Title: 1500pts Salamanders
Blackmane Wolf - December 9, 2008 05:10 PM (GMT)
This is my attempt at marines... C&C welcome.
Vulkan = 190pts
Chapter Master = 200pts
2 Thunder Hammers
10 Tactical Marines = 255pts
10 Tactical Marines = 250pts
5 Assault Terminators = 200pts
Thunder Hammers + Storm Shields
Ironclad Dreadnoughts = 155pts
Land Raider Redeemer = 250pts
Total = 1500pts
HLY - December 9, 2008 07:04 PM (GMT)
your captain realy dosen't need the extra attack from two hammer,s speicaly since it master crafted, so i'd swap out one for a storm shiled, that 3+ invunerable save is a godsend.
why so many teleport homers, when you only have one teleporting unit? it's a waste, as is the melta-bombs. You have crak grenades and will do best taking down tanks at range anywho
Blackmane Wolf - December 9, 2008 07:18 PM (GMT)
better to be safe than sorry
HLY - December 10, 2008 08:38 AM (GMT)
not realy, as the redeemer would be a MUCH better way to transport those terminators than unreliable deep strike that leaves them strended for a turn in front of the enemies heavy weapons...
Blackmane Wolf - December 10, 2008 04:54 PM (GMT)
My plan was to have Vulkan and the terminators in the redeemer and deep strike the chapter master near them and he joins the squad.
I was also wondering if you can give an auxilliary grenade launcher to someone with terminator armour, if not then I will give the chapter master digi weapns instead.
HLY - December 10, 2008 10:05 PM (GMT)
plan: *Facepalm* so not only do you plan on making the ultimate basket (vulcan would work much better giving the tac squads a much needed boost. Much, much better) but you also plan on making a 200 point character an ammo draw. one thing s8+ get's through his save and that's 200 points gone, and it's even more likely due to lack of storm shields...
grendade launcher: yep, it's legal ^_^
Blackmane Wolf - December 11, 2008 09:48 PM (GMT)
I will be giving him a storm shield to give him the added chance of survival.