Bunaciar. Her very first device was a great succes... But only if you could ignore the huge drawbacks of the machine. Bunacier - and several other locations in the Tundra too - hold a particle unique to frosted areas. They were crystallized particles, that can penetrate even the thickest skin. They're so small they could pierce through a heart without killing it. It's so light it can stay in the air indefinitely, but only if it's moving at a frequency of 3950,2Hz. Miyuki found this out after exactly fiftynine days, three hours and twelve minutes. It would then stay around the source that caused the particles to move that fast, in an area of twentyone metres. She managed to expand it with amplifiers, up to a reach of fifty metres, and learned how to use the particles to bend sight. She also learned being exposed to the particles for more than two hours knocks you out. This time, Miyuki ventured to Nordopolis and areas around it, to find out about the verocious Sandbiters that haunt the area. After finishing her research and 'adopting' one of those Sandbiters, Miyuki found herself unable to get back, as she did not have enough money. Word reached her of a caravan that was looking for mercenaries, so she hired herself - and her Sandbiter, Tanak (means dweller) - so she could earn money for the way back. Equipment: SOCE: The SOCE (Sun-Powered Cloaking-Device) is a nifty little device that can create illusions (mainly used for cloaking). It was the first device Miyuki made, and also her least imperfect; it uses crystallized particles to adjust everyone's vision within 50 metres. This is what causes the cloaking. At the same time, these particles float into the user's brains, and if used frequently/long it can result in sudden loss of memory or consciousness. If the user ignores these signs, use of the SOCE can result in death. EMPT: The EMPB (Electromagnetic Pulse Timebomb) is used to take down electric-powered targets. The magnetic field released by the bombs are extremely dangerous, and proves to be a great counter against the upcoming cyborgs. This is one of Miyuki's latest devices, with only a minor flaw; It even releases small magnetic pulses without detonating, so placing it near devices of your own is not recommended. On top of that, the detonation causes electric waves to pass through nearby objects and creatures, and can cause temporary paralysis. Only use it if you can get out of it's range within three seconds, but what is it's actual range? Nobody knows, not even Miyuki herself. PRES: PRES stands for Plasma Resistant Energy Shield. As the name implies, it offers the user complete invunerability against plasma-based weapons. This comes at a huge price; oxygen is let neither in nor out of the shield, so it will only be a matter of time before the user dies. Short uses recommended. Attached Image ![]() -------------------- |
| Gramlin Aletracker |
Posted: Jan 9 2009, 02:48 PM
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![]() Vampire Lord Group: High Commanders Posts: 618 Member No.: 112 Joined: Jul 20 2008 |
Done the background, though it expanded further than expected.
-------------------- Sincerly,
GrAl - acronym for Gramling Aletracker: The Teamwork at it's best. Boxer | Speedyweedy | Hatherway | Andrei |
| Star eagle |
Posted: Jan 9 2009, 10:14 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
Thanks for the character Tassadar and welcome to the sight.
And I like your character Gramlin, will he be working for the mercenary company or will he be just accompanying us? We have no trader or other mercenary characters here... I'd rather not have to RP Laertes and his squad of mercenaries, so if someone else would be at least one of them that'd be awesome. -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
| Blackmane Wolf |
Posted: Jan 9 2009, 10:30 PM
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![]() Chaos Warrior Group: Followers Posts: 98 Member No.: 120 Joined: Oct 18 2008 |
I'm happy to be mercenary but he my not be the most loyal of people at times.
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| Star eagle |
Posted: Jan 9 2009, 11:24 PM
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![]() Vampire Lord Group: High Commanders Posts: 802 Member No.: 57 Joined: Apr 1 2007 |
That's cool Blackmane, infact that fits in with mine and Gramlin's plans perfectly
I'm expecting at least one non member to sign up for this (Lair Noir who was active in two of my previous RPs, Flaxes will remember him... the guy with the inquisitor) and I'd like to get at least a few more members before this starts, some people who showed and interest in the previoous thread haven't posted here yet so they may (if I pester them) join. Below is a map of the route we'll take. I'll explain it in the IC thread once this starts. Attached Image (Click thumbnail to expand) ![]() -------------------- ![]() |Story Write~|~PAE~|~Cybernations| All works posted are © Joshua R Bradshaw, All rights reserved unless otherwise stated |
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