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Old World Chronicles > Tales of Greatness > D&D RPG Character Sheets


Title: D&D RPG Character Sheets
Description: PLEASE DO NOT POST


Wizwum - February 16, 2007 09:29 PM (GMT)
This thread will contain the character profiles for every character in the RPG. They will be modified by me whenever it is needed, and they are here for you, and the other characters for reference purposes. This will be an official sheet with all the conclusive information in one place, so you can quickly and easily find information on your character and the characters of the other players.

Darmort - February 19, 2007 08:18 PM (GMT)
Elara Windspear - Neutral Female Human Druid
17 years, 9 months, 3 days old, 5’1”, 74lbs.

No Deity

Stats;
Strength – 9 (-1)
Dexterity – 14 (+2)
Constitution – 14 (+2)
Intelligence – 12 (+1)
Wisdom – 14 (+2)
Charisma – 9 (-1)

AC – 15, Flat-Footed 13, Touch 12

HP - 3/10

Saves;
Fort - +2
Reflex - +2 (Lightening Reflexes)
Will - +2

Speed: 30, 20 with armour on.


Equipment;
Spear
Sling
50 bullets
Hide armour
1 day’s rations
2 belt pouches
Whatever basic clothing Elara has found or sewn/strung together, even if badly.
2000 assorted copper pieces from various parts of the world.


Languages Spoken – Human, Druidic, Sylvan


Skills;
Concentration – 3 (Ranks) + 2 (CON bonus) = +5
Handle Animal – 4 (Ranks) +2 (Animal Affinity bonus) – 1 (CHAR penalty) = +5
Knowledge (Nature) – 3 (Ranks) +1 (INT bonus) = +4
Listen – 2 (Ranks) + 2 (WIS bonus) = +4
Ride – 4 (Ranks) +2 (DEX bonus) = +6
Spell Craft – 2 (Ranks) + 1 (INT bonus) = +3
Spot – 2 (Ranks) + 2 (WIS bonus) = +4
Survival – 4 (Ranks) + 2 (WIS bonus) = +6


Feats;
Animal Affinity, Lightening Reflexes


Spells;
0th Level Spells: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Detect Snares and Pits, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.


1st Level Spells: Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide From Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass Without Trace, Produce Flame, Shillelagh, Speak With Animals, Summon Nature’s Ally I.



Appearance: Elara’s clothing is rough and ragged, made up of strips of leather, odd bits of toughened hide. There’s enough there to cover her torso and down to her knees in a kind of dress, and it’s also thick and warm, acting as both armour and a blanket. She has long brown hair that reaches down to the small of her back, and she has hazel eyes. Her face is slightly tanned and mucky from mud and from not washing for perhaps several weeks. She is slim and fragile, and yet her womanly features show very well despite her apparent squat livings in the forests.


History: Having been abandoned in the woods for as long as she can remember, Elara has grown naturally akin to the trees that she calls her home. Over the past few years, she, and a wolf that seems to think her to be part of his pack, have been harassing woodcutters from harming the forests, claiming that for each tree cut that they must plant and care for another seedling. Of course, this didn’t go down to well with the authorities, and a bounty was placed on her head. Elara was hunted down, but her affinity with the forests allowed her to escape for around two years. It wasn’t until around a week ago that she was caught while tending to a seedling, watering it and trying to nurture it to grow into a wonderful oak, that a woodcutter snuck up behind her and clubbed her over the head. She was jailed without a trial, and sentenced to death soon after for “resisting the law”. She doesn’t know what law is anyway.


Personality: Elara believes that for each positive or negative action there is a negative or positive reaction. Elara loves trees and feels at home in them, often walking in their warm embrace and has found solitude. Trees recognise her as a friend, and in return for their friendship she protects them as much as she is able from the woodcutters. Elara is the “wicked witch of the woods” in towns that draw their wood from these forests, but in no shape nor form does Elara actually seek to harm others unless she sees the reasoning behind it. She strives to keep a balance between good and evil.


Wolf Companion: Wildhunter (13/13)

Rugueux DeVere - February 20, 2007 09:48 PM (GMT)
PLAYER: RugueuxDeVere

Azekkeal (Zekke) Moonsliver, Chatotic Neutral Elf Fighter.
123 years, 5'6", 75lbs.
Level: 1

Stats;
Strength – 16(+3)
Dexterity – 15 (+2)
Constitution – 11 (+0)
Intelligence – 11(+0)
Wisdom – 10(+0)
Charisma – 10 (+0)

AC – 18 = 10 (Basic) + 2 (Dex) + 4 (Scale Mail) + 2 (Heavy Shield)
Flat-Footed - 16
Touch -12

Saves;
Fort - +2
Reflex - +2
Will - +0

Speed: 30ft


Equipment:
Scale Mail
Heavy Steel Shield
Longsword
White Dragonscale Cloak


Money: 75gp

Weight Carried: (worn) 32 lb.


Languages Spoken – Elven, Common

Deity: Olidamarra


Skills;
Ride - 4 (Ranks) + 2 (Dex) = +6
Handel Animal - 4 (Ranks) + 0 (Cha) = +4

Feats;
Power Attack
Cleave

Spells;

Appearance:
Zekke wears his dark red hair slicked back into spikes. His Dark scale armour is well kept, if a little dirty at the moment. He carries nothing but his weapons, which he keeps his hands near at all times. His face is graced by a sly grin which coupled with his large green eyes give the impression he knows something you don't, and he finds it quite funny.

History:
Zekke is the son of a well-to-do Elven seargent. At a young age he was thought to fence, but the strict code of conduct and regimented fighting held no glory for him. He worked as a freelance merc, despite his fathers wishes. Here he developed a taste for real combat and has become addicted to the thrill of battle. He got landed in jail for getting a little over-zealous in a bar brawl.

Personality:
Zekke see's himself as a dashing hero, swashbuckler and intellectual. He always tries to appear to have been exceptional without actaully being so, a feat he is suprisingly adept at pulling off. However, despite being a bit of an ego maniac, Zekke is esentially a good person. He does help the poor and needy as much as he can, although in a slightly more public way than needed.

Other Information:
Hates to be called by his real name. In fact, no members of the party know his real name and only know him as Zekke.

Schmeag - February 22, 2007 06:21 AM (GMT)
Player: Schmeag

Prone to editing.

General Information
Character Name: Anika Shortnip
Class and Level: Lvl 1 Bard
Race: Halfling
Alignment: Chaotic Neutral
Deity: Sheela Peryroyl, Brandobaris, Finder Wyvernspur, Halfling Pantheon, Forgotten Realms Pantheon
Age: 28
Gender: Female

Strength - 6 (-2)
Dexterity - 15 (+2)
Constitution - 9 (-1)
Intelligence - 11 (0)
Widsom - 10 (0)
Charisma - 17 (+3)

Armour Class - 19 (10 Basic, +2 Dex, +2 Armour), 2 Touch, 2 Flat-Footed.
Hit Points – 5

Attack Bonus: +0 [+1 Racial Bonus]

Saves: Fort +0 Ref +3 Will +7

Speed: 20ft

Skills
Bluff – 4 (Ranks)+3 (Charisma Bonus) = 7
Disguise – 2 (Ranks)+3 (Charisma Bonus) = 5
Listen – 4 (Ranks)+ 0 (Wisdom Bonus)+2 (Racial Bonus) = 6
Hide – 2 (Ranks)+2 (Dexterity Bonus)+4 (Racial Bonus) = 8
Move Silently – 4 (Ranks)+2(Dexterity Bonus)+2 (Racial Bonus) = 8
Perform – 4 (Ranks)+3 (Charisma Bonus) = 7
Use Magic Device – 4 (Ranks)+3 (Charisma Bonus) = 7
Speak Language – Common
Speak Language – Halfling

Feat: Skill Focus: Perform (+3 ranks)

Equipment (80GP)
Dagger X 2 (4GP) 2lb
Dart X 20 (10GP) 10lb
Leather Armour (10GP) 7.5lb
Backpack (2GP) 0.5lb
Ink (8GP)
Inkpens X 2 (2SP)
Parchment X 10 (2GP)
Pouch, belt (1GP) 0.125lb
Rations, trail per day X 2 (1GP) 0.5lb
Torch (1CP) 1lb
Waterskin (1GP) 1lb
Musical Instrument, Common (5GP) 0.75lb
Traveller's Outfit (1GP)
Vial (1GP) 1/10lb
GP = 45
SP = 9
CP = 9
lb = 23.475

Spells
2 0th Level Spells a Day

4 0th Level Spells:
Mage Hand
Message
Prestidigitation
Resistance

Appearance
Height: 3’1”
Weight: 25lb
Eyes: Green
Hair: Auburn
Skin: Pale

Background
<Will Come>

Personality ~ Not concrete yet
Anika loves performing, whether it be on a one-to-one level or to a crowd. Her main income comes from performing in streets or taverns with her lute.

Zog the Stout - February 22, 2007 01:22 PM (GMT)
PLAYER: Zog the Stout

Allyora Mesrimisus, Lawful Good Female Elven Cleric
Age, Height and Weight: 170 years, 2 months, 19 days old, 6’5”, 62lbs

Primary Deity: Mielekki

Stats;

Strength: 10 (0)
Dexterity: 18 (+4)
Constitution: 11 (0)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 7 (-2)

HP: 8/8

AC: 10(Basic) + 3(Armour) + 0(Shield) + 4(DEX Bonus) + 0(Size Bonus) = 17 (Normal), 14 (Touch), 13 (Flat-Footed)

Saves;

Fort: +2
Reflex: +4
Will: +5

Attacks (Base Attack Bonus +0);

Rapier, +0, 1D6 Piercing Damage, 18-20 x2 Critical, Range Swing
Composite Longbow, +4, 1D8 Piercing Damage, x3 Critical, Range 110'

Speed: 30

Equipment (50lb);
Backpack
Rapier
Composite Longbow
98 Arrows
Studded Leather Armour
50ft Length of Silk Rope
Small amount of Fresh Fruit (Equal to 1/2 Loaf of Bread)
Large amount of Mouldy Old Fruit (Equal to 4 Loaves of Inedible Bread)
Cutting of White Dragonhide (Enough for a Jerkin)
0 Gold Pieces


Languages Spoken – Common, Elven, Celestial, Abyssal, Infernal, Sylvan, Draconic and Goblin


Skills (0 Points, 24 Spent)

Class Skills;
Concentration: 0(Ranks) + 0(CON Bonus) = 0
Craft: 0(Ranks) + 4(INT Bonus) = 4
Diplomacy: 0(Ranks) - 2(CHA Penalty) = -2
Heal: 4(Ranks) + 3(WIS Bonus) = 7
Knowledge(arcana): 4(Ranks) + 4(INT Bonus) = 8
Knowledge(history): 0(Ranks) + 4(INT Bonus) = 4
Knowledge(religion): 0(Ranks) + 4(INT Bonus) = 4
Knowledge(the planes): 0(Ranks) + 4(INT Bonus) = 4
Profession: 0(Ranks) + 3(WIS Bonus) = 3
Spellcraft: 2(Ranks) + 4(INT Bonus) + 2(Arcane Knowledge Bonus) = 8

Cross-Class Skills;
Search: 2(Ranks) + 2(Racial Bonus) + 4(INT Bonus) = 8
Spot: 2(Ranks) + 2(Racial Bonus) + 3(WIS Bonus) = 7
Listen: 2(Ranks) + 2(Racial Bonus) + 3(WIS Bonus) = 7

Feats;
Longsword Proficiency, Longbow Proficiency, Shortbow Proficiency, Rapier Proficiency, Simple Weapon Proficiency, Armour Proficiency (All), Point Blank Shot


Spells;
0th Level Spells: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue,

1st Level Spells: Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favour, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos/Evil/Good/Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I, Cause Fear (Domain), Cure Light Wounds (Domain)

Prepared Spells;
Domain Spells (1): Cause Fear
Lv 0 (3): Create Water, Purify Food and Drink, Mending
Lv1 (1+1): Summon Monster I, Doom

Other;
Low-Light Vision, Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells or effects, +2 racial bonus on Listen, Search, and Spot checks. Entitled to search check merely for passing concealed doors, Death Touch, +1 Caster Level for Healing Spells, Turn Undead (Once per Day), Spontaneous Cure, Domain (Healing), Domain (Death)

Appearence;
Allyora stands fairly tall, and has a rugged, startling yet somewhat enchanting look about her person. She wears dark leather armour on her torso, and is engulfed with a jet black cloak down which runs a bright red streak. Her longbow is strong and lethal, and she never leaves anywhere without it strung to her back, but her prized possesion is her rapier. Kept in mint condition at all times, and razor sharp, the carving on the hilt shows work of the elder elves. She will never say how she acquired it, but she treasures it above all else.

Background + Personality;
Little is known of Allyora's past. She has lived in the woodlands all her life, and has been through dark experiences that have made her a quiet person. She particuarly reveres Mielekki, goddess of woods, trees and natural places, but prays constantly to all of the gods that hold sway over life and death, for she sees herself as a force of balance, immovably set against evil and chaos, but respectful of death, and willing to strive to hold it of, but not to hate or fear it when it takes its inevitable toll. She talks little to people, but having learnt mainly natural healing techniques, and lived long in the wilderness, she has a great affinity for nature, and for animals. She found Valdis in the wilds, and, sensing his potential as a mage, now strives to remove his curse and cure his Haemophilia. Despite this bringing about their imprisonment, she grows closer to Valdis with each passing day, and he has made her regret avoiding contact with elves and humans for so long....

Avaris - February 25, 2007 01:07 PM (GMT)
Valdis Kreban – Lawful Neutral human mage
22 years, 1 month, 1 day old, 5’8”, 140lbs.

Stats;
Strength – 12 (+1)
Dexterity – 14 (+2)
Constitution – 10 (0)
Intelligence – 16 (+3)
Wisdom – 14 (+2)
Charisma – 14 (+2)

AC – 14, Flat-Footed 12, Touch 12

HP - 4

Saves;
Fort - +0
Reflex - +2
Will - +2

Speed: 30


Equipment;
Weight Carried - /130lb
Quarterstaff (-) 4lb
Light Crossbow (35GP) 4lb
10 crossbow bolts (1GP) 1lb
Spellbook (15GP) 3lb
Spell component pouch (5GP) 2lb
Travellers Outfit (-) 5lb
Leather Armour (10GP) 15lb
4GP


Languages Spoken – Common, Draconic, Elven, Dwarven


Skills;
Concentration – 4 (Ranks) + 0 (CON bonus) = +4
Craft (Alchemy) – 4 (ranks) + 3 (INT bonus) = +7
Knowledge (Arcana) – 4 (ranks) + 3 (INT bonus) = +7
Spellcraft – 4 (ranks) + 3 (INT bonus) = +7
Heal (cross-class) – 2 (ranks) + 2 (WIS bonus) = +4
Diplomacy (cross-class) – 2 (ranks) + 2 (CHA bonus) = +4


Feats;
Scribe Scroll, Combat casting, Armour Proficiency (light)


Spellbook;
31/100 pages used

0th Level Spells:
Resistance: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Daze: Humanoid creature of 4 HD or less loses next action.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Ghost Sound: Figment sounds.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.

1st Level Spells:
Mage Armor: Gives subject +4 armor bonus.
Summon Monster I: Calls extraplanar creature to fight for you.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds
Sleep: Puts 4 HD of creatures into magical slumber


Spells per day
3 0th level – Light x 2, Resistance
2 1st level – Sleep, Summon Monster 1

Background: Valdis Kreban is the oldest son of a rich merchant family in the city we are based in. Due to his families recent and rapid rise to power, they gathered many enemies, and when Valdis was born he was soon found to be Haemophyllic. Whether these two things are linked is unknown, as attempts to cast remove curse have failed and yet there is no trace of the condition elsewhere in the family. Regardless, it has become Valdis's sole aim to find a cure for his condition, and he quickly turned his already agile mind to the study of magic. In order to provide some measure of protection to his fragile body, he has learned to cast spells while wearing armour, though this sometimes restricts his movement even now. He is also skilled with the crossbow, prefering to use it rather than his few reserves of magic except in the direst need. In recent weeks he has been working with Allyora, a cleric he met in the wilds, in an attempt to cure his Haemophilia, although this has led to their arrest. (needs improving I know, but I'm lazy ;) )

Special: Valdis has Haemophilia. The rules for this condition are as follows:
- After he has been injured (ie lost hp), he has a 50% chance of losing an additional hp each round. This continues until he spends a full action cleaning the wound
- He is unable to boost his constitution naturally until he has cured the condition
- Curing the condition requires researching a magical cure

gladius2 - March 5, 2007 09:24 PM (GMT)
PLAYER: Gladius2

Thδler, Chaotic male Halfling rogue
Age, Height and Weight: 22 years old, 3', 30lbs

olidamara and other elemental/lesser gods.

Stats;

Strength: 11 (0)
Dexterity: 16 (+3)
Constitution: 10 (0)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)

HP: 6

AC: 10(Basic) + 2(Armour) + 0(Shield) + 3(DEX Bonus) + 1(Size Bonus) = 16

Saves;

fort: +1
ref: +6
wil: +2

Speed: 20' (15')

Equipment (50lb);
Light Crossbow 6lb
19 Bolts 4lb
Short Sword 2lb
Throwing Knife(Dagger) 1lb
Leather Armour 7.5lb
Entertainer's Outfit 2lb
Thieves Tools 1lb

50' Silk Rope 5lb
Club 2lb
3 Daggers 3lb
2 Longswords 8lb
2 Dragon Claws
A few Dragon Scales

1sp

Total Weight Carried ~ 41.5lb (medium load)


Languages Spoken – Common, Halfling, Elven, Orc

Skills

(if you have to, change the skills, but do you need to?)

Skill Name ---------| Key Ability | Skill Modifier = Ability Modifier + Ranks + Misc Modifier
Appraise#-----------------INT----------+2--------=-------+2--------+----0---+---0
Balance#------------------DEX*--------+3--------=-------+3
Bluff#----------------------CHA---------+6--------=-------+2--------+----4
Climb#--------------------STR*---------+4-------=--------+0--------+---2---+----2
Concentration#-----------CON---------+0
Craft (_____)#-----------INT
Craft (_____)#-----------INT
Craft (_____)#-----------INT
Decipher Script-----------INT
Diplomacy#---------------CHA---------+2--------=--------+2
Disable Device------------INT----------+6--------=--------+2------+----4
Disguise#-----------------CHA----------+2-------=---------+2
Escape Artist#------------DEX*--------+3--------=--------+3
Forgery#------------------INT-----------+2-------=--------+2
Gather Information#-----CHA----------+2-------=--------+2
Handle Animal-------------CHA
Heal#----------------------WIS----------+2-------=---------+2
Hide#----------------------DEX*---------+9-------=---------+3-----+----2----+---4
Intimidate#----------------CHA---------+2-------=---------+2
Jump#----------------------STR*--------+2-------=---------+0-----+-----0----+--2
Knowledge (_____)--------INT
Knowledge (_____)--------INT
Knowledge (_____)--------INT
Knowledge (_____)--------INT
Knowledge (_____)--------INT
Listen#----------------------WIS--------+8-------=---------+2-----+-----4-----+--2
Move Silently#-------------DEX*-------+9-------=---------+3-----+-----4-----+--2
Open Lock------------------DEX--------+7-------=---------+3-----+-----4
Perform (_____)-----------CHA
Perform (_____)-----------CHA
Perform (_____)-----------CHA
Profession (_____)--------WIS
Profession (_____)--------WIS
Ride#-----------------------DEX--------+3-------=---------+3
Search#--------------------INT---------+6-------=---------+2------+-----4
Sense Motive#-------------WIS--------+4-------=---------+2------+-----2
Sleight of Hand-------------DEX*
Spellcraft--------------------INT
Spot#-----------------------WIS--------+6------=-----------+2-----+-----4
Survival#-------------------WIS--------+2------=-----------+2
Swim#----------------------STR*-------+0
Tumble----------------------DEX*------+7------=------------+3----+-----4
Use Magic Device----------CHA
Use Rope#------------------DEX-------+5------=------------+3----+-----2


Feats; Point Blank Shot

The Hivemind - July 9, 2007 10:22 PM (GMT)
PLAYER: Hivemind

Marty, Chatotic Neutral Human ranger.

22 Years old
6'2

Level: 1

Stats;
Strength – 14(+2)
Dexterity – 17 (+3)
Constitution – 10 (+0)
Intelligence – 9 (-1)
Wisdom – 16 (+3)
Charisma – 8 (-1)

HP: 10

AC – 16 = 10 (Basic) + 3 (Dex) + 3 (Studded Leather)
Flat-Footed - 13
Touch -13

Saves;
Fort - +2
Reflex - +5
Will - +0

Speed: 30ft


Equipment:
Compsite Longbow
Longsword
Backpack
Waterskin
Leather Armour
99 Arrows
Cutting of white dragon hide (enough for dragon hide armour)

Favoured enemy:
Humanoid (orc)


Money: 7gp

Weight Carried: (worn) 32 lb.


Languages Spoken – Common

Skills;
Heal - 4(Ranks) + 3 (Wis) = +7
Handel Animal - 4 (Ranks) + 0 (Cha) = +4
Search - 4 (Ranks) + 3 (Wis) = +7
Hide - 4 (Ranks) +3 (Dex) = +7
Survival - 4 (Ranks) +3 (Wis) = +7
Knowledge (Nature) - 4(Ranks) -1 (Int) = +3


Feats;
Point Blank Shot
Self Sufficient


Spells;

Apearence: tall (6foot 2) normal wieght, long brown hair, in dreadlocks. Blue eyes.

History:


History and stuff to come after i get word back.

Lord Ronin - September 7, 2007 12:49 AM (GMT)
PLAYER: Lord Ronin

Taiman, Lawful Neutral Half-Elf Fighter.
35 years, 6'3", 185lbs.
Level: 1

HP - 7/10

Stats:
Strength –17 (+3)
Dexterity –16 (14+2)(+3)
Constitution –15 (17-2)(+2)
Intelligence –11 (+0)
Wisdom –10 (+0)
Charisma –10 (+0)

Armor Class: 17 = 10 + 3 (Dexterity) + 4 (Scale Mail)
Flat-footed: 14
Touch: 13

Saves:
Fortitude - +5
Reflex - +1
Will - +0

Speed: 30ft

Equipment: Start with 150 Gold
1 Katana (Bastard Sword) (-35 GPs, 6 lbs)
2 Spiked Gauntlets (-10 GPs)
Scale Male reminiscent of samurai style, though lighter (-50 GPs, 30 lbs)
1 Wakizashi (Short-Sword)(-10 GPs, 2 pounds)
2 Dragon Fangs (Weight Unknown)

Money: 45 GPs

Weight Carried: 38 lbs. (light load)

Languages Spoken – Common, Elvish (though you will never hear him speak it), Orcish

Deity: None

Skills: (8 Skill Points)
Intimidate Rank 4 (cost of 4 Skill Points) - 4 (rank) + 0 (Charisma bonus) = +4
Climb Rank 2 (cost of 2 Skill Points)
Jump Rank 1 (cost of 1 Skill Point)
Speak Langauge - Orcish (cost of 1 Skill Point)

Feats:
Exotic Weapon Proficiency - Katana (Bastard Sword)
Two-Weapon Fighting

Spells: None

Appearance: Taiman has dark, shaggy hair, a red bandanna tied just at the hair line to tempt to keep it out of his eyes. His eyes are a dark-shade of blue, almost giving the appearance of black, and piercing. His brow and jaw is sharp, giving him an almost-angular look. His fingers are long and grasping, yet obviously worn. Tall and quite muscular to a human and very muscular to most elves, Taiman is almost the definition of both "tall, dark, and handsome," and "the strong, silent type."

History: Taiman was raised an only child by his only parent; his human mother, who was deserted by his Elvish father before his birth. He learned Elvish from an old elf in the near-by village, but he geberally was estranged from society. After his mother died when he was fifteen, he set out on his own, training to become a warrior of reknown in an attempt to make a mark on the world both to spite his father and keep the admiration of his mother. Many know that his styles are similar to the exotic and fairly well-known "Samurai" and "Ronin" of the far east. As he hails to no lord, many call him the "Lord Ronin" ; he bows to none, but many kneel before him before the end of a fight.

Personality: Taiman is quiet, saying only a few words when necessary. However, those words are generally very insightful or extremely helpful. Unlike most warriors, he tends to spend as little effort as possible, using one or two key strokes to defeat as many enemies as possible, tending to let them come to him. He is also quite fond of Haiku,and usually is able to come up with one Haiku poem in most situations.

He is also very distrustful of elves, and refuses to speak Elvish unless necessary, though he understands it and speaks it fluently. He has a general prejudice against elves simply because they are elves, as his father was.

Other Information: Nobody living know's Taiman's birth name. The only who ever learned it was his deceased mother, but that is because she bestowed it upon him. He also fights with the blades held upside down, in that the hilt is near his thumb, not the cross-guard of his katana and wakizashi. He even went so far as to design a small locking mechanism so that his katana can be held upside down on his back, yet still be easily accessed.




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