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| Pages: (2) [1] 2 ( Go to first unread post ) | ![]() ![]() ![]() |
| Will |
Posted: Dec 26 2006, 04:00 PM
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Tyrant Group: Admin Posts: 156 Member No.: 1 Joined: 14-October 06 |
Okay here is the links for the texture converting tools
here are the instructions my way 1. Get photo shop obviously plus the dds plug-in from RTW 2. update too 1.1 by the patch 3. Use the unpacker too get the files you want 4.Click on this link http://forums.totalwar.org/vb/showthread.p...620#post1359620 5. Get python 2.5 http://www.python.org/download/releases/2.5/ get the one that fits your computers running system. 6. make a new folder called convert where you can find it better 7.make the path for Python the same as the new created folder. 8. follow these steps ![]() Okay too convert all you have to do is pick the TEXTURE. file you want and put it into the new created folder. click on convert_all_textures.bat To change the file into DDS./TGA after you are done with your editing of the unit and banner do this Re convert the file back too TEXTURE. Click on convert_all_dds.bat after this the new TEXTURE file will be created re paste it and replace the old TEXTURE file in the units_model folder under the right class of the unit. also very important before you can run in game you will have too make another file get rid of the these files in the data folder datadescr_geography_new.txt datadescr_geography_new.db then you have too do this make a new document with note pad. and put this material inside of it type in "medieval2.exe --io.file_first"(<...this is the new material you need to put inside of it) then save it as SEGA\Medieval II Total War" directory as skinstart.bat then run the game under that and your skin will be there |
| KHCloud |
Posted: Dec 26 2006, 04:56 PM
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Co-leader Group: Admin Posts: 83 Member No.: 3 Joined: 14-October 06 |
Can you explain the last part a bit more clearly, about how to run it with your skin?
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| Will |
Posted: Dec 26 2006, 06:25 PM
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Tyrant Group: Admin Posts: 156 Member No.: 1 Joined: 14-October 06 |
SEGA\Medieval II Total War" directory as skinstart.bat Instead of clicking on the M2TW.exe you click on this "skinstart.bat" and it will run your new skin, shield or whatever will be shown inside the game. |
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| KHCloud |
Posted: Dec 26 2006, 06:31 PM
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Co-leader Group: Admin Posts: 83 Member No.: 3 Joined: 14-October 06 |
Ok, after using the convert all textures it ask for which program to use. Also where are all the textures located?
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| Savage_German |
Posted: Dec 26 2006, 07:31 PM
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Foot Soldier Group: Members Posts: 42 Member No.: 10 Joined: 18-November 06 |
It says:C:/Program Files/SEGA/Medieval II Total War/Python>texture_converter.py -d -all -sub
'texture_converter.py' is not recognized as an internal or external command, operable program or batch file. C:/Program Files/SEGA/Medieval II Total War/Python>PAUSE Press any key to continue . . . I press the key, the batch stops, and nothing happens. |
| Savage_German |
Posted: Dec 26 2006, 07:32 PM
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Foot Soldier Group: Members Posts: 42 Member No.: 10 Joined: 18-November 06 |
It says:C:/Program Files/SEGA/Medieval II Total War/Python>texture_converter.py -d -all -sub
'texture_converter.py' is not recognized as an internal or external command, operable program or batch file. C:/Program Files/SEGA/Medieval II Total War/Python>PAUSE Press any key to continue . . . I press the key, the batch stops, and nothing happens. |
| KHCloud |
Posted: Dec 26 2006, 07:45 PM
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Co-leader Group: Admin Posts: 83 Member No.: 3 Joined: 14-October 06 |
try using the install file again and clicking repair file
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| Savage_German |
Posted: Dec 27 2006, 07:25 AM
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Foot Soldier Group: Members Posts: 42 Member No.: 10 Joined: 18-November 06 |
Now it says "done" and asks me to press a button and then stops, with nothing happening.
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| KHCloud |
Posted: Dec 27 2006, 02:03 PM
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Co-leader Group: Admin Posts: 83 Member No.: 3 Joined: 14-October 06 |
Ok well what I did was change the name of convert_all_textures to convert_all_textures.bat then I opened the msi file again and told it to repair. After it did that I ran texture_converter python file and then the convert_all_textures again and it worked...
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| Savage_German |
Posted: Dec 27 2006, 08:04 PM
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Foot Soldier Group: Members Posts: 42 Member No.: 10 Joined: 18-November 06 |
Fixed! My first reskins(byzantine musketeers)
http://img20.imageshack.us/my.php?image=byzantium2ih1.jpg http://img127.imageshack.us/my.php?image=byzantium1xl5.jpg |
| Will |
Posted: Dec 27 2006, 08:11 PM
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Tyrant Group: Admin Posts: 156 Member No.: 1 Joined: 14-October 06 |
I'm going to need you too do me some re skinned Byzantine banners, and they have too look realistic. I am thinking either use the Greek state flags or whatever you think was fact and not fiction. |
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| Savage_German |
Posted: Dec 27 2006, 09:18 PM
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Foot Soldier Group: Members Posts: 42 Member No.: 10 Joined: 18-November 06 |
Yeah, sure but I'm not so good at history.
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| pastrytarget |
Posted: Dec 28 2006, 01:00 PM
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Foot Soldier Group: Members Posts: 32 Member No.: 7 Joined: 20-October 06 |
i could do with some help but i think will is tired of me lol
Get on msn i will help you |
| KHCloud |
Posted: Dec 29 2006, 05:00 AM
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Co-leader Group: Admin Posts: 83 Member No.: 3 Joined: 14-October 06 |
I need some help too getting my dds files to convert to textures, doesn't seem to be working...
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| Will |
Posted: Dec 29 2006, 02:07 PM
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Tyrant Group: Admin Posts: 156 Member No.: 1 Joined: 14-October 06 |
convert_all_dds.bat |
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