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Title: Daichi Walker


Arashka - August 28, 2009 11:30 AM (GMT)
user posted image


Name: Daichi Walker.
Age: Eight years old.
Gender: Male
Origin: Caucasian [American].
Country of birth: New Zealand.
Alignment: Neutral
Money: 4750
Residence:

D-ban colors: White and Gold.

Prefered Method of Evolution: Crest.

Items:


- Broken laptop

- Food rations

- Bag of sweets

- Simple first aid kit and survival guide


Picture:

user posted image


Personality:

Being young, Daichi has yet to experience a lot of things in life. His immaturity can sometimes be a little trifling, and his absence of knowledge of certain physical boundaries and social boundaries can be shocking. Daichi is childish (like most children), and doesn't really understand the true concepts or good and evil.

For a child of eight, Daichi is very intelligent, perhaps being on par with an intelligent teenager. Although this only concerns facts and figures. Daichi knows little about human behaviour, and often finds himself confused with the actions of other people. His digimon Alphonse helps his tamer when he's confused, seemingly knowing more about humans than Daichi, even though he's a digimon. His reliance on his Digimon means that he is dependant on others, meaning that he is quite manipulable.

Daichi is a daydreamer. He will tend to drift off, and begin looking around looking for something to capture his attention. The tamer appreciates beauty in all things, whether natural or man-made. Daichi will commonly be seen looking at great works of nature or roaring machines, lost in the beauty of it all. This means that he can be quite oblivious, being distracted easily and not always paying attention to the whole conversation.

History:

Both of Daichi's parents were born in America, but before the tamer was born they both moved to New Zealand. Both parents thought that New Zealand would be a better place to raise a child. So Daichi was raised in a very scenic environment, partly contributing to his love of nature. His father was a computer engineer, a profession which brought many computers into the house, causing the tamer's love of technology.

With the internet Daichi found it easy to educate himself. The school he'd go to was quite average, and although he was by far the smartest in his class he never got advanced lessons. He had already known much of what the school taught, and so Daichi found his concentration increasingly wandering. The school seemed to get longer and longer, and eventually he just stopped going. This continued for a few days, until the school got hold of his parents. The whole situation ended up getting out of hand, and Daichi just didn't realise what the big deal was, he knew everything they were trying to teach him.

Daichi's parents ended up putting their child into a better more expensive school, meaning his father had to work overtime. By this time the tamer was seven years old, and was innocent to the money troubles his parents were getting into, but although he's oblivious he eventually found out.

One day when he was eight, Daichi walked home to find his parents arguing, the whole thing was quite distressing to him. Instead of going into his home he walked off, and didn't come home all day. The tamer ended up wandering in a local park, and much of his time was taken by admiring the view. Many moments passed, and he was lost in the flow of time, eventually deciding that he'd have to leave his school. This decision wasn't too much much of a burden on Daich, of course he would be loosing a few friends, but his education wouldn't be too much effected.

That night the eight year old soon-to-be tamer came back home, and found his father gone, and his mother crying on the couch. Upon seeing her son Daichi's mother quickly sobered up, and told her son to get ready to go, they were leaving. Due to their current financial situation the home was being repossessed, and his father had gone somewhere separately. This left Daichi and his mother on their own, meaning they had to go live with some relatives for a while. They ended up living with Daichi's grandmother, which unfortunately meant that he had to live by strict rules.

Daichi's grandmother's house only had one computer in the whole place, so the time spent on the internet was small. The tamer was finding the lack of education and internet worrying, so he devised a plan to gain access to the computer during the night. This plan went without a hitch for a few nights, but on the fourth night a strange occurrence happened. In the dead of night Daichi was at the computer, and sleep was slowly catching up on him, although he wouldn't remember the tamer eventually fell asleep.

In his sleep Daichi saw a bright light emerging from the monitor, and a strange contraption, almost like as shackle appeared on his wrist. A few moments later he was whisked away, and the dream ended there. The tamer woke up in an unfamiliar land, his body gently pressing against some sort of egg. And egg which would soon hatch Daichi's digimon.

RP Sample:

Daichi stood in the middle of the park, admiring the gentle way the trees were swaying. They moved without purpose, content. The leaves were a brilliant colour of green, seemingly shimmering in the warm autumn light. The young boy watched as the sun rose quickly from behind the clouds, and graced the tamer with it's presence. Daichi rose his arm to cover his eyes, not allowing the suns rays to completely blind his view of the surrounding trees. He would usually stand here for hours and admire the view, especially when his parents argued. It was a calming and peaceful place.

Although the sun was now shining the day was still cold, so Daichi rubbed his arms in an attempt to stay warm, the rough wool like material irritating his skin. He didn't know which was worst, being cold or being itchy. In the end he decided that being cold was the lesser of two evils, especially since the sun had begun too shine.

It was a worrying time for Daichi, being a child he was naturally innocent and slightly oblivious, but he'd noticed some arguments forming at home. These arguments usually centred around him and his education, and put a lot of strain on the family. For this the tamer felt sorry, but he couldn't help but hope to return home and see his parents together, safe and sound.

He walked home on his own, following the dark and grimy tarmac path. His mood was slightly lifted from before - the sights had made a great impact, but he still felt rather gloomy. He walked up to his house, a rather modest home which got little sunshine, but had more than enough windows to compensate. Daichi cautiously approached the hardwood door, trying not to be too nervous. His parents argued a lot, but he'd eventually come home and everything would settle down, he was just hoping this time was the same.

As Daichi walked into the hallway his boots made a sharp distinctive noise as they tapped against the wooden floor. Sobs were heard from inside the sitting room, seeming sad and lonely. The floor made the child's footsteps sound like his father's, and his mother looked up in surprise, only to brake out into another collection of sobs. Daichi couldn't do anything to help his mother in this time, and all he could do was stand there and wait. His mother eventually collected her thoughts, and sobered herself up enough to tell her son to go upstairs. As the young tamer walked up the stairs his mother once again broke down, every sob of hers brought more depression upon her son, who knew bad news was soon to come.

Arashka - August 28, 2009 11:31 AM (GMT)
Alphonse


user posted image


Kyaromon // Kudamon // Leppamon // Chirimon // Seraphimon

In-Training // Rookie // Champion // Ultimate // Mega


Nickname: Alphonse

Gender: Male

Personality:

In many ways Alphonse acts as Daichi's conscience. He tells Daichi whats wrong and right, and makes a lot of decisions for his tamer. In many ways Alphonse takes the role of tamer. The digimon acts very serious most of the time, being very protective over his tamer. He isn't the smartest digimon, but has knowledge of many things in the digimon. Wherever Alphonse is he can sniff out great information, usually using such knowledge for Daichi's gain.

DEP: 1.0


user posted image

Name: Kyaromon

Type: Data

Attribute: Lesser digimon

Attack(s):

Shippo Swing - attacks the enemy with it's tail.


user posted image

Name: Kudamon

Type: Holy Beast

Attribute: Vaccine

Attack(s):

Zekkou Shou - Dazzles the eye with the great radiance emitted from his earring.

Holy Shot - Releases a holy beam when the pattern on his back glows.


Arashka - August 28, 2009 09:01 PM (GMT)
Cards



Common



Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

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Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

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Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

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Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.


Uncommon



Name: Soul Exchange
Number: U46
Type: State
Duration: 2 Turns
Effect: The user’s Digimon switches bodies with the opponent’s.

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Name: Oil Slick
Number: U55
Type: Weapon
Duration: Remainder of the battle
Effect: An oil barrel is made available to the user; s/he may throw it, try to open it, or use it in any other way s/he desires.


Rare



Name: Nest Bomb
Number: R17
Type: Single Target
Duration: 2 Turns
Effect: Affected Digimon is covered in pieces of straw and other nest materials, which hardens into a metallic plating, protecting it from all attacks from Adult-levels and below. When the Digimon inside wishes to leave the metal nest (it can be used for up to two turns), it will break apart almost like an egg cracking. The metal pieces will then shoot away from the Digimon at all angles, like shrapnel. The pieces can cause 5 points of damage each and have at least one guaranteed hit.
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