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Alright, single piece wedge, lock the arm down.
My RP is basically going to be what it was against The Dark Side Of Cupid. Since we're so close to each other at the start of the match, I'll charge him right away before he can get the weapon up to speed. From the get go, scoop him up, and ram HIM into the pit trigger. While I've got him wedged, it should prove very difficult for him to get the weapon up to speed. Once the pit is open, maneuver him to the pit and dump him in. Get it over quickly.
If he gets away from me, try to get him under control before his weapon is up to speed. If it gets up to speed, try to get to his sides. I have the speed and torque advantages over him, both by decent enough margins that if I keep at it long enough, I ought to be able to accomplish it. Plus, my 2WD versus his four... he doesn't have a great set up for spinning a tight circle, so I should be able to get to his side or even his back side eventually. Once I have that shot, take it, scoop him up, and dump him into the pit (or into the trigger if it still hasn't been hit, then to the pit).
If I have to do a spin thwack, I'll do it. Try to land his side. He has low torque, so I might be able to knock him aside ok. Plus, with the arm locked down, no chance of firing the hammer by a sudden spin, so the thwack should be solid. And with my speed and torque pretty close to equal, I should be able to do this without worry of skidding. I've got good control in this instance.
Pretty straightforward all around, and I'm pretty fatigued out of my head to dress it up too much. I beat him once with a sound strategy, and I think I've only made it better with a couple simple observations and minor tweaks. Hopefully, I can beat him again. Good luck, Josh.
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Tears For Fears = teh suxxor
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