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Title: Cortana Elizabeth Mugatu


barrenx2 - July 14, 2008 11:22 PM (GMT)
TAMER PROFILE:
Name: Cortana Elizabeth Mugatu
Age: 15
Gender: Female
Location: Windsor Locks, CT
Nationality: African American
D-Ban Colors: Purple body with black buttons

Apperance:
user posted image

FINANCES:
16080

RESERVE DEP:
.15

DIGIVOLUTION METHOD:
Digisoul (purplish/red)

ALIGNMENT:
Dark_________________Light__
[- - - - - - = = = = O = X = = - - - - - -]


SPIRITS:
Human Spirit of Light
user posted imageuser posted image


WEAPONS
Kodachi - A sword similar in stylings to a katana but smaller, making it a good weapon for use in weaker hands. ~15 pts damage
Weight - *
Reach - **
Speed - ***

Sanctuary- A large circular silver shield inset with a ring of rubies in the center. Although it offers excellent, near-impervious protection to the front surface of the shield, it is heavy and thus difficult to reposition to keep it between oneself and a moving opponent.

ITEMS

Snow Crystal[Small]
This small crystal glows white, changing from shades of pure white to a light blue. If the wearer holds it close to his/her heart and calls for aid, they will recieve it in the form of an ally being summoned from Crystal Citadel to help the wearer in any way that they can. The summoned being lasts until they have completed their task or they are killed, and the crystal can only be used once. The being summoned can be anywhere from a Champion to an Ultimate (moderator chooses).

Chain of Friendship
This item looks like a simple medium-sized (not too bulky) chain that links together to form a necklace. The necklace will refit to the wearer's specifications. Despite being so simple, its true meaning is the bond of friendship and loved ones. That special bond that links people together so that they make each other stronger, and the very same bond that keeps anyone from easily breaking the individual links without having to break the entire chain. Once per battle, the wearer of this item can reach out into the heart of a friend or loved one and free them from the effects of an attack or card that alters target person's mind, personality, or controls them completely.

Black Charm
This small, thin black band is a symbol for friendship, where the circle shape shows the connection between friends. It can be worn or just carried, but can be given to someone else once per battle. If it is willingly given to someone else, it increases the stamina and strength of that person by 33%.

White Charm
This small, thin white band is a symbol of love, where the circle shape shows the connection bewteen people who love one another. It can be worn or just carried, but can be given to someone else once per battle. If it is willingly given to someone else, it increases the health and agility of that person by 33%.

Sugar Cookies (x12): These delightful little treats are made from the digital worlds' sweetest sugar and gooiest dough. Each one has 3 bites worth, but eat too much and you'll become a burpmon! Each bite recovers 15% damage and fills the eater with a pleasant, warm feeling.

Wedding Cake: A piece of cake from a certain wedding. Any flavor you want, with any icing or decorations. Eat it alone, you gain all of your health, eat it with someone else, and they'll be your friend for life.

Shofar: A horn instrument made of out of a hollowed out animal horn*. Use it to attract attention from allies and daze your enemies for 1 turn.

barrenx2 - July 15, 2008 04:25 AM (GMT)
Digimon Profile
Name: Ross
Species: Tentomon
Current DEP: 4.3
Gender: Male
user posted image
Characteristics:
It's not enough to say that he'll do anything for Cortana. He will go as far as being deleted for her and beyond. Personality-wise, Ross is quite a gentleman of a Digimon. It's in his nature to show great kindness even when it is not shown in return.

He will fight to train, but he would rather relax and have stimulating conversations about experiences and life in general. He believes that everyone deserves a second chance and he is willing to give others the benefit of the doubt.

Recently, he discovered his connection with Cortana is deeper now that she has discovered how to summon her Digisoul.

Evolutions (Unlocked):

Babumon
Level: Baby I
Type: Data
Attack: Bubble Blow

Motimon
Level: Baby II
Type: Data
Attack: Bubble Blow

Tentomon
Level: Child
Type: Vaccine
Attack: Super Shocker

Kabuterimon
Level: Adult
Type: Vaccine
Attack: Electro Shocker
Secondary Attack: Beet Horn
Tertiary: Blink Thrust

Mega Kabuterimon
Level: Perfect
Type: Vaccine
Attack: Mega Blaster, Horn Buster
Secondary Attack: Wild Attack

Heracles Kabuterimon
Level: Ultimate
Type: Vaccine
Attack: High Mega Blaster
Secondary Attack: Giga Blaster

barrenx2 - July 18, 2008 02:05 AM (GMT)
Digimon Profile
Name: Buster
Species: Keramon
Current DEP: 3.1
Gender: Male
user posted image
Characteristics:
Truly a decent Digimon at heart, Buster has trouble communicating with people. Being an awkward Digimon, he caries his appearance as he caries his personality; foolishly and clumsily. He has been in and out of jail in Digital City for petty theft and breaking and entering. Buster has been led down a life of small time crime by the wrong people, and it got him in trouble with the wrong people. He was caught and sold to the Nightmare Valley, who wanted to throw him into a slave camp until he was rescued by Cortana.

Bumbling and obnoxiously loud, most consider him to be an idiot. And when he tries to prove them wrong, he makes an even bigger fool of himself, therefore proving the theory that he is an idiot. Yet he keeps trying...

Evolutions (Unlocked):

Kuramon
Level: Baby I
Type: Data
Attack: ???

Tsumemon
Level: Baby II
Type: Data
Attack: Nail Scratch

Keramon
Level: Child
Type: Virus
Attack: Bug Blaster

Chrysalimon
Level: Adult
Type: Virus
Attack: Data Crusher
Secondary Attack: Mis-connecting

Infermon
Level: Perfect
Type: Virus
Attack: Spider Shooter
Secondary Attack: Cocoon Attack

barrenx2 - July 18, 2008 02:05 AM (GMT)
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barrenx2 - July 18, 2008 02:06 AM (GMT)
save

barrenx2 - January 2, 2009 05:31 PM (GMT)
COMMON CARDS

Name: Data Duplication
Number: C04
Type: Single Target
Duration: Remainder of the battle
Effect: Up to three holographic clones of the affected Digimon appear. These copies are for confusion purposes only, and have no physical form (meaning they cannot use attacks or take any damage).

Name: Fly-Trap
Number: C13
Type: Single Target
Duration: Remainder of the battle
Effect: Renders one opponent Digimon incapable of flight (whether the flight ability is natural or through the effects of a card).

Name: Fly Away
Number: C14
Type: Single Target
Duration: 1 Turn
Effect: Grants one Digimon a pair of white wings, allowing it to fly at its normal running speed.

Name: Hollow WindX2
Number: C19
Type: Single Target
Duration: Two Turns
Effect: False sounds confuse the target opponent, preventing them from launching a successful attack. This card can only be used by a Tamer with a Virus-type partner Digimon.

Name: Knight Device
Number: C20
Type: Single Target
Duration: 1 Turn
Effect: Both the user and the affected Digimon gain the ability to leap twice the height they are normally able to.

Name: Lightning Agility
Number: C21
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon's speed and reaction time by 10%.

Name: Magic Box
Number: C22
Type: Single Target
Duration: N/A
Effect: A magic healing box kit appears, and replenishes affected Digimon's health by 75%.

Name: Neon Splasher
Number: C25
Type: Single Target
Duration: N/A
Effect: One of the user's Digimon fires a spray of energy blasts towards one opponent, causing 20 points of damage. The attack must be fired the instant the card is swiped, and has a guaranteed hit.

Name: Stun Blast X2
Number: C35
Type: Single Target
Duration: 1 Turn
Effect: The user’s Digimon fires an electro-magnetic blast that stuns one opposing Digimon, preventing it from moving or attacking.

Name: Trigger
Number: C37
Type: Single Target
Duration: N/A
Effect: Forces the targeted opponent to attack the instant this card is swiped.

Name: Waterproof
Number: C41
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires the ability to breathe under water and swim as well a normal water Digimon. Their fire-based attacks are nullified while their electricity- or water-based attacks increase in power by 50%.

Name: Vice Shout
Number: C42
Type: Multi-Target
Duration: 1 Turn
Effect: One of the user's Digimon roars tremendously, blowing smaller Digimon away.

Name: Cementation X2
Number: C43
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from burrowing underground.

Name: Control Spire
Number: C45
Type: State
Duration: 3 Turns
Effect: Prevents any Digimon from evolving to Adult-level or higher (Armor level is below Adult).

Name: Darkness Approaches
Number: C46
Type: State
Duration: Remainder of the battle
Effect: Summons a wild Adult-level Virus-type Digimon from the environment, which will aid the user’s Digimon until the opponent can defeat it. A moderator must choose and control the Digimon.

Name: Bomb
Number: C50
Type: Weapon
Duration: Remainder of the battle
Effect: The user's Digimon gains two bombs to attack with. They explode on contact, damaging everything in a blast radius of about fifty feet, and causing ten points of damage each to any opponent Digimon within that radius.

Name: Swift Slash
Number: C58
Type: Weapon
Duration: 1 Turn
Effect: Grants the user’s Digimon a 50% bonus in speed and a large claw on its right hand (if the affected Digimon already has claws, they will double in size and sharpness) that is capable of inflicting twenty points of damage.

Barrenx2 - September 6, 2009 02:56 AM (GMT)
UNCOMMON CARDS

Name: Angewomon's Gift
Number: U01
Type: Single Target
Duration: Remainder of the battle
Effect: Increases the affected Digimon’s endurance by 50%, and restores 50% of their health.

Name: Dice Roll
Number: U07
Type: Single Target
Duration: Remainder of the battle
Effect: A celestial dice is rolled, and for each dot, the affected digimon gains a 10% boost in power (IRL, a moderator will roll a six-sided die to determine the number).

Name: Earth Breaker
Number: U09
Type: Single Target
Duration: Remainder of the battle
Effect: The user’s Digimon gains the power to create an earthquake by striking the ground. This earthquake will cause twenty points of damage to all participants in the current battle. If the Digimon is affiliated with the Earth element, their attacks gain the strength of a Digimon one level above themselves (e.g. an Adult-level would gain the strength of a Perfect).

Name: Ice Armor X2
Number: U13
Type: Single Target
Duration: Remainder of the battle
Effect: The affected Digimon acquires armor plating made of ice, which reduces all damage received by 33%, but will melt upon taking a fire-based attack or shatter after a physical strike from a Perfect-level or above.

Name: Power Charger
Number: U22
Type: Single Target
Duration: Remainder of the battle
Effect: The next attack used by the affected Digimon triples in power.

Name: TriPower
Number: U33
Type: Single Target
Duration: 3 Turns
Effect: Triples the strength, speed and endurance of the affected Digimon, but causes them to lose 33% of their health after the third turn.

Name: Ultra Evolution Pill
Number: U36
Type: Single Target
Duration: 3 Turns
Effect: Causes the affected Digimon to evolve to its Perfect (Ultimate) level, regardless of DEP, with or without a Crest/Blue Card/Digisoul. They will revert to their Baby II (In-Training) level after three turns.

Name: Driving Snow
Number: U44
Type: State
Duration: N/A
Effect: Negates the effect of one of the opponent Tamer’s cards, but does not work if that card is associated with the element of ice (Snow Tornado, Icicle Lasso etc).

Name: Soul Exchange
Number: U46
Type: State
Duration: 2 Turns
Effect: The user’s Digimon switches bodies with the opponent’s.

Name: Iron Fist
Number: U53
Type: Weapon
Duration: 2 Turns
Effect: The affected Digimon’s fists become encased in iron, adding twenty points of damage to all its physical attacks and thirty points to its electrical attacks.

Name: Platinum Sword
Number: U56
Type: Weapon
Duration: Duration of the battle
Effect: Summons a sword that can be wielded by either the user or their Digimon. This sword is capable of causing thirty points of damage, and can also be used to block physical attacks.

Barrenx2 - September 6, 2009 02:59 AM (GMT)
RARE CARDS

Name: De-Digivolution
Number: R07
Type: Single Target
Duration: 5 Turns
Effect: The target Digimon devolves to its previous form and cannot evolve back until the card wears off.

Name: Extreme Patience
Number: R09
Type: Single Target
Duration: 2 Turns
Effect: Slows down the opponent to such an extreme that it buys the user’s Digimon time to regenerate fifteen points of health per turn. The opponent returns to normal speed after being attacked once, or after two turns are up (whichever comes first).

Name: Nest Bomb
Number: R17
Type: Single Target
Duration: 2 Turns
Effect: Affected Digimon is covered in pieces of straw and other nest materials, which hardens into a metallic plating, protecting it from all attacks from Adult-levels and below. When the Digimon inside wishes to leave the metal nest (it can be used for up to two turns), it will break apart almost like an egg cracking. The metal pieces will then shoot away from the Digimon at all angles, like shrapnel. The pieces can cause 5 points of damage each and have at least one guaranteed hit.

Name: Radiant Light
Number: R20
Type: Single Target
Duration: N/A
Effect: The affected Digimon shoots a beam of holy energy at its opponent. This beam causes 20 points of damage to Data- or Vaccine-type opponents, and 60 points of Virus-types (Virus-types cannot use this attack themselves).

Name: Soul Shot
Number: R23
Type: Single Target
Duration: N/A
Effect: User chooses a number between 10 and their Digimon’s maximum health. The Digimon then shoots an ectoplasmic beam created from its own energy, and a successful hit will cause an amount of damage equal to the number chosen – but after doing damage, the Digimon will lose that number of health points (e.g. if the user chooses to put 50 damage into the attack, 50 health points will be lost). The Digimon cannot sacrifice an amount of energy that would bring it to ten health points or less, however.

Name: Goodwill
Number: P28
Type: State
Duration: N/A
Effect: Ends the current battle in a tie there and then. No DEP or money is earned, and the health of all Digimon is restored fully.

Name: Anti-Virus
Number: R34
Type: State
Duration: Remainder of the battle
Effect: All attacks used against Virus-type Digimon do triple their regular damage.

Name: Consecrated Light
Number: R36
Type: State
Duration: 2 Turns
Effect: A blinding, holy light appears out of nowhere, preventing anyone present from seeing. This light has a different effect on any Digimon it touches, depending on their type: Viruses will lose ten points of health per turn; Datas will regain ten points of health per turn; and the attack power of Vaccines will double.

Name: Mystical Reflector
Number: R39
Type: State
Duration: N/A
Effect: All of the opponent’s attacks are reflected and sent back to them at double their original power.

Name: Power Hoard
Number: R41
Type: State
Duration: 3 Turns
Effect: The user’s Digimon will absorb all of the opponent’s attacks into its body, increasing the attacked Digimon's strength by the number of damage points the attack would normally cause (e.g. a ten point attack would add ten points attack strength).

Name: Beelze Motorcycle
Number: R45
Type: Weapon
Duration: Remainder of the battle
Effect: The affected Digimon acquires Beelzebumon’s motorcycle, Behemoth. Any Digimon can ride it, enabling them to move at twice their normal running speed, and allowing for a ramming attack whose damage = their regular attack strength + the number of the Tamer’s DEP x 10 (for example, a Digimon with 2.5 DEP and 10 base attack strength would be able to use the cycle for an attack worth 35 damage points). However, only Virus-type or Ultimate (Mega)-level Digimon can control the motorcycle – otherwise it quite literally has a mind of its own.

Name: Positron Laser X2
Number: R52
Type: Weapon
Duration: Single Use
Effect: Allows use of Imperialdramon’s laser, which causes fifty points of damage if successful, but is only good for one shot.

Name: Snake Fang
Number: R54
Type: Weapon
Duration: Remainder of the battle
Effect: The user’s Digimon gains large snake-like fangs that secrete venom. The first successful hit with these fangs will cause your opponent to lose five points of health every turn and nullify the effects of speed or strength upgrade cards. Any regeneration or healing card will stop this effect from continuing.

PROMO CARDS

Name: Freedom
Owners: Riley Jackson, Osaka (Ayumu Kasuga), Seuss, Taz
Number: P15
Type: Single Target
Duration: Five Turns
Effect: Prevents the affected Digimon from being affected by the opponent’s cards at all.

Name: Intangibility
Number: P21
Type: Single Target
Duration: 2 Turns
Effect: No attacks or objects will be able to hurt the affected Digimon for as long as the card is in effect, however none of its own physical attacks will work (though it can still use elemental/energy based attacks).

Name: Phantom Pain
Number: P22
Type: Multi-Target
Duration: N/A
Effect: All Digimon participating in the current battle instantly lose fifty points of their health. If this brings the health of either side down to zero, the fight ends there and then.

Name: Lucky Dip
Number: P47
Type: Single Target
Duration: Remainder of the battle
Effect: A moderator must randomly choose one: either the affected Digimon acquires a weapon (of their Tamer’s choice) capable of dealing 150% of the damage of one of their regular attacks, 25% boosts in physical strength, speed and endurance plus 50% of its total health back, or this card has the effect of a randomly-selected Uncommon or Rare Card. In any case, the effects of this card last for the remainder of the battle (even if the randomly-selected card would last for a shorter amount of time).

Name: Naughty Or Nice
Number: P48
Type: Single Target OR Weapon
Duration: Remainder of the battle OR Until shuriken/coal is eaten/thrown
Effect: A Vaccine-type Digimon acquires a peppermint candy cane that, when eaten, restores 100% of their health and boosts their endurance, speed, reflexes and accuracy by 33% each for the remainder of the battle. A Data-type Digimon acquires a shuriken (throwing star) made of chocolate that can either be eaten to restore 75% of its total health, or thrown at the opponent – it will cause thirty points of damage if it hits. A Virus-type Digimon acquires three lumps of coal to throw at the opponent which, if they hit, cause forty points of damage each.

Name: Peace On Earth
Number: P49
Type: State
Duration: Up to Five Turns
Effect: Prevents all members of the opponent party from using offensive skills or weapons for up to five turns, but if the user or his/her Digimon attack an opponent in any way before then, that opponent will be freed from the card’s effect. Any additional opponents will remain under the card’s effect, however.

Name: Erudito
Number: P70
Type: Single-Target
Duration: 1 Turn
Effect: Upon the slashing of this card, knowledge and learning comes to the user. One topic of the user's choice becomes known to the user for 1 turn.

Name: They tried to kill us, they failed, LET'S EAT!
Number: P71
Type: State
Duration: In Battle: 3 turns/Out of Battle: 4 Hours or until food is gone
Effect: During a battle, this causes a large amount of food to topple over the enemy, possibly slowing them or even crushing them. Out of battle, this prepares a large feast fit for a king; you and your digimon won’t ever go hungry again.

Name: Forgive and Forget
Number: P73
Type: Single Target
Duration: Remainder of the battle
Effect: For every harsh word exchanged, every sad occurrence, or fight between the user and a target that got resolved, said target gains 25% health and 25% power.

Name: Grateful Appreciation
Number: P74
Type: Single Target
Duration: Four Turns
Effect: Only to be used for one who has intended and tried or has committed a noble, good deed to the owner of the card. If used on a Digimon, they will regain 25% of their health, receive a 50% boost in stamina and will gain the ability to produce a golden energy shield good for blocking one Adult-level attack or lower for one turn. If used on a human, any ailments or injuries will completely disappear and they will be rejuvenated with energy. Cannot be recycled if it has been used on a Digimon already.

Name: True Feelings
Number: P81
Type: Single-Target
Duration: 2 Turns
Effect: People who love each other, whether as soulmates, comrades, or friends, all need to be truthful to each other. The user of this card chooses one opponent, be they tamer or Digimon, and causes them to be enveloped in a large white aura. The aura is slow, trailing behind the opponent as they move, and reveal to the user and his/her partners any lies or disguises they may be using (which includes cards like Data Duplication). Also, the user's team gains a heightened sense of what the target might do next, but in no way permits them to see the future, for the duration of the card.

Barrenx2 - September 6, 2009 06:58 PM (GMT)
Allies:

The Crystal Knights (First met in The Good): A powerful group of angel and knight Digimon that live in secret and separate from the inhabitants of the Digital World. The only way to reach the Crystal Citadel is by a member of the Crystal Knights, and if she ever needs to, Cortana knows she has friends in high places.

Known Members: Thardius, Kraid, Purge, Excelion, Verdent, and Shiiryu

Rayner Steele and Ryu (First met in Genesis): A human Cortana would like to get to know better. He treated her very well as she had no knowledge of the Digital World and her Digimon partner, Ross. Even though he said she didn't have to, she feels she owes him a favor for paying for her meal and giving her great advice.




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