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 VCS Construction Competition, Starts January 4th, ends January 7th
BANNED:penguinsrule
Posted: Jan 8 2007, 11:47 PM


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ok then challange accepted i have a pretty good idea what mine is about but cant do it due to lack of free time ill try to get around to it.
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Li'l Freak
Posted: Jan 9 2007, 12:05 AM


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Joined: 4-October 06



QUOTE (penguinsrule @ Jan 8 2007, 11:47 PM)
ok then challange accepted i have a pretty good idea what mine is about but cant do it due to lack of free time ill try to get around to it.

ok Cool. i Wish you luck, and good fortune.... AAHH HELL YOUR GOING DOWN!

lol

no but really thats Cool and i can't wait to see it.
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BANNED:penguinsrule
Posted: Jan 9 2007, 12:08 AM


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if i find a suitable location it will be very very good got it all planed.
Personnaly you want me to quit and i know that for a fact but i wont now.
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Li'l Freak
Posted: Jan 9 2007, 03:39 AM


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QUOTE (penguinsrule @ Jan 9 2007, 12:08 AM)
if i find a suitable location it will be very very good got it all planed.
Personnaly you want me to quit and i know that for a fact but i wont now.

Dude.... Of course i would like you to quit but at the same time i want to see what you got with the construction idea..

so keep at it..


I have added a massive extension today. i am still not done with that part tho. still have to add deatails to it. :crazy:
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BANNED:penguinsrule
Posted: Jan 11 2007, 08:03 PM


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oh well i dont think i can make the date. I will still make it for fun
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Li'l Freak
Posted: Jan 12 2007, 04:10 AM


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OK, Here we are.

Of course: libertym3

CODE
#cheat LibertyM3
//By:Lilfrk12006
static obj;
static state;
top = 16.98;
bottom = 11.98;
if(!obj)
{
moveto(-1009.79,1199.87,11.98);
obj = object(0x1CB2,0,0,90);
moveto(-1057.80,1159.07,10.93);  object(0x1CA4,0,0,270);
move(-0.01,1.50,0.00);  object(0x1CA4,0,0,270);
move(0.00,0.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,2.20,0.00);  object(0x1CA4,0,0,270);
move(-0.00,1.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(0.00,1.45,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.60,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.80,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.90,0.00);  object(0x1CA4,0,0,271);
move(0.05,2.00,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.70,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.90,0.00);  object(0x1CA4,0,0,271);
move(-0.34,-27.91,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-3.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.60,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(2.50,-2.49,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.00,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.20,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.10,-0.01,0.00);  object(0x1CA4,0,0,180);
move(-0.69,0.06,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(2.00,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.40,0.02,0.00);  object(0x1CA4,0,0,179);
move(2.20,0.03,0.00);  object(0x1CA4,0,0,179);
move(-0.80,-0.01,0.00);  object(0x1CA4,0,0,179);
move(2.50,0.04,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.60,0.01,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.80,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.20,0.00,0.00);  object(0x1CA4,0,0,179);
move(2.44,2.64,0.00);  object(0x1CA4,0,0,91);
move(-0.00,-0.20,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.40,0.00);  object(0x1CA4,0,0,91);
move(-0.01,1.76,0.00);  object(0x1CA4,0,0,91);
move(-0.11,1.57,0.00);  object(0x1CA4,0,0,92);
move(0.05,1.80,0.00);  object(0x1CA4,0,0,92);
move(0.03,1.76,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.08,1.80,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(0.58,4.30,0.00);  object(0x1CA4,0,0,88);
move(0.04,-1.00,0.00);  object(0x1CA4,0,0,88);
move(0.06,-1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.53,2.20,0.00);  object(0x1CA4,0,0,96);
move(-33.84,44.53,0.00);  object(0x1CA4,0,0,1);
move(1.20,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.50,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.60,-0.04,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.30,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.70,-0.06,0.00);  object(0x1CA4,0,0,1);
move(-1.30,0.03,0.00);  object(0x1CA4,0,0,1);
move(3.10,-0.07,0.00);  object(0x1CA4,0,0,1);
move(2.10,-0.05,0.00);  object(0x1CA4,0,0,1);
move(0.90,-0.02,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(1.30,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.40,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.80,-0.04,0.00);  object(0x1CA4,0,0,1);
move(1.90,-0.04,0.00);  object(0x1CA4,0,0,1);
move(4.00,-0.09,0.00);  object(0x1CA4,0,0,1);
move(2.33,0.20,0.00);  object(0x1CA4,0,0,355);
move(0.80,0.07,0.00);  object(0x1CA4,0,0,355);
//End Of First layer wall&begin of front wall
moveto(-1009.79,1199.87,11.98);
move(-10.16,-0.01,0.00);  object(0x1CB2,0,0,90);
move(-13.47,0.22,-1.80);  object(0x1CB2,345,0,90);
move(-13.43,-0.10,-3.60);  object(0x1CB2,345,0,90);
move(-12.17,-0.10,-3.40);  object(0x1CB2,345,0,90);
move(48.83,1.50,14.90);  object(0x1CB2,0,330,90);
move(-10.16,0.39,0.00);  object(0x1CB2,0,330,90);
//End of front wall&Begin of add ons
moveto(-1013.14,1157.84,17.39);  object(0x1CB4,0,0,31);
move(41.14,58.87,45.80);  object(0x1CF7,0,0,83);
moveto(-994.55,1018.29,10.57);  object(0x02BA,0,0,356);
move(-1.80,-0.12,0.00);  object(0x02BA,0,0,356);
move(-1.70,-0.12,0.00);  object(0x02BA,0,0,356);
move(-2.10,-0.14,0.00);  object(0x02BA,0,0,356);
move(-1.60,-0.11,0.00);  object(0x02BA,0,0,356);
move(2.59,0.18,0.00);  object(0x02BA,0,0,356);
move(2.79,0.19,0.00);  object(0x02BA,0,0,356);
move(-12.05,27.02,-2.60);  object(0x02A5,0,0,179);
move(8.91,-24.95,1.80);  object(0x0264,0,0,177);
move(2.32,8.20,0.00);  object(0x0264,0,0,177);
move(-4.29,-4.77,0.00);  object(0x0264,0,0,178);
move(6.17,-4.49,0.10);  object(0x0264,0,0,174);
move(-14.79,143.00,3.90);  object(0x1D45,0,0,90);
move(-0.04,15.80,0.00);  object(0x1D45,0,0,90);
move(-23.50,-65.57,-4.00);  object(0x1D39,0,0,232);
move(0.96,6.03,0.00);  object(0x1D39,0,0,326);
move(5.74,-0.84,0.00);  object(0x1D39,0,0,52);
move(-1.35,15.60,-1.90);  object(0x1D39,0,0,351);
move(33.19,-106.10,8.40);  object(0x1D45,0,0,0);
move(-35.60,92.02,-6.50);  object(0x1CFE,0,0,73);
move(0.27,-7.70,0.00);  object(0x1CFE,0,0,38);
move(4.45,4.49,0.00);  object(0x1CFE,0,0,38);
move(-0.88,-3.25,0.00);  object(0x1D00,0,0,87);
move(-1.41,1.59,0.00);  object(0x1CF9,0,0,108);
moveto(-1018.08,1145.47,8.99);  
move(9.05,9.52,4.60);  object(0x01B8,210,0,176);
move(-8.63,15.67,0.80);  object(0x01B8,0,0,350);
move(-0.06,-8.28,0.00);  object(0x01B8,0,0,350);
move(-0.21,-7.75,0.00);  object(0x01B8,0,0,350);
move(-12.68,-43.16,-4.90);  object(0x01B8,0,0,252);
move(-0.08,7.84,0.00);  object(0x01B8,0,0,51);
moveto(-1004.02,1190.75,9.95);  object(0x01C5,0,0,89);
move(-0.04,2.80,0.00);  object(0x01C5,0,0,89);
move(-11.09,50.66,-1.90);  object(0x01C6,0,0,257);
move(6.81,3.59,0.20);  object(0x01C6,5,0,247);
move(-8.18,-40.24,1.30);  object(0x01CB,0,0,218);
move(-0.22,9.57,0.00);  object(0x01CB,0,0,218);
move(-10.16,-103.29,0.70);  object(0x01CD,0,0,285);
move(23.69,113.53,-0.80);  object(0x01FF,0,0,91);
move(1.35,0.57,1.10);  object(0x0204,0,0,309);
move(2.81,-124.90,1.90);  object(0x020C,0,0,287);
move(-1.23,0.10,0.00);  object(0x020C,0,0,287);
move(2.76,-0.21,0.00);  object(0x020C,0,0,287);
moveto(-1027.01,1113.77,9.78);  object(0x1CA5,0,0,231);
moveto(-1026.84,1111.48,9.79);  object(0x1CCC,0,0,178);
move(5.83,5.29,0.00);  object(0x1CD4,0,0,90);
move(0.00,0.00,0.30);  object(0x1CD4,0,0,90);
move(-3.68,-7.14,0.00);  object(0x1CE1,0,0,177);
move(-1.77,-0.03,0.00);  object(0x1CE2,0,0,178);
moveto(-1019.65,1233.93,7.39);  object(0x1D07,0,0,219);
moveto(-997.66,1109.72,17.93);  object(0x1CB4,0,0,86);
move(-0.22,4.65,0.00);  object(0x1CB4,0,0,37);
move(0.69,-85.90,-20.00);  object(0x1CB5,0,0,339);
move(2.03,-3.44,0.00);  object(0x1CB5,0,0,107);
move(1.18,0.37,0.50);  object(0x1CE5,25,0,353);
move(0.46,1.12,0.50);  object(0x1CE5,0,270,3);
move(-1.70,0.09,0.00);  object(0x1CE5,0,270,3);
move(-0.10,0.01,0.10);  object(0x1CE5,0,315,3);
move(-0.50,0.03,0.00);  object(0x1CE5,0,50,3);
move(-0.10,0.01,0.00);  object(0x1CE5,0,90,3);
move(-0.70,0.04,0.00);  object(0x1CE5,0,90,3);
move(0.10,-0.01,0.20);  object(0x1CE5,0,230,3);
move(-0.10,0.01,-0.50);  object(0x1CE5,0,230,3);
move(0.00,0.00,0.30);  object(0x1CE5,0,230,3);
move(-18.94,-89.57,-7.50);  object(0x1CEA,0,0,291);
//Lighting
moveto(-1022.56,1161.30,16.69);  object(0x01B8,0,0,299);
move(-0.16,6.30,0.00);  object(0x01B8,0,0,299);
move(-0.18,6.90,0.00);  object(0x01B8,0,0,299);
move(-0.15,5.80,0.00);  object(0x01B8,0,0,299);
move(0.82,-32.19,0.00);  object(0x01B8,0,0,300);
move(4.72,30.05,-2.30);  object(0x01B8,0,0,331);
move(-0.12,7.17,0.00);  object(0x01B8,0,0,11);
move(-34.76,-68.53,0.30);  object(0x01B8,0,0,247);
move(2.43,14.36,0.00);  object(0x01B8,0,0,13);
move(16.25,20.05,0.00);  object(0x01B8,0,0,57);
move(-13.51,18.89,0.00);  object(0x01B8,0,0,20);
move(1.77,8.12,0.00);  object(0x01B8,0,0,26);
move(10.15,-7.31,0.00);  object(0x01B8,0,0,106);
move(-5.48,-23.47,0.00);  object(0x01B8,0,0,167);
move(-6.93,6.98,0.00);  object(0x01B8,0,0,354);
move(3.19,11.19,0.00);  object(0x01B8,0,0,28);
move(-1.55,-8.78,0.00);  object(0x01B8,0,0,11);
move(0.28,3.05,0.00);  object(0x01B8,0,0,19);
move(-0.21,14.67,-0.10);  object(0x01B8,0,0,286);
move(48.27,-147.81,-5.70);  object(0x01B8,0,0,165);
move(-2.26,-3.82,-5.70);  object(0x01B8,0,0,196);
move(3.11,-0.22,0.00);  object(0x01B8,0,0,174);
move(-7.30,19.43,1.70);  object(0x01B8,0,0,313);
move(-8.48,-0.04,1.70);  object(0x01B8,0,0,304);
//roof
moveto(-1028.18,1184.35,13.69);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.78);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.79);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.86);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.95);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.96);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1035.17,1125.56,14.79);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.91);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.99);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1050.50,1169.43,14.92);  object(0x1CB2,0,90,270);
move(0.01,-6.44,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.25,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.88,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.57,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.29,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.80,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.76,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.96,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.11,-1.10);  object(0x1CB2,0,70,270);
move(-0.11,63.38,1.10);  object(0x1CB2,0,90,270);
move(-0.00,3.33,-0.10);  object(0x1CB2,0,90,270);
//Glass Windows
moveto(-1057.43,1127.02,13.29);  object(0x029F,0,0,90);
move(-0.02,-4.20,0.00);  object(0x029F,0,0,90);
move(-0.01,-4.40,0.00);  object(0x029F,0,0,90);
move(0.01,-3.70,-0.60);  object(0x029F,0,20,90);
move(0.02,-2.20,-0.70);  object(0x029F,0,20,90);
move(-0.08,18.70,1.20);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.00,4.40,0.00);  object(0x029F,0,0,90);
move(0.00,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.30,-1.70);  object(0x029F,0,0,90);
move(0.47,3.00,-0.40);  object(0x029F,0,340,90);
move(-0.10,2.50,-0.90);  object(0x029F,0,340,90);
//Gun Range Building
moveto(-1002.54,1100.15,9.09);  object(0x1CD6,270,180,90);
move(-0.01,-5.01,0.00);  object(0x1CD6,270,180,90);
move(5.18,-0.04,0.00);  object(0x1CD6,270,180,90);
move(-0.15,5.03,0.00);  object(0x1CD6,270,180,90);
move(-5.05,-4.95,0.00);  object(0x1CD6,180,0,270);
move(0.04,2.23,0.00);  object(0x1CD6,180,0,270);
move(2.67,5.11,0.00);  object(0x1CD6,180,0,180);
move(4.42,-0.19,0.00);  object(0x1CD6,180,0,180);
move(-4.33,-9.79,-3.30);  object(0x1CD6,180,0,179);
move(2.84,0.07,0.00);  object(0x1CD6,180,0,179);
move(2.47,2.89,2.60);  object(0x1CD6,180,0,90);
move(0.03,4.26,0.00);  object(0x1CD6,180,0,90);
move(-3.02,-5.48,5.70);  object(0x1CD6,90,180,90);
move(3.29,-0.29,0.00);  object(0x1CD6,90,180,90);
move(-3.25,5.29,0.00);  object(0x1CD6,90,180,90);
move(0.07,0.80,0.00);  object(0x1CD6,90,180,90);
move(3.71,-0.03,0.00);  object(0x1CD6,90,180,90);
move(-0.19,-2.20,0.00);  object(0x1CD6,90,180,90);
move(-3.37,-5.31,-3.60);  object(0x1CD6,90,180,90);
move(2.80,-0.01,0.00);  object(0x1CD6,90,180,90);
move(-0.01,-2.45,-2.50);  object(0x1CD6,90,90,90);
move(-2.80,0.01,0.00);  object(0x1CD6,90,90,90);
move(-5.20,0.12,0.00);  object(0x1CD6,90,90,177);
move(7.78,6.99,3.20);  object(0x1CD6,0,90,90);
move(-0.02,-2.00,0.00);  object(0x1CD6,0,90,90);
move(-0.02,-2.29,0.00);  object(0x1CD6,0,90,90);
move(-5.39,3.70,-1.96);  object(0x1CD6,270,0,180);
move(5.27,0.04,0.00);  object(0x1CD6,270,0,180);
move(-0.93,0.01,0.10);  object(0x1CD6,5,0,180);
move(-4.24,-0.01,0.00);  object(0x1CD6,5,0,180);
move(0.19,-0.74,0.30);  object(0x1CD6,90,180,0);
move(5.02,-0.02,0.00);  object(0x1CD6,90,180,0);
move(-2.40,-0.14,-5.00);  object(0x1CD6,0,180,0);
move(-2.71,-0.02,0.00);  object(0x1CD6,0,180,0);
move(2.53,-1.24,6.00);  object(0x015B,280,0,30);
move(-3.73,-1.67,0.10);  object(0x015C,315,335,15);
move(6.41,3.98,0.70);  object(0x0160,0,350,260);
move(-0.02,0.03,-0.40);  object(0x0165,0,350,265);
move(-4.84,5.68,0.00);  object(0x0166,0,350,170);
move(0.60,0.00,0.00);  object(0x0166,0,350,170);
move(-1.20,0.00,0.00);  object(0x0166,0,350,170);
move(1.80,0.00,0.00);  object(0x0166,0,350,170);
move(-2.29,-7.63,-0.40);  object(0x016F,0,330,90);
move(3.88,-0.36,0.00);  object(0x016F,0,330,90);
move(-1.69,2.42,3.34);  object(0x01B8,0,0,265);
move(-1.46,-0.42,-4.34);  object(0x1CD6,270,180,180);
move(3.00,-0.01,0.00);  object(0x1CD6,270,180,180);
setfloat(pobj + 0x30, -1008.98, 1238.38, 8.87);
}
else
{
  selectobject(obj);
  if(state == 0)
  {
       if(getfloat(pplayer+0x30) < -1003.13 &&getfloat(pplayer+0x30) > -1016.14 &&getfloat(pplayer+0x34) <
1216.08&&getfloat(pplayer+0x34) > 1198.02) state = 1;
       else state = 2;
  }
if(state == 1)
{
     if(getfloat(obj+0x38) >= top) state = 0;
     else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

}
else if(state == 2)
{
     if(getfloat(obj+0x38) <= bottom) state = 0;
     else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);

}
propagateobject();
}
//Cars,Bikes
pspawn = 0x08E81290;
setint(pspawn,   254);    
setfloat(pspawn + 4,   -1045, 1181, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   266);    
setfloat(pspawn + 4,   -1047, 1179, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -1045, 1177, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   272);    
setfloat(pspawn + 4,   -1047, 1175, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   279);    
setfloat(pspawn + 4,   -1045, 1173, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   259);    
setfloat(pspawn + 4,   -1047, 1171, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -1045, 1169, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   232);    
setfloat(pspawn + 4,   -1047, 1167, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   231);    
setfloat(pspawn + 4,   -1045, 1165, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -1047, 1163, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   212);    
setfloat(pspawn + 4,   -1045, 1161, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   205);    
setfloat(pspawn + 4,   -1047, 1159, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   198);    
setfloat(pspawn + 4,   -1045, 1157, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -1047, 1155, 10.80, 274);
pspawn += 0x30;
setint(pspawn,  253);    
setfloat(pspawn + 4,    -1053.59,1115.93,10.26, 250);
pspawn += 0x30;
setint(pspawn,  255);    
setfloat(pspawn + 4,    -1049.60,1130.58,10.27, 255);
pspawn += 0x30;
setint(pspawn, 265);    
setfloat(pspawn + 4,    -1039.07,1145.61,10.27, 230);
pspawn += 0x30;
setint(pspawn, 269);    
setfloat(pspawn + 4,    -1033.42,1151.45,10.27, 220);
pspawn += 0x30;
setint(pspawn, 270);    
setfloat(pspawn + 4,    -1034.38,1170.63,10.27, 210);
pspawn += 0x30;
//Choppers,Planes
setint(pspawn,   213);    
setfloat(pspawn + 4,   -1030.72,1134.32,10.27, 200);
pspawn += 0x30;
setint(pspawn,   222);    
setfloat(pspawn + 4,   -1025.65,1175.40,16.07, 220);
pspawn += 0x30;

#off
obj = state = 0;


And
the
extension!

Note...i had very little time.. with me being sick a week ago i did not have alot of time to work on this...lots of work to catch up on.
but it makes a kool diving board and a nice building.its a little chopy compared to my libertym3 which btw, these codes are basicly one construction just if i put them in one code speaking libertym3 can crash add this wold make it crash alot more.
so its 2 codes sopose to be used together but for ddm and doliver i suggest using them sepratly.

Ps no changes to libertym3, but i did take one layer of the roof (it has 3 now 2)

i would make some boat spawns but its late i am tierd. and the watering changing up and down would make the boats funky so what ever

i wish i had more time to add detail...AND NO DDM I DON'T WANT YOU TO EXTEND THE COMP AGAIN THANK YOU!

CODE

#cheat Boat House
//Water
wl = 0x96C96B0;
setfloat(wl, 2);
#off
setfloat(wl, 6);
//BoatHouse
moveto(-1015.71,1194.47,9.35);  object(0x1CD7,270,15,0);
move(-4.97,-0.02,1.30);  object(0x1CD7,270,15,0);
move(-4.23,0.02,1.10);  object(0x1CD7,270,15,0);
move(-4.86,-0.02,0.60);  object(0x1CD7,270,0,0);
move(-5.16,0.02,0.00);  object(0x1CD7,270,0,0);
move(-5.16,0.02,0.00);  object(0x1CD7,270,0,0);
move(-4.95,0.03,-0.50);  object(0x1CD7,270,350,0);
move(-4.92,5.15,-1.60);  object(0x1CD7,270,25,180);
move(-4.74,-0.03,-1.80);  object(0x1CD7,270,15,180);
move(-4.74,-0.04,-1.30);  object(0x1CD7,270,15,180);
move(-5.13,-0.00,-0.60);  object(0x1CD7,270,0,180);
move(-5.24,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-5.23,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-5.23,-0.01,0.00);  object(0x1CD7,270,0,180);
move(-4.80,-1.57,0.00);  object(0x1CD7,270,0,145);
move(-3.27,-3.02,0.00);  object(0x1CD7,270,0,130);
move(44.12,4.51,0.10);  object(0x1CD7,180,350,0);
move(3.91,-0.05,0.40);  object(0x1CD7,180,0,0);
move(5.32,0.03,0.00);  object(0x1CD7,180,0,0);
move(-12.45,0.01,-1.40);  object(0x1CD7,180,335,0);
move(-5.32,0.02,-2.10);  object(0x1CD7,180,345,0);
move(-4.88,-0.02,-1.40);  object(0x1CD7,180,345,0);
move(-6.10,-0.01,-0.90);  object(0x1CD7,180,0,0);
move(-4.98,-0.01,0.00);  object(0x1CD7,180,0,0);
move(-4.69,-0.06,0.00);  object(0x1CD7,180,0,0);
move(-4.59,-0.08,0.00);  object(0x1CD7,180,0,0);
move(-2.33,0.02,0.00);  object(0x1CD7,180,0,0);
move(-4.63,-1.43,0.00);  object(0x1CD7,180,0,325);
move(-3.28,-2.99,0.00);  object(0x1CD7,180,0,311);
moveto(-1087.94,1191.39,6.43);  object(0x1CD7,0,0,41);
move(57.84,8.14,5.80);  object(0x1CD7,0,0,180);
move(-7.45,-0.08,0.00);  object(0x1CD7,0,0,180);
move(-35.00,-0.20,-5.90);  object(0x1CD7,110,0,180);
move(0.04,4.76,1.70);  object(0x1CD7,110,0,180);
move(0.04,4.75,1.70);  object(0x1CD7,90,0,180);
move(5.12,-0.03,0.00);  object(0x1CD7,90,0,180);
move(5.12,-0.00,0.00);  object(0x1CD7,90,0,180);
move(5.22,-0.01,0.00);  object(0x1CD7,90,0,180);
move(5.13,0.04,0.00);  object(0x1CD7,90,0,180);
move(5.13,0.07,0.00);  object(0x1CD7,90,0,180);
move(-0.02,5.18,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.04,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-5.13,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-5.23,-0.02,0.00);  object(0x1CD7,90,0,180);
move(-4.83,-0.04,0.00);  object(0x1CD7,90,0,180);
move(5.18,-5.09,0.00);  object(0x1CD7,90,0,0);
move(5.22,-0.06,0.50);  object(0x1CD7,90,350,0);
move(5.12,0.04,0.90);  object(0x1CD7,90,350,0);
move(5.12,0.03,0.40);  object(0x1CD7,90,0,0);
move(-0.02,4.59,1.30);  object(0x1CD7,75,0,0);
move(0.04,5.08,0.00);  object(0x1CD7,90,0,0);
move(-5.10,-0.07,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-5.20,-0.03,0.00);  object(0x1CD7,90,0,0);
move(-0.13,0.59,2.10);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.03,0.03,0.00);  object(0x1CD7,0,0,180);
move(5.23,0.01,0.00);  object(0x1CD7,0,0,180);
move(5.13,0.02,0.00);  object(0x1CD7,0,0,180);
move(2.62,-2.45,0.00);  object(0x1CD7,0,0,270);
move(0.04,-5.09,0.00);  object(0x1CD7,0,0,270);
move(-2.48,-2.60,0.00);  object(0x1CD7,0,0,0);
move(-10.42,-0.05,0.00);  object(0x1CD7,0,0,0);
move(-5.17,0.04,0.00);  object(0x1CD7,0,0,0);
moveto(-1074.80,1216.29,12.92);  object(0x1CD7,0,0,90);
move(-0.01,-4.97,0.00);  object(0x1CD7,0,0,90);
moveto(-1066.73,1218.17,18.02);  object(0x1CD6,0,0,0);
move(-5.04,0.18,0.00);  object(0x1CD6,0,0,0);
move(-0.81,0.03,0.00);  object(0x1CD6,0,0,0);
move(10.73,-0.13,0.00);  object(0x1CD6,0,0,0);
move(4.97,-0.02,0.00);  object(0x1CD6,0,0,0);
move(5.06,-0.05,0.00);  object(0x1CD6,0,0,0);
move(2.58,-2.53,0.00);  object(0x1CD6,0,0,90);
move(-8.31,-2.32,0.00);  object(0x1CD6,0,0,0);
move(-5.11,0.03,0.00);  object(0x1CD6,0,0,0);
moveto(-1051.72,1208.75,11.70);  object(0x1CD7,0,0,0);
move(-0.02,2.51,7.40);  object(0x1CD7,30,0,0);
move(-5.30,0.06,0.00);  object(0x1CD7,30,0,0);
move(-5.00,0.06,0.00);  object(0x1CD7,30,0,0);
move(4.27,3.01,2.10);  object(0x1CD7,50,0,180);
move(5.20,0.03,0.00);  object(0x1CD7,50,0,180);
move(0.80,0.00,0.00);  object(0x1CD7,50,0,180);
move(-10.60,-0.05,0.00);  object(0x1CD7,50,0,180);
move(0.02,-3.95,-3.30);  object(0x1CD7,130,0,180);
move(5.00,0.02,0.00);  object(0x1CD7,130,0,180);
move(4.80,0.02,0.00);  object(0x1CD7,130,0,180);
move(0.70,0.00,0.00);  object(0x1CD7,130,0,180);
move(2.75,0.75,-3.20);  object(0x1CD7,90,0,270);
move(-0.00,5.07,0.00);  object(0x1CD7,90,0,270);
move(0.02,-0.65,4.90);  object(0x1CD7,0,0,270);
move(0.02,-4.06,0.00);  object(0x1CD7,0,0,270);
move(-0.05,2.84,1.70);  object(0x1CD7,0,0,270);
move(-18.46,4.02,-3.40);  object(0x1CD7,90,0,0);
move(-5.01,0.02,0.00);  object(0x1CD7,90,0,0);
move(7.69,-2.60,5.30);  object(0x1CD7,0,0,90);
move(-0.05,-1.80,0.00);  object(0x1CD7,0,0,90);
move(0.16,-2.92,-4.20);  object(0x1CD7,0,0,90);
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Durka Durka Mahn
Posted: Jan 12 2007, 09:10 PM


theMaXone
Group Icon

Group: Moderators
Posts: 1,532
Member No.: 1
Joined: 3-October 06



lilfrk wins by default. Have fun moderating :)
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Li'l Freak
Posted: Jan 12 2007, 09:15 PM


QuickSnail.com
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Group: Moderators
Posts: 911
Member No.: 21
Joined: 4-October 06



OOOOOOHHHH YYYEEEAAAHHHH!!!! :crazy: :crazy: :crazy: :D :D
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emcp
Posted: Jan 12 2007, 09:24 PM


IRISH Through And Through
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Group: VIP Members
Posts: 951
Member No.: 41
Joined: 9-October 06



good job
Li'l Freak

unlucky
penguinsrule
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Freestyle
Posted: Jan 12 2007, 09:54 PM


Mod-Cheatsync V0.5 Admin
Group Icon

Group: Admin
Posts: 597
Member No.: 11
Joined: 4-October 06



Enjoy Buddy I didn't enter :P I have my code to go on cheatsync this weekend :P
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BANNED:penguinsrule
Posted: Jan 13 2007, 12:31 PM


VIP League
*

Group: Banned
Posts: 251
Member No.: 148
Joined: 19-November 06



if i be onist didnt care i wouldnt have the time to be a mod and i will make htat construction when i have the free time, bit busy lately.
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doliver911
Posted: Jan 13 2007, 08:27 PM


Rejected His Mod.....Moving On...
Group Icon

Group: GFX Team
Posts: 830
Member No.: 13
Joined: 4-October 06



Congrats LilFrk... :)
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2 PAC
Posted: Feb 16 2007, 07:03 PM


Great Member
*

Group: True Member
Posts: 90
Member No.: 198
Joined: 7-December 06



Well done. sese
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BaNdiT
Posted: Jun 19 2008, 01:05 PM


Rookie
*

Group: True Member
Posts: 18
Member No.: 1,548
Joined: 19-June 08



here's my created stunts and i want it to add in our forum database!!

Airport Runway 22 Ramp

(Posted Image)
(Posted Image)
(Posted Image)
(Posted Image)

CODE
#cheat Airport Runway 22 Ramp
moveto(-1574.03,-1330.90,14.87);  object(0x1CAA,0,0,231);
move(-6.72,-5.53,4.50);  object(0x1CAA,350,0,231);
move(-6.04,-4.96,5.90);  object(0x1CAA,340,0,231);
move(-5.01,-4.11,7.64);  object(0x1CAA,325,0,231);
move(-3.37,-2.80,9.20);  object(0x1CAA,310,0,231);
move(-1.02,-0.92,10.14);  object(0x1CAA,290,0,231);
move(1.38,1.02,10.05);  object(0x1CAA,275,0,231);
move(3.59,2.93,9.10);  object(0x1CAA,255,0,231);
moveto(-1586.26,-1341.21,62.34);  object(0x1CAA,10,0,51);
move(6.42,4.46,-1.30);  object(0x1CAA,55,0,51);
move(6.66,5.48,-5.00);  object(0x1CAA,50,0,51);
move(6.21,5.22,-4.50);  object(0x1CAA,50,0,50);
move(6.29,5.34,-4.30);  object(0x1CAA,50,0,50);
move(6.68,5.72,-4.70);  object(0x1CAA,50,0,50);
move(6.62,5.39,-4.40);  object(0x1CAA,50,0,50);
move(6.74,5.62,-4.70);  object(0x1CAA,50,0,50);
moveto(-1533.56,-1297.86,29.50);  object(0x1CAA,40,0,50);
move(6.44,5.60,-0.60);  object(0x1CAA,10,0,50);
move(6.22,5.23,4.60);  object(0x1CAA,335,0,50);
move(4.44,4.00,7.90);  object(0x1CAA,325,0,50);
teleport(-1288.76, -1095.71, 16.67)



Little Haiti Dump Road Ramp

(Posted Image)
(Posted Image)

CODE
#cheat Little Haiti Dump Road Ramp
moveto(-929.58,-6.50,5.62);  
move(-5.94,22.82,4.20);  object(0x1D0F,355,0,0);
move(0.10,8.43,5.10);  object(0x1D0F,345,0,0);
move(0.01,7.39,7.20);  object(0x1D0F,330,0,0);
move(-0.09,4.96,9.20);  object(0x1D0F,310,0,0);
move(-0.01,2.27,9.80);  object(0x1D0F,300,0,0);
move(-0.02,-0.24,10.30);  object(0x1D0F,280,0,0);
move(-0.01,-3.81,9.70);  object(0x1D0F,260,0,0);
move(-0.04,-4.84,-4.30);  object(0x1CA4,270,0,0);
move(-0.06,-2.88,0.00);  object(0x1CA4,270,0,0);
move(0.05,-2.82,0.00);  object(0x1CA4,270,0,0);
move(0.05,-5.00,-3.20);  object(0x1CA9,270,320,270);
move(0.02,-6.50,-5.40);  object(0x1CA9,270,320,270);
move(0.15,-6.07,-5.10);  object(0x1CA9,270,320,270);
move(-0.01,-6.73,-5.60);  object(0x1CA9,270,320,270);
move(0.10,-6.73,-5.70);  object(0x1CA9,270,320,270);
move(0.02,-6.50,-5.40);  object(0x1CA9,270,320,270);
move(-0.01,-7.98,-3.60);  object(0x1D0F,20,0,180);
move(0.01,-9.55,3.30);  object(0x1D0F,345,0,180);
moveto(-935.57,31.09,47.95);  object(0x1D0F,25,0,88);
move(10.37,0.37,2.10);  object(0x1D0F,355,0,88);
move(6.02,-0.66,2.40);  object(0x1D0F,20,0,177);
move(-2.17,-7.51,0.40);  object(0x1D0F,20,0,266);
move(-7.55,0.43,1.00);  object(0x1D0F,10,0,286);
teleport(-933.37, -230.34, 6.58)



The bigget Circle Ramp

(Posted Image)
(Posted Image)
(Posted Image)

CODE
#cheat The Biggest Circle Ramp
moveto(-1264.08,1330.93,82.59);  object(0x1CA6,235,0,269);
move(0.00,0.00,-0.70);  object(0x1D17,235,0,269);
move(-5.03,-0.13,4.30);  object(0x1C8E,235,0,269);
move(-3.50,-0.09,2.40);  object(0x1C8E,235,0,269);
move(-3.42,-0.08,2.40);  object(0x1C8E,235,0,269);
move(-3.42,-0.09,2.40);  object(0x1C8E,235,0,269);
move(-3.43,-0.09,2.40);  object(0x1C8E,235,0,269);
move(-3.89,-0.10,1.20);  object(0x1C8E,270,0,269);
move(-4.18,-0.10,0.00);  object(0x1C8E,270,0,269);
move(-3.90,-0.11,1.10);  object(0x1C8E,240,0,269);
move(-3.44,-0.09,2.20);  object(0x1C8E,235,0,269);
move(-3.38,-0.08,2.60);  object(0x1C8E,230,0,269);
move(-3.07,-0.08,2.80);  object(0x1C8E,225,0,269);
move(-2.84,-0.07,3.10);  object(0x1C8E,220,0,269);
move(-2.63,-0.07,3.40);  object(0x1C8E,215,0,269);
move(-2.32,-0.06,3.60);  object(0x1C8E,210,0,269);
move(-1.96,0.01,3.80);  object(0x1C8E,205,0,269);
move(-1.59,-0.02,3.80);  object(0x1C8E,200,0,269);
move(-1.27,-0.02,4.10);  object(0x1C8E,195,0,269);
move(-0.93,-0.01,4.10);  object(0x1C8E,190,0,269);
move(-0.55,-0.01,4.20);  object(0x1C8E,185,0,269);
move(-0.20,-0.00,4.20);  object(0x1C8E,180,0,269);
move(0.18,0.00,4.30);  object(0x1C8E,175,0,269);
move(0.55,0.01,4.20);  object(0x1C8E,170,0,269);
move(0.91,0.01,4.10);  object(0x1C8E,165,0,269);
move(1.29,0.02,4.10);  object(0x1C8E,160,0,269);
move(1.61,0.02,3.90);  object(0x1C8E,155,0,269);
move(1.92,0.03,3.70);  object(0x1C8E,150,0,269);
move(2.30,0.03,3.60);  object(0x1C8E,145,0,269);
move(2.60,0.04,3.40);  object(0x1C8E,140,0,269);
move(2.93,0.04,3.20);  object(0x1C8E,135,0,269);
move(3.14,0.04,2.90);  object(0x1C8E,130,0,269);
move(3.31,0.04,2.60);  object(0x1C8E,125,0,269);
move(3.30,0.04,2.10);  object(0x1C8E,120,0,269);
move(3.84,0.05,2.00);  object(0x1C8E,115,0,269);
move(3.77,0.05,1.60);  object(0x1C8E,110,0,269);
move(4.13,0.06,1.30);  object(0x1C8E,105,0,269);
move(4.05,0.05,0.90);  object(0x1C8E,100,0,269);
move(4.09,0.06,0.50);  object(0x1C8E,95,0,269);
move(4.26,0.06,0.20);  object(0x1C8E,90,0,269);
move(4.16,0.06,-0.20);  object(0x1C8E,85,0,269);
move(4.06,0.05,-0.50);  object(0x1C8E,80,0,269);
move(4.18,0.06,-0.90);  object(0x1C8E,75,0,269);
move(3.87,0.05,-1.20);  object(0x1C8E,70,0,269);
move(3.90,0.05,-1.60);  object(0x1C8E,65,0,269);
move(3.38,0.05,-1.80);  object(0x1C8E,60,0,269);
move(3.45,0.05,-2.20);  object(0x1C8E,55,0,269);
move(3.43,0.05,-2.60);  object(0x1C8E,50,0,269);
move(3.19,0.04,-2.90);  object(0x1C8E,45,0,269);
move(2.74,0.04,-3.00);  object(0x1C8E,40,0,269);
move(2.52,0.03,-3.20);  object(0x1C8E,35,0,269);
move(2.17,0.03,-3.40);  object(0x1C8E,30,0,269);
move(1.97,0.03,-3.70);  object(0x1C8E,25,0,269);
move(1.60,0.02,-3.80);  object(0x1C8E,20,0,269);
move(1.32,0.02,-4.10);  object(0x1C8E,15,0,269);
move(0.95,0.01,-4.10);  object(0x1C8E,10,0,269);
move(0.57,0.01,-4.30);  object(0x1C8E,5,0,269);
move(0.21,0.00,-4.20);  object(0x1C8E,0,0,269);
move(-0.18,-0.00,-4.30);  object(0x1C8E,355,0,269);
move(-0.51,-0.01,-4.10);  object(0x1C8E,350,0,269);
move(-0.91,-0.01,-4.20);  object(0x1C8E,345,0,269);
move(-1.24,-0.02,-4.00);  object(0x1C8E,340,0,269);
move(-1.62,-0.02,-4.00);  object(0x1C8E,335,0,269);
move(-1.98,-0.03,-3.80);  object(0x1C8E,330,0,269);
move(-2.28,-0.03,-3.60);  object(0x1C8E,325,0,269);
move(-2.54,-0.03,-3.40);  object(0x1C8E,320,0,269);
move(-2.85,-0.04,-3.10);  object(0x1C8E,315,0,269);
move(-3.10,-0.04,-2.90);  object(0x1C8E,310,0,269);
move(-3.23,-0.05,-2.50);  object(0x1C8E,305,0,269);
move(-3.50,-0.05,-2.20);  object(0x1C8E,300,0,269);
move(-3.60,-0.05,-1.90);  object(0x1C8E,295,0,269);
move(-3.94,-0.05,-1.60);  object(0x1C8E,290,0,269);
move(-4.08,-0.05,-1.30);  object(0x1C8E,285,0,269);
move(-4.06,-0.10,-0.90);  object(0x1C8E,280,0,269);
move(-4.23,-0.10,-0.60);  object(0x1C8E,275,0,269);
move(-4.29,-0.11,-0.20);  object(0x1C8E,270,0,269);
move(-1.69,-0.04,1.00);  object(0x1C8E,240,0,269);
teleport(-1266.33, 1331.54, 84.69)
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