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Title: Victor Delixcroix
Description: The Dark Knight


Destiny - November 23, 2008 02:34 AM (GMT)
Tamer Information:

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Face Shot

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The Dark Messenger

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Berserked Delixcroix

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Paladin Attire

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Special Attack - The Unholy Strike

Name: Victor 'Eugene' Delixcroix
Nick Names:
-Death on the Battlefield-
-The Dark Messenger-
-Deli-
-Vic-
Age: 37
Gender: Male
Nationality: French
D-Ban Colors: Black and Silver
Firyokutai D.E.P: 4.05
Alexis D.E.P:2.2
Money: 12755

Destiny - November 23, 2008 03:22 AM (GMT)
Firyokutai Information:

Tokomon // Kunemon // Ogremon // Etemon // MetalEtemon // KingEtemon

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Digimon Name: Kunemon
Gender: Male
Type: Larva
Element: Thunder / Poison
Attacks:
- Electro Thread: Spews electrical Thread from the mouth which entangles and electrocutes the opponent.
- Poison Winder: A Stinging attack that uses the tail and poisons the target.
- Speeding Thread: A massive amount of Thread is shot from the mouth at a rapid pace. It Entangles and hinders the movement of the enemy, making it vulnerable for attack.
Evolutions: Ogremon

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Digimon Name: Ogremon
Gender: Male
Type: Ogre
Element: Fighter / Dark
Attack:
- Pummel Whack: Attacks with a flurry of club swings and punches to daze and injure the target.
- Bone Hammer: A very powerful bone strike attack that can break through earth and flesh.
Evolutions: Etemon

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Digimon Name: Etemon
Gender: Male
Type: Puppet
Element: Machine / Thunder / Dark
Attack:
-Dark Network: Ables Etemon to Draw energy from and control any Electronic Devices in the Area with his Dark power. This energy when drawn out can be used to give Etemon Strength.
- Dark Network2: Summons cables fro the fabric of the digital world that can entangle and whip at enemies.
-Concert Crush1:(Dark Musical) Creates a sonic Boom of sound that Blasts into the enemy. The Blast of sound can cripple an enemy, de-digivolve them, and Stun them. The attack will knock the Foe back with a wave of powerful sound.
-Concert Crush2:(Dark Musical) When used in combination with Dark Spirit, Concert crushes blasts can rain down in the form of Dark energy blasts. [Effect of Concert Crush1 is Also applied]
-Grateful Knuckle: A devastating Claw or Punch attack.
-Monkick: Etemon delivers a back flip kick directly to the jaw of his opponent.
-The Electric Slide: Slides across the ground and hurls Microphone at the enemy, Microphone electrocutes enemy on contact.
-Dark Spirit:(Ground/Aerial) Dark Spirits is a black sphere that completely annihilates those who touch it.
-Dark Knowledge: Etemon can read the Dark Network to learn all sorts of Information in the digital world.
-Dark Blast: Etemon can fire blasts of dark energy from his hands.
Evolutions: MetalEtemon

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Digimon Name: MetalEtemon
Gender: Male
Type: Puppet
Element: Machine / Thunder / Dark
Attacks:
All of Etemons attacks are viable as MetalEtemon
-Banana Slip: Takes falling to your face to a whole new level, Gravity will hate you in a way you didn't think possible.
-Dark Spirits DX^2: An Enchanced form of Dark Spirits, Faster and Larger.
-Dark network DX^2: The Dark Network is drastically increased in power.
Evolutions: KingEtemon

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Digimon Name: KingEtemon
Gender: Male
Type: Puppet
Element: Machine / Thunder / Dark
Attacks:
All of Etemons attacks are viable as KingEtemon
-Dark Spirits DX^3: An Enchanced form of Dark Spirits DX^2, Faster and Larger.
-Dark network DX^3: The Dark Network DX^2 is drastically increased in power.
-Saru Shibai: Defeated? No, Toying With, KingEtemon plays dead and catches the enemy off guard with his next attack.
-Monkey Wrench: Summons a two handed wrench from the Dark Network, The weapon is empowered by the full force of the Dark network.
-King cannon: Effortlessly KingEtemon can fire large energy blasts from his hands.
Evolutions: Long live the king. ;)

Destiny - November 23, 2008 03:37 AM (GMT)
Alexis Information:

Viximon // Renemon // Musyamon // Myotismon // Daemon // Daemon Super Mega

user posted image~Art by IceRenamon
Digimon Name: Renamon
Gender: Female
Type: Animal
Element: Ice/Dark
Attack:
-Diamond Storm: This attack creates a great amount of Diamond like sharpened icicles that are manipulated by Renemon.
-Fox Flash Attack: This attack is simply a flurry of Kicks and punches using Renamons Claws.
-Wisteria Punch: Renamon glows in ghostly blue flames and throws a punch that Ignites the enemy briefly.
-Fox Change Void: Switches places with the enemy, Creates two clones of itself, or copy the appearance of something.
Evolutions: Musyamon

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Digimon Name: Musyamon
Gender: Female
Type: Demon Shaman
Element: Darkness/Illusion
Attack: Musyamon can only use one of Cursed Sword, Chaos Slash, and Vampire Slash at a time.
-Robe Of Darkness: The Black Feathered Robe allows Musyamon to Fade into Shadows or Mitigate Damage.
-Cursed Sword: The Runes on Musyamons Blade glow allowing him to cut deeper.
-Hell Counter: Musyamon's Red Armor glows red with Fire enchantments and Blasts fire defensively around Musyamon.
-Chaos Slash: Musyamons Blade is surrounded by Darkness that shoots a wave of dark energy out on Swing.
-Vampire Slash: Musyamon Curses his blade to drain an enemies life force on contact and causes enemies damage to be Partialy Returned when battling Musyamon.
Evolutions: Myotismon, DNA with Ogremon to Vajramon

Destiny - November 23, 2008 04:46 AM (GMT)
Deck of Cards:
  • Name: Aquatic Attack x2
    Type: Single Target
    Duration: Remainder of the battle
    Effect: One Digimon gains the ability to shoot water from their mouth or palms. The water is treated as a normal attack of the user’s level. (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.)
  • Name: Beelze Motorcycle
    Number: R45
    Type: Weapon
    Duration: Remainder of the battle
    Effect: The affected Digimon acquires Beelzebumon’s motorcycle, Behemoth. Any Digimon can ride it, enabling them to move at twice their normal running speed, and allowing for a ramming attack whose damage = their regular attack strength + the number of the Tamer’s DEP x 10 (for example, a Digimon with 2.5 DEP and 10 base attack strength would be able to use the cycle for an attack worth 35 damage points). However, only Virus-type or Ultimate (Mega)-level Digimon can control the motorcycle – otherwise it quite literally has a mind of its own.
  • Name: Black Gears
    Type: Single Target
    Duration: 4 Turns
    Effect: Places the Digimon with less DEP under the direct control of the one with more. In a battle between Digimon of equal DEP, both Digimon are placed under the control of each others’ Tamers (meaning that your opponent would control your Digimon, and you would control your opponent’s).
  • Name: Bomb
    Type: Weapon
    Duration: Remainder of the battle
    Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.
  • Name: Bouquet Surprise
    Type: Weapon
    Duration: N/A
    Effect: A bouquet of red roses pops into your Digimon's hands. Concealed within it is a chocolate bomb that can be stored for as long as desired, and which will explode on contact with the opponent for an attack worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).
  • Name: Candle Shooters
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Either the user or his/her Digimon obtains a gun that shoots white, black, red and/or green lit candles. These candles deal ten points of damage each against Digimon associated with the elements of Water or Fire, thirty against those associated with the elements of Ice, Metal or Darkness, and twenty against all other Digimon (if they hit).
  • Name: Cementation
    Type: State
    Duration: 3 Turns
    Effect: Prevents any Digimon from burrowing underground.
  • Name: Checkmate
    Number: R04
    Type: Single Target
    Duration: Single Use
    Effect: Allows use of an unavoidable laser attack whose damage = the user’s DEP x 20 (e.g. if the user has 2.1 DEP, it deals 42 damage; if the DEP is 4.0, it deals 80 damage).
  • Name: Coin Bombers
    Type: Weapon
    Duration: Until coins are used up
    Effect: User can choose from three options: either the affected Digimon acquires ten coins, the Tamer acquires the same, or Tamer and Digimon each acquire five coins. Either way, the coins can be thrown, tossed or flipped at the opponent and will explode on impact to cause five points of damage per coin.
  • Name: Collapsed Control Spire x 2
    Type: State
    Duration: N/A
    Effect: Prevents the Control Spire card from being played, and voids the effects of all cards that prevent evolution.
  • Name: Control Spire
    Type: State
    Duration: 3 Turns
    Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).
  • Name: Crystal Fire
    Type: Single Target
    Duration: 3 turns
    Effect: Pale lilac, celestial flames appear on the target Digimon’s hands and feet. They can either be used by the user’s Digimon for an attack worth up to twenty damage points, or can be set on an opponent’s Digimon to cause ten points of damage to them per turn. Either way, the flames cannot hurt the user’s Digimon
  • Name: Darkness Approaches
    Type: State
    Duration: Remainder of the battle
    Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.
  • Name: Dark King Device x2
    Type: Single Target
    Duration: Remainder of the battle
    Effect: Grants the affected Digimon use of the attack "Darkness Judges", which causes sixty points of damage against a Vaccine Digimon, forty points against a Data Digimon partnered with a Light Tamer, and thirty against any other Digimon.
  • Name: Data Duplication
    Type: Single Target
    Duration: Remainder of the battle
    Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).
  • Name: De-Digivolution
    Type: Single Target
    Duration: 5 Turns
    Effect: The target Digimon devolves to its previous form and cannot evolve back until the card wears off.
  • Name: Digi-Beetles
    Type: Single Target
    Duration: 1 Turn
    Effect: Miniature insects come about to sting and bite the affected opponent, occupying their time and leaving an opening, guaranteeing one hit.
  • Name: Digiruption x 5
    Type: Single Target
    Duration: 1 turn
    Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.
  • Name: Elemental Enhancement
    Type: Single Target
    Duration: Remainder of the battle
    Effect: Adds fifteen points of damage to any attacks associated with one of the ten elements (Fire, Light, Wind, Thunder, Ice, Darkness, Earth, Water, Wood, Metal).
  • Name: Excalibur
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Allows use of HolyAngemon’s Excalibur, which can be used for an attack worth thirty damage points plus the decimal number of the user’s DEP (if a user has 1.8 DEP, the attack will cause thirty-eight points of damage; if a user has 2.3 it will cause thirty-three points of damage).
  • Name: Fiery Breath
    Type: Single Target
    Duration: 1 Turn
    Effect: One Digimon gains the ability to breathe fire. The fire is treated as a normal attack of the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc.).
  • Name: Fire Crystal
    Type: Single Target
    Duration: Remainder of the battle
    Effect: The power of all the affected Digimon's Fire-attribute attacks is tripled.
  • Name: Fly-Trap
    Type: Single Target
    Duration: Remainder of the battle
    Effect: Renders one opponent Digimon incapable of flight (whether the flight ability is natural or through the effects of a card).
  • Name: Freedom
    Number: P15
    Type: Single Target
    Duration: Five Turns
    Effect: Prevents the affected Digimon from being affected by the opponent’s cards at all.
  • Name: Fuuma Shuriken
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Either the user or his/her Digimon obtains a large ninja star (shuriken) to throw at opponent. The shuriken can be held until it is needed, and can be picked up by the opponent. It deals 15 damage points if thrown by a Child-level Digimon, 20 if thrown by a human or 25 if thrown by an Adult-level or higher.
  • Name: Giga Claws x3
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Replaces the affected Digimon’s hands with those of a Gigadramon, allowing use of the attacks Genocide Gear and Guilty Claw (at the user’s own power level), and boosting the power of all their existing attacks by 10%.
  • Name: Giving Thanks
    Type: Single-Target
    Duration: Remainder of the battle4 Turns.
    Effect: By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.
  • Name: Golden Feathers
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Grants the affected Digimon use of the attack Golden Feathers, an attack worth thirty points of damage. Angelic Digimon can add the number of their base strength to that thirty (e.g. an Angemon at 20 attack strength would add thirty from this card and use it for a fifty-point attack; a Weregarurumon would just get a thirty-point attack).
  • Name: Golden Shield x3
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Either the user or their Digimon receives a shining gold shield that can block any and all attacks from Adult-level Digimon or lower. The shield disappears after blocking one Perfect-level attack.
  • Name: Grani
    Type: Single Target
    Duration: Remainder of the battle
    Effect: The robotic steed known as Grani appears and saves the affected Digimon from any peril. The Digimon will then gain a pair of white wings for the remainder of the battle, and the strength of its next attack will be doubled – but for the card to work, the affected Digimon’s health must be at 33% or lower when it is swiped.
  • Name: Holiday Spirit
    Type: State
    Duration: N/A
    Effect: Fully restores the health of any and all Digimon within a two-mile radius.
  • Name: Iron Drill
    Type: Weapon
    Duration: 3 turns
    Effect: The user's Digimon receives iron drills, much like those of a Digmon, on its hands. The drills allow the Digimon to drill through any physical objects except those created by the effects of other cards (Golden Shield, for example).
  • Name: Iron Fist
    Type: Weapon
    Duration: 2 Turns
    Effect: The affected Digimon’s fists become encased in iron, adding twenty points of damage to all its physical attacks and thirty points to its electrical attacks.
  • Name: Knight Device
    Type: Single Target
    Duration: 1 Turn
    Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.
  • Name: Lightning Agility
    Type: Single Target
    Duration: Remainder of the battle
    Effect: Increases the affected Digimon's speed and reaction time by 10%.
  • Name: Lightspeed Arrow x3
    Type: Single Target
    Duration: N/A
    Effect: A mysterious arrow appears briefly, immediately hitting affected opponent from any angle, guaranteeing 30 points of damage.
  • Name: Lucky Dip
    Number: P47
    Type: Single Target
    Duration: Remainder of the battle
    Effect: A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time).
  • Name: Magic Box
    Type: Single Target
    Duration: N/A
    Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.
  • Name: Matador Dance x2
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Grants the user’s Digimon a 10% bonus in agility, a red cape that can be used to block or dodge one attack, and a small sword that can cause 10 points of damage. Both items disappear as soon as they connect with the opponent, but the agility bonus lasts for the whole battle.
  • Name: Meat
    Type: Single Target
    Duration: 4 turns
    Effect: A large piece of meat appears. When eaten, the Digimon regains 10% of their health and their physical strength is multiplied by 5 for four turns.
  • Name: Miracle Ruby
    Type: Single Target
    Duration: N/A
    Effect: Instantly restores 100% of the health of one Digimon of the user’s choice.
  • Name: Musical Rhythm
    Type: State
    Duration: 1 Turn
    Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.
  • Name: Mystical Reflector
    Type: State
    Duration: N/A
    Effect: All of the opponent’s attacks are reflected and sent back to them at double their original power.
  • Name: Naughty Or Nice
    Number: P48
    Type: Single Target OR Weapon
    Duration: Remainder of the battle OR Until shuriken/coal is eaten/thrown
    Effect: A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each.
  • Name: Night Vision
    Type: Multi-Target
    Duration: Battle: 3 turns; Adventure: Remainder of the thread
    Effect: The user and all his/her Digimon gain the ability to see clearly in the dark and through illusions.
  • Name: One candled Menorah
    Type: State
    Duration: 1 Turn
    Effect: Affected target is consumed by an unending blaze of flames. These flames can cause massive damage to the target and surrounding areas.
  • Name: Organic Enhancer x2
    Type: Single Target
    Duration: 3 turns
    Effect: Doubles the attack power of one Vegetation Digimon.
  • Name: Peace On Earth
    Number: P49
    Type: State
    Duration: Up to Five Turns
    Effect: Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however.
  • Name: Pilgrims and Indians x2
    Type: Weapon
    Duration: Until arrows are used up
    Effect: The user’s Digimon acquires a pilgrim hat, a bow and three arrows, which will each deal an amount of damage double that of a regular attack from the user (if they hit).
  • Name: Platinum Sword x2
    Type: Weapon
    Duration: Duration of the battle
    Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.
  • Name: Poisonous Shuriken
    Type: Weapon
    Duration: Remainder of the battle
    Effect: The user and his/her Digimon each gain five throwing stars covered in venom that can effect their opponent, but not them. They can be thrown whenever desired, and cause ten points of damage each (if they hit).
  • Name: Power Freeze x3
    Type: Single Target
    Duration: 1 Turn/5 Turns
    Effect: Enables the affected Digimon to attack with ice. The attack can only be used for one turn, but the ice and its effects remain for five turns. If the Digimon affiliated with the elements of ice or water, the ice remains for the remainder of battle. This ice cannot be melted or shattered, except by a fire-based or physical attack from an Ultimate (Mega) level.
  • Name: Rapid Arrow x2
    Type: Single Target
    Duration: N/A
    Effect: An arrow that never misses shoots the target opponent Digimon for 20 guaranteed points of damage.
  • Name: Rejuvenation of Hope
    Number: P78
    Type: Multi-Target
    Duration: N/A
    Effect: Each Digimon fighting alongside the user recovers 20% of their health.
  • Name: Reverse x3
    Type: Single Target
    Duration: N/A
    Effect: Any cards used by your opponent in his/her previous post will affect a randomly-selected target on the opposite side instead – e.g. a card supposed to double his/her Digimon’s speed would double the speed of your Digimon instead, and a card that sent arrows flying at your Digimon would send the arrows toward his/her Digimon.
  • Name: Sacred Fruit
    Type: Single Target
    Duration: N/A
    Effect: The accuracy and thought speed of the affected Digimon are increased by 20% each, and twenty points of its health are restored.
  • Name: Shadowsnap
    Type: Single Target
    Duration: 1 Turn
    Effect: The affected Digimon throws a sharp object into one opponent's shadow, stopping him/her in place.
  • Name: Snowball Cannon
    Type: Weapon
    Duration: Remainder of the battle
    Effect: Either the user or his/her Digimon obtains a cannon that shoots snowballs. These snowballs deal ten points of damage each against Digimon associated with the elements of Fire or Ice, thirty against those associated with the element of Darkness, and twenty against all other Digimon (if they hit).
  • Name: Special Bandage x2
    Type: Multi-Target
    Duration: N/A
    Effect: Instantly restores 100% of the health of up to two Digimon of the user’s choice.
  • Name: Spiritual Crystal
    Type: Single Target
    Duration: N/A
    Effect: The affected Digimon can look into what the future has in store for them (limited insight; a moderator will tell you what is seen after it is scanned.) Cannot be used in battles with other members.
  • Name: Stun Blast
    Type: Single Target
    Duration: 1 Turn
    Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.
  • Name: Training Gear x2
    Type: Single Target
    Duration: 3 Turns
    Effect: The affected Digimon is either held down, preventing their movement, or their strength is increased, adding 10 points of damage to each attack.
  • Name: Trigger
    Type: Single Target
    Duration: N/A
    Effect: Forces the targeted opponent to attack the instant this card is swiped.
  • Name: Turkey Suit
    Type: Single Target
    Duration: Two Turns
    Effect: The affected Digimon acquires and wears a turkey suit, forcing all opposing Digimon to laugh uncontrollably, preventing them from attacking and giving the user’s partner(s) an opening.
  • Name: Twilight Lullaby
    Type: Single Target
    Duration: 3 Turns
    Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.
  • Name: Unexpected Seduction
    Type: Single Target
    Duration: 3 Turns
    Effect: Usable only in battles between two Digimon of opposite genders. The opponent's Digimon becomes infatuated with yours, and will refuse to attack him/her.
  • Name: Vice Shout
    Type: Multi-Target
    Duration: 1 Turn
    Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.
  • Name: Waterproof x 2
    Type: Single Target
    Duration: Remainder of the battle
    Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.
  • Name: Wing Shards
    Type: Multi-Target
    Duration: 1 Turn
    Effect: Allows the affected Digimon to attack with mystical feathers made of light, but cannot be used by a Virus-type Digimon. This attack’s power is equal to that of a regular attack from the user, but its power increases by 33% against Data-type Digimon and doubles against Virus-types.

Destiny - November 23, 2008 07:39 AM (GMT)
Inventory
  • Kimi no Chikara - Passion Blade
    Duration: 3 Turns
    This weapon is a manifestation of the users emotions, When Victor is protecting something, Or is lost to the Darkness, This weapon may be used.
  • Glass Revolver
    A crystalline revolver created of pure white glass. It fires refracted light from the sun, and cannot work at night. It is especially useful against dark-type digimon.
  • Wild Card's Cloak: This crimson cloak has a white frill around the neck and an optional hood. With a flourish, it can be used once every three turns to instantly teleport the wearer to any location they can see within twenty meters. It also stores tiny fuse and ball bombs in the sleeves, eight of which can be used in any given thread. They come in three flavors, explosive, corrosive, and smoke. Explosive bombs detonate on contact, dealing ten points of damage to anything in a three meter radius. Corrosive bombs splash anything within three meters with acid, dissolving softer substances like fabric and wood and causing any entity splashed with it to take five points of damage a turn for three turns. Smoke bombs create a small smokescreen that persists for two turns, providing cover to effect plans or simply escape.
  • A box of dark and white chocolates
    With this perhaps Delixcroix can win over a girl and not have to be alone.
  • Berserker Eye
    A small sapphire amulet shaped like a human eye. It has a small glossy black stone set into its surface that refracts light in a hypnotic way. If a digimon or human looks at the eye for too long, he or she because temporarily unaware of their surroundings and basically confused.
    [The effect of this amulet is worked through Victors Red eye.]
  • Beads of Darkness
    A string of pearl beads that can be worn about the neck, wrist, or simply carried in the pocket. When held in the hand of a person, they will emit a dark cloud, which grows stronger and more oppressing as the darkness within the bearer's heart grows. Tamers and digimon of a dark alignment are unaffected, and can see through the haze with ease.
  • Seere Doll
    A Doll of Seere Delixcroix Victors Lover in the real world. Sits in the corner of Victors Room and is a truely awe inspiring Adorable little girl wearing a white dress and long flowing silvery locks Much like Victors. Her sapphire eyes are piercingly bright and she has a smile of innocence as she sits in the corner of Victors room.
  • 10 Pieces of Gelt:
    Gelt are coin-shaped chocolates usually wrapped in silver or gold foil to simulate real money. Even though the pieces are small, they're very delicious. Eating one of these can heal 20% of your health.
  • Dreidel
    This pleasant toy can be used in battle as well as festive fun. Spin the Dreidel and see what you get (Moderator will choose): If user spins and gets Gimel, your opponent is disabled for a turn and the spinner regains 25% health. If the user spins and gets Hei, the user regains 20% health. If the user spins and gets Nun, nothing happens. If the user spins and gets Shin, the spinner loses 5% health. Unlike a card, this can be spun any number of times in a battle, but the more it is spun, the higher chance the user gets of spinning Shin and the less chance of spinning Gimel.
  • Spring Spring
    A spring that ushers in the cool wind of spring. Causes everyone to stop what they're doing for one turn including the user.
  • Fireworks x5
    These tiny explosives will, when lit, explode and shoot off into the enemy Digimon, causing twenty points of damage and an impressive light show. Each firework may only be used once!
  • Cleo's Love!
    You have Cleo's Love and admiration! Yay!

Destiny - November 27, 2008 02:40 AM (GMT)
TO DO LIST


Holiday Errand

1 Common Card of your choice

1 Uncommon Card of your choice

CODE
Name: Forgive and Forget
Number: P73
Type: Single Target
Duration: Remainder of the battle
Effect: For every harsh word exchanged, every sad occurrence, or fight between the user and a target that got resolved, said target gains 25% health and 25% power, to a maximum of 150% of each.

Name: False Gift
Number: C09
Type: Single Target
Duration: N/A
Effect: A mystic treasure chest will appear and open up to reveal an object desired by the opponent (they must decide what this object is). As soon as the enemy touches the object, it will explode and cause twenty-five points of damage to their Digimon.

Name: Regeneration
Number: C30
Type: Single Target
Duration: 5 Turns
Effect: Restores ten points of your Digimon’s health every turn for five turns.

Name: Turtle Power
Number: C38
Type: Single Target
Duration: 5 Turns
Effect: The affected Digimon gains the endurance and vitality of a Tortomon for 5 posts, making it harder for it to become worn out.

Name: Double Ice Blades
Number: C52
Type: Weapon
Duration: Remainder of the battle
Effect: Two blades, forged of pure ice, appear in each of the user’s Digimon’s hands. They can be used for an attack worth 15 points of damage per blade, and can be destroyed only by hard swings or heat.

Name: Lightning Vortex
Number: U17
Type: Single Target
Duration: N/A
Effect: Bolts of electricity come from out of nowhere to strike the target. It guarantees a hit, but it causes damage to the user's Digimon as well. The user can select how much damage (up to 20 points) they wish to inflict on the opponent, but all of their Digimon will incur half that damage. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Musical Rhythm
Number: U45
Type: State
Duration: 1 Turn
Effect: Background music comes out of nowhere, causing the user's Digimon to dance, enabling it to dodge every attack from the opponent.

Name: Black Gears
Number: R01
Type: Single Target
Duration: 4 Turns
Effect: Places the Digimon with less DEP under the direct control of the one with more. In a battle between Digimon of equal DEP, both Digimon are placed under the control of each others’ Tamers (meaning that your opponent would control your Digimon, and you would control your opponent’s).


CODE
2009 Post-It Notes
A stack of exactly two thousand and nine of the sticky little pieces of paper, in any color you want. Apparently, some factory produced way too many than they could reasonably sell, so now they're giving them away. Useful for writing notes and sticking them to things, including most Digimon. Or, in a pinch, you could probably throw them at an enemy since all together they actually have weight...though it's probably a better idea to stick with the intended purpose.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Cutlery Arsenal
Number: C51
Type: Weapon
Duration: Remainder of the battle
Effect: A giant metal spork appears in one of the user's Digimon's hands, a giant kitchen knife in the other, a sieve on its head and a giant plate on each arm. Each utensil is capable of causing ten points of damage, and the sieve and plate will reduce all damage from physical attacks by ten points.

Name: Divine Box
Number: C07
Type: Single Target
Duration: 3 Turns
Effect: A cube of light materialises around whatever the user wishes (be it a Digimon, person, object or building), and completely protects it from any attack from an Adult-level Digimon or below. If used on a Digimon, it will regain ten points of health every turn for three posts.

Name: Flame Burst
Number: C11
Type: Single Target
Duration: N/A
Effect: The user’s Digimon shoots a small fireball which causes 10 points of damage. The effect must be used as soon as the card is swiped and can only be used once.

Name: Twilight Lullaby
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Name: LadyDevimon's Gift
Number: U14
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s speed, as well as the strength of its next attack, by 50% each.

Name: Last Will
Number: R14
Type: Single Target
Duration: 3 Turns
Effect: Only usable if the affected Digimon’s health is at 50% or lower when the card is swiped. The affected Digimon’s attack power quadruples, but if they have not won the battle after the card expires, they will automatically faint.

CODE
Nian Gao
Wow, a sticky, sweet food. It's said to be given to the monster called Nian, to gum up his mouth so he wouldn't roar and scare the crap out of little children. However, Nian still came back. When fed to the opponent, it prevents it from using any mouth-based attacks, provided it eats it in the first place.

Bian Pao
Or firecrackers. What really scared Nian off was this thing. Everyone lit firecrackers and clanged pots and pans to scare Nian, and it ran off, afraid of the sound. When lit, it will emit a very loud explosion. Scares the crap outta your enemy for three turns, but on the fourth turn, your own Digimon can't move, 'cause the effect sunk into it.

Name: Giving Thanks
Number: P76
Type: Single-Target
Duration: Remainder of the battle/4 Turns.
Effect: By showing thankfulness towards someone for something they've done, the user can choose one of the following effects: Either selected tamer or Digimon gains a 40% increase in all stats for 4 turns OR chosen tamer or Digimon gains 75% of any lost energy back (for card use, fighting, etc). This card cannot be reused by any other card.

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Angelic Diamond
Number: C01
Type: Single Target
Duration: N/A
Effect: A petite diamond from heaven shoots rays of light at one opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against dark Digimon.


Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Spiritual Wand
Number: U31
Type: Single Target
Duration: One Turn
Effect: The affected Digimon can attack using holy, light-attribute magic, increasing the damage done by its next attack by 30.

Name: Lightspeed Arrow
Number: U18
Type: Single Target
Duration: N/A
Effect: A mysterious arrow appears briefly, immediately hitting affected opponent from any angle, guaranteeing 30 points of damage.

Name: Dark Ring
Number: U06
Type: Single Target
Duration: Used on a Child-level: 5 Turns; on an Adult-level: 3 Turns
Effect: Only a Dark Tamer can use this card. A black ring appears in the user’s hand, and can be attached to a Child- or Adult-level Digimon in order to place it under the user’s direct control. It can be removed or destroyed by either a light-based or Perfect-level attack.

Name: Checkmate
Number: R04
Type: Single Target
Duration: Single Use
Effect: Allows use of an unavoidable laser attack whose damage = the user’s DEP x 20 (e.g. if the user has 2.1 DEP, it deals 42 damage; if the DEP is 4.0, it deals 80 damage).


Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: Demonic Crystal
Number: C05
Type: Single Target
Duration: N/A
Effect: A giant crystal from the Netherworld shoots magma at the opponent. It is only useable once, and is treated as a normal attack for the user’s level (i.e. it would count as an Adult-level attack if the user is an Adult, a Perfect-level attack if the user is a Perfect, etc). It inflicts 20% more damage against light Digimon.

Name: Digiruption
Number: C06
Type: Single Target
Duration: 1 turn
Effect: The user’s Digimon can attack using an explosion of lava, similar to that of a volcano, worth 25 points of damage. The attack is only usable once.

Name: Fly Away
Number: C14
Type: Single Target
Duration: 1 Turn
Effect: Grants one Digimon a pair of white wings, allowing it to fly at its normal running speed.

Name: Snimon's Scythes
Number: C33
Type: Single Target
Duration: 3 Turns
Effect: Transforms the affected Digimon’s hands into sharp, curved blades like those of a Snimon, allowing use of the attacks Shadow Sickle and Green Sickle Cut (at the user’s own power level), and enabling the Digimon to cut through any physical objects except those created by other cards.

Name: Matador Dance
Number: C56
Type: Weapon
Duration: Remainder of the battle
Effect: Grants the user’s Digimon a 10% bonus in agility, a red cape that can be used to block or dodge one attack, and a small sword that can cause 10 points of damage. Both items disappear as soon as they connect with the opponent, but the agility bonus lasts for the whole battle.

Name: Twilight Lullaby
Number: U35
Type: Single Target
Duration: 3 Turns
Effect: The affected Digimon sings a lullaby which causes all opponent Digimon to fall into a deep sleep. They can only be woken by a physical attack from an Adult-level or above; otherwise they will sleep for three turns.

Destiny - June 4, 2012 08:31 PM (GMT)
*Coughs so my profile shoots 5 pages forward* Scrolling is hard ney?




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