| QUOTE (Common (5)) |
| Name: Digiruption Number: C06 Type: Single Target Duration: 1 turn Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once. Name: Flame Burst Number: C11 Type: Single Target Duration: N/A Effect: The user’s Digimon shoots a small fireball which causes 10 points of damage. The effect must be used as soon as the card is swiped and can only be used once. Name: Trigger Number: C37 Type: Single Target Duration: N/A Effect: Forces the targeted opponent to attack the instant this card is swiped. Name: Twilight Timer Number: C39 Type: Single Target Duration: 1 Turn Effect: Completely immobilises one opponent Digimon for a single turn. Name: Underworld Fruit Number: C40 Type: Single Target Duration: Three Turns Effect: Gradually restores 100% of the health of a Virus-type Digimon over the course of three turns, or instantly restores 50% of the health of a Data-type Digimon partnered with a Dark Tamer. |
| QUOTE (Uncommon (1)) |
| Name: Unexpected Seduction Number: U37 Type: Single Target Duration: 3 Turns Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her. |
| QUOTE (Rare (1)) |
| Name: Bond of Friendship Number: R28 Type: Multi-Target Duration: Remainder of the battle Effect: User chooses any number between ten and their Digimon’s maximum health. The Digimon then loses that number of health points, and the partner of his/her friend receives a boost in attack strength, endurance and speed by the percentage of the number of health points lost (e.g. if a Digimon gave up 30 points of health, its ally’s strength, endurance and speed would increase by 30% each). The user’s Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however. |
| QUOTE (Promotional (2)) |
| Name: Luck o’ the Irish Number: P56 Type: Single Target Duration: Four OR Five Turns Effect: A gold coin appears in the affected Digimon’s hand, and may be flipped or tossed at any point during the current battle. If it comes up heads, the affected Digimon’s attack power, physical strength, speed, agility and defence are doubled for four turns, and 50% of its total health is restored. If it comes up tails, 100% of the affected Digimon’s total health is restored, and it acquires 10% bonuses in attack power, speed and defence and an Irish accent for five turns. (IRL, a moderator must flip a coin to decide the outcome.) Name: Life-Sustaining Spell Number: P85 Type: Single-Target Duration: Until the extra health is used/Until appropriate amount of damage is taken Effect: An ancient rite that preserved a person's life and prolonged their death has now been sealed into this card. When activated, target tamer or Digimon gains 50% of their maximum health (the amount if they were at full health, not their total when the card is activated.) as temporary hit points and an aura of protection around them that can block 2 attacks at their level or below or just one attack from a Digimon of a higher level (always only blocks one attack for tamers). While the effect heals the target, it is not a part of their actual health and therefore they will still be as exausted/damaged as they were before. Note that the increase stays the same regardless of whether the target devolves/evolves afterwards. |