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Title: Majin


KillerBunny - July 16, 2009 03:09 PM (GMT)
Tamer Information:

user posted image
(Above: Majin Zikero, 17, American Male)
His D-Ban has a black base and the buttons are red.

Currently Owns 2,900 Bits

Alignment: Neutral

Digimon Partner:
• V-mon (Veemon) "Vee" DEP 2.75
• Gotsumon "Rock" DEP 2.0

Post Log

First Time Training
Let's Party
Try-Outs! [Battle Wanted]
Dark Emotions
Lost in Darkness
He's Back
The Smell of Japan
Enter! XV shows himself! Solo
Gone to Find a New Friend
Training (Part 1)
Training (Part 2)
Training (Part 3)
Gone to Find a New Friend II (In Progress)
Coming Soon...
Coming Soon...
Coming Soon...
Coming Soon...
Coming Soon...
Coming Soon...


Item List
• Beads of Darkness

A string of pearl beads that can be worn about the neck, wrist, or simply carried in the pocket. When held in the hand of a person, they will emit a dark cloud, which grows stronger and more oppressing as the darkness within the bearer's heart grows. Tamers and digimon of a dark alignment are unaffected, and can see through the haze with ease.

• Magnamon Plushie (Glow-In-The-Dark Armor)
• Agumon Plushie (Holds Two-bladed Axe)
• Angemon Plushie (Glowing Yellow Fists, Squeeze)
• Devimon Plushie (Glowing Red Eyes, Squeeze)
• Leomon Plushie (Sword and Sheath Accessory, and Attack sounds!)
• Zander-Guana Plushie (Sticks to walls, glow-in-the-dark eyes!)
• MetalKabuterimon Plushie (Squeeze; Light-up Action)

• Box of Chocolate with a mysterious effect. Moderator's choice of effect.

• Katana - A medium-sized single-edged sword made in traditional Japanese style. ~15 pts damage
Price - $1,500
Weight - **
Reach - **
Speed - ***

KillerBunny - July 16, 2009 09:28 PM (GMT)
Nicknamed: V, Vee

DemiVmon (Chibimon)
Level: Baby II
Type: Infant Dragon
Attacks:
Hop Attack: Tackles the enemy!
Digivolves To: Veemon


Veemon
Level: Rookie (Child)
Type: Small Dragon
Attribute: Vaccine
Attacks:
• (V-mon Head) V-Headbutt; Runs at the enemy and jumps towards them to land a fierce headbutt.
• (V-mon Punch) V-Knockout; Dashes at the enemy to punch with fierce force.
V-mon Head Drop; Jumps up and comes down on the opponent to land with the force of a meteor.
Boom Boom Punch; Spins his fist like a windmill and punches the opponent with force.
Hopping Kick; Leaps towards the enemy for a kick.
Volley Kick; Jumps high into the air and kicks opponenet.
Long Sword; Creates a a sword out of thin air which made of Chrome Digizoid.
Digivolves To: XV-mon, Rhinomon


Rhinomon
Obtained: (Not Obtained)
Level: Adult, Armor
Way of Evolution: Determination Digi-Egg/Digimental
Type: Mammal
Attribute: Vaccine
Attacks:
Atomic Burst; Unleashes a huge amount of destructive energy from it's body.
Split Blade; Shoots two beams from it's horn that destroys everything.


XV-Mon
Obtained: Enter! XV shows himself!
Level: Champion (Adult)
Type: Mythical Dragon
Attribute: Vaccine
Attacks:
X-Laser: Charges a powerful energized blast from the X on its chest.
Strong Crunch: Leaps towards enemy to bite down on them strongly.
Hearty Shatter: Shoots a ball of fire while jumping.


Paildramon
Obtained: (Not Obtained)
Level: Ultimate (Perfect)
Type: Dragon Man
Attribute: Vaccine
Attacks:
Desperado Blasters: Fires energy bullets from guns located on his sides.
Cable Catchers: Shoots long rope from arms that are used like spears, due to a spear-head attached to the beginning.
Voltage Laser: Fires a stream of energy from guns located on his sides.


Imperial Dramon
Obtained: (Not Obtained)
Level: Mega (Ultimate)
Type: Ancient Dragon
Attribute: Vaccine
Attacks:
Positron Laser: Fires an Energy Blast from Cannon located on his back.
Mega Death: Fires a small energy ball from mouth that comes with a large blast radius!
Splendor Blade: Uses his claws to attack.


ImperialDramon Fighter Mode
Obtained: (Not Obtained)
Level: Matrix; Mega (Ultimate)
Type: Ancient Dragon Man
Attribute: Vaccine
Attacks:
Positron Laser: Fires an Energy Blast from Cannon located on his arm.
Splendor Blade: Uses his claws to attack.
Giga Death: Summons a huge cannon and shoots.
Ion Blaster: Charges a bolt of energy in his chest and releases it. Comes with an explosion!





Nickname: "Rock"

Motimon
Obtained: Gone to Find a New Friend
Level: In-Training
Type: Lesser Digimon
Attribute: Data
Attack(s):
Bubble Blow: Fires a stream of bubbles from the mouth.

Gotsumon
Obtained: Gone to Find a New Friend
Level: Child (Rookie)
Type: Rock/Ore Digimon
Attribute: Data
Attack(s):
Rock Fist: Fires rocks from it's head.
Hardest Punch: Punches foe with charged fist.
Earth Shaker: Slams the ground, creating a rock pillar to errupt.

Stegomon
Obtained: Not Obtained
Level: Armor
Type: Stegosaur (Stegasaurus) / Dinosaur
Attribute: Data
Attacks:
Shell Needle Rain; Launches numerous amounts of spikes off of his back!
Guillotine Wheel; Spinning into a ball, and turning into a large saw as he slices with the spikes on his back.

Monochromon
Obtained: (Not Obtained)
Level: Adult (Champion)
Type: Dinosaur Digimon
Attribute: Data
Attack(s):
Volcanic Strike: Fires a volcanic ball of fire from his mouth; may explode.
Grand Fire: Breathes a wave of fire, sweeping across the ground.
Guardy Tusk: Charges to the opponent, horn first.

Triceramon
Obtained: (Not Obtained)
Level: Perfect (Ultimate)
Type: Dinosaur Digimon
Attribute: Data
Attack(s):
Tri-Horn Attack: Fires energy beams from his three horns.
Mega Dash: Charges at opponents head-first.
Tail Slap: Slams opponents with his tail.

DeviTamamon
Obtained: (Not Obtained)
Level: Ultimate (Mega)
Type: Mutant Digimon
Attribute: Data
Attack(s):
Black Death Cloud: Releases a gas attack; able to blind enemies and corrode their minds.
Laser Eyes: Shoots lasers from eyes.

MaloMyotismon
Obtained: (Not Obtained)
Level: Matrix // Bio-Merge
Type: Demon Lord Digimon
Attribute: Virus
Attack(s):
Melting Blood: Opens jaw-looking shoulders and spits thick, red, acidic mist.
Mind Illusion: Locks his enemy into a dream where they dream that their world was their own idealization of perfect.
Pandemonium Flame: Opens up the jaw-like cannons on his shoulders and fires out either orbs of dark energy, or a stream of dark energy.

KillerBunny - July 30, 2009 02:00 AM (GMT)
Friendship(s)


Weiss, Tamer: Majin and Veemon both respect Weiss as a fellow Tamer. They are glad he was their first Tamer-Vs-Tamer fight in the Digital World. Hoping to see him again.
"Twilight", Dokunemon: Majin thinks of the insect digimon as a strong willed and determined character. He considers her a formidable opponent for Veemon. As for Veemon, he kind of likes her. He admires her personality and hopes to see her again.

???: A mysterious, small digimon who suddenly appeared on an adventure. He helped Majin enter what the boy would consider the second steps into the Darkness. Becoming annoyed, this digimon showed Majin and Vee just want could happen by transforming into a taller humanoid digimon with black wings and shotguns. Handing the boy two items, this digimon has helped Majin step into the Darkness. The team never did find out who he was.

Tarukae, Tamer: Majin and Vee met this tamer in the village located somewhere throughout the Grassy Plains. It is their second tamer encounter. In the beginning, the greeting, he seemed strange. They began to have a mock battl, which only led to authorities showing up. It might serve them right, but Majin stopped the battle. He only hopes that, in the future, Tarukae might become a form of ally and not an enemy. ~ In the training fields, Majin and Tarukae had another mock battle. Vee digivolved to XV, giving Danu a hard time. It was sure that Danu gave one right back. In the middle, Majin may have not agreed with the tactics used but noticed what Tarukae's side would eventually be: evil. He didn't like what he saw.
"Danu", Agumon: As the duo met Tarukae, they met his digimon partner, an Agumon. Seemingly strange like his tamer, but strong willed to Veemon. The mock battle took off and the duo quickly seen Agumon as a formidable opponent. Unforunately, the authorities stepped in and Majin put an end to the battle. ~ In the training fields, Danu put up a good fight. Through small words and actions, Majin could tell this digimon would be loyal to his partner. Even though Vee may have one, neither doubt that in the future... Danu will be with them, on their level, and another fight is due.

KillerBunny - January 17, 2010 03:14 PM (GMT)
~::~COMMON CARDS~::~


Name: Data Duplication x2
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: Digiruption x3
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Divine Box x2
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Flame Burst
Number: C11
Type: Single Target
Duration: N/A
Effect: The user’s Digimon shoots a small fireball which causes 10 points of damage. The effect must be used as soon as the card is swiped and can only be used once.

Name: Fly Away
Number: C14
Type: Single Target
Duration: 1 Turn
Effect: Grants one Digimon a pair of white wings, allowing it to fly at its normal running speed.

Name: Fox Power x2
Number: C15
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the speed and agility of a Renamon for 5 posts, making it easier for it to dodge attacks.

Name: Frost Breath
Number: C16
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon acquires the ability to breathe super-cold air, which can be used to freeze any water as well as any fire-based attacks from an Adult-level or below (this ability can be used either to block water or fire based attacks, or to add the element of ice to a Digimon’s own attack).

Name: Graceful Charity
Number: C17
Type: Single Target
Duration: Dependant on the card reused
Effect: Allows the user to re-use one card s/he has used earlier in the battle (the card lasts as long as its description states), but disallows him/her from using two cards of his/her choice that have not yet been used in the current battle.

Name: Hexadecimal
Number: C18
Type: Single Target
Duration: N/A
Effect: Changes the target of a card useable only by Dark tamers to one of the original user's Digimon. This card cannot be reused in battle at all.

Name: Lightning Agility x2
Number: C21
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon's speed and reaction time by 10%

Name: Recycle
Number: C29
Type: Single Target
Duration: Dependant on the card reused
Effect: The effect of one card (of the user’s choice) used by either Tamer in the previous 3 posts is reactivated (the card lasts as long as its own description states).

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns

Name: Shadowsnap x2
Number: C31
Type: Single Target
Duration: 1 Turn
Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.

Name: Stun Blast
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Trigger x2
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Twilight Timer
Number: C39
Type: Single Target
Duration: 1 Turn
Effect: Completely immobilises one opponent Digimon for a single turn.

Name: Waterproof x2
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Collapsed Control Spire
Number: C44
Type: State
Duration: N/A
Effect: Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution.

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Hope Arises
Number: C47
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Vaccine-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Isolate x2
Number: C48
Type: State
Duration: 1 Turn
Effect: Prevents all Virus-type Digimon from attacking for one round.

Name: Angels' Arsenal
Number: C49
Type: Weapon
Duration: 1 Turn/Until the arrows are fired
Effect: Grants one of the user’s Digimon a pair of angel wings, a bow and three arrows. These arrows have power equal to a regular attack of the Digimon’s level. The wings are only usable for one turn, but the arrows last until they are used up.

Name: Bomb x3
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Double Ice Blades x2
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Fuuma Shuriken
Number: C53
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.

Name: Icicle Lasso x2
Number: C54
Type: Weapon
Duration: 3 Turns
Effect: Either the user or his/her Digimon acquires a noose made of exceptionally flexible ice like a rope, and can use it has s/he wishes.

Name: Iron Drill x3
Number: C55
Type: Weapon
Duration: 3 turns
Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).

Name: Matador Dance x2
Number: C56
Type: Weapon
Duration: Remainder of the battle
Effect: Grants the user’s Digimon a 10% bonus in agility, a red cape that can be used to block or dodge one attack, and a small sword that can cause 10 points of damage. Both items disappear as soon as they connect with the opponent, but the agility bonus lasts for the whole battle.

Name: Silent Sabre
Number: C57
Type: Weapon
Duration: Remainder of the battle
Effect: Either the user or the affected Digimon acquires a lightweight sword that allows for an attack at twice the wielder’s regular speed, and at their regular power level.

KillerBunny - January 17, 2010 03:19 PM (GMT)
~::~UNCOMMON CARDS~::~


Name: Crystal Fire
Number: U03
Type: Single Target
Duration: 3 turns
Effect: Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon.

Name: Dark Ring
Number: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

Name: Dice Roll x2
Number: U07
Type: Single Target
Duration: Remainder of the battle
Effect: A celestial dice is rolled, and for each dot, the affected digimon gains a 10% boost in power (IRL, a moderator will roll a six-sided die to determine the number).

Name: Elegant Zephyr
Number: U10
Type: Single Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack the opponent from a far distance using a blast of mystical wind. This attack is equal in power to a normal attack from the user plus five damage points, and is 50% more accurate.

Name: Grani
Number: U12
Type: Single Target
Duration: Remainder of the battle
Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.

Name: Ice Armor
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

Name: Neo Fantasy
Number: U21
Type: Single Target
Duration: In battle: 3 Turns; in adventures: Remainder of the thread
Effect: The target opponent Digimon is calmed, preventing them from attacking.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Name: Sacred Fruit
Number: U25
Type: Single Target
Duration: N/A
Effect: The accuracy and thought speed of the affected Digimon are increased by 20% each, and twenty points of its health are restored.

Name: Skull's Red Bird x2
Number: U26
Type: Single Target
Duration: N/A
Effect: Summons a Garudamon which will swoop down on the battlefield and strike one opponent Digimon with its Shadow Wing (Wing Blade) attack, causing thirty points of damage plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).

Name: Soul on Fire
Number: U28
Type: Single Target
Duration: 3 Turns
Effect: Turns the affected Digimon invisible.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Twilight Lullaby x2
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Name: Wing Shards
Number: U43
Type: Multi-Target
Duration: 1 Turn
Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Name: Tombefication
Number: U47
Type: State
Duration: Same as the card selected
Effect: Will have the effect of a randomly-selected card used earlier in the battle by either Tamer. Either a moderator or your opponent must will select which card it copies, but either way, it must be chosen completely at random.

Name: Coin Bombers
Number: U49
Type: Weapon
Duration: Until coins are used up
Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.

Name: Cyber Arrow
Number: U50
Type: Weapon
Duration: 3 Turns
Effect: The affected Digimon shoots 3 arrows at one opponent, causing 10 points of damage each (if they hit). The next turn, the affected Digimon shoots two arrows, and the third turn, it shoots one. The arrows obtained on each turn can be saved for later use, but cannot be “stashed” to accumulate a total of six arrows.

Name: Gatling Arm x2
Number: U54
Type: Weapon
Duration: Remainder of the battle
Effect: Transforms the affected Digimon’s hands into those of a Galgomon, allowing use of the attacks Gatling Arm and Dum Dum Upper (at their own power level), and doubling their accuracy.

Name: Oil Slick
Number: U55
Type: Weapon
Duration: Remainder of the battle
Effect: An oil barrel is made available to the user; s/he may throw it, try to open it, or use it in any other way s/he desires.

Name: Platinum Sword x2
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Name: Scattergun
Number: U58
Type: Weapon
Duration: Remainder of the battle/Until used
Effect: One of the user's Digimon gains an old-fashioned, three-shot shotgun. Usually at least one shot will hit an unprotected Digimon, dealing 20 points of damage. The weapon lasts until all the shots are fired.

KillerBunny - January 17, 2010 03:22 PM (GMT)
~::~RARE CARDS~::~


Name: Extreme Patience
Number: R09
Type: Single Target
Duration: 2 Turns
Effect: Slows down the opponent to such an extreme that it buys the user’s Digimon time to regenerate fifteen points of health per turn. The opponent returns to normal speed after being attacked once, or after two turns are up (whichever comes first).

Name: Hyper Mode
Number: R13
Type: Single Target
Duration: 5 Turns
Effect: Triples the affected Digimon's potential, agility, strength, and endurance.

Name: Nest Bomb
Number: R17
Type: Single Target
Duration: 2 Turns
Effect: Affected Digimon is covered in pieces of straw and other nest materials, which hardens into a metallic plating, protecting it from all attacks from Adult-levels and below. When the Digimon inside wishes to leave the metal nest (it can be used for up to two turns), it will break apart almost like an egg cracking. The metal pieces will then shoot away from the Digimon at all angles, like shrapnel. The pieces can cause 5 points of damage each and have at least one guaranteed hit.

Name: Power Modify x2
Number: R19
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its next form, regardless of DEP, with or without a Crest/Blue Card/Digisoul. As soon as the card expires, the Digimon will return to its original level.

Name: Zero Hour
Number: R27
Type: Single Target
Duration: 3 turns
Effect: Prevents the target from using any offensive skills for 3 posts.

Name: Anti-Virus
Number: R34
Type: State
Duration: Remainder of the battle
Effect: All attacks used against Virus-type Digimon do triple their regular damage.

Name: Convulsion Of Nature
Number: R37
Type: State
Duration: Remainder of the battle
Effect: A moderator must choose a natural disaster at random (either a volcanic eruption, tornado, brushfire, earthquake, thunderstorm or flood rain), and that disaster will occur on the battlefield, affecting ally, enemy, Digimon and Tamer alike.

Name: Flood
Number: R38
Type: State
Duration: Remainder of the battle
Effect: Completely submerges the area of the battle in water, and increases the power of all water-based attacks by 50%.

Name: Otherworld
Number: R40
Type: State
Duration: Remainder of the battle
Effect: Brings all participants in the current battle to a holographic field of total darkness, where no light shines and evil Digimon lurk all around – these Digimon will randomly attack any Tamer or Digimon present (they are moderator-controlled, and vary in level depending on the power of the user). Light Tamers are not allowed to use this card, because if they do, they may die...))

Name: Power Hoard
Number: R41
Type: State
Duration: 3 Turns
Effect: The user’s Digimon will absorb all of the opponent’s attacks into its body, increasing the attacked Digimon's strength by the number of damage points the attack would normally cause (e.g. a ten point attack would add ten points attack strength).

Name: Super Rejuvenation
Number: R43
Type: State
Duration: N/A
Effect: Heals any and all damage any Digimon fighting alongside the user received in the last two posts.

Name: The Aegis
Number: R55
Type: Weapon
Duration: Remainder of the battle
Effect: Digimon acquires a shield identical to Dukemon’s. It can be used to completely block all attacks from a Perfect (Ultimate)-level Digimon or lower, but will break after blocking one Ultimate (Mega)-level attack.

KillerBunny - January 17, 2010 03:22 PM (GMT)
~::~PROMO CARDS~::~


Name: That’s A Wrap
Number: P27
Type: Single Target
Duration: 2 turns
Effect: A very long, strong golden ribbon appears and fully binds the opponent’s Digimon, preventing it from attacking or moving. The ribbon cannot be destroyed except by either a Perfect-level elemental/energy based attack or a Virus-type Digimon.

Name: The Lovers
Number: P84
Type: Single-Target
Duration: Remainder of the Battle
Effect: When activated, this card causes two lovers to appear on the field in the form of a Lady Devimon and Holy Angemon. The two of them together, will grant two gifts upon one of the user's Digimon. Holy Angemon will tenderly take Lady Devimon's hand and grant the gift of health upon the users Digimon. The chosen Digimon will regain 25% of their health. Lady Devimon will then take Holy Angemon's other hand and grant the gift of strength. The chosen Digimon will get a 25% boost in Endurance and Strength.

Name: Maximum Overdrive
Number: P87
Type: Multi-Target
Duration: 3 Turns/Duration of the card copied
Effect: Choose one of the following effects: Either target Digimon evolves to the same level as one other target Digimon for three turns OR this card duplicates the effect and duration of one card used by your opponent. Activating either effect will cost all of the user's Digimon twice the normal amount of energy to use this card. This card cannot be reused in battle at all.




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