Title: General Discussion
HCBailly - January 16, 2010 07:33 PM (GMT)
Whether or not this becomes a main or side project for me, I thought I'd create a forum to discuss the game.
Unlike most other games that I've played, I'm not nearly as familiar with Terranigma. I have a general idea of how to destroy the game, but am currently testing ways of doing it most efficiently, as well as completing all the side quests.
Chrona - January 16, 2010 07:44 PM (GMT)
I haven't ever tried the game, what's it like?
PirateOfAmazon - January 16, 2010 07:44 PM (GMT)
Well, I'm not much familiar with Terranigma as well, but I'll play it in a few days, with 2 or 3 different walkthroughs, and than I can help out, 'kay?
So, I'll be off now playing Fire Emblem, Kingdom Hearts, Dragon Quest, and I'll be back Monday.
Have a good weekend, folks.
SteveHazzard - January 16, 2010 07:48 PM (GMT)
Terranigma is part of Quintet's series that started with Actraiser and continued through Soulblazer and Illusion of Gaia. Gameplay-wise, it reminds me most of Soulblazer, I'd say, and the plot, at least at the beginning, is sort of similar, what with the main character trying to revive a dead world. A pretty rad 'action-rpg' akin to Zelda.
Chrona - January 16, 2010 07:49 PM (GMT)
You had me at "Actraiser"
Evil_Cronos - January 16, 2010 08:31 PM (GMT)
| QUOTE (Chrona @ Jan 16 2010, 11:49 AM) |
| You had me at "Actraiser" |
I second that sentiment.
VShalak - January 16, 2010 08:44 PM (GMT)
Hey HC, are you gonna be playing this game with the NTSC patch applied, or will you be playing it in its original PAL format/pace.
EpicMist - January 16, 2010 08:50 PM (GMT)
| QUOTE (VShalak @ Jan 16 2010, 08:44 PM) |
| Hey HC, are you gonna be playing this game with the NTSC patch applied, or will you be playing it in its original PAL format/pace. |
So, was this the game that was only released in Europe or something like that?
Evil_Cronos - January 16, 2010 08:54 PM (GMT)
| QUOTE (EpicMist @ Jan 16 2010, 12:50 PM) |
| QUOTE (VShalak @ Jan 16 2010, 08:44 PM) | | Hey HC, are you gonna be playing this game with the NTSC patch applied, or will you be playing it in its original PAL format/pace. |
So, was this the game that was only released in Europe or something like that?
|
Yes the game was only ever released in PAL regions and in Japan.
PAL region
VShalak - January 16, 2010 09:18 PM (GMT)
Usually, when NTSC games are reprogrammed to fit the PAL format, they experience a slowdown of roughly 20% due to the fact that PAL systems only have a 50 FPS framerate. I've uploaded a video on YouTube showing how fast the game runs when the NTSC patch is applied.
http://www.youtube.com/watch?v=7YgN7ENdHoQ
EpicMist - January 16, 2010 09:26 PM (GMT)
| QUOTE (VShalak @ Jan 16 2010, 09:18 PM) |
Usually, when NTSC games are reprogrammed to fit the PAL format, they experience a slowdown of roughly 20% due to the fact that PAL systems only have a 50 FPS framerate. I've uploaded a video on YouTube showing how fast the game runs when the NTSC patch is applied.
http://www.youtube.com/watch?v=7YgN7ENdHoQ |
I really don't see the difference in snes games. But I remember FFIX being here in Finland(we don't have polar bears but we have PAL games) much "laggier" than what I had seen in some vids in youtube.
Evil_Cronos - January 16, 2010 09:30 PM (GMT)
| QUOTE (EpicMist @ Jan 16 2010, 01:26 PM) |
| QUOTE (VShalak @ Jan 16 2010, 09:18 PM) | Usually, when NTSC games are reprogrammed to fit the PAL format, they experience a slowdown of roughly 20% due to the fact that PAL systems only have a 50 FPS framerate. I've uploaded a video on YouTube showing how fast the game runs when the NTSC patch is applied.
http://www.youtube.com/watch?v=7YgN7ENdHoQ |
I really don't see the difference in snes games. But I remember FFIX being here in Finland(we don't have polar bears but we have PAL games) much "laggier" than what I had seen in some vids in youtube.
|
Being from Canada where we run on NTSC just like the US I noticed a slow down on snes games when I was playing the PAL version oh some games. More than lag like you saw, it was more like delayed reaction to my button pressing and a slightly slower gameplay speed. I guess it depend on what you're used to.
ZidaneTribal - January 16, 2010 09:35 PM (GMT)
I did not know you would play European games too. How about trying Secret of Evermore. I think that was only released in Europe, wasn't it?
VShalak - January 16, 2010 09:42 PM (GMT)
| QUOTE (ZidaneTribal @ Jan 16 2010, 09:35 PM) |
| I did not know you would play European games too. How about trying Secret of Evermore. I think that was only released in Europe, wasn't it? |
No, in fact it was one of the first (if not THE first) American-developed games that was published by Square.
And EpicMist, you're referring to choppy animation, not pace differences. It really just comes down to how fast the game runs, not how "laggy" it appears to be.
Shinigami Sama - January 16, 2010 09:44 PM (GMT)
Woot! And the God of Death Saves the day!
I've played Terranigma inside and out, maxed out all the cities you can, done almost all the side quests, and am actually going back through it again for storyline refresher in regards toy a fic project I'm revisiting. I'm more than happy to give help and tips in the game. ^^
jsh357 - January 16, 2010 11:29 PM (GMT)
Terranigma is also one of those "rebuild the world" games, like Dragon Quest VII and the previous entries in the Soul Blazer series. Instead of more of the world just opening up, you actually create the next areas that appear. It's a really cool way of progressing through the game.
It's a very popular game among "art game" enthusiasts, and one of my personal favorites.
If you haven't played it, I highly recommend it. Very easy to get in to, especially if you like Action RPGs such as Secret of Mana, Illusion of Gaia, or even Zelda(inb4 not an Action RPG).
SMRPG1 - January 17, 2010 12:50 AM (GMT)
I've only heard of this game from this forum really. Should be interesting to watch I guess.
RamblingJosh - January 17, 2010 04:11 AM (GMT)
I've played through a chunk of Terranigma before, part way through the second world iirc...
I remember really liking how it was like Illusion of Gaia, but with way more different attacks and RPG elements. Come to think of it, I don't know why I ever stopped playing it...
EpicMist - January 17, 2010 10:55 AM (GMT)
I've been playing the game now for the first time and it seems pretty good. I have only completed the first tower, but somehow I feel the game is repetetive. But don't get me wrong, its just me.:P Any game that says you have to go a number of towers/shrines/temples/anything, feels repetetive to me at least.... Also I suck in this game..... <_<... I almost died to the boss in the first tower......
neobullseye - January 17, 2010 11:30 AM (GMT)
Don't worry, it will get better soon ^_^
Without spoiling too much, it's safe to say you're only in the prologue, the tutorial if you wish. Those always are repetitive. Once you get past this point the game really starts to shine
HCBailly - January 17, 2010 03:00 PM (GMT)
A few tips for Terranigma:
1) Use the Slicer attack A LOT. The one were you dash, then attack without jumping first. You're invincible for a good chunk of time; usually enough to escape and try again.
2) Kill all the enemies, even while backtracking. This should give you enough levels with minimal grinding required.
3) If the enemies are kicking your ass, level up. One or two levels can make a huge difference in this game. You'll go from dealing 1-5 damage to 20-30 with a single levelup, depending on where the threshhold is.
4) Buy 9 Elec Rings for the boss at Sylvain Castle.
Speaking of magic, I'm researching it in my second test run. It's not nearly as bad as I've heard. Oh, its use is still situational, at best, but some of it is actually pretty useful.
EpicMist - January 17, 2010 03:05 PM (GMT)
| QUOTE (HCBailly @ Jan 17 2010, 03:00 PM) |
A few tips for Terranigma:
1) Use the Slicer attack A LOT. The one were you dash, then attack without jumping first. You're invincible for a good chunk of time; usually enough to escape and try again.
2) Kill all the enemies, even while backtracking. This should give you enough levels with minimal grinding required.
3) If the enemies are kicking your ass, level up. One or two levels can make a huge difference in this game. You'll go from dealing 1-5 damage to 20-30 with a single levelup, depending on where the threshhold is.
4) Buy 9 Elec Rings for the boss at Sylvain Castle.
Speaking of magic, I'm researching it in my second test run. It's not nearly as bad as I've heard. Oh, its use is still situational, at best, but some of it is actually pretty useful. |
I'm starting to get the hang of it. Those knight enemies in the first tower made me furious, but now I'm stuck on the second tower.... <_<
HCBailly - January 17, 2010 03:29 PM (GMT)
Against large, slow moving enemies, use the rushing attack (think Hundred Hand Slap) when you've got them pinned on a wall. They won't be fast enough to get out of the way before the next hit lands.
jsh357 - January 17, 2010 03:40 PM (GMT)
The Knights in the first Tower have a very predictable attack pattern (I believe they can only stab in two places) so it's easy to find a safe spot to hit them from. I just sit there and spam the A button on them.
Zoldaire - January 17, 2010 04:41 PM (GMT)
After you play Terranigma for a while, you start to know how to deal with most enemies, just like the Dash Attack and Hundred Slices, or whatever it's called, it'll really help you complete the game. Also, some magic attacks are very effective in some situations.
VShalak - January 17, 2010 05:26 PM (GMT)
The only bad aspect of combat in Terranigma is magic. If you don't equip the Jewelry Box, you only aim the spells downwards (unless it's a full-field spell, of course). And if that's not bad enough, your physical attacks usually deal more damage in the first place.
ArchieWynn - January 17, 2010 06:42 PM (GMT)
| QUOTE (HCBailly @ Jan 17 2010, 11:00 AM) |
A few tips for Terranigma:
1) Use the Slicer attack A LOT. The one were you dash, then attack without jumping first. You're invincible for a good chunk of time; usually enough to escape and try again.
2) Kill all the enemies, even while backtracking. This should give you enough levels with minimal grinding required.
3) If the enemies are kicking your ass, level up. One or two levels can make a huge difference in this game. You'll go from dealing 1-5 damage to 20-30 with a single levelup, depending on where the threshhold is.
4) Buy 9 Elec Rings for the boss at Sylvain Castle.
Speaking of magic, I'm researching it in my second test run. It's not nearly as bad as I've heard. Oh, its use is still situational, at best, but some of it is actually pretty useful. |
I'm excited to see your take and use of magic in this game. I have never used magic in any of the times I've played Terranigma. I just never found a use for it.
Or maybe it's because I'm a hoarder.... I realy don't like using consumables...
HCBailly - January 18, 2010 03:55 PM (GMT)
I'm just about to go to the Mermaid Tower.
So far, magic seems to be about as useful as in Link to the Past. Nothing exceptional, but it can get you out of a bind here and there. More useful than I previously thought. One amusing thing I did was loaded up on Pyro Rings, then killed 10 or so zombies at the Louran Graveyard, left, re-entered, and did it again for massive experience until I ran out of rings.
I learned something new today. I was trying to get Freedom to expand, and nothing would work after doing everything properly. I thought it would work like Loire, where if you enter a distant area like Lhasa after meeting the requirements, the town would expand.
For some reason, that didn't work with Freedom, like going to Nirlake and Liotto. I know that sometimes expansions are dependent on storyline events, but I had a save state from my first test run, just before heading to the Mermaid Tower. In that save state, I had already expanded Freedom, but I forgot how I did it, as I wasn't taking notes at the time.
What ended up working was going to Nirlake AND SAVING there. No reloading either. I don't know why that is so critical, but after meeting the requirements for expansion of Freedom and saving in another town, Freedom finally expanded for me.
I just thought I'd share that nugget with you guys.
SoreThumb - January 19, 2010 12:48 AM (GMT)
| QUOTE (HCBailly @ Jan 16 2010, 07:33 PM) |
Whether or not this becomes a main or side project for me, I thought I'd create a forum to discuss the game.
Unlike most other games that I've played, I'm not nearly as familiar with Terranigma. I have a general idea of how to destroy the game, but am currently testing ways of doing it most efficiently, as well as completing all the side quests. |
Oh god, I'm so glad you've finally hit probably my most-favorite RPG of all time.
Trolltran - January 19, 2010 01:52 AM (GMT)
Hi,
I decided to pick this game up in anticipation for the LP. I had given it a shot before and couldn't get into it, but looking back I don't really understand why. It seems quite fun, although I'm not very far in at the moment. A few questions for anyone who's played before.
1.) In the first tower, the big ol' knights... are you even suppose to kill them? I tried and they really did a number on my HP. Not wanting to waste my healing supplies I just finished the tower without killing them. Now I'm thinking that they were prolly worth a good amount of XP.
2.) How scarce is magirock? Should I be saving it as much as I can or blowing it all on the magic rings at the beginning?
HCBailly - January 19, 2010 02:43 AM (GMT)
Use the rushing attack against those big knights (as described above).
To my knowledge, there are 96 Magirocks in the PAL version that I will be playing (I heard 97 in the original).
In any case, don’t worry about “wasting” Magirocks. The way it works is you sort of pay for your spells in advance at the time you buy them. Once you use them, your Magirocks are returned and you can spend them again at a Magishop.
To aim a few spells, you need to equip the Jewel Box as an item. Face your target, press X to select the ring, then hit A to cast the spell.
VShalak - January 19, 2010 02:47 AM (GMT)
You don't have to kill any of the nights, but they do give a lot of money and experience. The best way to attack them is by approaching them diagonally so they end up missing you every time they stab with their spear. And don't pay too much attention to magic in this game, it's meant to be used sparingly...
ArchieWynn - January 19, 2010 11:25 AM (GMT)
| QUOTE (HCBailly @ Jan 18 2010, 11:55 AM) |
I'm just about to go to the Mermaid Tower.
So far, magic seems to be about as useful as in Link to the Past. Nothing exceptional, but it can get you out of a bind here and there. More useful than I previously thought. One amusing thing I did was loaded up on Pyro Rings, then killed 10 or so zombies at the Louran Graveyard, left, re-entered, and did it again for massive experience until I ran out of rings.
I learned something new today. I was trying to get Freedom to expand, and nothing would work after doing everything properly. I thought it would work like Loire, where if you enter a distant area like Lhasa after meeting the requirements, the town would expand.
For some reason, that didn't work with Freedom, like going to Nirlake and Liotto. I know that sometimes expansions are dependent on storyline events, but I had a save state from my first test run, just before heading to the Mermaid Tower. In that save state, I had already expanded Freedom, but I forgot how I did it, as I wasn't taking notes at the time.
What ended up working was going to Nirlake AND SAVING there. No reloading either. I don't know why that is so critical, but after meeting the requirements for expansion of Freedom and saving in another town, Freedom finally expanded for me.
I just thought I'd share that nugget with you guys. |
You know, I have noticed a that this game is a little buggy. Sometimes the requirements seem to take just a little something else to get the changes to occur. I can't imagine that saving at Nirlake was the trigger. There must have been something in between that caused Freedom to expand. I am curious about this. I think I may start my own test run. Did you use any of the guides from GameFAQs for these runs? And also, do you have any notes that I may use to help you improve your routes and strats?
Also, very nice idea about the zombies. That saves a LOT of time leveling at that point in the game. On that note, are zombies weak to fire?
neobullseye - January 19, 2010 01:02 PM (GMT)
Actually, i don't know if any enemies have elemental weaknesses. Heh, i never tried any elements at all (taken that magic is the only thing having an element)
Logic would state they are weak against it though, but since when has any game shown real-world logic on a consistent base, let alone an RPG?
scottyh112233 - January 19, 2010 02:45 PM (GMT)
| QUOTE (Trolltran @ Jan 18 2010, 08:52 PM) |
Hi,
I decided to pick this game up in anticipation for the LP. I had given it a shot before and couldn't get into it, but looking back I don't really understand why. It seems quite fun, although I'm not very far in at the moment. A few questions for anyone who's played before.
1.) In the first tower, the big ol' knights... are you even suppose to kill them? I tried and they really did a number on my HP. Not wanting to waste my healing supplies I just finished the tower without killing them. Now I'm thinking that they were prolly worth a good amount of XP.
2.) How scarce is magirock? Should I be saving it as much as I can or blowing it all on the magic rings at the beginning? |
They turn back into Magirock once you use the rings if I remember correctly.
HCBailly - January 19, 2010 03:06 PM (GMT)
The largest walkthrough on GameFAQs was very helpful in resolving some minor issues with town expansion, as it identified when completing plot events were necessary to trigger expansion.
As for Freedom expansion, I'm certain that the only thing that changed was actually saving. For example, I originally went to Nirlake, left immediately, and got nothing. I don't know why, but it suddenly occurred to me that saving and resetting might work, ala DW2 Water Flying Cloth. That worked, so I used a save state to determine if simply saving without resetting would work, and that did too.
Before finishing my final test run, I found another weird trigger. Litz wouldn’t expand, even after talking to Columbus at the Portal, which I thought was the final pre-requisite. Upon returning to Litz, I talked to the fisherman (sardines guy) who said business was booming. I left, went to Loire, came back, and Litz had finally expanded.
I’m not sure if enemies have elemental weaknesses, but I definitely know that have elemental resistances. When I went to Zue, PyroRings were useless against those damn turtles, but once I used SnowRings, it was all good.
kenshin1913 - January 19, 2010 04:52 PM (GMT)
This game is awesome and I am really looking forward to your take on it. I can only hope that one day Nintendo will bring this game out the the virtual console.
There is alot to do this game but I never got the whole town expansion thing.
neobullseye - January 19, 2010 05:50 PM (GMT)
I don't know if you still needed other information, but I know of a site that's very good when it comes to RPG information:
http://shrines.rpgclassics.com/snes/terranigma/This links specifically leads to Terranigma's page, but there is a detailed page for just about every RPg out there, including fan-translation-only ones. More often than not, it includes locations for all items/weapons/armor/etc. It almost always has a walkthrough, it may or may not have a bestiary, but is still very detailed and should prove very useful in LPs
I hope this helps ^_^
HCBailly - January 19, 2010 05:53 PM (GMT)
Yeah, RPGClassics is my second source to GameFAQs, when text-based documents aren't as useful or well-research.
The Seraphic Radiance - January 19, 2010 06:45 PM (GMT)
When it comes to Soul Blazer, Illusion of Gaia/Time and Terranigma, I actually find this site to be one of the best out there.
Terra Earth