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 Garrett Adams
Garenthis
Posted: Oct 26 2009, 03:43 AM


Newbie
*

Group: Neutral Member
Posts: 13
Member No.: 476
Joined: 26-October 09



Tamer Information:
user posted image


Name: Garrett Adams
Age:16
Gender:Male
Nationality:American
D-Ban Colors:Grey and White
DEP:1.5(Unspent: 0)
Money: 1250 bits
Residence: Unit Seven B

Items:(Need to pick up after Adventure)
Battle Visor

An opaque, high-tech looking visor that attaches over the ears and covers the wearer's eyes. Across the inside screen they see what they otherwise would, but with additional overlays that track the location of friendly, neutral, and enemy targets, and the location of all detectable entities nearby on a radar-like display. The visor is also able to analyze opponent digimon, detecting weakpoints such as joints, or chinks in armor.
Death-sicles
A box of nine individually wrapped popsicles, each with two seperate halves. The first half is black, has a random flavor (your choice), and grants the eater a 50% boost in Physical Strength and Damage Resistance. The second half is orange, tastes like candy, and grants the eater a 50% boost in Energy and Speed. New Special Offer! Ninth popsicle is blood red on both halves. Each half boosts Agility and Thought Process by 50%. Popsicles stay cold and never melt in any temperature as long as they stay in the packages. Only one popsicle may be eaten per battle. Popsicle may be split evenly for two people. If one person eats both halves by themselves, they recieve all the benefits, but also acquire brain freeze for two turns, which keeps the eater from acting during that time period.

Barren-Wren
This friendly red avian plushie was carefully hand-made and is a good representation of the person it was named after. By folding the wings and latching the legs, he doubles as a head warmer, and if you squeeze him, he chirps a song.

Digimon Information:
user posted image

Digimon Name: Syl (Strabimon)
Gender: Male
Type: Demon Man Digimon
Element: Light
Attack: Light Slash: Jumps up, crosses his arms, and unleashes a powerful slash of Light.
Secondary Attack: Light Star: Unleashes a 6-pointed star from his chest
Evolutions: Strabimon(Data Type) // Gururumon(Data Type) // Were Garurumon(Vaccine Type) // Imperial Dramon(Vacine Type) // Bio-Merge(Free Choice)
Personality: Syl is an energetic, happy digimon. He likes to hang around Garrett, and really doesn't want to leave him. He also trust others that he knows.

Cards

Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Neon Splasher
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Offensive X
Number: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.

Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Name: Venom Spit
Number: U38
Type: Single Target
Duration: 3 Turns
Effect: One of the user’s Digimon gains the ability to spit large globs of venom, which are capable of causing twenty points of damage each.

Cards need to pick up after current adventure:

Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Firewall
Number: U11
Type: Single Target
Duration: 2 turns
Effect: A protective barrier appears around whatever the user chooses and takes that object's shape, completely protecting it from the attacks of Virus-type Digimon, and disabling Virus-types from approaching it.

Name: Platinum Sword
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Name: Reverse Wave Cannon
Number: R22
Type: Single Target
Duration: N/A
Effect: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card.

Name: Bond of Friendship
Number: R28
Type: Multi-Target
Duration: Remainder of the battle
Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Mend
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: Fire Up!
Number: R12
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon’s body becomes enveloped by a flame that cannot hurt it, but everything around it. The flame can cause the amount of damage of a regular attack of the user’s level, but with ten additional points of damage. The affected Digimon’s existing fire-based attacks also gain a 30% power bonus.

Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Name: Consecrated Light
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.

Name: Giving Thanks
Number: P76
Type: Single-Target
Duration: Remainder of the battle/4 Turns.
Effect: By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.

Name: Mystical Reflector
Number: R39
Type: State
Duration: N/A
Effect: All of the opponent’s attacks are reflected and sent back to them at double their original power.

This post has been edited by Garenthis on Dec 6 2009, 06:43 AM
Garenthis
Posted: Nov 13 2009, 11:15 PM


Newbie
*

Group: Neutral Member
Posts: 13
Member No.: 476
Joined: 26-October 09



Common Cards:
Name: Mental Booster
Number: C24
Type: Single Target
Duration: Remainder of the battle
Effect: Doubles the affected Digimon’s thought speed, and therefore its reflexes and accuracy as well, allowing it to play on an even field with opponents much faster than itself.

Name: Neon Splasher
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Offensive X(x2)
Number: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.

Name: Rapid Arrow
Number: C28
Type: Single Target
Duration: N/A
Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.

Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Mend
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Uncommon:
Name: Firewall
Number: U11
Type: Single Target
Duration: 2 turns
Effect: A protective barrier appears around whatever the user chooses and takes that object's shape, completely protecting it from the attacks of Virus-type Digimon, and disabling Virus-types from approaching it.

Name: Platinum Sword
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Name: Lightning Pulse(x2)
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Name: Venom Spit
Number: U38
Type: Single Target
Duration: 3 Turns
Effect: One of the user’s Digimon gains the ability to spit large globs of venom, which are capable of causing twenty points of damage each.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Rare:
Name: Reverse Wave Cannon
Number: R22
Type: Single Target
Duration: N/A
Effect: Negates the effects of one of the opponent’s cards used in the previous five posts, and allows the user’s Digimon to counter with the effect of the negated card.

Name: Bond of Friendship
Number: R28
Type: Multi-Target
Duration: Remainder of the battle
Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Name: Consecrated Light
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.

Name: Fire Up!
Number: R12
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon’s body becomes enveloped by a flame that cannot hurt it, but everything around it. The flame can cause the amount of damage of a regular attack of the user’s level, but with ten additional points of damage. The affected Digimon’s existing fire-based attacks also gain a 30% power bonus.

Promo Cards:
Name: Giving Thanks
Number: P76
Type: Single-Target
Duration: Remainder of the battle/4 Turns.
Effect: By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.

This post has been edited by Garenthis on Nov 26 2009, 04:17 PM
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