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Title: Star Wars: Echoes of the Past
Description: Revan casts a long shadow...


Intactus - April 12, 2012 03:06 AM (GMT)
EDIT: Ship and Crew roles discussed.


user posted image

Echoes of the Past

OPENING CRAWL

Welcome to Star Wars, folks! The aforementioned crew of miscreants is you, of course. This story is taking place at an indeterminate place in the timeline, and I have taken the liberty of modifying the timeline and canon to whatever ends fit my story.

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Important Changes:

The official Star Wars canon in this RP ends immediately after the Yuuzan Vong war, (ask me for details), striking everything after from the record, with an exception being The Fel Dynasty that the current Empire forms into, as well as the Imperial Knights order of the Jedi.

'Star Wars The Old Republic' is also stricken from the record. (again ask me for details)

Anything relating to Darth Andeddu and sith zombies has also been stricken. It's dumb, that's all the reason I need.

NO FUDGING MEDI-CHLORIANS. THEY WILL NOT BE MENTIONED. Any mention of them will be met with an IMMEDIATE BAN! Well maybe not... But... You know.

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Race Restrictions

Basically every race you can think of, within reason, is playable, with the following exceptions.

Ewoks: Not playable, they're NPC only, and even then will likely never show up
Hutts: Unless you have a damn good excuse, again, NO. I mean, Who'd WANT to?
Yuuzan Vong: No, they have faded from existence in this setting, one of my MANY canon tweaks.
Dashade: From SWOTOR. They're kinda dumb for the crew, don't you think?
Droids: I don't CARE how awesome HK-47 is, you cannot be him.
Force Sensitive Races: Any race that is entirely force sensitive. The crew is non-jedi.
Any Obscure Race that you choose to spite me: (I'm looking at you, KoH.) No stupid races from that one book that only show up once.

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Rules!


Rules are as follows:
1. I am the GM and therefore the storyteller, the leader, and the law. All decisions I make are final, and not open to negotiation after they have been finalized. If you disagree with any decision I make, bring it up with me privately, NOT in thread.
2. God Modding and Bunnying will NOT be tolerated. Life, death and bunnying is up to the GM's discretion.
3. Please try to post at a relatively quick pace. If you take over five days to post without giving a GM any message or warning, you will be skipped over.
4. PLEASE, PLEASE, PLEASE respect your fellow players. I will not tolerate rudeness and cruelty to other players.
5. There will be No Jedi Players in this game. The limit will be force sensitivity.

THE SHIP AND HER CREW

The roles on the ship will be decided by the players amongst themselves.

The Ship itself, everything from the name, design, paintjob and any modifications, and everything else about it, we'll be going with any ship below Capital Ship level. Any canon ship model that has shown up in any timeline I didn't explicitly say was removed.

CODE
[align=center][size=8][b]NAME HERE[/size][/align][/b]
[b]Name:[/b]

[b]Race:[/b] (Refer to the restricted race list)

[b]Gender:[/b]

[b]Homeworld[/b]

[b]Age:[/b] No limits, but consider the world their in, and their survival chances

[b]Appearance:[/b] Pictures are optional (anime or photographic), descriptions are necessary. 2 paragraph minimum.

[b]Personality:[/b] Two Paragraph minimum.

[b]Modifications:[/b] Any implants, droid prosthetics, other such things. Optional.

[b]Gear:[/b] Whatever weaponry they prefer to use, armor, their typical load out.  Be somewhat general, we don’t have specific names other than ‘blaster pistol, blaster rifle, flechette shotgun, rocket launcher, flamethrower, etc.’

Feel free to include any other load outs they use as well, just note them for their situation.

[b] Combat Tactics: [/b] Their fighting style, preferred role.

EX: do they like to hang back and take cover? Do they prefer to run in guns blazing? Do they like to snipe? Are they grenade happy?

[b]History:[/b] Everything that’s important: early life, jobs, conflicts, everything that YOU think we need to know.
Three paragraph minimum.



ROSTER
1. Dahaka - Kano Rand
2. Intactus - Kith Tels
3, Admiral Amara - Richeart Woebegone

Dahaka - April 12, 2012 05:15 AM (GMT)
Kano Rand

Name: Kano Rand (born Kan’Orand)

Race: Twi’lek

Gender: Male

Homeworld Ryloth

Age: 24

Appearance:Kano is of average height, and is also skinny. He has light grey skin and brown eyes. Like his entire race, Kano has two lekku coming from the back of his head, which are rather long, extending as far as the bottom of his shoulder blades. Kano looks different than most male Twi'lek in that he's not profusely unattractive. His face is remarkably human-like, with a square jaw and prominent eyebrows.

In terms of clothing, Kano wears a long-sleeve white undershirt, over which is a grey-ish, fleece-lined sweater which is taken off in warmer climates. Over this is a thin, blue vest with shoulder armor which is open (on account of the fact that it lacks fastenings of any kind). On his legs is a pair of leggings and denim pants. He also has a leather belt with his pistols, his dagger and a pouch for various items attached.

Personality: Kano is an overall indifferent type of person. As far as another person's matters, it doesn't concern him one way or another as long as it doesn't affect him. He keeps to himself and wishes everyone else would do the same. Kano is not one to pry into the personal life of others. As far as his opinion on the war and the galaxy, he doesn't care who wins as long as he gets to keep doing what he does. It is notable, however, that Kano has the ability to persuade people rather easily, as inherited from his race.

As far was what Kano does, exactly, the answer is mixed. Kano’s main goal in life is to make money so that he can get what he wants. What he wants to do is to buy a nice-sized ship, a few droids and maybe even a companion or two, and set off into Wild Space and see what adventure he comes across. Needless to say, he has a sense of adventure which prompts him to take any opportunities which may be exciting to him. As far as jobs, he has been a smuggler, a pirate, and a mercenary. He'd even been a bounty hunter.

Kano is fascinated with technology and loves computers and programming and whatnot, since he loves seeing things do what he tells them to do. He's not one to lead people, but he knows he can count on droids to carry out his commands. In order to make money to buy things to experiment with, Kass isn't above smuggling where he has to, or pilfering a bit from someone's bank account.

In a fight, Kano has the great ability to think ahead and thus plan. This way, he's able to win more often than not, which is good else he'd be dead. He doesn't like to kill or even fight unless he has to, but he will return fire. He has morals, but they're complicated. As said, he prefers not to kill, but he does believe in revenge and that everybody owes someone else. He's just taking what he's owed from society.
Modifications: None

Gear: Blaster Pistol, Vibrodagger, Thermal Detonators, Comlink, Modified Datapad, Glow Rods, Medpacs, Binder Cuffs, and extra Energy Cells.

Combat Tactics: As said, Kano doesn’t like to fight but when he does, he tends to be the one to shoot from around the corner. He’s not used to having backup, so he will take whatever action is necessary to live.

History: Kano was born on Ryloth, home of the Twi'lek race. His parents were relatively average, with his mother being a dancer and his father, a warrior. Luckily for him, his family had evaded slavery yet. Kano’s father was known to be well-endowed with his lekku. While it wasn't entirely ethical to use them to his advantage, they were safe in life.

As a child, Kano was raised to be a warrior. While he was horrible at unarmed and melee combat, he excelled in the use of projectiles, namely a blaster pistol. Despite the fact that Kano’s father wanted him to use the family's traditional weapon, a spear, for battle, he gave in and got him his own blaster pistol when Kano turned fourteen. Kano still has that pistol and uses it.

Soon after receiving the blaster pistol, slavers came and took Kano and his mother away to be slaves. Their new master was a merchant on Tatooine, so that's where they traveled. His mother became a dancer (go figure) and Kano once again started to be trained in physical combat. Needless to say he wasn't much of a fist-fighter or a swordsman, nor a spearman. No, he was best at the dagger- a weapon with which you could conceal until you were close to the target and then strike quickly.

With the skills learned, he became a local bounty hunter. Working for his master, he became rather good at it, either using a blaster or using a dagger, though he was better at the former. It wasn't long before he was able to amass a small fortune (in secret) and was able to pay someone to "buy" him from his master so that he'd actually be free. It was a flawed plan, yes, but the hired person wasn't very smart.

After being freed, Kano worked on making more money to buy his mother (awkward, I know) and transport them both back to Ryloth. He did some odd jobs, as a bounty hunter, as a co-smuggler, and a pirate. He never made much money, but he used what he had to get an all but unusable ship to go seek job off-world.

His first real break was on Hoth, killing and gathering furs from rare albino Hoth hogs (which were pure white). It was a monotonous, boring job, but he was paid well to be out in the snow so long. Figuring that such jobs weren't for him, he decided to become a mercenary. He worked for several semi-important people who overestimated their importance, so he had little action.

At this time, Kano went into a piracy/smuggling partnership with a Cerean named Cash Qualto. In their time together, Cash revealed that he was a hacker, especially in banks, and Kano convinced him to teach him. As it turned out, Kano was a natural. The pair quickly took a departure from their smuggling business to work on hacking bank accounts. They made quite a bit of money, but they got too confident. Soon, the two were caught and Cash was arrested. Kass barely got away in time, and he ended up losing most of their money paying people to break Cash out. With Cash being angry that Kano spent the money and didn't just wait, the two gave their farewells and departed.

After amassing a good chunk of money, he flew back to Tatooine in time to find that his mother had been killed by a drunk bar goer, and he returned to the spaceport to find his ship and frankly, something to do with his life now.

Intactus - April 12, 2012 06:23 PM (GMT)
Kthira’aitel’sabosen
AKA Kith ‘Cheap Shot’ Tels

Name: Kthira’aitel’sabosen AKA Kith ‘Cheap Shot’ Tels

Race: Chiss

Gender: Male

Homeworld Nar Shaddaa

Age: 33

Appearance:

user posted image
The best way to describe Kith would be ‘rakish’, or so he would prefer. Most people simply dismiss him as a scoundrel upon their first glance.

But to be fair, they're right.

Kith’s handsome, (though unremarkably so) face has a nearly perpetual grin on it, with his red eyes bearing a constant glint of mischief and whimsy. He holds himself with the bearing of someone who knows he can get the better of you, and when he does, it will be hilarious. His black hair is slicked back with enough products to make it shine, with errant spikes of hair raising above the rest.

He generally wears waist length overcoats over his light ablative body armor, with fingerless gloves on his blue hands. He wears a pistol on him at all times, no matter the circumstances. He also has been known to wear suits when to occasion arises, and relishes the chance to look 'As classy as a Moff on promotion day'. He still carries his snub pistol on him.

Personality: Those who like, and incidentally don't know Kith, would describe him as incredibly pleasant company, quick with a joke, bringing smiles easily and handing out compliments like candy.

Those who DO know Kith would never accuse him of being good company. However, they do like him for entirely different reasons. First and foremost if you need someone to talk you out of the twelve foot hole you just dug yourself into, he's your man. Secondly if you can't talk your way out, count on him to let the enemy make the first move, but still manage to take the first shot.

Kith likes having the odds in his favor, and has worked to make himself capable of retaining the upper hand in as many situations as possible. Though he prefers words over combat, he won't shy away from it.

In spite of all of his charms, Kith would never admit to having any sort of leadership qualities. He personally doesn't feel like he should be in charge of anything important on the ship itself, other than business dealings and the occasional shootout.

Overall, Kith does not have any faith in luck, and has therefore decided to make his own.

Modifications: Kith has a prosthetic trigger finger on his left hand, which fortunately enough allows him to pull the trigger at nearly 1.5X the rate of most other shooters.

Gear:
Typical Loadout: Light body armor, Two Blaster Pistols, vibro-knife, concealed snub blaster, Flechette Launcher (shotgun).

Heavy Duty Loadout: Light Body Armor, Flechette Launcher (shotgun), Blaster Rifle, concussion grenades X4. Two Pistols.

Combat Tactics: As said above, Kith prefers to take the first shot of any given engagement, earning him his nickname. He'll generally try to find an advantageous position that gives him a clear field of vision on the enemy, though he has a tendency to find those positions behind thick cover.

Kith usually fills the role of fire support, which, considering he nearly exclusively uses pistols, is impressive.

History:
Nar Shaddaa cannot be called the most wholesome of places to grow up, but then again, neither can a Casino. So it should be no surprise that Kthira’aitel’sabosen, after growing up in a Hutt owned Casino on Nar-Shaddaa, would turn out to be a rogue and scoundrel.

From a young age Kith spent most of his time in the casino his Parents ran, The Lucky Blue, watching the tables and soaking in the atmosphere of the place. Many a day of his childhood was spent in the presence of some of the 'Valued Patrons' of The Lucky Blue. It was in these men, Bounty Hunters, Con-men, and other such scum, that taught Kith how to shoot, how to charm, and how to cheat. It was also the stories these men told that gave Kith a thirst for adventure and fortune of his own earning.

At age 24, Kith made one of the few mistakes he'll ever acknowledge, by turning down his father's offer to take over the Blue. He declined in favor of taking the money he'd earned working for his father, buying a small ship and heading into the black. Looking back, he feels that maybe staying there and earning a steady living wouldn't have been so bad. At least his Father would still be talking to him.

He began working the skills he'd learned in his less than savory childhood around the galaxy, cheating men out of their money, or earning it the hard way with mercenary work.

Intactus - April 14, 2012 08:15 PM (GMT)
DOUBLEPOST AHOY:

If you're going to be playing a human, please say what ethnicity approximation you are.

Asian, Caucasian, ETC.

admiralamara - April 16, 2012 12:47 AM (GMT)
Richeart Woebegone

Name: Allan'dus Tera'lim, AKA Richeart Woebegone

Race: Human

Gender: Male

Homeworld: Corellia

Age: 34

Appearance: Richeart is a tall, Caucasian fellow with dirty blonde hair, neatly trimmed to conceal that it has receded only slightly. His brown eyes are held open almost lazily, matching the all-pervasive smile that sits on his plainly handsome face. His entire demeanor was designed to radiate a relaxed confidence and openness. His moderate frame and thin, trim features hide his innate dexterity, and though by all rights he ought to be gaunt, his full face is complimentary to his looks.

His ever-present appearance of friendliness and plain clothing do belie a certain roguish charm, with his grin often crooked underneath a warm gaze and well-kept hair. His color preference in dress is green hues with white or black undertones. During waking hours, Richeart is always wearing an earth-tone vest - partially for style, and partly for protection, as the vest is subtly armored to protect his core.

Personality: His name is both a sincere and ironic reflection of his personality. In his own way, he is a very giving individual, but he doesn't like to let on about that facet of his person. His quiet caring and under-the-table generosity did not go unnoticed by his mother, who gave him the pet name Richeart. In general, Richeart tends to live under a visage of having no worries in the galaxy. He enjoys the fine art of the flippant remark, and tends to just throw off a veritable aura of "relax, good fellow". This persona led to his peculiar surname amongst other smugglers and pirates of "Woebegone", given to him by a particularly thick-headed smuggler who thought the word held a meaning opposite to its true nature. However, it stuck.

Underneath all of his calm assurance and easygoing manner, he keeps everything bottled up. His missing father in particular eats at him, though he'd never let you know that. He'd shrug it off and say "Hey, he'll come back when he comes back."

Smuggling is a nice way to pay the bills, in Richeart's mind. He doesn't mind stealing from those he feels are greedy, or could handle a small economic loss with ease...

Modifications: Richeart is Force sensitive. Gifted with occasional flashes of foresight, Richeart passes it off as deja vu, luck, or just coincidence.

Gear:
Typical Loadout: Ion pistol; armor vest; thermal detonator (dud - will not explode); modified, scoped blaster pistol

Mission Loadout: Heavily modified, scoped, semi-automatic blaster rifle; ion pistol; light body armor; modified, scoped blaster pistol; tactical headset; flash-bang grenades (x2)

Combat Tactics: Richeart is most comfortable at close range, where his pistol is most useful and his better-than-human reflexes tend to give him an advantage, and at long range, out of sight any opponent unfortunate enough to enter his cross-hairs. In close or mid range, Richeart makes the best use of cover available to him, usually making use of his scoped pistol unless the situation requires otherwise. This can go one of three ways: first, if the target requires a well-placed application of force, he will set his pistol to "overload", which discharges a much greater amount of energy, but briefly overheats the weapon; second, if the enemy has shields or other tech, he uses his ion blaster to attempt to disable it; third, in overwhelming situations, a rifle just gets things done better.

At range, Richeart uses his reflexes to take out targets of opportunity and provide cover for his allies. His rifle is modified to provide accuracy over longer range, and is analogous in many ways to the Lee-Enfield rifle.

On the rare occasion that fists become involved, Richeart may be tall, but he is almost certainly nimbler than you are. He'll dodge your blows until you leave an opening, and he'll hope you weren't using that vital organ for anything.

History: Richeart was born into a middle-class family, and was given the name Allan'dus Tera'lim. He had a hard-working father and a mother who had to quit her job to stay home with Terrilaneece after he fell off of one too many tables. (It should be noted that "Terri Terri" is prone to accident.) Growing up, he lived away from the Central planets, moving from time to time, and finally ending up on Corellia. No matter where he stayed, Allan'dus was known to be kind-hearted, usually sticking up for smaller children even at the risk of being beaten up. He didn't like getting hit much, so he learned to get really dodgy, really fast.

It was on Corellia, though, that several major incidents occurred that changed Richeart's life. First, Richeart met by chance a group of smugglers in a bar and accidentally instigated a fist fight. He deftly moved to dodge their blows, so that most fists missed their targets. He knew he couldn't dodge forever, so he tried diplomacy, and was able to talk them down, apologizing for the instance and offering a bit of coin to compensate. The smugglers were admittedly impressed with his dexterity, and he was able to calm the situation to such a state that he even got out of them that they were smugglers. The concept of the job fascinated him, but before he could get too deep into the subject, he suddenly felt the strangest urge to go home. A picture of his father flashed for the briefest instance in his mind.

Wordlessly, he ran out of the bar, forgetting to pay the barkeep. He ran home and found the place undisturbed. He looked frantically around inside for anything to be wrong, and called out for anyone who was home. Only his mother and his brother replied. Upon asking, "Where's dad?" nobody could provide the answer. The only thing anybody could do was scramble frantically around the city trying to find him... upon doing so, Richeart stopped by the bar to pay for his drink. He felt something in his pocket, and upon further inspection, found a note reading the name of some place unknown to him.

After a month of searching, there was no success finding Purcel. One day, while his brother was working on some project or another, Terri slipped and knocked a fitting out of place with violent force. It collided with Richeart's head. While Richeart was out, his mind's eye flashed two images: a building on the edge of town that he was vaguely familiar with, and the words on the note. As soon as he was roused to consciousness again, he passed the injury off as "just a bump" and said he had to go somewhere. He left with no other words.

Upon approaching this building, one of the men he met in the bar walked out and greeted him. His head still ringing with dull pain, he tried his best to maintain composure. The smugglers offered him a job, noting his quick reflexes and diplomacy skills. Realizing this was both an opportunity to make some money, as well as an opportunity to try and gather clues as to his father's disappearance, he readily accepted. It was not long before Richeart became the ship's pilot, especially after demonstrating time and again his ability to navigate just about anything smaller than a frigate through an asteroid field, often times in daring escapes.

He doesn't stop by home much, but once in a while, a note worth significant credits is dropped through a door that opens fast and shuts faster, leaving no one there upon further investigation.

Family: Mother - Jayna Tera'lim, Father - Purcel Tera'lim (Missing), Brother - Terrilaneece "Terri Terri" Tera'lim (Hostipalized), Cousin - James Incherns

Intactus - April 18, 2012 01:00 AM (GMT)
UPDATE:

1. Added a main crawl, linked to it right below the logo and title on the first post.

2. Puwa and Spire will both likely be joining, Puwa joining this week as opposed to Spire, joining at an indeterminate time in the future. The Prologue RP will have to wait until Puwa has posted his profile, so we can have our four 'Core Crew' Members.

3. Dahaka, Puwa, Admi and myself should likely have a joint chat tonight [april 17] in order to determine what the ship's name will be and what make it will be.

Puwachan - April 20, 2012 11:07 PM (GMT)
A-SHUR "Asher" HASHIM

Name:

Race: Tusken

Gender: Male

Homeworld Tatooine

Age: 24

Appearance: Asher is a prime example of the Tusken people. He stands 6'6" tall, draped in the traditional clothes of his people. The specifics of his build and appearance are shrouded by his billowy, obfuscating robes and bandages. In general, his robes have a khaki - dark brown coloration, but he owns more 'urban' colored cloaks for when he is in a more urban environment. Under the robes, he wears lighter, more form-fitting clothing should he need to shed his more cumbersome outer layer. The most striking characteristic of his is his posture- he stands tall, making no effort to hide his large form.

To many strangers, Asher cuts the appearance of a stereotypical- if large - Tusken. He always has his gaderffii strapped somewhere on his person, and if the local laws allow it he brings along his Tusken Cycler rifle.

Personality: Ever since he was an Uli-ah, Asher has never revealed his 'true' face to anyone- Tusken or other. This does not just refer to his physical face- Asher does not share personal information with anyone under the best of circumstances. He usually keeps to himself in conversation, but does not shy away from verbal - or physical - confrontation.

Like most Tusken, Asher is a pragmatic man. He is far more interested in practicality and getting something done than doing it 'the right way'. This can be problematic when his solution to a problem isn't very tactful or socially appropriate. He appreciates that the galaxy is full of political intrigue, but as far as he is concerned the ends justify the means.

Modifications: No modifications.

Gear: Asher is never without his trusty gaderffii, the traditional staff weapon of the Tusken. He crafted it himself from salvaged parts from a downed spacecraft that his tribe found in his younger days. The blades and spikes on the weapon are crafted out of durasteel, and the weapon as a whole has been modified constantly as Asher grew up. When he has time to prepare, Asher will have a few doses of sandbat venom or other toxin that he can apply to the spear-head.

For ranged combat, Asher will bring his Tusken Cycler rifle with him. The weapon has been further modified from a standard variant, making it slightly more accurate than usual.

In addition to this, he wears flak armor under his clothes for protection, and a blaster pistol for 'emergencies'. In addition to wargear, Asher wears the rebreather equipment that all Tusken wear, even though it is not technically needed outside of Tatooine's desert climate.

Combat Tactics: Asher prefers to fight his targets in a methodical manner, targeting the weaker foes with his rifle while at range. If a foe approaches him, he will switch to his gaderffii and engage in close combat. While Asher follows this method, he is notably better at close quarters combat than at sniping, and often finds himself engaged in a melee.

While in hand to hand, Asher will focus on dodging the foe and tiring them out, using an envenomed strike to weaken his foe before going in for the kill.

History: Asher's early life was a typical one for a Tusken. He was raised along with the other Uli-ah to be self-sufficient, able to survive the harsh deserts of Tatooine. Amongst his peers, Asher quickly earned a name for being a bully- he would use his larger size to overwhelm his smaller peers, taking from them what he could. The elders responded with mixed signals- some chastised him for his cruelty, while others rewarded him for his ambition and aspiration for power. Asher found himself embracing the praise, viewing the others as "fools protecting weaklings". When he was given his bantha "Ursha" - as all Tusken children have from childhood - he pushed Ursha to be the strongest bantha in the tribe.

When he turned 15, Asher was ready to come of age. Before he would be paired with a mate for life, he felt the urge to prove his dominance to his peers. Eager to teach the young upstart some temperance, the elders issued him the task to commit the bloodrite on a worthy prey. The bloodrite, of course, being the ritual capture and torture of a hunted animal. Impulsive and headstrong, young Asher set out on Ursha in the midst of the sandstorm season. He was not seen for a month, and his tribe began to accept that he had died. The day before they broke camp to begin wandering once again, Asher returned. He was on foot, and wore a cloak fashioned from the hide of his bantha, Ursha. Behind him, he dragged a krayt dragon nearly as big as he was, a small incision on it's torso indicating he had taken the pearl from inside.

However, his tribe shunned him. He was never paired with a companion, and lived the next few years alone. While he never spoke of what happened, the fact that he wore the skin of his bantha was tantamount to sacrilege to his tribesmen. He became a pariah, and soon found himself being attacked at night by small groups of males eager to drive him out or kill him. At first he simply fought back, his strength and prowess enough to discourage his tormentors. But after a few years the attackers grew bolder, and Asher grew weary of the constant harassment.

He left the tribe, and wandered for a time in the area around the Dune Sea. Soon enough, he found his way to Mos Eisley, and there found a whole new world. As large and strong as he was, few were brave enough to bother him. Those that did quickly found that Asher did not take aggression lightly. He found work as a bouncer at a few of the bars and cantinas in the space port, and quickly found the work rewarding. When such legitimate work became too mundane for him, Asher began to accept work as a bodyguard on the side, becoming engulfed in the criminal underworld while doing so.

His time in the spaceport has allowed Asher to pick up enough Galactic Basic and a smattering of more colorful tongues, enough to understand when someone is going to pick a fight. Likewise, a brief stint as a mechanic in the spaceport revealed an until-then unknown talent for jerry-rigging machines to get them to function- albiet not for terribly long. Here, his lack of proper training fails him.

Recently, he has been looking for work off-planet, and has begun hitching rides as a mechanic/hired thug for a variety of ships- both legal and "extra-legal" in nature. Through it all, he retains his traditional wear and outlook- for what isn't broken is not in need of fixing.




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