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 VCS Construction Competition, Starts January 4th, ends January 7th
Durka Durka Mahn
  Posted: Jan 5 2007, 02:08 AM


theMaXone
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Joined: 3-October 06



This is it! The very first ever CheatSync code making competition! So what's this mean you ask? Using Cheat Device version 2.3a, you will (if you'd like to enter) make a construction of any kind, add car spawns and other stuff, and get judged on how well the final project comes out. All entries must be in by Sunday, January 7th @ 9:00 GMT! Judging will be held the same day after GMT 9:00.

Here are the guidelines and some tips to help you in your entries!

-Pictures are a MUST. You MUST have pictures or you will not be entered!
-Constructions must be BRAND NEW, no already made ones! They must be made sometime after Jan. 4th.
-Any type of construction can be entered. This means car launchers, underwater islands, even car ports can be entered, but remember, the coolest, best designed construction will win!
-I highly suggest using car spawns with your construction! This gets a TON of more 'coolness points' added to your construction.

Winner will become a moderator of the entire VCS forum and maybe even more!

Good luck! Post all constructions in this topic, please!
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doliver911
Posted: Jan 5 2007, 09:37 AM


Rejected His Mod.....Moving On...
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Group: GFX Team
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Joined: 4-October 06



Can I be a judge please..? I cant get the CD working on my PSP.... :(
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DoteStudios
Posted: Jan 5 2007, 09:39 PM


Alice Cooper's Biggest Fan
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I am so doing this! It would be awesome to see moderator under my avatar!
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Tommy
Posted: Jan 5 2007, 09:40 PM


BiAtch
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Group: GFX Team
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Yeah I'm still working on my island :D
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Li'l Freak
Posted: Jan 5 2007, 10:21 PM


QuickSnail.com
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QUOTE (Tommy @ Jan 5 2007, 09:40 PM)
Yeah I'm still working on my island  :D

does that mean your not doing this? just want to know my comp's
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Tommy
Posted: Jan 5 2007, 10:42 PM


BiAtch
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Joined: 3-October 06



Yes I'm working on my 1337 Island from the washington beach to my island by a bridge has a garage "streets" and some other things. I don't know if I can finish by the deadline because im not rushing this.
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Li'l Freak
Posted: Jan 5 2007, 11:26 PM


QuickSnail.com
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QUOTE (Tommy @ Jan 5 2007, 10:42 PM)
Yes I'm working on my 1337 Island from the washington beach to my island by a bridge has a garage "streets" and some other things. I don't know if I can finish by the deadline because im not rushing this.

you know it has to be brand new stuff right...??
QUOTE
Constructions must be BRAND NEW
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Jaystaffo
Posted: Jan 6 2007, 12:12 AM


How long have i been waiting..........
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Can i be a judge DDM please i can nver get the CD on my psp please
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Tommy
Posted: Jan 6 2007, 02:46 AM


BiAtch
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It pretty much is brand new when was the last time you seen a bridge to a homemade island ? I started it 20mins ago not like its been going for a week.
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Li'l Freak
Posted: Jan 6 2007, 04:33 AM


QuickSnail.com
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QUOTE (Tommy @ Jan 6 2007, 02:46 AM)
It pretty much is brand new when was the last time you seen a bridge to a homemade island ? I started it 20mins ago not like its been going for a week.

o... ok from the sound of the first part was like you where working on it for like 2 weeks lol

Anyone almost done? i know i am i just have to make some touch ups.
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Freestyle
Posted: Jan 7 2007, 03:28 AM


Mod-Cheatsync V0.5 Admin
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Here's the First Submit:

This is my Concert Stage/ Car Show off Area, If you put the time to 21:52 or so the light's will come out in Full color. It has 5 Car Spawns A Hunter, Bf Injection, Splitz 6 ATV,Stinger and a Infernus, What do you guy's think?

Pictures:

(Posted Image)

(Posted Image)

(Posted Image)

(Posted Image)

(Posted Image)

(Posted Image)

(Posted Image)



The Code:
CODE
#cheat Concert Stage/Car Show Area
moveto(-31.94,-587.01,19.91);  object(0x1D45,0,25,3);
move(-0.50,-16.83,0.00);  object(0x1D45,0,25,3);
move(-0.74,-16.77,0.00);  object(0x1D45,0,25,5);
move(8.83,37.45,-11.00);  object(0x1D45,90,0,93);
move(-0.49,-16.97,0.00);  object(0x1D45,90,0,90);
move(0.11,-16.30,0.00);  object(0x1D45,90,0,90);
move(0.05,-7.70,0.00);  object(0x1D45,90,0,90);
move(-21.57,37.49,14.10);  object(0x1D45,0,0,0);
move(0.55,-16.19,0.00);  object(0x1D45,0,0,357);
move(0.85,-14.04,-0.40);  object(0x1D45,0,0,357);
move(13.12,-2.00,-36.70);  object(0x1CE7,0,0,82);
move(0.00,0.00,0.80);  object(0x1CE7,0,0,82);
move(6.54,43.55,22.30);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-2.89,-0.20,0.00);  object(0x1CD4,0,270,176);
move(-2.89,-0.20,0.00);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-2.99,-0.21,0.00);  object(0x1CD4,0,270,176);
move(-1.35,-1.67,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-3.00,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-3.00,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.80,0.00);  object(0x1CD4,0,270,88);
move(0.08,-2.90,0.00);  object(0x1CD4,0,270,88);
move(1.53,-1.28,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(2.80,0.13,0.00);  object(0x1CD4,0,270,357);
move(2.90,0.13,0.00);  object(0x1CD4,0,270,357);
move(3.00,0.14,0.00);  object(0x1CD4,0,270,357);
move(-3.30,51.80,0.90);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(0.35,-6.49,0.00);  object(0x1CB2,0,270,87);
move(0.36,-6.69,0.00);  object(0x1CB2,0,270,87);
move(-15.82,52.76,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.79,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.59,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.59,0.00);  object(0x1CB2,0,270,88);
move(0.24,-6.69,0.00);  object(0x1CB2,0,270,88);
pspawn = 0x08E81290;
setint(pspawn,    170);
setfloat(pspawn + 4,    -49.09,   -635.39,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    254);
setfloat(pspawn + 4,    -49.18,   -621.05,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    255);
setfloat(pspawn + 4,    -49.25,   -609.55,   9.77,   0);
pspawn += 0x30;
setint(pspawn,    270);
setfloat(pspawn + 4,    -49.35,   -594.85,   9.77,   0);
pspawn += 0x30;  
setint(pspawn,    275);
setfloat(pspawn + 4,    -18.94,   -539.52,   9.84,   0);  
pspawn += 0x30;
teleport(-49.91,   -605.20,   9.79);



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Li'l Freak
  Posted: Jan 7 2007, 06:16 AM


QuickSnail.com
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Member No.: 21
Joined: 4-October 06



OK! I am DONE! It was a long hard road but i have found the end.

You will have to overclock the psp for this to load up smoothy other wise
(*IT WILL FREEZE*) atleast theres a 89% chance it will.

Directions:
1.Load the code Don't move.
2.Load the code once more, Still Don't move.
3.Load Code And Walk Don't run into the Constructions highering the door as you go...

DIR. For door
UP = Up
DOWN = Down
(On D-Pad)

NOTE:Thanks to DDM i may be able to fix the crash he had seom ideas of why it may be. (*SO I AM WORKING ON IT*)

My Biplane and a Ramp made just so you can clear the wall.
(Posted Image)

The Heli with the heli opening.
(Posted Image)

The Ramp adn the gun range to the left.
(Posted Image)

The Office Area.
(Posted Image)

SOME of the car/bike spawns
(Posted Image)

a Part of the gun range building.
(Posted Image)

Another Part of the Gun Range Building.
(Posted Image)

And Next to the ramp for the biplane is the Targets for you to shoot at,If you miss you will KNOW IT you will hit gas tanks and well BOOM.
(Posted Image)

AND!!!


The Code

CODE

#cheat LibertyM3
//By:Lilfrk12006
static obj;
static state;
top = 16.98;
bottom = 11.98;
if(!obj)
{
 moveto(-1009.79,1199.87,11.98);
 obj = object(0x1CB2,0,0,90);
moveto(-1057.80,1159.07,10.93);  object(0x1CA4,0,0,270);
move(-0.01,1.50,0.00);  object(0x1CA4,0,0,270);
move(0.00,0.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,2.20,0.00);  object(0x1CA4,0,0,270);
move(-0.00,1.00,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(-0.01,1.60,0.00);  object(0x1CA4,0,0,270);
move(0.00,1.45,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.60,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.10,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.80,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.90,0.00);  object(0x1CA4,0,0,271);
move(0.05,2.00,0.00);  object(0x1CA4,0,0,271);
move(0.02,0.70,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,271);
move(0.04,1.90,0.00);  object(0x1CA4,0,0,271);
move(-0.34,-27.91,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.30,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.50,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.40,0.00);  object(0x1CA4,0,0,271);
move(0.00,-2.10,0.00);  object(0x1CA4,0,0,271);
move(0.00,1.20,0.00);  object(0x1CA4,0,0,271);
move(0.00,-3.00,0.00);  object(0x1CA4,0,0,271);
move(0.00,-1.60,0.00);  object(0x1CA4,0,0,271);
move(0.00,-0.90,0.00);  object(0x1CA4,0,0,271);
move(2.50,-2.49,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.70,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.00,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.20,-0.01,0.00);  object(0x1CA4,0,0,180);
move(1.50,-0.01,0.00);  object(0x1CA4,0,0,180);
move(2.10,-0.01,0.00);  object(0x1CA4,0,0,180);
move(-0.69,0.06,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(2.00,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.40,0.02,0.00);  object(0x1CA4,0,0,179);
move(2.20,0.03,0.00);  object(0x1CA4,0,0,179);
move(-0.80,-0.01,0.00);  object(0x1CA4,0,0,179);
move(2.50,0.04,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.60,0.01,0.00);  object(0x1CA4,0,0,179);
move(1.90,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.30,0.02,0.00);  object(0x1CA4,0,0,179);
move(1.60,0.03,0.00);  object(0x1CA4,0,0,179);
move(1.80,0.03,0.00);  object(0x1CA4,0,0,179);
move(0.20,0.00,0.00);  object(0x1CA4,0,0,179);
move(2.44,2.64,0.00);  object(0x1CA4,0,0,91);
move(-0.00,-0.20,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.50,0.00);  object(0x1CA4,0,0,91);
move(0.03,1.40,0.00);  object(0x1CA4,0,0,91);
move(-0.01,1.76,0.00);  object(0x1CA4,0,0,91);
move(-0.11,1.57,0.00);  object(0x1CA4,0,0,92);
move(0.05,1.80,0.00);  object(0x1CA4,0,0,92);
move(0.03,1.76,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.06,1.50,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.70,0.00);  object(0x1CA4,0,0,88);
move(-0.08,1.80,0.00);  object(0x1CA4,0,0,88);
move(-0.07,1.60,0.00);  object(0x1CA4,0,0,88);
move(0.58,4.30,0.00);  object(0x1CA4,0,0,88);
move(0.04,-1.00,0.00);  object(0x1CA4,0,0,88);
move(0.06,-1.60,0.00);  object(0x1CA4,0,0,88);
move(-0.53,2.20,0.00);  object(0x1CA4,0,0,96);
move(-33.84,44.53,0.00);  object(0x1CA4,0,0,1);
move(1.20,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.50,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.60,-0.04,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.30,-0.05,0.00);  object(0x1CA4,0,0,1);
move(2.70,-0.06,0.00);  object(0x1CA4,0,0,1);
move(-1.30,0.03,0.00);  object(0x1CA4,0,0,1);
move(3.10,-0.07,0.00);  object(0x1CA4,0,0,1);
move(2.10,-0.05,0.00);  object(0x1CA4,0,0,1);
move(0.90,-0.02,0.00);  object(0x1CA4,0,0,1);
move(2.00,-0.05,0.00);  object(0x1CA4,0,0,1);
move(1.30,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.40,-0.03,0.00);  object(0x1CA4,0,0,1);
move(1.80,-0.04,0.00);  object(0x1CA4,0,0,1);
move(1.90,-0.04,0.00);  object(0x1CA4,0,0,1);
move(4.00,-0.09,0.00);  object(0x1CA4,0,0,1);
move(2.33,0.20,0.00);  object(0x1CA4,0,0,355);
move(0.80,0.07,0.00);  object(0x1CA4,0,0,355);
//End Of First layer wall&begin of front wall
moveto(-1009.79,1199.87,11.98);
move(-10.16,-0.01,0.00);  object(0x1CB2,0,0,90);
move(-13.47,0.22,-1.80);  object(0x1CB2,345,0,90);
move(-13.43,-0.10,-3.60);  object(0x1CB2,345,0,90);
move(-12.17,-0.10,-3.40);  object(0x1CB2,345,0,90);
move(48.83,1.50,14.90);  object(0x1CB2,0,330,90);
move(-10.16,0.39,0.00);  object(0x1CB2,0,330,90);

//End of front wall&Begin of add ons
moveto(-1013.14,1157.84,17.39);  object(0x1CB4,0,0,31);
move(41.14,58.87,45.80);  object(0x1CF7,0,0,83);
moveto(-994.55,1018.29,10.57);  object(0x02BA,0,0,356);
move(-1.80,-0.12,0.00);  object(0x02BA,0,0,356);
move(-1.70,-0.12,0.00);  object(0x02BA,0,0,356);
move(-2.10,-0.14,0.00);  object(0x02BA,0,0,356);
move(-1.60,-0.11,0.00);  object(0x02BA,0,0,356);
move(2.59,0.18,0.00);  object(0x02BA,0,0,356);
move(2.79,0.19,0.00);  object(0x02BA,0,0,356);
move(-12.05,27.02,-2.60);  object(0x02A5,0,0,179);
move(8.91,-24.95,1.80);  object(0x0264,0,0,177);
move(2.32,8.20,0.00);  object(0x0264,0,0,177);
move(-4.29,-4.77,0.00);  object(0x0264,0,0,178);
move(6.17,-4.49,0.10);  object(0x0264,0,0,174);
move(-14.79,143.00,3.90);  object(0x1D45,0,0,90);
move(-0.04,15.80,0.00);  object(0x1D45,0,0,90);
move(-23.50,-65.57,-4.00);  object(0x1D39,0,0,232);
move(0.96,6.03,0.00);  object(0x1D39,0,0,326);
move(5.74,-0.84,0.00);  object(0x1D39,0,0,52);
move(-1.35,15.60,-1.90);  object(0x1D39,0,0,351);
move(33.19,-106.10,8.40);  object(0x1D45,0,0,0);
move(-35.60,92.02,-6.50);  object(0x1CFE,0,0,73);
move(0.27,-7.70,0.00);  object(0x1CFE,0,0,38);
move(4.45,4.49,0.00);  object(0x1CFE,0,0,38);
move(-0.88,-3.25,0.00);  object(0x1D00,0,0,87);
move(-1.41,1.59,0.00);  object(0x1CF9,0,0,108);
moveto(-1018.08,1145.47,8.99);  
move(9.05,9.52,4.60);  object(0x01B8,210,0,176);
move(-8.63,15.67,0.80);  object(0x01B8,0,0,350);
move(-0.06,-8.28,0.00);  object(0x01B8,0,0,350);
move(-0.21,-7.75,0.00);  object(0x01B8,0,0,350);
move(-12.68,-43.16,-4.90);  object(0x01B8,0,0,252);
move(-0.08,7.84,0.00);  object(0x01B8,0,0,51);
moveto(-1004.02,1190.75,9.95);  object(0x01C5,0,0,89);
move(-0.04,2.80,0.00);  object(0x01C5,0,0,89);
move(-11.09,50.66,-1.90);  object(0x01C6,0,0,257);
move(6.81,3.59,0.20);  object(0x01C6,5,0,247);
move(-8.18,-40.24,1.30);  object(0x01CB,0,0,218);
move(-0.22,9.57,0.00);  object(0x01CB,0,0,218);
move(-10.16,-103.29,0.70);  object(0x01CD,0,0,285);
move(23.69,113.53,-0.80);  object(0x01FF,0,0,91);
move(1.35,0.57,1.10);  object(0x0204,0,0,309);
move(2.81,-124.90,1.90);  object(0x020C,0,0,287);
move(-1.23,0.10,0.00);  object(0x020C,0,0,287);
move(2.76,-0.21,0.00);  object(0x020C,0,0,287);
moveto(-1027.01,1113.77,9.78);  object(0x1CA5,0,0,231);
moveto(-1026.84,1111.48,9.79);  object(0x1CCC,0,0,178);
move(5.83,5.29,0.00);  object(0x1CD4,0,0,90);
move(0.00,0.00,0.30);  object(0x1CD4,0,0,90);
move(-3.68,-7.14,0.00);  object(0x1CE1,0,0,177);
move(-1.77,-0.03,0.00);  object(0x1CE2,0,0,178);
moveto(-1019.65,1233.93,7.39);  object(0x1D07,0,0,219);
moveto(-997.66,1109.72,17.93);  object(0x1CB4,0,0,86);
move(-0.22,4.65,0.00);  object(0x1CB4,0,0,37);
move(0.69,-85.90,-20.00);  object(0x1CB5,0,0,339);
move(2.03,-3.44,0.00);  object(0x1CB5,0,0,107);
move(1.18,0.37,0.50);  object(0x1CE5,25,0,353);
move(0.46,1.12,0.50);  object(0x1CE5,0,270,3);
move(-1.70,0.09,0.00);  object(0x1CE5,0,270,3);
move(-0.10,0.01,0.10);  object(0x1CE5,0,315,3);
move(-0.50,0.03,0.00);  object(0x1CE5,0,50,3);
move(-0.10,0.01,0.00);  object(0x1CE5,0,90,3);
move(-0.70,0.04,0.00);  object(0x1CE5,0,90,3);
move(0.10,-0.01,0.20);  object(0x1CE5,0,230,3);
move(-0.10,0.01,-0.50);  object(0x1CE5,0,230,3);
move(0.00,0.00,0.30);  object(0x1CE5,0,230,3);
move(-18.94,-89.57,-7.50);  object(0x1CEA,0,0,291);
//Lighting
moveto(-1022.56,1161.30,16.69);  object(0x01B8,0,0,299);
move(-0.16,6.30,0.00);  object(0x01B8,0,0,299);
move(-0.18,6.90,0.00);  object(0x01B8,0,0,299);
move(-0.15,5.80,0.00);  object(0x01B8,0,0,299);
move(0.82,-32.19,0.00);  object(0x01B8,0,0,300);
move(4.72,30.05,-2.30);  object(0x01B8,0,0,331);
move(-0.12,7.17,0.00);  object(0x01B8,0,0,11);
move(-34.76,-68.53,0.30);  object(0x01B8,0,0,247);
move(2.43,14.36,0.00);  object(0x01B8,0,0,13);
move(16.25,20.05,0.00);  object(0x01B8,0,0,57);
move(-13.51,18.89,0.00);  object(0x01B8,0,0,20);
move(1.77,8.12,0.00);  object(0x01B8,0,0,26);
move(10.15,-7.31,0.00);  object(0x01B8,0,0,106);
move(-5.48,-23.47,0.00);  object(0x01B8,0,0,167);
move(-6.93,6.98,0.00);  object(0x01B8,0,0,354);
move(3.19,11.19,0.00);  object(0x01B8,0,0,28);
move(-1.55,-8.78,0.00);  object(0x01B8,0,0,11);
move(0.28,3.05,0.00);  object(0x01B8,0,0,19);
move(-0.21,14.67,-0.10);  object(0x01B8,0,0,286);
move(48.27,-147.81,-5.70);  object(0x01B8,0,0,165);
move(-2.26,-3.82,-5.70);  object(0x01B8,0,0,196);
move(3.11,-0.22,0.00);  object(0x01B8,0,0,174);
move(-7.30,19.43,1.70);  object(0x01B8,0,0,313);
move(-8.48,-0.04,1.70);  object(0x01B8,0,0,304);
//roof
moveto(-1028.18,1184.35,13.69);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.78);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.79);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.80);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.89);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.90);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1028.18,1184.35,13.86);  object(0x1CB2,0,70,90);
move(-12.95,-0.00,0.00);  object(0x1CB2,0,70,90);
move(-8.76,0.08,0.00);  object(0x1CB2,0,70,90);
move(21.70,-72.14,0.00);  object(0x1CB2,0,70,269);
move(-13.60,0.29,0.00);  object(0x1CB2,0,70,271);
move(-7.40,0.19,0.00);  object(0x1CB2,0,70,271);
move(0.18,6.35,1.00);  object(0x1CB2,0,90,91);
move(0.10,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.08,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.04,6.74,0.00);  object(0x1CB2,0,90,91);
move(0.12,6.61,0.00);  object(0x1CB2,0,90,91);
move(0.11,6.72,0.00);  object(0x1CB2,0,90,91);
move(0.09,6.62,0.00);  object(0x1CB2,0,90,91);
move(0.05,6.63,0.00);  object(0x1CB2,0,90,91);
move(-0.47,12.69,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
move(-0.13,-6.71,0.00);  object(0x1CB2,0,90,91);
move(-0.11,-6.72,0.00);  object(0x1CB2,0,90,91);
moveto(-1034.50,1178.15,14.95);  object(0x1CB2,0,90,90);
move(0.03,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.12,-6.76,0.00);  object(0x1CB2,0,90,90);
move(0.02,-6.69,0.00);  object(0x1CB2,0,90,90);
move(-0.05,-6.65,0.00);  object(0x1CB2,0,90,90);
moveto(-1034.68,1118.51,14.96);  object(0x1CB2,0,90,90);
move(6.51,-5.87,-1.20);  object(0x1CB2,0,115,90);
move(-0.01,6.40,1.40);  object(0x1CB2,0,90,90);
move(-0.10,58.77,-0.20);  object(0x1CB2,0,90,90);
move(0.01,-6.70,0.00);  object(0x1CB2,0,90,90);
move(0.05,-6.73,0.00);  object(0x1CB2,0,90,90);
move(0.03,-6.62,0.00);  object(0x1CB2,0,90,90);
move(-0.03,-6.68,0.00);  object(0x1CB2,0,90,90);
move(-6.15,-31.99,0.00);  object(0x1CB2,0,90,91);
moveto(-1035.17,1125.56,14.79);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.91);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1035.17,1125.56,14.99);  object(0x1CB2,0,90,271);
move(6.90,-0.03,0.00);  object(0x1CB2,0,90,270);
moveto(-1050.50,1169.43,14.92);  object(0x1CB2,0,90,270);
move(0.01,-6.44,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.25,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.88,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.57,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.29,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.80,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.76,0.00);  object(0x1CB2,0,90,270);
move(0.01,-5.96,0.00);  object(0x1CB2,0,90,270);
move(0.01,-6.11,-1.10);  object(0x1CB2,0,70,270);
move(-0.11,63.38,1.10);  object(0x1CB2,0,90,270);
move(-0.00,3.33,-0.10);  object(0x1CB2,0,90,270);
//Glass Windows
moveto(-1057.43,1127.02,13.29);  object(0x029F,0,0,90);
move(-0.02,-4.20,0.00);  object(0x029F,0,0,90);
move(-0.01,-4.40,0.00);  object(0x029F,0,0,90);
move(0.01,-3.70,-0.60);  object(0x029F,0,20,90);
move(0.02,-2.20,-0.70);  object(0x029F,0,20,90);
move(-0.08,18.70,1.20);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.00,4.40,0.00);  object(0x029F,0,0,90);
move(0.00,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.02,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.40,0.00);  object(0x029F,0,0,90);
move(-0.04,4.30,-1.70);  object(0x029F,0,0,90);
move(0.47,3.00,-0.40);  object(0x029F,0,340,90);
move(-0.10,2.50,-0.90);  object(0x029F,0,340,90);
//Gun Range Building
moveto(-1002.54,1100.15,9.09);  object(0x1CD6,270,180,90);
move(-0.01,-5.01,0.00);  object(0x1CD6,270,180,90);
move(5.18,-0.04,0.00);  object(0x1CD6,270,180,90);
move(-0.15,5.03,0.00);  object(0x1CD6,270,180,90);
move(-5.05,-4.95,0.00);  object(0x1CD6,180,0,270);
move(0.04,2.23,0.00);  object(0x1CD6,180,0,270);
move(2.67,5.11,0.00);  object(0x1CD6,180,0,180);
move(4.42,-0.19,0.00);  object(0x1CD6,180,0,180);
move(-4.33,-9.79,-3.30);  object(0x1CD6,180,0,179);
move(2.84,0.07,0.00);  object(0x1CD6,180,0,179);
move(2.47,2.89,2.60);  object(0x1CD6,180,0,90);
move(0.03,4.26,0.00);  object(0x1CD6,180,0,90);
move(-3.02,-5.48,5.70);  object(0x1CD6,90,180,90);
move(3.29,-0.29,0.00);  object(0x1CD6,90,180,90);
move(-3.25,5.29,0.00);  object(0x1CD6,90,180,90);
move(0.07,0.80,0.00);  object(0x1CD6,90,180,90);
move(3.71,-0.03,0.00);  object(0x1CD6,90,180,90);
move(-0.19,-2.20,0.00);  object(0x1CD6,90,180,90);
move(-3.37,-5.31,-3.60);  object(0x1CD6,90,180,90);
move(2.80,-0.01,0.00);  object(0x1CD6,90,180,90);
move(-0.01,-2.45,-2.50);  object(0x1CD6,90,90,90);
move(-2.80,0.01,0.00);  object(0x1CD6,90,90,90);
move(-5.20,0.12,0.00);  object(0x1CD6,90,90,177);
move(7.78,6.99,3.20);  object(0x1CD6,0,90,90);
move(-0.02,-2.00,0.00);  object(0x1CD6,0,90,90);
move(-0.02,-2.29,0.00);  object(0x1CD6,0,90,90);
move(-5.39,3.70,-1.96);  object(0x1CD6,270,0,180);
move(5.27,0.04,0.00);  object(0x1CD6,270,0,180);
move(-0.93,0.01,0.10);  object(0x1CD6,5,0,180);
move(-4.24,-0.01,0.00);  object(0x1CD6,5,0,180);
move(0.19,-0.74,0.30);  object(0x1CD6,90,180,0);
move(5.02,-0.02,0.00);  object(0x1CD6,90,180,0);
move(-2.40,-0.14,-5.00);  object(0x1CD6,0,180,0);
move(-2.71,-0.02,0.00);  object(0x1CD6,0,180,0);
move(2.53,-1.24,6.00);  object(0x015B,280,0,30);
move(-3.73,-1.67,0.10);  object(0x015C,315,335,15);
move(6.41,3.98,0.70);  object(0x0160,0,350,260);
move(-0.02,0.03,-0.40);  object(0x0165,0,350,265);
move(-4.84,5.68,0.00);  object(0x0166,0,350,170);
move(0.60,0.00,0.00);  object(0x0166,0,350,170);
move(-1.20,0.00,0.00);  object(0x0166,0,350,170);
move(1.80,0.00,0.00);  object(0x0166,0,350,170);
move(-2.29,-7.63,-0.40);  object(0x016F,0,330,90);
move(3.88,-0.36,0.00);  object(0x016F,0,330,90);
move(-1.69,2.42,3.34);  object(0x01B8,0,0,265);
move(-1.46,-0.42,-4.34);  object(0x1CD6,270,180,180);
move(3.00,-0.01,0.00);  object(0x1CD6,270,180,180);
setfloat(pobj + 0x30, -1008.98, 1238.38, 8.87);
}
else
{
   selectobject(obj);
   if(state == 0)
   {
        if(getfloat(pplayer+0x30) < -1003.13 &&getfloat(pplayer+0x30) > -1016.14 &&getfloat(pplayer+0x34) <
1216.08&&getfloat(pplayer+0x34) > 1198.02) state = 1;
        else state = 2;
   }
 if(state == 1)
 {
      if(getfloat(obj+0x38) >= top) state = 0;
      else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

 }
 else if(state == 2)
 {
      if(getfloat(obj+0x38) <= bottom) state = 0;
      else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);

 }
 propagateobject();
}
//Cars,Bikes
pspawn = 0x08E81290;
setint(pspawn,   254);    
setfloat(pspawn + 4,   -1045, 1181, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   266);    
setfloat(pspawn + 4,   -1047, 1179, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   270);    
setfloat(pspawn + 4,   -1045, 1177, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   272);    
setfloat(pspawn + 4,   -1047, 1175, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   279);    
setfloat(pspawn + 4,   -1045, 1173, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   259);    
setfloat(pspawn + 4,   -1047, 1171, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   245);    
setfloat(pspawn + 4,   -1045, 1169, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   232);    
setfloat(pspawn + 4,   -1047, 1167, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   231);    
setfloat(pspawn + 4,   -1045, 1165, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   230);    
setfloat(pspawn + 4,   -1047, 1163, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   212);    
setfloat(pspawn + 4,   -1045, 1161, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   205);    
setfloat(pspawn + 4,   -1047, 1159, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   198);    
setfloat(pspawn + 4,   -1045, 1157, 10.80, 274);
pspawn += 0x30;
setint(pspawn,   170);    
setfloat(pspawn + 4,   -1047, 1155, 10.80, 274);
pspawn += 0x30;
setint(pspawn,  253);    
setfloat(pspawn + 4,    -1053.59,1115.93,10.26, 250);
pspawn += 0x30;
setint(pspawn,  255);    
setfloat(pspawn + 4,    -1049.60,1130.58,10.27, 255);
pspawn += 0x30;
setint(pspawn, 265);    
setfloat(pspawn + 4,    -1039.07,1145.61,10.27, 230);
pspawn += 0x30;
setint(pspawn, 269);    
setfloat(pspawn + 4,    -1033.42,1151.45,10.27, 220);
pspawn += 0x30;
setint(pspawn, 270);    
setfloat(pspawn + 4,    -1034.38,1170.63,10.27, 210);
pspawn += 0x30;
//Choppers,Planes
setint(pspawn,   213);    
setfloat(pspawn + 4,   -1030.72,1134.32,10.27, 200);
pspawn += 0x30;
setint(pspawn,   222);    
setfloat(pspawn + 4,   -1025.65,1175.40,16.07, 220);
pspawn += 0x30;

#off
obj = state = 0;
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doliver911
Posted: Jan 7 2007, 09:49 AM


Rejected His Mod.....Moving On...
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Group: GFX Team
Posts: 830
Member No.: 13
Joined: 4-October 06



Hey, VERY nice stuff guys...DDM and I will have some fun judging these...

MORE ENTRIES PEOPLE!
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Li'l Freak
Posted: Jan 7 2007, 04:28 PM


QuickSnail.com
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Group: Moderators
Posts: 911
Member No.: 21
Joined: 4-October 06



wellllll......

??????????
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doliver911
Posted: Jan 7 2007, 06:53 PM


Rejected His Mod.....Moving On...
Group Icon

Group: GFX Team
Posts: 830
Member No.: 13
Joined: 4-October 06



errrrr......theres been 2 entries.... :blink:
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