Title: Albo Fetth
Description: The rules...
NorthernStar - December 1, 2006 07:35 PM (GMT)
The rules for using the main character of my story, by the same name.
| CODE |
M WS BS S T A W I Ld Points Albo Fetth 4 5 4 3 3 2 2 5 8 85 pts |
Equipment: Sword, Aàlan, Grator Bomb (Albo may only use one of his throwing weapons per Shooting-turn)
Mount: None
Special rules: Hates Dwarfs, Sell-sword, Luck and Brains, Assassin, Small creature, enormous mouth...
-Sell-sword: Albo will sell his services to the highest bidder. He may be bought for any army, except dwarfs, at the expense of a rare slot (although he is an independent character). Any chaos-based army (plus Dark Elves) pays an additional hero-slot on top of that.
-Hates Dwarfs: For some reason, Albo nurtures a bitter resentment towards dwarfs.
-Luck and Brains: When fighting, Albo employs a mix of cunning and unnatural luck. As so, he receives a 5+ Ward save against any non-magical attack.
-Assassin: Before the game, pick one enemy character. This is Albo's target. In duel with this character, he is stubborn and has 4 A.
-Small creature, enormous mouth...: For someone of his size, Albo has an abnormally rude attitude towards those whom he dislikes. If Albo participates in a fight (in the front rank, or side/rear depending on where charged), he must always issue a challenge to an enemy character, if possible. The foe must always accept the challenge. No ego can take that kind of badmouthing!
Aàlan: The Aàlan is a magically enhanced throwing star, and counts as a magic weapon. It grants the thrower a -1 modifier to hit when throwing it.
In addition, it always returns to its masters hand. If the bearer rolls a 6 when throwing it, before modifications, he is granted another throw, which must be aimed at the same target. This is accumulative, and the bearer may continue to throw until he doesn't roll a 6 to hit.
Grator-bomb: The Grator-bomb is a peculiar, bronze-colored grenade that, upon impact, releases a gas-form acid that eats all metal in a small area. It may, naturally, only be used once per game, and requires line of sight. Its maximum range, equals the users I and S combined in ''.
The bearer may throw the grenade both in and out of combat. If thrown out of combat, place the small template anywhere within range. There is no need to roll to hit.
All units, friend or foe, touched by the template, has all their metal-armor and weapons (not bows and other wooden items) removed for the rest of the game. Magic items are not affected, as we assume they are protected by their magical aura. If under 25% of a unit is touched by the template, the entire unit has their armor-save reduce by 1 instead.
If thrown in combat, the bomb automatically hits, and all units in same combat as the user (again, friend and foe alike) suffer the consequences. In addition, the user must take an initiative-test. If failed, he too is affected.
(NOTE: The Grator-bomb doesn't destroy hand weapons.)
Master of Lecai - December 1, 2006 07:47 PM (GMT)
the grator bomb is sick.
whats its affect on war machines?
NorthernStar - December 1, 2006 07:51 PM (GMT)
It has no effect on war machines. It is assumed that they are to solidly smithed. Besides, using the Grato -bomb has two drawbacks:
1- It's range is only 8''. Maximum.
2- If you use the Grator-bomb, you can't use Aàlan that same turn.
gladius2 - December 6, 2006 10:15 PM (GMT)
ok. as i am working on a halfling list, the stats are the first thing i worked on, and i'd like to suggest a few things.
+1BS, albo is easily entitled to BS5, but then i don't know of his history, whether he has used ranged weapons much, but halfling heroes(and possibly specials) are entitled to BS5.
+1-3I, basic halflings have I5, and this is an assassin here. in my opinion, and from what ive seen of halfling stats, halflings should have higher I than elves.
only two attacks? ok, if thats the way you want him.
on rules, which i have a penchant for:
hate dwarfs is a bit strong, realy, for distrust to turn to hatred? i don't think so. not being hired i dwarf armies is enough.(unless there is some sort of supernturel thing were he sees red whenever he sees a dwarf)
luck and brains? i'd say all enemies have -1 to hit in combat, it makes more sense and represents the fluff more, even if it is less powerful. ward saves are divine, magical protections. i don't like the idea of being able to dodge granting a ward save.
other than that, he seems ok, i don't know why i'd take him, other than sentimental fluffy reasons ^_^
gladius2
NorthernStar - December 6, 2006 10:19 PM (GMT)
| QUOTE (gladius2 @ Dec 6 2006, 10:15 PM) |
*+1BS, albo is easily entitled to BS5, but then i don't know of his history, whether he has used ranged weapons much, but halfling heroes(and possibly specials) are entitled to BS5.
*+1-3I, basic halflings have I5, and this is an assassin here. in my opinion, and from what ive seen of halfling stats, halflings should have higher I than elves.
*only two attacks? ok, if thats the way you want him.
*hate dwarfs is a bit strong, realy, for distrust to turn to hatred? i don't think so. not being hired i dwarf armies is enough.(unless there is some sort of supernturel thing were he sees red whenever he sees a dwarf)
*luck and brains? i'd say all enemies have -1 to hit in combat, it makes more sense and represents the fluff more, even if it is less powerful. ward saves are divine, magical protections. i don't like the idea of being able to dodge granting a ward save.
*i don't know why i'd take him, other than sentimental fluffy reasons ^_^
gladius2 |
*Will be done.
*That too, though maybe not as much as +3.
*He is a bit underpowered on the stat-side now, yes. Will be altered slightly.
*Well, he does not like Dwarfs ;) . Ok, I might remove hatred. Might.
*It's not just dodging! <_< I've seen several cases of Ward saves for luck or supernatural reactions or whatnot. I think this qualifies for a ward save. Although I might make it a 6+ one...
gladius2 - December 6, 2006 10:33 PM (GMT)
he's going to dodge a hail of arrows with his innate intelligence?
^_^
gladius2
ps;so, he might dodge etc. :D
NorthernStar - December 7, 2006 06:26 AM (GMT)
Nah, the luck would take care of that ^_^
gladius2 - December 7, 2006 01:00 PM (GMT)
damn lucky. incredibly damn lucky. so incredibly lucky that one in three hits that would normally kill him miss through sheer luck. oh well.
gladius2
Wizwum - December 7, 2006 07:05 PM (GMT)
But remember, he's small too!
gladius2 - December 8, 2006 06:13 PM (GMT)
yeah, whatever. so are dwarfs :D
gladius2
ps;of course i know that dwarfs are static and pretty immobile, plus being twice as wide as a man!
Master of Lecai - December 8, 2006 10:47 PM (GMT)
If this char was put into the main rules everyone would take him. The bomb thrown at a 400 point chaos chosen knight unit or any heavey cav or solid dwarf unit is insane. And characters.
85 points ?!?!?!? count me in
NorthernStar - December 8, 2006 11:00 PM (GMT)
Yes, I know he's underpowered stat-wise and over-powered item-wise.
Consider this a WIP, like a lot of things i post.
gladius2 - December 10, 2006 10:22 AM (GMT)
of course what i said about this char is totally hypocritical, and i would probably do te same thing ^_^
gladius2
Master of Lecai - December 10, 2006 11:49 AM (GMT)
You have to tone down the grator bomb. Thats the only flaw that i can see. No one could ever even think about not taking him if it exists in the current form :P