Thematically, I can see how this would work as a raiders/ambush list. In practice, I have grave concerns about how this list would function.
Off the top, lose the shields on all the crossbowmen. The points could be better spent buffing another unit of shades.
Now, here's my big concern: where are the rank-and-file troops? You have three ranged units with artillery support, three scouting units, two magi, an assassin and a mounted battle standard bearer. Which of those units is going to survive more than a round of combat? Perhaps the BSB, but only because he's on a freakin' manticore
. (I'll confess to not knowing what the Standard of Slaughter does; still, unless it's a 100-point banner-o'-awesomeness, it's not worth it.) Seventy-two shots ([30 x 2] + [6 x 2]) looks good on paper, but now you've become a wood elf army. Shades do not equal dryads. An assassin does not equal a unit of wardancers. If your shooting fails -- and it can happen; I've had a five-pack of goblin wolf riders survive fifty-two
delf shots with only two wounds! Yes, I rolled a healthy number of 6s, but that furthers my point -- you're going to have to rely on magic. If you miscast or are dispelled, you're going to have to rely on... what?
Without the new delf book in front of me, here's what I'd do to tweak the list:
- Demote your first sorceress to Level 2 and tweak the items accordingly;
- Replace the BSB with a Lord-level fighter on foot;
- Lose a unit of crossbowmen; and
- Use all remaining points to put your lord in a unit of Black F'n Guard. Seriously, Guard FTFW.
You can still rain down hell with your ranged troops and magic, but now they're not the crutch of the army. Pressure has been relieved from the shades, allowing them to go about their business. Your centerpiece is a scary, rock-hard unit with an equally impressive character that can add insult to injury with the help of the assassin.