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 Get your cards here!
Garenthis
Posted: Nov 20 2009, 03:01 AM


Newbie
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Group: Neutral Member
Posts: 13
Member No.: 476
Joined: 26-October 09



Though this may be forgotten, but I'm placing another order. One more 7-car pack please.
$500-$250=$250

(Thats two packs now)
AoRyuha
Posted: Nov 20 2009, 03:09 AM


The Wheels of Fate are Turning ~ Rebel 1 ~ Action!
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Group: Light Admin
Posts: 884
Member No.: 92
Joined: 19-December 06



Holy crap, how did this happen? I'm quite sorry, both of you.

Garenthis

QUOTE
Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Mend
Number: C23
Type: Single Target
Duration: N/A
Effect: Heals 10% of the affected Digimon’s health.

Name: Offensive X
Number: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.

Name: Icicle Lasso
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Meat
Number: U19
Type: Single Target
Duration: 4 turns
Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

Name: Fire Up!
Number: R12
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon’s body becomes enveloped by a flame that cannot hurt it, but everything around it. The flame can cause the amount of damage of a regular attack of the user’s level, but with ten additional points of damage. The affected Digimon’s existing fire-based attacks also gain a 30% power bonus.


Garenthis again

QUOTE
Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

Name: Lightning Pulse
Number: U16
Type: Single Target
Duration: 3 Turns
Effect: An electric pulse flows through the affected Digimon’s body, causing ten points of damage to any Digimon it touches and five points to any that touch it – including via attacks.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Name: Consecrated Light
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.


Lonewolf

QUOTE
Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Hope Arises
Number: C47
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Vaccine-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Swift Slash
Number: C58
Type: Weapon
Duration: 1 Turn
Effect: Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Cementation
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Tsunami Strike
Number: U34
Type: Single Target
Duration: Remainder of the battle
Effect: The user’s Digimon gains the ability to summon a tidal wave to strike the opponent out of nowhere. The attack’s power depends on how much water is nearby: for example in a desert, the attack would cause ten points of damage; beside a river it would cause twenty-five points; on a beach it would cause fifty points.

Name: Tombefication
Number: U47
Type: State
Duration: Same as the card selected
Effect: Will have the effect of a randomly-selected card used earlier in the battle by either Tamer. Either a moderator or your opponent must will select which card it copies, but either way, it must be chosen completely at random.
Garenthis
Posted: Dec 6 2009, 06:45 AM


Newbie
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Group: Neutral Member
Posts: 13
Member No.: 476
Joined: 26-October 09



well with more bits for my birthday(THanks Barren and Zander), I would like one more 7 card pack.
$1,250-$250=$1,000
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