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Kingdom Hearts CCG > Wonderland > Diz


Title: Diz


devilmonkey - January 22, 2010 02:54 AM (GMT)
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...is he worth it? Keep in mind that it was ruled his counters only stay on Riku for just that turn.

After I heard that ruling, I figured I'd never see this card again. Even in the early stages of this game, with only the likes of Simba for Friend hate, I rarely ever had a Friend stay out for five whole turns. And IMO getting just a +1 each of those turns was kinda pointless.

WeirdUsername - January 22, 2010 02:20 PM (GMT)
Actually, I believe you can add +1 to Riku every phase, not every turn. For example:

Turn 1 -Play DiZ. Do nothing else.
Turn 2 -During the Draw Phase, you add (If you want) one +1 counter to Riku.
-During the Action Phase you add another, for a +2 total to Riku's attack.
-During the Challenge Phase, you add a final one, adding a total of +3 to Riku's attack.
-There would be no point in playing one during the Discard Phase, since it's the end of your turn, and the counters will be going away.

Turn 3 - You get the idea... You have two extra +1 to place, one per phase.

WayToTheDawn - January 22, 2010 08:08 PM (GMT)
QUOTE (WeirdUsername @ Jan 22 2010, 02:20 PM)
Actually, I believe you can add +1 to Riku every phase, not every turn. For example:

Turn 1 -Play DiZ. Do nothing else.
Turn 2 -During the Draw Phase, you add (If you want) one +1 counter to Riku.
-During the Action Phase you add another, for a +2 total to Riku's attack.
-During the Challenge Phase, you add a final one, adding a total of +3 to Riku's attack.
-There would be no point in playing one during the Discard Phase, since it's the end of your turn, and the counters will be going away.

Turn 3 - You get the idea... You have two extra +1 to place, one per phase.

Yeah...a +3 to Riku's attack a turn is pretty decent I think considering they also count as +1s while they're on Diz...so he's essentially a Level 1 with +7 support.

You can also look at it this way...he's a +3 support Friend you can use three times.

Turn 1 - Play Him
Turn 2 - +3
Turn 3 - +3
Turn 4 - Add him to the Challenge for +3

Lather, Rinse, Repeat. ^_^

devilmonkey - January 22, 2010 11:53 PM (GMT)
QUOTE (WayToTheDawn @ Jan 22 2010, 03:08 PM)
...they also count as +1s while they're on Diz...so he's essentially a Level 1 with +7 support.

Really? But by reading the card, they only seem to become +1 counters when they are swapped to Riku

As for the "turn" vs "phase" wording...I can't believe none of our play group caught that

WayToTheDawn - January 23, 2010 03:31 AM (GMT)
FFG Staffer: Look, I know what it says on the card, but that's not how it works, you shouldn't take the cards so literally.

KH Community: But that's what players do, if every card was "open to interpretation" the card game would be chaos!

FFG Staffer: I'm sorry, Card?...Game?...I thought we were talking about Descent.



I'm assuming it's just some of that good ol' "implied" wording that FFG liked to use. As in, "Well, if they're +1 counters on Riku, I'm sure the players can figure out they're +1 on DiZ as well."

devilmonkey - January 23, 2010 03:36 AM (GMT)
...would it really have been THAT much harder to find an actual, committed KH player to just look over the cards once or twice? I mean really, in some (most) cases a better explanation is one or two words difference




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