




Digimon CardsName: Frost BreathNumber: C16
Type: Single Target
Duration: 1 Turn
Effect: The user�s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon�s own attack).
Name: Offensive XNumber: C26
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon doubles in power.
Name: Angels' ArsenalNumber: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user�s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon�s level. The wings are only usable for one turn, but the arrows last until they are used up.
Name: BombNumber: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.
Name:
Snake CallerNumber: U27
Type: Single Target
Duration: 1 Turn
Effect: Summons a Santiramon that will attack the opponent with two Treasure Halberd attacks in one turn, with thirty base damage per strike and at least one guaranteed hit.
Name: Gatling ArmNumber: U54
Type: Weapon
Duration: Remainder of the battle
Effect: Transforms the affected Digimon�s hands into those of a Galgomon, allowing use of the attacks Gatling Arm and Dum Dum Upper (at their own power level), and doubling their accuracy.
Name:
Burst Stream of DestructionNumber: R03
Type: Single Target
Duration: 1 Turn
Effect: Allows the user�s Digimon to release a massive amount of energy in the form of a narrow beam. This attack is powerful enough to instantly knock out any Digimon with less DEP than the user, but automatically causes the Digimon using it to devolve one level (it cannot evolve back until after the battle is over).
Name: DigiruptionNumber: C06
Type: Single Target
Duration: 1 turn
Effect: The user�s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.
Name: Elemental EnhancementNumber: C08
Type: Single Target
Duration: Remainder of the battle
Effect: Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).
Name: Knight DeviceNumber: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.
Name: Turtle PowerNumber: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.
Name:
Dark RingNumber: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user�s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user�s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.
Name: Training GearNumber: U32
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon is either held down, preventing their movement, or their strength is increased, adding 10 points of damage to each attack.
Name: Wing ShardsNumber: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack�s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.