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 Genesis - Mitosis, The Viscera - Creature Stage II
OathinBlood
Posted: Jul 21 2007, 06:02 PM


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Sanguipotippula segnismens – ‘Mind-Slower’

General Information
Species Name: Viscerid (Viscera)
Average Life Span: 3 Weeks
Reproduction: Viscera reproduce by expelling their sperm and eggs into the water to fertilize them. The fertilized eggs are left alone, and the young are precocial, meaning that they can take care of themselves the moment they claw their way out of their egg.
Physical Description: Viscera are small, pycnogonid-like creatures. Their bodies are small and pill-shaped, supported by eight spindly stilt-like segmented legs. Their anterior region has two small pincers flanking a sphincter-proboscis, with two short antennae situated not far behind. Sprouting from the underside of their body is are a pair of tentacles with two finger-like protrusions at their tips. Under the surface of their chitinous exoskeleton, they have primordial body-systems and a sac of mildly weak hemotoxin. Anaesthetic biochemicals in their proboscis and sphincter-tube cause mild obtundation to the host.
Sensory Description: Viscera are have a fair sense of touch and taste, able to both feel and taste the arrival of their hosts. They also have four small rudimentary eyes.
Average Length: 1 Inch
Average Weight: 2.5 Grams
Current Ecosystem: Algae-Infested Brackish Estuary
The brackish estuary is a wide flood-plain of mud and various primitive plant growths. A sea-weed-like plant with frilly pods is the second-most dominant plant here, growing virtually everywhere. It’s numbers are humbled by algae, growing seemingly everywhere, staining the water and most other surfaces green. The waters of the estuary are home to groves of filter-feeding sponges and crinoids, which in turn house legged worms and large predatory swimming arthropods.
Current Habitat: Celephate Gastro-Intestinal Tract
The celephate gastro-intestinal tract is a grey-white tube with wrinkled walls and many twists and turns. Small papillae line the walls to absorb nutrients from digested food.
Food & Diet: Viscera are hemophages, feeding on the blood of any large organism.
Feeding Method: Viscera latch on to the skin of the host, and make their way into the nearest and most easily accessible body cavity, which is usually the sphincter-maw. Once inside, they make their way to the intestines, from which where they latch on to the intestine walls and drain blood from various capillaries and veins.
Movement Type: Viscera have eight stilt-like segmented legs with which they use to walk.
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Stats
Brain: ●oooo (1/5) – Slight
Sight: ooooo (.4/5) – Slight
Hearing: ooooo (0/5) – N/A
Touch: ●●●oo (2.65/5) – Average (2/4)
Taste: ●oooo (1/5) - Slight
Smell: ooooo (0/5) – N/A
Attack: ●●●●o (3.75/5) – Powerful (2/2)
Defence: ●●●●o (4.2/5) – Powerful (2/2)
Speed: ●●●oo (2.7/5) – Average (2/4)
Control: ●●ooo (2.05/5) - Weak
---------------------------------------------------------------------------
Stealth: ●●●●o (4/5) - Powerful
Metabolism: ●●●oo (3/5) - Average
Bioluminescence: ●●●oo (3/5) - Average
Poison Resistance: ●oooo (1/5) - Slight
Hemotoxin Potency: ●oooo (1/5) – Slight
Obtundation-Causing Anaesthetic Potency: ●oooo (1/5) – Slight
---------------------------------------------------------------------------
Systems and Organs
Instinctive Minimal Brain (Brain +1)
Two Anterior Antennae (Touch +.5)
Unobtrusive Pill-Shaped Body (Touch +1.65, Taste +1)
Series of Infrared-Emitter Photophores (Bioluminescence +3)
Small Venom Sac of Weak Hemotoxin (Attack +.5)
Salivary Obtundation-Causing Anaesthetic Biochemical (Stealth +3)
External Short Sphincter-Proboscis (Attack +.15)
Pair of Cnidocyte-Laced Tentacles (Attack +3.1)
----- Two-Fingered Tips (Touch +.5)
Thin Chitinous Body-Shell (Defence +3.75)
Thin Chitinous Exoskeleton (Defence +.1)
Eight Long Primordial Segmented Legs (Speed +2.55, Control +1.55)
----- Two Hook-Clawed Tips (Control +.5)
---------------------------------------------------------------------------
Algae-Infested Brackish Estuary Ecosystem
Creatures
Predators
Celephates – See the ‘Hosts’ section.

Hosts
Celephates – Celephates are black-pink squid-like cephalopods. They have thirteen tentacles, five of which are longer than the rest and end in four smaller tentacles. Concealed in the soft membranous skin of their forehead-area is a barbed stinger connected to a venom sac containing a relatively potent neurotoxin. They attack prey by ramming them, the force propelling the stinger through the soft flesh and into their prey. They devour prey by means of a sphincter-maw located roughly around their throat area. It is usually withdrawn, and is enlarged by increased blood flow, making it big enough to extrude out of the body and devour flesh with crude teeth. They swim using four flowing membranes attached to their body.

No Relation
Small Worm #1 – Thin, narrow, and plentiful.
Small Worm #2 – Wide, and hides under rocks. Plentiful around sponges.
Notoworms – Notoworms are long, wide, white-coloured worms with a flattened tail to swim better. They alone possess notochords, the beginnings of a full-fledged vertebrate skeleton. Although they are worms, they bear resemblance to lancelets, or even primitive fish.
Swimming Worm #2 – Transparent, globular, and semi-large. Plentiful. Tube-swimmer.
Swimming Worm #3 – Small and numerous. White-pink. Tube-swimmer.
Spiky-Headed Worm #1 – Bulbous, with a spiky head. Burrows in ground and shoots out to hunt prey.
Crawling Arthropod #1 – Large and wide.
Trilobite #1 – Small and angular. Hides in crevices.
Trilobite #2 – Spikes on head-crest. Large and bold.
Fatboys – Fatboys are absolutely colossal armoured trilobites. Their ten-foot long bodies are five feet wide, and they have several inches of rock-hard keratin and chitin armour. They are slow-moving impenetrable fortresses that take months to feed on a small grove of sponges, crinoids, and corals, but when they pass over it only crumbled remnants of blanched shells remain behind. To other mobile creatures, they are benevolent giants, and don’t interfere. They have no predators, and they number little because of their mass and the difficulty in breeding.
Crinoid #1 – Three leaf-like filter mouths. Clings on to rocks.
Crinoid #2 – Five to seven filter-mouths, red. Clings to rocks.
Sponge #1 – Green tubular sponges.
Sponge #2 – Purple tubular sponges with short nubs on their sides.
Sponge #3 – Porous, yellow sponges that grow in bush-like piles.
Coral #1 – Huge, tall structure. Spiny tentacles near top.
Coral #2 – Abundant. Looks like a shrivelled bowl.
Cnidolashes – Cnidolashes are the non-mobile polyp form of some unknown cnidarian, most likely a primitive sea anemone or jelly-fish of some kind. Their intermediate or even adult forms are never seen in the estuaries, so it’s likely that the eggs wash in from the ocean and once the polyp gains mobility it returns to the ocean.
Bivalve #1 – Small barnacle-clam. Burrows under rocks.
Ichthyopod – Ichthyopods are massive, relative to the rest of the ecosystem. Their four-foot long, armour-plated bodies glide gracefully through algae-laced waters, pushing themselves through the green mass with a powerfully muscled tale. A large, constantly agape mouth swallows algae in their path, so that the water they leave in their wake is free of algae for a bit.
Knob-Heads Knob-heads are not so much one particular species but a genus of large, blunt-headed eurypterids. Their anterior region is covered with a thick, hard, chitinous growth, often with knobs or spikes emerging out of it. They use this to ram prey, making it easier for their sphincter-maw to eat.
Eel-Shrimp – Eel-Shrimp are long, serpentine-bodied shrimp. They have complex compound eyes, and nearly three-hundred and sixty degree vision. They are excellent ambush predators, and haunt the nooks and crannies in the sponge groves.
Needle-Heads – Needle-Heads are small swimming worms with notochords. Their head has a chitinous growth that grows into a sharp point, which they use to stab prey. Large swarms of these small predators are the deadliest natural force in the estuary, but luckily, they only form these swarms in times of famine. They are usually lone predators, feeding off of tiny phytoplankton or scavenging from carcasses.
Kreekalah – Kreekalah are black-striped yellow predators, with two long whisker-like structures at the front of their face that they use to kick up sand. Their mouth is located underneath their body, near their middle. It is a fleshy tube with a rough, bony tip that slides out of a sheath when there is prey.

Plants
Moving Plant #1 – Wide, circular. Moves to the sun.
Seaweed #1 – Plentiful. Frilly.
Algae #1 – Light to dark green. Everywhere.
---------------------------------------------------------------------------
As the generations passed, the viscera situated themselves at the higher ends of the celephate intestinal tract, feeding on blood flowing to the head of the celephate. Frustratingly close, just outside of the intestinal wall were several glands and organs that affected celephate behaviour or any important functions. The closest was the nidamental gland, a gland that secreted mucous egg cases to protect the nutrient-rich celephate eggs. Some inches beyond that lay the ventral nerve cord, a structure that resembled a rope ladder and led ultimately to the brain of the celephate. It was the equivalent of the spinal cord in a cephalopod. All these were tantalizingly close to the viscera, but without a method to burrow through the intestine wall, they might as well be in another body. Still, a new wave of physical adaptations gave the latest species of viscerid infrared-emitting bioluminescent photophores and an anaesthetic biochemical causing minor obtundation in their hosts. Viscerid-infested celephates were now slightly duller than ordinary celephates.
---------------------------------------------------------------------------
What do you wish to do?
A) Situate ourselves in a different part of the intestinal tract lower down and closer to the heart, where blood flow is stronger, despite more acidic environments.
B) Differ the viscerid parental behaviour, and have one or two members rear the offspring and feed them digested blood.
----- I) Have the female raise the offspring.
----- II) Have the male raise the offspring.
----- III) Have both parents raise the offspring.
----- IV) Have a ‘grist nanny’ raise all of the colony’s offspring.
C) Change the general behaviour of the species, making the colonies more dense, concentrating in only one specific area of the hosts’ bodies in clots and knots.
D) Differ the viscerid method of mating of one-on-one mating sessions, and form an orgy-swarm during certain seasons of the year.
E) Change the general behaviour of the species and remain relatively non-mobile once situated near a strong vein or artery, only detaching to breed.
F) Change the general behaviour of the species, making the colonies less dense and enlarging the area that the viscera as a whole inhabit.

How do you want to evolve? Choose two.
A) Develop a third porous tentacle which delves into the wound to absorb blood and nutrients directly from the cut, in addition to the proboscis and sphincter-tube.
B) Develop a larger and more complex circulatory system, allowing blood to flow around your body faster. (Speed +, Control +, Attack +, Metabolism ---)
C) Develop a finer and more spread-out nervous system, allowing your body to react faster to physical sensations. (Touch +++)
D) Increase the size of the pincers, increasing their biting power and ability to tear flesh. (Attack +++)
E) Develop a series of electroplaques, allowing you to use the surrounding electric field to electrically locate objects. (The ability to electrolocate.)
F) Develop microscopic porous holes in your exoskeleton, allowing you to absorb more oxygen through your skin. (To negate the need for more complex methods of respiration.)
---------------------------------------------------------------------------


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OathinBlood
Posted: Jul 21 2007, 06:02 PM


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BodhiBloodWave
Posted: Jul 21 2007, 07:01 PM


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Hey Oathin, since F) Develop microscopic porous holes in your exoskeleton, allowing you to absorb more oxygen through your skin. (To negate the need for more complex methods of respiration.) is supposed to make it so B) Develop a larger and more complex circulatory system, allowing blood to flow around your body faster. (Speed +, Control +, Attack +, Metabolism +++) isn't needed, what happens if you choose both F and B as evolution choices?
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OathinBlood
Posted: Jul 21 2007, 07:04 PM


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They're completely independent. One's for a respiratory system, the other's for a circulatory system.


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BodhiBloodWave
Posted: Jul 21 2007, 07:09 PM


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Mental note to self: Read closer before asking questions to avoid making an idiot of yourself.

What do you wish to do?
D) Differ the viscerid method of mating of one-on-one mating sessions, and form an orgy-swarm during certain seasons of the year.

I find this to sound more interesting and to the advantage of us currently(might make for an....interesting society tho)

How do you want to evolve? Choose two.
B) Develop a larger and more complex circulatory system, allowing blood to flow around your body faster. (Speed +, Control +, Attack +, Metabolism +++)

Better control, metabolism and attack sounds like a good deal to me

F) Develop microscopic porous holes in your exoskeleton, allowing you to absorb more oxygen through your skin. (To negate the need for more complex methods of respiration.)

This saves us a nice amount of work currently, we will likely advance our respiration later on, but its still a nice backup of sorts
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smurfslayer
Posted: Jul 21 2007, 07:27 PM


I has a Wii!!!!!


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What do you wish to do?
D) Differ the viscerid method of mating of one-on-one mating sessions, and form an orgy-swarm during certain seasons of the year. (you sure like those orgies don't you Oath tongue.gif )

How do you want to evolve? Choose two.
A) Develop a third porous tentacle which delves into the wound to absorb blood and nutrients directly from the cut, in addition to the proboscis and sphincter-tube.
D) Increase the size of the pincers, increasing their biting power and ability to tear flesh. (Attack +++)


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QUOTE (OathinBlood @ Nov 14 2006, 09:20 PM)
Smurf, the short blue peacemaker of us all.
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OathinBlood
Posted: Jul 21 2007, 07:32 PM


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Damn, I made a mistake. The circulatory system actually takes away metabolism. And yes, orgies are great.


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Twitchmonkey
Posted: Jul 21 2007, 08:10 PM


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E) Change the general behaviour of the species and remain relatively non-mobile once situated near a strong vein or artery, only detaching to breed.

A) Develop a third porous tentacle which delves into the wound to absorb blood and nutrients directly from the cut, in addition to the proboscis and sphincter-tube.

C) Develop a finer and more spread-out nervous system, allowing your body to react faster to physical sensations. (Touch +++)

I think a finer and more spread-out nervous system will help make us developed enough to control our host. I just seem to think that a more developed nervous system will lead to a more developed brain.

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OathinBlood
Posted: Jul 21 2007, 08:15 PM


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It's true. The brain is part of the nervous system.

You may notice the lack of brain updates. Instead, your brain will become better when it has to. If you're a pack hunter with a well-developed social hierarchy, it will shoot up in complexity. If you're a filter-feeding sponge, it will not. If you're a pack-filter-feeding sponge with a well-developed social hierarchy, then, well, who knows.


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Nox
Posted: Jul 21 2007, 08:16 PM


He always seemed like such a nice kid.....


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What do you wish to do?
----- III) Have both parents raise the offspring.




How do you want to evolve? Choose two.

C) Develop a finer and more spread-out nervous system, allowing your body to react faster to physical sensations. (Touch +++)

E) Develop a series of electroplaques, allowing you to use the surrounding electric field to electrically locate objects. (The ability to electrolocate.)


Sorry, been reading Harry Potter #7 all day.

Yeah, I'm into that.


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Taegril Avarial on the Elder Scrolls Forums
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Bring back the assassins' RP >:(

The Moldy Olive <-- still in early development, but it's coming along
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OathinBlood
Posted: Jul 21 2007, 08:18 PM


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Haven't got it yet, but I think I have a working leaked copy from a couple weeks ago. Nox, do you mind posting the first sentence in Free Discussion?


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Twitchmonkey
Posted: Jul 21 2007, 08:28 PM


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From the actual spoilers I've read from people that have gotten the book, it seems like the previous spoilers weren't legit, but maybe I'm wrong. They just didn't seem the same.
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Nox
Posted: Jul 21 2007, 10:30 PM


He always seemed like such a nice kid.....


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QUOTE (OathinBlood @ Jul 21 2007, 08:18 PM)
Haven't got it yet, but I think I have a working leaked copy from a couple weeks ago. Nox, do you mind posting the first sentence in Free Discussion?

not at all, it'll be there shortly.

Just trying to make sure it's legit, eh?


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We Love Callie!
Bring back the assassins' RP >:(

The Moldy Olive <-- still in early development, but it's coming along
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OathinBlood
Posted: Jul 21 2007, 10:42 PM


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Sanguipotippula nutrioflaggelli – ‘Suckling Tentacle’

General Information
Species Name: Viscerid (Viscera)
Average Life Span: 3 Weeks
Reproduction: Viscera reproduce in huge orgy-swarms by expelling their sperm and eggs into the water to fertilize them. The fertilized eggs are left alone, and the young are precocial, meaning that they can take care of themselves the moment they claw their way out of their egg.
Physical Description: Viscera are small, pycnogonid-like creatures. Their bodies are small and pill-shaped, supported by eight spindly stilt-like segmented legs. Their anterior region has two small pincers flanking a sphincter-proboscis, with two short antennae situated not far behind. Sprouting from the underside of their body is are a pair of tentacles with two finger-like protrusions at their tips. In front of those, also underneath the body, is a third, porous, suckling tentacle. This is used to delve into wounds made by the feeding viscerid and absorbs blood. Under the surface of their chitinous exoskeleton, they have primordial body-systems and a sac of mildly weak hemotoxin. Anaesthetic biochemicals in their proboscis and sphincter-tube cause mild obtundation to the host.
Sensory Description: Viscera are have a fair sense of touch and taste, able to both feel and taste the arrival of their hosts. They also have four small rudimentary eyes.
Average Length: 1 Inch
Average Weight: 2.5 Grams
Current Ecosystem: Algae-Infested Brackish Estuary
The brackish estuary is a wide flood-plain of mud and various primitive plant growths. A sea-weed-like plant with frilly pods is the second-most dominant plant here, growing virtually everywhere. It’s numbers are humbled by algae, growing seemingly everywhere, staining the water and most other surfaces green. The waters of the estuary are home to groves of filter-feeding sponges and crinoids, which in turn house legged worms and large predatory swimming arthropods.
Current Habitat: Celephate Gastro-Intestinal Tract
The celephate gastro-intestinal tract is a grey-white tube with wrinkled walls and many twists and turns. Small papillae line the walls to absorb nutrients from digested food.
Food & Diet: Viscera are hemophages, feeding on the blood of any large organism.
Feeding Method: Viscera latch on to the skin of the host, and make their way into the nearest and most easily accessible body cavity, which is usually the sphincter-maw. Once inside, they make their way to the intestines, from which where they latch on to the intestine walls and drain blood from various capillaries and veins.
Movement Type: Viscera have eight stilt-like segmented legs with which they use to walk.
---------------------------------------------------------------------------
Stats
Brain: ●oooo (2/5) – Weak
Sight: ●oooo (.4/5) – Slight
Hearing: ooooo (0/5) – N/A
Touch: ●●●oo (3.15/5) – Average (2/4)
Taste: ●oooo (1/5) - Slight
Smell: ooooo (0/5) – N/A
Attack: ●●●●o (3.75/5) – Powerful (2/2)
Defence: ●●●●o (4.2/5) – Powerful (2/2)
Speed: ●●●oo (2.7/5) – Average (2/4)
Control: ●●ooo (2.05/5) - Weak
---------------------------------------------------------------------------
Stealth: ●●●●o (4/5) - Powerful
Metabolism: ●●●●o (4/5) - Powerful
Bioluminescence: ●●●oo (3/5) - Average
Poison Resistance: ●oooo (1/5) - Slight
Hemotoxin Potency: ●oooo (1/5) – Slight
Obtundation-Causing Anaesthetic Potency: ●oooo (1/5) – Slight
---------------------------------------------------------------------------
Systems and Organs
Instinctive Minimal Brain (Brain +2)
Two Anterior Antennae (Touch +.5)
Unobtrusive Pill-Shaped Body (Touch +1.65, Taste +1)
Simplistic Nervous System (Touch +++)
Series of Infrared-Emitter Photophores (Bioluminescence +3)
Small Venom Sac of Weak Hemotoxin (Attack +.5)
Salivary Obtundation-Causing Anaesthetic Biochemical (Stealth +3)
External Short Sphincter-Proboscis (Attack +.15)
Pair of Cnidocyte-Laced Tentacles (Attack +3.1)
----- Two-Fingered Tips (Touch +.5)
Porous Nutrient-Absorbing Tentacle (
Thin Chitinous Body-Shell (Defence +3.75)
Thin Chitinous Exoskeleton (Defence +.1)
Eight Long Primordial Segmented Legs (Speed +2.55, Control +1.55)
----- Two Hook-Clawed Tips (Control +.5)
---------------------------------------------------------------------------
Algae-Infested Brackish Estuary Ecosystem
Creatures
Predators
Celephates – See the ‘Hosts’ section.

Hosts
Celephates – Celephates are black-pink squid-like cephalopods. They have thirteen tentacles, five of which are longer than the rest and end in four smaller tentacles. Concealed in the soft membranous skin of their forehead-area is a barbed stinger connected to a venom sac containing a relatively potent neurotoxin. They attack prey by ramming them, the force propelling the stinger through the soft flesh and into their prey. They devour prey by means of a sphincter-maw located roughly around their throat area. It is usually withdrawn, and is enlarged by increased blood flow, making it big enough to extrude out of the body and devour flesh with crude teeth. They swim using four flowing membranes attached to their body.

No Relation
Small Worm #1 – Thin, narrow, and plentiful.
Small Worm #2 – Wide, and hides under rocks. Plentiful around sponges.
Notoworms – Notoworms are long, wide, white-coloured worms with a flattened tail to swim better. They alone possess notochords, the beginnings of a full-fledged vertebrate skeleton. Although they are worms, they bear resemblance to lancelets, or even primitive fish.
Swimming Worm #2 – Transparent, globular, and semi-large. Plentiful. Tube-swimmer.
Swimming Worm #3 – Small and numerous. White-pink. Tube-swimmer.
Spiky-Headed Worm #1 – Bulbous, with a spiky head. Burrows in ground and shoots out to hunt prey.
Crawling Arthropod #1 – Large and wide.
Trilobite #1 – Small and angular. Hides in crevices.
Trilobite #2 – Spikes on head-crest. Large and bold.
Fatboys – Fatboys are absolutely colossal armoured trilobites. Their ten-foot long bodies are five feet wide, and they have several inches of rock-hard keratin and chitin armour. They are slow-moving impenetrable fortresses that take months to feed on a small grove of sponges, crinoids, and corals, but when they pass over it only crumbled remnants of blanched shells remain behind. To other mobile creatures, they are benevolent giants, and don’t interfere. They have no predators, and they number little because of their mass and the difficulty in breeding.
Crinoid #1 – Three leaf-like filter mouths. Clings on to rocks.
Crinoid #2 – Five to seven filter-mouths, red. Clings to rocks.
Sponge #1 – Green tubular sponges.
Sponge #2 – Purple tubular sponges with short nubs on their sides.
Sponge #3 – Porous, yellow sponges that grow in bush-like piles.
Coral #1 – Huge, tall structure. Spiny tentacles near top.
Coral #2 – Abundant. Looks like a shrivelled bowl.
Cnidolashes – Cnidolashes are the non-mobile polyp form of some unknown cnidarian, most likely a primitive sea anemone or jelly-fish of some kind. Their intermediate or even adult forms are never seen in the estuaries, so it’s likely that the eggs wash in from the ocean and once the polyp gains mobility it returns to the ocean.
Bivalve #1 – Small barnacle-clam. Burrows under rocks.
Ichthyopod – Ichthyopods are massive, relative to the rest of the ecosystem. Their four-foot long, armour-plated bodies glide gracefully through algae-laced waters, pushing themselves through the green mass with a powerfully muscled tale. A large, constantly agape mouth swallows algae in their path, so that the water they leave in their wake is free of algae for a bit.
Knob-Heads Knob-heads are not so much one particular species but a genus of large, blunt-headed eurypterids. Their anterior region is covered with a thick, hard, chitinous growth, often with knobs or spikes emerging out of it. They use this to ram prey, making it easier for their sphincter-maw to eat.
Eel-Shrimp – Eel-Shrimp are long, serpentine-bodied shrimp. They have complex compound eyes, and nearly three-hundred and sixty degree vision. They are excellent ambush predators, and haunt the nooks and crannies in the sponge groves.
Needle-Heads – Needle-Heads are small swimming worms with notochords. Their head has a chitinous growth that grows into a sharp point, which they use to stab prey. Large swarms of these small predators are the deadliest natural force in the estuary, but luckily, they only form these swarms in times of famine. They are usually lone predators, feeding off of tiny phytoplankton or scavenging from carcasses.
Kreekalah – Kreekalah are black-striped yellow predators, with two long whisker-like structures at the front of their face that they use to kick up sand. Their mouth is located underneath their body, near their middle. It is a fleshy tube with a rough, bony tip that slides out of a sheath when there is prey.

Plants
Floating Plant #1 – Wide, circular. Green.
Seaweed #1 – Plentiful. Frilly. Green-brown.
Algae #1 – Light to dark green. Everywhere.
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Throughout dozens of generations, random beneficial mutations spread through the celephate-viscera population, and now the latest species was equipped with two things previous species lacked. A third porous tentacle developed on the underside of the body, close to the former pair of cnidocyte-laced tentacles. This tentacle would slide into wounds made by the proboscis and mouth-pincers and absorb blood. Using this, the proboscis, and sphincter-tube, the viscera were able to triple the rate at which they previously sucked blood. In addition to this third tentacle, the viscera developed a finer and more spread-out nervous system. Two ventral nerve cords connected to clusters of ganglia on each body segment.

Aside from the physical changes, the viscera did not change much, aside from their mating behaviour. Where they would previously mate one on one, they would now form a large cluster of viscerid on viscerid spewing eggs and sperm all over one another. In the confusion of the orgy, some sperm would be able to slither into other eggs, and the resulting slimy mess would be left alone by the adults until viscera larvae crawled out of the intestine-incubated eggs.

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What do you wish to do?
A) Situate ourselves in a different part of the intestinal tract lower down and closer to the heart, where blood flow is stronger, despite more acidic environments.
B) Differ the viscerid parental behaviour, and have one or two members rear the offspring and feed them digested blood.
----- I) Have the female raise the offspring.
----- II) Have the male raise the offspring.
----- III) Have both parents raise the offspring.
----- IV) Have a ‘grist mother’ raise all of the colony’s offspring.
C) Change the general behaviour of the species, making the colonies more dense, concentrating in only one specific area of the hosts’ bodies in clots and knots.
D) Differ the viscerid feeding behaviour, and have all of the viscera feed on one wound in which they all partake in creating. This may prove fatal for the host, though the viscera will be better-fed.
E) Change the general behaviour of the species and remain relatively non-mobile once situated near a strong vein or artery, only detaching to breed.
F) Change the general behaviour of the species, making the colonies less dense and enlarging the area that the viscera as a whole inhabit.

How do you want to evolve? Choose two.
A) Modify your pincers into a pair of longer, segmented mouthparts. (Attack +++)
B) Develop small, backwards-pointing hooks on the tentacles to adhere better to the host. (Control ++, Attack +)
C) Develop short stalks to elevate your eyes, allowing you to see better. (Sight +++)
----- I) Develop short stalks for all four eyes.
----- II) Develop short stalks for only the front two eyes.
----- III) Develop short stalks for only the rear two eyes.
D) Develop infra-red sensitive thermoreceptors our eyes, allowing use to see the infra-red radiation that we let off ourselves. (Sight +++)
E) Change the leg figuration so that the first pair of legs is held off the ground instead of being used to crawl. (Control ++, Attack +)
F) Process iron from the blood so that crystals of magnetite form in our brains, allowing us to sense the planet’s magnetic field and direct ourselves accordingly. (The ability to use magnetoreception.)
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Nox
Posted: Jul 21 2007, 10:58 PM


He always seemed like such a nice kid.....


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What do you wish to do?

B) Differ the viscerid parental behaviour, and have one or two members rear the offspring and feed them digested blood.
----- III) Have both parents raise the offspring.


How do you want to evolve? Choose two.
C) Develop short stalks to elevate your eyes, allowing you to see better. (Sight +++)
----- III) Develop short stalks for only the rear two eyes.

^ I just don't want us to totally lose our sight

D) Develop infra-red sensitive thermoreceptors our eyes, allowing use to see the infra-red radiation that we let off ourselves.


^ The magnetic-reception thing is cool, but seeing as we don't have a mass migration across the planet, it's relatively useless in such small quarters unless we make it super-sensetive.

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Taegril Avarial on the Elder Scrolls Forums
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Bring back the assassins' RP >:(

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Twitchmonkey
Posted: Jul 21 2007, 11:04 PM


wears a spandex leotard with the flag of communist Vietnam on it


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C) Change the general behaviour of the species, making the colonies more dense, concentrating in only one specific area of the hosts’ bodies in clots and knots.

D) Develop infra-red sensitive thermoreceptors our eyes, allowing use to see the infra-red radiation that we let off ourselves.

C) Develop short stalks to elevate your eyes, allowing you to see better. (Sight +++)
----- I) Develop short stalks for all four eyes.
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BodhiBloodWave
Posted: Jul 22 2007, 05:55 AM


Zebodi Ambassador


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Joined: 2-October 06



What do you wish to do?
B) Differ the viscerid parental behaviour, and have one or two members rear the offspring and feed them digested blood.
----- IV) Have a ‘grist mother’ raise all of the colony’s offspring.

Seems like an interesting choice also it seems to be the start of an new class/role/specialization for some Viscera (Oathin, i assume that if the group is large then it would be more then one 'mother' that takes care of the offspring?)

How do you want to evolve? Choose two.
D) Develop infra-red sensitive thermoreceptors our eyes, allowing use to see the infra-red radiation that we let off ourselves. (Sight +++)

This one speaks for itself i think, so need no more explanations

F) Process iron from the blood so that crystals of magnetite form in our brains, allowing us to sense the planet’s magnetic field and direct ourselves accordingly. (The ability to use magnetoreception.)

While we might not have to much use of it ourselves while inside a host, once we attach to our hosts properly tho this could prove quite useful since i don't see any reason why our abilities would stop just because we control somebody
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Nox
Posted: Jul 22 2007, 08:22 AM


He always seemed like such a nice kid.....


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Hey, we moved up a brain-level happy.gif


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Taegril Avarial on the Elder Scrolls Forums
We Love Callie!
Bring back the assassins' RP >:(

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MinotaurWarrior
Posted: Jul 22 2007, 11:08 AM


Ryleh


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I go with bodhi's vote
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OathinBlood
Posted: Jul 22 2007, 12:22 PM


Street Shark!


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Yeah, you're right, Bodhi. There will be one grist mother for perhaps every 20-30 young.


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