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 Genesis - Mitosis, The Viscera - Creature Stage II
Twitchmonkey
Posted: Jul 22 2007, 12:38 PM


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I just hope that we don't block access to echolocation with magnetoreception.
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OathinBlood
Posted: Jul 22 2007, 12:38 PM


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Alright, I have a problem. I need your guyses opinions. The way I see it, there's two ways that a parasite can become sapient. I'm not sure which way I prefer, which way sounds more believable. The first is...

Parasite sapience - The non-sapient parasite gets into a sapient host and, through controlling their nervous system, gains consciousness and becomes sapient themselves. Lots of sci-fi uses this way, but I find it hard to comprehend. By controlling the brain they gain consciousness? Sounds a bit odd to me.

Sapient parasite - The parasite is sapient by itself and gets into a host solely to control it's body. This makes more sense to me, but I've only heard of one other sci-fi parasite that does this, and it's not even realistic. My argument here is that the parasite has to be at least around the size of a human brain at some point.


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Acesolid
Posted: Jul 22 2007, 01:10 PM


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B) Differ the viscerid parental behaviour, and have one or two members rear the offspring and feed them digested blood.
----- III) Have both parents raise the offspring.


C) Develop short stalks to elevate your eyes, allowing you to see better. (Sight +++)
----- III) Develop short stalks for only the rear two eyes.


D) Develop infra-red sensitive thermoreceptors our eyes, allowing use to see the infra-red radiation that we let off ourselves.


And to answer your question Oath, I think that having a Sapient parasite is the best thing. Our parasites would just need a very big brain for it's size.
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OathinBlood
Posted: Jul 22 2007, 01:15 PM


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Yeah, I was thinking that you could remain non-sapient until you get into the host, at which point you undergo metamorphosis, and your body basically atrophies to become a brain. Then you can control the host sapient-ly.


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Nurjehan
Posted: Jul 22 2007, 05:11 PM


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I'll go with Bodhi and Minotaurs votes
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OathinBlood
Posted: Jul 22 2007, 06:32 PM


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Alright, well since there was a three-way tie, I'll just let you guys have three evolutions this round.


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Nox
Posted: Jul 22 2007, 06:55 PM


He always seemed like such a nice kid.....


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QUOTE
Sapient parasite - The parasite is sapient by itself and gets into a host solely to control it's body. This makes more sense to me, but I've only heard of one other sci-fi parasite that does this, and it's not even realistic. My argument here is that the parasite has to be at least around the size of a human brain at some point.



yep...


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OathinBlood
Posted: Jul 22 2007, 07:19 PM


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Sanguipotippula oculirudis – ‘Eye-Rod’

General Information
Species Name: Viscerid (Viscera)
Average Life Span: 5 Weeks
Reproduction: Viscera reproduce in huge orgy-swarms by expelling their sperm and eggs into the water to fertilize them. The fertilized eggs and offspring are cared for by several ‘grist mothers’, who feed the young pre-digested blood out of their sphincter-tube.
Physical Description: Viscera are small, pycnogonid-like creatures. Their bodies are small and pill-shaped, supported by eight spindly stilt-like segmented legs. Their anterior region has two small pincers flanking a sphincter-proboscis, with two short antennae situated not far behind. Sprouting from the underside of their body is are a pair of tentacles with two finger-like protrusions at their tips. In front of those, also underneath the body, is a third, porous, suckling tentacle. This is used to delve into wounds made by the feeding viscerid and absorbs blood. Under the surface of their chitinous exoskeleton, they have primordial body-systems and a sac of mildly weak hemotoxin. Anaesthetic biochemicals in their proboscis and sphincter-tube cause mild obtundation to the host.
Sensory Description: Viscera are have a fair sense of touch and taste, able to both feel and taste the arrival of their hosts. They also have four small rudimentary eyes which are able to see infrared light. The latter two eyes are raised on short eye-stalks.
Average Length: 1 Inch
Average Weight: 2.5 Grams
Current Ecosystem: Algae-Infested Brackish Estuary
The brackish estuary is a wide flood-plain of mud and various primitive plant growths. A sea-weed-like plant with frilly pods is the second-most dominant plant here, growing virtually everywhere. It’s numbers are humbled by algae, growing seemingly everywhere, staining the water and most other surfaces green. The waters of the estuary are home to groves of filter-feeding sponges and crinoids, which in turn house legged worms and large predatory swimming arthropods.
Current Habitat: Celephate Gastro-Intestinal Tract
The celephate gastro-intestinal tract is a grey-white tube with wrinkled walls and many twists and turns. Small papillae line the walls to absorb nutrients from digested food.
Food & Diet: Viscera are hemophages, feeding on the blood of any large organism.
Feeding Method: Viscera latch on to the skin of the host, and make their way into the nearest and most easily accessible body cavity, which is usually the sphincter-maw. Once inside, they make their way to the intestines, from which where they latch on to the intestine walls and drain blood from various capillaries and veins.
Movement Type: Viscera have eight stilt-like segmented legs with which they use to walk.
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Stats
Brain: ●oooo (2/5) – Weak
Sight: ●oooo (1.4/5) – Slight
Hearing: ooooo (0/5) – N/A
Touch: ●●●oo (3.15/5) – Average (2/4)
Taste: ●oooo (1/5) - Slight
Smell: ooooo (0/5) – N/A
Attack: ●●●●o (3.75/5) – Powerful (2/2)
Defence: ●●●●o (4.2/5) – Powerful (2/2)
Speed: ●●●oo (2.7/5) – Average (2/4)
Control: ●●ooo (2.05/5) - Weak
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Stealth: ●●●●o (4/5) - Powerful
Metabolism: ●●●●o (4/5) – Powerful
Magnetoreception: ●oooo (1/5) – Slight
Bioluminescence: ●●●oo (3/5) - Average
Poison Resistance: ●oooo (1/5) - Slight
Hemotoxin Potency: ●oooo (1/5) – Slight
Obtundation-Causing Anaesthetic Potency: ●oooo (1/5) – Slight
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Systems and Organs
Instinctive Minimal Brain (Brain +2)
----- Magnetite Crystal Fragments (Magnetoreception +.1)
Two Anterior Antennae (Touch +.5)
Unobtrusive Pill-Shaped Body (Touch +1.65, Taste +1)
Simplistic Nervous System (Touch +++)
Series of Infrared-Emitter Photophores (Bioluminescence +3)
Four Primordial Superposition-Compound Eyes (Sight +.4)
----- Infrared-Sensitive Thermoreceptors (Sight +.5)
----- Rear Short Eye-Stalks (Sight +.5)
Small Venom Sac of Weak Hemotoxin (Attack +.5)
Salivary Obtundation-Causing Anaesthetic Biochemical (Stealth +3)
External Short Sphincter-Proboscis (Attack +.15)
Pair of Cnidocyte-Laced Tentacles (Attack +3.1)
----- Two-Fingered Tips (Touch +.5)
Porous Nutrient-Absorbing Tentacle (
Thin Chitinous Body-Shell (Defence +3.75)
Thin Chitinous Exoskeleton (Defence +.1)
Eight Long Primordial Segmented Legs (Speed +2.55, Control +1.55)
----- Two Hook-Clawed Tips (Control +.5)
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Algae-Infested Brackish Estuary Ecosystem
Creatures
Predators
Celephates – See the ‘Hosts’ section.

Hosts
Celephates – Celephates are black-pink squid-like cephalopods. They have thirteen tentacles, five of which are longer than the rest and end in four smaller tentacles. Concealed in the soft membranous skin of their forehead-area is a barbed stinger connected to a venom sac containing a relatively potent neurotoxin. They attack prey by ramming them, the force propelling the stinger through the soft flesh and into their prey. They devour prey by means of a sphincter-maw located roughly around their throat area. It is usually withdrawn, and is enlarged by increased blood flow, making it big enough to extrude out of the body and devour flesh with crude teeth. They swim using four flowing membranes attached to their body.

No Relation
Small Worm #1 – Thin, narrow, and plentiful.
Small Worm #2 – Wide, and hides under rocks. Plentiful around sponges.
Notoworms – Notoworms are long, wide, white-coloured worms with a flattened tail to swim better. They alone possess notochords, the beginnings of a full-fledged vertebrate skeleton. Although they are worms, they bear resemblance to lancelets, or even primitive fish.
Swimming Worm #2 – Transparent, globular, and semi-large. Plentiful. Tube-swimmer.
Swimming Worm #3 – Small and numerous. White-pink. Tube-swimmer.
Spiky-Headed Worm #1 – Bulbous, with a spiky head. Burrows in ground and shoots out to hunt prey.
Crawling Arthropod #1 – Large and wide.
Trilobite #1 – Small and angular. Hides in crevices.
Trilobite #2 – Spikes on head-crest. Large and bold.
Fatboys – Fatboys are absolutely colossal armoured trilobites. Their ten-foot long bodies are five feet wide, and they have several inches of rock-hard keratin and chitin armour. They are slow-moving impenetrable fortresses that take months to feed on a small grove of sponges, crinoids, and corals, but when they pass over it only crumbled remnants of blanched shells remain behind. To other mobile creatures, they are benevolent giants, and don’t interfere. They have no predators, and they number little because of their mass and the difficulty in breeding.
Crinoid #1 – Three leaf-like filter mouths. Clings on to rocks.
Crinoid #2 – Five to seven filter-mouths, red. Clings to rocks.
Sponge #1 – Green tubular sponges.
Sponge #2 – Purple tubular sponges with short nubs on their sides.
Sponge #3 – Porous, yellow sponges that grow in bush-like piles.
Coral #1 – Huge, tall structure. Spiny tentacles near top.
Coral #2 – Abundant. Looks like a shrivelled bowl.
Cnidolashes – Cnidolashes are the non-mobile polyp form of some unknown cnidarian, most likely a primitive sea anemone or jelly-fish of some kind. Their intermediate or even adult forms are never seen in the estuaries, so it’s likely that the eggs wash in from the ocean and once the polyp gains mobility it returns to the ocean.
Bivalve #1 – Small barnacle-clam. Burrows under rocks.
Ichthyopod – Ichthyopods are massive, relative to the rest of the ecosystem. Their four-foot long, armour-plated bodies glide gracefully through algae-laced waters, pushing themselves through the green mass with a powerfully muscled tale. A large, constantly agape mouth swallows algae in their path, so that the water they leave in their wake is free of algae for a bit.
Knob-Heads Knob-heads are not so much one particular species but a genus of large, blunt-headed eurypterids. Their anterior region is covered with a thick, hard, chitinous growth, often with knobs or spikes emerging out of it. They use this to ram prey, making it easier for their sphincter-maw to eat.
Eel-Shrimp – Eel-Shrimp are long, serpentine-bodied shrimp. They have complex compound eyes, and nearly three-hundred and sixty degree vision. They are excellent ambush predators, and haunt the nooks and crannies in the sponge groves.
Needle-Heads – Needle-Heads are small swimming worms with notochords. Their head has a chitinous growth that grows into a sharp point, which they use to stab prey. Large swarms of these small predators are the deadliest natural force in the estuary, but luckily, they only form these swarms in times of famine. They are usually lone predators, feeding off of tiny phytoplankton or scavenging from carcasses.
Kreekalah – Kreekalah are black-striped yellow predators, with two long whisker-like structures at the front of their face that they use to kick up sand. Their mouth is located underneath their body, near their middle. It is a fleshy tube with a rough, bony tip that slides out of a sheath when there is prey.

Plants
Floating Plant #1 – Wide, circular. Green.
Seaweed #1 – Plentiful. Frilly. Green-brown.
Algae #1 – Light to dark green. Everywhere.
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The atrophied eyes of the viscera underwent significant change for the past several hundred generations. Sensitive thermoreceptors in all four of the viscera’s eyes had evolved to see infrared light, so that the invisible bioluminescence of the viscera became visible to them alone. The latter two eyes, positioned higher up on the viscera’s head, grew short eyestalks to elevate them and increase their range. Last, but not least, iron from the celephate’s blood began building minute magnetite crystals in the viscera’s brain, allowing them to read the planet’s magnetic field and align themselves accordingly. Viscerid behaviour did not change much, for their new niche required no new changes – still, the addition of a new ‘grist mother’ role to the viscera population proved beneficial to the celephate-viscera population as a whole.

Unknown to the intestine-dwelling viscera, the world outside was changing. Creatures that were previously viscerid in design and intent had gone on to different evolutionary paths. These offshoots had been evolving ever since they split from the viscera. Some of them were now far-spread, having split off as cells, and others were close-by, having split off only before the viscerid took on their endoparasitic lifestyle.

---------------------------------------------------------------------------
What do you wish to do?
A) Situate ourselves in a different part of the intestinal tract lower down and closer to the heart, where blood flow is stronger, despite more acidic environments.
B) Develop a crude social hierarchy, where…
----- I) Old males get to feed on the largest arteries and veins.
----- II) Young males get to feed on the largest arteries and veins.
----- III) Old females get to feed on the largest arteries and veins.
----- IV) Young females get to feed on the largest arteries and veins.
----- V) The oldest viscera get to feed on the largest arteries and veins.
----- VI) The youngest viscera get to feed on the largest arteries and veins.
----- VII) The strongest viscera get to feed on the largest arteries and veins.
----- VIII) The weakest viscera get to feed on the largest arteries and veins.
----- IX) The largest viscera get to feed on the largest arteries and veins.
----- X) The smallest viscera get to feed on the largest arteries and veins.
C) Change the general behaviour of the species, making the colonies more dense, concentrating in only one specific area of the hosts’ bodies in clots and knots.
D) Differ the viscerid feeding behaviour, and have all of the viscera feed on one wound in which they all partake in creating. This may prove fatal for the host, though the viscera will be better-fed.
E) Change the general behaviour of the species and remain relatively non-mobile once situated near a strong vein or artery, only detaching to breed.
F) Change the general behaviour of the species, making the colonies less dense and enlarging the area that the viscera as a whole inhabit.

How do you want to evolve? Choose two.
A) Modify your pincers into a pair of longer, segmented mouthparts. (Attack +++)
B) Develop small, backwards-pointing hooks on the tentacles to adhere better to the host. (Control ++, Attack +)
C) Develop the sphincter-maw to have a rasping, chitinous outer skin, allowing it to cut through flesh and bone. (Attack +++)
D) Increase the potency and strength of the hemotoxin, allowing blood clotting to be disrupted for even longer time periods. (Hemotoxin Potency +++)
E) Change the leg figuration so that the first pair of legs is held off the ground instead of being used to crawl. (Control ++, Attack +)
F) Develop a third finger-like protrusion at the tips of the main pair of manipulation-tentacles. (Control ++, Touch +)
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Nox
Posted: Jul 22 2007, 08:31 PM


He always seemed like such a nice kid.....


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What do you wish to do?

B) Develop a crude social hierarchy, where…
----- VI) The youngest viscera get to feed on the largest arteries and veins.

^grow 'em up faster


How do you want to evolve? Choose two.

C) Develop the sphincter-maw to have a rasping, chitinous outer skin, allowing it to cut through flesh and bone. (Attack +++)

^ Digging through to the spinal cord FTW

D) Increase the potency and strength of the hemotoxin, allowing blood clotting to be disrupted for even longer time periods. (Hemotoxin Potency +++)

^ The blood keeps flowing, we keep feeding...as long as we use the toxin in moderation, the host will be fine.


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BodhiBloodWave
Posted: Jul 22 2007, 09:10 PM


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B) Develop a crude social hierarchy, where…
----- VI) The youngest viscera get to feed on the largest arteries and veins.

I am favoring the youngest to increase their chance of surviving, also it puts an interesting focus on our starting society


How do you want to evolve? Choose two.

B) Develop small, backwards-pointing hooks on the tentacles to adhere better to the host. (Control ++, Attack +)
E) Change the leg figuration so that the first pair of legs is held off the ground instead of being used to crawl. (Control ++, Attack +)

the hemotoxin is not all that vital currently so i am willing to let ir test for an update while focusing on increasing our control and how we look/position ourselves

sidenote: Nox, these creatures last i checked don't have a spine >.>
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Acesolid
Posted: Jul 23 2007, 04:24 AM


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B) Develop a crude social hierarchy, where…
----- VI) The youngest viscera get to feed on the largest arteries and veins.

Like they say: Children are the future....


How do you want to evolve? Choose two.

C) Develop the sphincter-maw to have a rasping, chitinous outer skin, allowing it to cut through flesh and bone. (Attack +++)

B) Develop small, backwards-pointing hooks on the tentacles to adhere better to the host. (Control ++, Attack +)
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Nox
Posted: Jul 23 2007, 05:46 AM


He always seemed like such a nice kid.....


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QUOTE (BodhiBloodWave @ Jul 22 2007, 09:10 PM)


sidenote: Nox, these creatures last i checked don't have a spine >.>

I thought Oath had talked about us taking over the Celephates' nervous system through their spine.... unsure.gif


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BodhiBloodWave
Posted: Jul 23 2007, 06:09 AM


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I think he has commented about Dragonsage's more realisstic way of taking over a host is via the spine, problem with our host tho is that it has no spine o.O so we will have to use other methods
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Oblivion2007
Posted: Jul 23 2007, 07:45 AM


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Just a thought; but concerning past updates and some choices we chose to disregard, doesn't manipulating the electric signals of the nervous system require us to... oh I dunno... be able to generate electric signals ourselves?

Like I said, just a thought.
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OathinBlood
Posted: Jul 23 2007, 12:04 PM


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It has a ventral nervous cord instead of a spine.

And no, if we physically attach ourselves to the nervous cord, we can, I think, physically manipulate it - or at least with the electricity already generated by our bodies.


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MinotaurWarrior
Posted: Jul 23 2007, 01:09 PM


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QUOTE (OathinBlood @ Jul 23 2007, 12:04 PM)
It has a ventral nervous cord instead of a spine.

And no, if we physically attach ourselves to the nervous cord, we can, I think, physically manipulate it - or at least with the electricity already generated by our bodies.

Or we could just sort of attach our brains to the stems, and anyway, I'm definitely still voting for basically replacing there brain, or perhaps in doing something similar to Scorpious's chip in Chriton's head in Farscape

Also, when you say strongest, do you mean physical strength or do you mean fittest? If fittest, my votes are:

B7

C
D

If strongest

B6

C
D
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OathinBlood
Posted: Jul 23 2007, 02:12 PM


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Aren't they one and the same? I guess I mean physical strength.


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MinotaurWarrior
Posted: Jul 23 2007, 02:35 PM


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Nope, seeing how physical strength is absolutely useless for the viscera (since were parasites)
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Logic_man
Posted: Jul 23 2007, 10:17 PM


The most logical (sometimes)


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wow i missed like 2 updates. i dint realize u started a new thread.


What do you wish to do?

B) Develop a crude social hierarchy, where…
----- VI) The youngest viscera get to feed on the largest arteries and veins.

How do you want to evolve? Choose two.
C) Develop the sphincter-maw to have a rasping, chitinous outer skin, allowing it to cut through flesh and bone. (Attack +++)
D) Increase the potency and strength of the hemotoxin, allowing blood clotting to be disrupted for even longer time periods. (Hemotoxin Potency +++)


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OathinBlood
Posted: Jul 24 2007, 08:39 PM


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I just got Parasite Rex by Carl Zimmer. Prepare to have better updates!


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