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 Get your cards here!
Icchan
Posted: Sep 16 2006, 08:13 PM


I Tell Ya Da Rulz!
*

Group: The Rules
Posts: 4
Member No.: 7
Joined: 8-September 06



The rules are simple:

Step one: You can buy a pack of cards once a week.
Step two: We have three different pack types; you may buy one.
  • Three-card pack: $100
  • Five-card pack: $175
  • Seven-card pack: $250
Step Three: Post here using the normal money rules (5000 - 100 = 4900) and a staff member will give you your cards.

Additional:
  • Only post for three reasons: if you're buying a card, if you're thanking a staff member, or if the staff member accidentally gave you the wrong thing (like a 5 instead of a 7)
  • Do not post telling other people how to do things; you can pm them, but the staff will handle those situations (you can pm us if you see a big problem)
  • If you wish to sell/trade cards, you may start a topic in this forum. People may post in these threads as often as they want as long as they're talking about cards. Actually, all card-discussion will take place here.
--

Now, who's gonna be the first customer?
Wraith
Posted: Sep 25 2006, 01:28 PM


Newbie
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Group: Neutral Member
Posts: 0
Member No.: 19
Joined: 25-September 06



I guess me tongue.gif 7 card pack plz

4000-250=3750
DocSeuss
Posted: Sep 25 2006, 04:12 PM


I have a really long middle finger.
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Group: Advisor
Posts: 30
Member No.: 1
Joined: 3-September 06



I knew I forgot something...we can't start selling cards until we have the lists completed...
OkitaSan
Posted: Sep 30 2006, 12:22 AM


Newbie
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Group: Neutral Member
Posts: 4
Member No.: 27
Joined: 26-September 06



7 Card Pack for me too! I like this pack =)

4,950 - 250 = 4,700

Destiny
Posted: Sep 30 2006, 11:15 PM


Newbie
*

Group: Neutral Member
Posts: 0
Member No.: 24
Joined: 25-September 06



7 Card Pack here ... so I can make a .0006 Savings on my cards! =3

15,650 - 250 = 15,400
DocSeuss
Posted: Sep 30 2006, 11:30 PM


I have a really long middle finger.
*

Group: Advisor
Posts: 30
Member No.: 1
Joined: 3-September 06



/badmood

Destiny, you are not a mod. Your money is NOT reset to 15,000.

Are you people stupid? The cards AREN'T DONE! *locks thread until he finishes them tonight*
DocSeuss
Posted: Oct 2 2006, 05:46 AM


I have a really long middle finger.
*

Group: Advisor
Posts: 30
Member No.: 1
Joined: 3-September 06



Open for business. I'm not going to be dishing out the cards...too tired...
OkitaSan
Posted: Oct 2 2006, 01:25 PM


Newbie
*

Group: Neutral Member
Posts: 4
Member No.: 27
Joined: 26-September 06



7 Card Pack for me
4,950 - 250 = 4,700
GuaranaHolic
Posted: Oct 2 2006, 02:14 PM


I've lost it.
*

Group: Neutral Member
Posts: 873
Member No.: 17
Joined: 25-September 06



Might as well join the seven-card-pack party and place my order now. biggrin.gif

5,735 - 250 = 5,485
Taz
Posted: Oct 2 2006, 05:39 PM


Frontierer
*

Group: Neutral Member
Posts: 255
Member No.: 6
Joined: 6-September 06



OkitaSan:

Lightning Agility
Increases the digimon's speed and reaction time tenfold.

Fly Away
For one turn, the user's digimon is given the ability to fly when this card is scanned.

Organic Enhancer
When this card is used, a Plant Digimon's attacks double in power for three turns.

Data Duplication
Data Duplication duplicates three holographic digimon. This is used for confusion purposes only, as the holograms have no physical form.

Platinum Sword
This sword is used to enhance battle attacks, and if used properly, it can be a defensive weapon. A successful physical strike means thirty point of damage. This card lasts for the duration of the battle.

Zero Hour
Once scanned, your opponent cannot use offensive skills for 3 posts.

Trinity Attack
A Digimon's attack power is tripled for the duration of the battle.



GuaranaHolic:

Golden Shield
The user gains a golden shield, capable of blocking most any attack lesser than mega level.

Trigger
This card forces your opponent to attack as soon as you swipe it.

Snake Fang
Your digimon gains large snake fangs that come equipped with venom. A direct hit will cause your opponent to lose five points of damage every turn and render the use of speed or strength upgrade cards null. Any regeneration or healing card will stop Snake Fang's use from continuing.

False Gift
An item usualy in the appearance of a treasure box will show a item desired by the opponent. When an enemy opens the chest or box the chest/box will explode.

Spiritual Wand
Digimon can attack using holy magic, giving them thirty points additional damage for one attack.

Rapid Arrow
An arrow that never misses its target, giving thirty points of damage.

Ultra Evolution Pill
Digimon reaches Ultimate level for three posts.




I'de like a seven pack of cards as well ^^

15,000 - 250 = 14,750
GuaranaHolic
Posted: Oct 2 2006, 06:15 PM


I've lost it.
*

Group: Neutral Member
Posts: 873
Member No.: 17
Joined: 25-September 06



I could get used to this seven-a-week thing... happy.gif mutio, mutio obrigada!
Fangren
Posted: Oct 2 2006, 06:46 PM


Kind of wind-like, what with the fleeting...
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Group: Neutral Member
Posts: 819
Member No.: 21
Joined: 25-September 06



Excellent. 7 cards, please.

5,450-250=5,200
Seth
Posted: Oct 2 2006, 08:52 PM


Adventurer
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Group: Neutral Member
Posts: 32
Member No.: 26
Joined: 26-September 06



I'll get a seven card pack please. happy.gif (5000-250=4750)
dragon_tamer222
Posted: Oct 3 2006, 10:49 PM


The Dragon Tamer
*

Group: Neutral Member
Posts: 198
Member No.: 9
Joined: 11-September 06



Taz

Poisonous Shuriken
Ten shuriken covered in poison are given to Digimon to throw whenever desired. Each one causes ten points of damage.

Snimon's Scythes
Changes the user's digimon's arms into that of a Snimon's for three posts. Can cut through about anything.

Block Attack
Opponent's attacks are negated until the tamer or his/her digimon use an offensive skill.

Nest Bomb
The user's digimon is covered in pieces of straw and other nest materials, then it hardens into metallic plating protecting from most attacks. When the Digimon inside wishes to leave the metal nest will break apart almost like an egg cracking. Then the metal pieces will shoot away from your Digimon at all angles like shrapnel. This is good for two turns. The shrapnel can cause up to five points of damage and have a guaranteed hit.

Neon Splasher
A spray of energy blasts from the user's digimon towards the opponent, causing twenty points of damage. Once this card is swiped, the attack must be fired.

Flame Burst
Digimon shoots a small fireball which causes ten points of damage. The effect must be used as soon as the card is swiped and can only be used once.

Fox Power
The user digimon gains the agility of a Renamon for 5 posts, making it easier to dodge attacks.


Fangren

Matador Dance
The digimon gets a 10% bonus in agility, a red cape that can be used to block or dodge one attack, and a small spear. Both items disappear as soon as they connect with the opponent, but the agility bonus lasts for the whole battle.

Silent Sabre
A light-weight sword appears, giving whoever wields it a fast and stealthy slice attack capable of causing up to twenty-points of damage.

Earth Breaker
A digimon gains the power to create earthquakes whenever it hits the ground. If the digimon is an earth type, they also gain the strength of the next digimon level (meaning a champion's attacks would be like that of an ultimate).

Angelic Diamond
A petite diamond from heaven shoots rays of light at opponent. It causes twenty-five percent damage against dark digimon and twenty against light digimon.

Recycle
Reactivate the effect of a card used by you or your opponent in the last 3 posts.

Platinum Sword
This sword is used to enhance battle attacks, and if used properly, it can be a defensive weapon. A successful physical strike means thirty point of damage. This card lasts for the duration of the battle.

Rapid Arrow
An arrow that never misses its target, giving thirty points of damage.

Seth

Gatling Arm
A Digimon's hand is replaced with a Gatling Gun, much like Galgomon's. It can be used for three turns, and the chance of a hit is very high. It causes the damage of a normal attack by the level of digimon using it.

Night Vision
Gives both the Tamer and the Digimon to see clearly in the dark and clearly through illusions, lasting for three turns during battle and infinitely in adventures.

Firewall
A protective barrier appears around whatever the user selects and takes its shape, giving it protection against virus type Digimon. It works for two turns.

Fuuma Shuriken
User's digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent.

Cutlery Arsenal
A giant metal spork appears in one of the digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm.

Mental Booster
Digimon thinks with greater speed, giving it faster reflexes and more accuracy in its attacks, allowing a digimon to accurately attack digimon far quicker than itself.

Twilight Timer
Stops the opponent's Digimon from moving for one post.


--------------------------------

I'll get a 7 card pack please

15,000-250=14,750
Taz
Posted: Oct 4 2006, 04:38 PM


Frontierer
*

Group: Neutral Member
Posts: 255
Member No.: 6
Joined: 6-September 06



dragon_tamer

Excalibur
A digimon can use MagnaAngemon's Excalibur for the duration of the battle, giving them an attack worth thirty points.

Angelic Diamond
A petite diamond from heaven shoots rays of light at opponent. It causes twenty-five percent damage against dark digimon and twenty against light digimon.

Frost Breath
Frost Breath is a super-cold breath of air which a digimon can use to freeze all water and even some champion-level fire attacks. It is useful for one turn.

Hope Arises
A Vaccine type digimon appears and will attack the effected target of this card. [moderator chooses the digimon during battles]

Turtle Power
The user digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder to be worn out.

Tracer
This card allows your Digimon to attach a glowing ribbon to your opponent. The opponent, even if he's invisible, will have the very visible ribbon flowing in the air behind him. The ribbon is about 2 meters long. It lasts as long as the opponent is invisible.

Block Attack
Opponent's attacks are negated until the tamer or his/her digimon use an offensive skill.
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