Credit for compiling this list and gathering the supporting information goes to Lelei and Viktor27 True RunesIn the beginning, there was "darkness."
Then, the "darkness" shed a "tear."
From that "tear," the brothers Sword and Shield were born.
Shield claimed it could defend against any attack.
Sword claimed it could slice through anything.
The brothers began a legendary battle.
At the end, both Sword and Shield shattered.
Sword became the sky, Shield became the earth, and the sparks from the battle became the stars.
As for the jewels, they fell to the ground and became the True Runes--The runes that all other runes were born from.Rune of Life and Death (Soul Eater)Owner: Tir McDohl
Past Owners: Ted’s Grandpa, Ted, Fog Ship Guide

Description: Soul Eater is the representation of Life and Death. The owner of this rune will suffer with it's ill effects on those who are closest to the runebearer, causing imminent death and sucking the souls who hold the closest bonds. This ability of the rune strengthens the owner, the more suffering brought upon him the more power he/she gains. In the wrong hands such things could become tempting and ones search for power would be unsatiable. The advise given to McDohl by Leknaat was to only use the Souleater when absolutely necessary as to avoid it's evil curse.
History: This rune was kept by the Village of the Hidden Rune until Solis 150 when Windy, along with Yuber and Neclord, destroyed the Village. The rune was passed on from Ted's Grandpa onto Ted, and Ted since wandered the world. Eventually, worn down by the Rune's curse and the social exclusion that it brought, Ted accepted the offer of the mysterious Fog Ship Guide to hand over the rune and disappear from the world. His exile lasted years, but when he saw the actions of the bearer of the Rune of Punishment (another heavily cursed rune) Ted decided to leave the Fog Ship and return to the outside world. The Fog Ship Guide was unwilling to part with the Souleater and battled for possession of it and the Rune of Punishment. Following the Guide's defeat Ted reclaimed the Rune and aided the Bearer of the Rune of Punishment in the war between the Island Nations and Kooluk. However, once the conflict was over Ted returned to a solo nomadic life. After his wandering, he befriended the son of General Teo McDohl, Tir. After Windy realized that Ted bore the Souleater, he was attacked by Windy. Barely escaping with his life, Ted begged Tir to become the next bearer of the Souleater, which Tir accepted. Since then, the rune bent the fate of those around Tir and dragged them into the clutches of death, starting with Odessa Silverberg, then with Gremio, Teo McDohl, and even its own ex-bearer, Ted. However, it is uncertain whether having one's soul being sucked by the souleater means death, as the spirits of those who have died live on within the bearer of the Souleater.
Powers:
Lv 1 - Finger of Death
Lv 2 - Black Shadow
Lv 3 - Hell
Lv 4 - Judgement
Child Runes: Darkness/Death Rune
True Rune of the Beasts Owner: Unknown
Past Owners: L'Renouille Palace, Harmonia

Description: True Beast Rune is the representation of Fury and Passion. This rune is not known to have a human owner, but its powers are not in need of that since in a dormant state its essence can still influence the corruptable soul of man. This rune feeds itself with the most extreme of human emotions, such as fury and passion. To grant power to a being, sacrifices must be done in order to appease this Rune in form of a ritual.
History: This rune is officially said to have been given to the Blight family by the High Priest Sasarai. However, the truth is that the Beast Rune refused to be contained within Harmonia and took residence in L'Renouille according to its own will. Harmonia hid this fact by claiming that it was a gift, and used it as a political tool. Since then, the Beast Rune lay dormant within L'Renouille
Powers: The beast rune serves as the power source and instinct of the bestial creatures on the world. It can manifest ferocious magical beasts and summon them into the real world, most oftenly taking the form of wolves.
Child Runes: Beast Rune
True Rune of the BeginningOwner: None
Past Owners: Unknown

Description: Rune of the Beginning is the representation of Creation. This rune is found on the world separated into its two children, the Black Sword Rune and the Bright Shield Rune. The owners of these runes are destined to fight against each other until one survives against the other to gain its full power, or they together find the balance of the rune by facing their fates.
History: This True Rune is usually encountered as two separate runes -- the Bright Shield and Black Sword runes. The bearers of these two runes are bound by the nature of the rune to fight against each other. Scholars are uncertain whether the Black Sword and Bright Shield are the same "sword" and "shield" from the legends of creation, and no one knows what exact power the unified Rune of the Beginning bears.
When Han Cunningham and Genkaku were forced to battle in the years of the Highland-Jowston War, they decide to resolve their differences by sealing the two halves of the Rune of Beginning away in the Shrine at Toto Village.
Powers: Rune of the beginning has the ability to “Judge War” and predicts the outcome of a conflict.
Related Runes: Bright Shield Rune, Black Sword Rune
Bright Shield RuneOwner: Unknown
Past Owners: Lord Genkaku

Description: Bright Shield Rune is the best representation of Order, feelings like safety, valor, kindness, love and compassion are attuned to this rune. This rune is more restorative than offensive, the powers of this rune increases as long as the owner bears the different feelings attuned to the rune. The rune grants the owner the power of healing and protection.
History: The Shield Rune is one of the halves of the Rune of the Beginning. Representing the defensive power, and nature of stability and protection in order for creation in "the beginning," this rune holds amazing restorative powers. Much of the power is manifested in the form of shields, and all of the spells have a restorative effect.
The earliest known usage of the Bright Shield Rune was by Master Genkaku, hero of Jowston. It's combative nature drove him to battle against his friend and opposing runebearer, Han Cunningham. When Genkaku refused to fight in the duel, Highland won the territory surrounding Kyaro Town, where he later resided. Han and Genkaku resolve their disputes and seal their runes away.
Powers:
Lv1 - Great Blessing
Lv2 - Shinning Light
Lv3 - Battle Oath
Lv4 - Forgiver's Sign
Related Runes: Shield Rune
Black Sword RuneOwner: Unknown
Past Owners: Han Cunningham

Description: Black Sword Rune is the best representation of Conflict, feelings like lust, ambition, envy, justice, desire, power, wile, hate and bravery are attuned to this rune. This rune is more destructive than defensive, the powers of this rune increases as long as the owner bears the different feelings attuned to the rune. The rune grants the owner the power to bring justice and power.
History: The Black Sword Rune is one of the halves of the Rune of the Beginning. Representing the offensive power, and nature of separation in order for creation in "the beginning," this rune holds devastating powers. Much of the power is manifested in the form of swords, as all of its spells are efficient and deadly offensive spells
.
The earliest known usage of the Black Sword Rune was by Han Cunningham, general of the Highland Army. It's combative nature drove him to battle his friend, Genkaku. When Genkaku refused to fight in the duel, Highland wins the territory surrounding Kyaro Town, where Genkaku later resides. Han and Genkaku resolve their disputes and seal their runes away.
Powers:
Lv1 - Flash Judgement
Lv2 - Twinkling Blade
Lv3 - Piercing One
Lv4 - Hungry Friend
Child Runes: Unknown
Blue Moon RuneOwner: Sierra Mikain
Past Owners: Blue Moon Village, Neclord

Description: Blue Moon Rune is the representation of Compassion and Cruelty. This True Rune turns the owner into a vampire and causes it to go into a blood lust rampage dominating its mind until mastery over this rune is achieved and compassion is obtained. The owner will be more vulnerable to vampire weakness and won’t be able to live without feeding from human blood. When compassion is gained, the owner is able to control its blood feeding instincts and can live without the thirst for blood, also becomes more resistance to its weakness and has the ability to walk on sunlight. Those vampires siding around the rune will feel the benefit of the compassion powers this rune has.
History: When Sierra Mikain came into possession of this rune, she ended up going on a killing rampage, forcing her to retreat into the forest to keep herself from harming others. As she gained mastery over this rune, she was able to tap into the powers of compassion, which diminished her vampiric impulses to drink the blood of the living. This led to the creation of the Blue Moon Village, where Sierra lived with others who had cast their pasts away, such as Rean Penenberg and Neclord. Since then, Sierra removed the Blue Moon Rune from herself and placed it on an altar at the center of the village in an attempt to sustain all of the vampires there without the need to feed off human blood. However, Neclord, overtaken by the lust for power, stole the Blue Moon Rune and fled, robbing immortality from the villagers other than Sierra, who continued to hold some of the Runes power from holding it for such an extended period of time. Some of the villagers fled to sustain their immortality through sucking the blood of others, while others parished in order to save themselves from becoming beasts.
Sierra was able to retrieve the rune from Neclord when she encountered him in Tinto during the Dunan Unification War. With the Star Dragon Sword and the Marley family technique Sierra and her allies were able to destroy Neclord once and for all.
Powers:
- Blue Moon Curse
Child Runes: Unknown
Rune of ChangeOwner: Leader of Sindar
Past Owners: Unknown
Description: Rune of Change represents change of universe. This rune forces the user and its followers to move from place to place as part of its curse.
History: It is said that the Leader of the Sindars hold this rune, forcing the Sindars to move from place to place as a curse. However, it is said that the Sindars finally found their "eternal city" after their eternal wander.
Powers: Remains a mystery…
Circle RuneOwner: Hikusaak
Past Owners: Unknown

Description: Circle rune represents Order and Stagnation. This rune is responsible for the harmony and flourish of a country depending on the balance which the user has. For users under Order will have a very fruitful and progressive country and for those under Stagnation will obtain a stall country with troubles and constant civil wars.
History: The Holy Kingdom of Harmonia is named after this rune's power of bringing peace and harmony. However, scholars argue that the power of stagnation has become more prevalent in recent times, stalling the progress of the Holy Kingdom. The High Priest Hikusaak, its bearer, has also been rumored missing since Solis 230, causing a civil war.
Powers: Allows a country to flourish and progress with strength and order.
Child Runes: Unknown
Dragon RuneOwner: Milia
Past Owner: Joshua Levenheit

Description: Dragon Rune is the representation of the Dragons living on this world. The rune is held by the leader of the dragon’s knight and this leader has the responsibility to keep himself alive or every dragon on the world will die. The power of this rune allows the owner to control every dragon on the world; this power depends on the willpower of the owner.
History: Owned by Joshua Levenheit for the past two centuries, the bearer of this rune holds a huge responsibility, for the death of the bearer means all dragons in the world would also die. For this reason, the captain of the dragon knights rarely changes but most recently he passed on responsibility to his lieutenant, growing tired of his long term commitment.
Powers: Portal between the Real World and the World of Wings and Scales.
Child Runes: Unknown
Eightfold RuneOwner: Yuber
Past Owners: Unknown
Description: Nothing is known about this rune, only the fact that Yuber has special powers which include: an affinity with mosnters and the ability to summon them to this world, teleportation powers, chaotic desires and duplicate creations. It is speculated that perhaps this rune drives him to hate other True Rune Bearers with such extreme passion.
History: Mystery, only known is that Yuber has relied on this rune for his incredible powers.
Powers: Unknown
Child Runes: Eight Devil Rune
Rune of the Gates Owner: None
Past Owners: Gate Rune Clan

Description: Rune of the Gates represents the dimensional words of monsters and creatures on the world.
History: The Blue Gate Rune was born from this rune. Belonging to the Gate Rune Clan, this rune has been protected for centuries. However, the clan was destroyed by invading Harmonians in Solis 78. The two sisters, Windy and Leknaat (In the Gate Rune Clan, all members were considered siblings), separated the Gate Rune into two halves and teleported away. The Gate Rune was unheard of for centuries but surfaced during the "Gate Rune Wars" when the Liberation Army fought against the Scarlet Moon Empire controlled by Windy.
Powers: Dimensional link to the World of Emptiness
Related Runes: Front Gate Rune, Back Gate Rune.
Front Gate RuneOwner: Unknown
Past Owner: Windy
Description: Half of the Gate Rune. This rune represents the front gate of the World of Emptiness and has the power to summon creatures into this world.
History: The Front Gate Rune is one of the halves of the Gate Rune, separated by Windy and Leknaat. After Windy teleported away from the destruction of her clan, she sought greater power to seek revenge against the Holy Kingdom of Harmonia. Knowing that one person could only wield one True Rune, she researched ways to attach two True Runes on herself. Thus, she started searching for True Runes with other True Rune Bearers, Yuber and Neclord. She scoured the lands in search of True Runes, ironically doing the same thing Harmonia did to her clan to gain True Runes. In the end, she found the bearer of the Rune of Life and Death, Ted, and tried to take it from him, but ultimately fails. Her unyielding wish to gain the Rune of Life and Death indirectly caused the Gate Rune Wars. In the final battle, Windy used her Front Gate Rune to summon 80,000 monster troops from the "World of Emptiness." However, her monster troops were sent back by Leknaat and Joshua Levenheit. In the end, she died when Barbarossa fell from the balcony of his "Floating Garden," taking her along. Since then, the rune has been missing, suggesting that Windy may still be alive.
Powers: Summoning forth creatures from the World of Emptiness
Child Rune: Blue Gate Rune/Pale Gate Rune
Back Gate RuneOwner: Leknaat
Past Owner: None
Description: Half of the Gate Rune. This rune represents the back gate of the World of Emptiness and contains the power to banish creatures back to their original plane of existence.
History: The Back Gate Rune is one of the halves of the Gate Rune, separated by Windy and Leknaat. After Leknaat teleported away from the destruction of her clan, she eventually escaped to the Magician's Isle, creating powerful wards to protect herself from anyone who wished to take her rune. Her greatest threat, ironically, ended up being Windy. During the final battle of the Gate Rune Wars, Leknaat used her Back Gate Rune to send Windy's monster troops back to the "World of Emptiness." However, her power alone was too weak to send all of them back by herself, requiring the help of Joshua Levenheit's Dragon Rune for complete success.
Powers: Sealing Gate from the World of Emptiness
Child Rune: Blue Gate Rune/Pale Gate Rune
Night RuneOwner: Viktor
Past Owner: Unknown

Description: The Night Rune represents the power of the Night and the Moon. The Rune itself is said to allow the existence of "creatures of the night" which includes zombies, skeletons, werewolves, and vampires. This power also means that the rune has the explicit ability to destroy such creatures. The rune took form of a sword, known as the Star Dragon Sword and is capable of speaking to the outside world as if it were a living person.
History: The Zodiac Sword which is a manifestation of the Night Rune has been guarded on Qlon Temple by the monks that lived there. Tir McDohl was sent to the past 300 years by the power of this rune to the destruction of the village of the Hidden Rune, after this event, Viktor accepted the fate of grabbing the sword to destroy Neclord. At the end of war, Viktor abandoned the sword on the Cave of the Wind.
However upon the discovery of Neclord's continued existence Viktor retrieved the sword to combat the vampire menace once more. He kept the Zodiac Sword with him through out the war even after destroying Neclord in Tinto, and still has it with him. Though he has been waiting for an opportune moment to rid himself of it.
No one is certain whether the owner actually age while using the Zodiac Sword, as few people can stand it's overpowering ego, so this doesn't serve as proof of whether the Zodiac Sword "is" the Night Rune, despite the swords claims. The Zodiac Sword itself is a legendary sword, never rusting, which makes one wonder if "immortality" even applies to inanimate objects.
Powers: The powers of the sword exposes the vulnerabilities of a vampire and allows regular weapon and magic to harm it. It also has the ability to banish lesser creatures of the Night with a single blow and has also produce powerful attacks in the form of lightning.
Child Runes: Star Rune
Star RuneOwner: Zerase
Past Owners: Unknown

Description: Star Rune embodies the power of the stars and heaven. Star Rune has the power to dominate over the Dawn and Twilight Runes, submitting them to its will. It seems that is plays into the balance of the Dawn, Twilight, and Sun Rune's cycle.
History: Rune's past is a mystery, but it is rumored that the rune itself took human form and wanders the lands inside a black cloak. The woman named Zerase wore this rune and used its powers during the Falenan Civil War. The woman seemed to be the one who guards the Falenan Royal Symbols, better known as the Sun Rune and its Childs.
Rumors express that the Star Rune is the Child of the Night Rune, created when the two severed ties.
Powers:
Lv1 - Twinkling Star
Lv2 - Starry Stillness
Lv3 - Comet
Lv4 - Meteor Shower
Child Runes: Unknown
Rune of PunishmentOwner: Lazlo
Past Owners: Queen of Obel, Graham Cray, Cray's Son, Rakghi's Father, Steele, Pirate Brandeau, Glen Cott

Description: Rune of Punishment represents Atonement and Punishment. This True Rune is regarded as one of the most cursed, alongside the Soul Eater. While it may grant their owner enormous power, it will consume their life force in return, and should the host die as a result, the Rune will immediately transfer to someone in the close proximity and continue the cycle. This particular characteristic fashion of choosing it's bearers instantly is unusual among the True Runes, which often remain asleep for great periods of time and sparingly choose a bearer of its liking.
History: The Rune became sealed in Obel after its then bearer died with no potential host in range; it remained in the Ruins there for many years until discovered by the then Queen of Obel. She resisted the Rune's call to be used until a time when pirates threatened her children and her kingdom. Since that time it has moved around the region causing death to its bearers and destruction to those around them; no matter how much they may resist, fate transpires to place the bearers in situations where they end up using the Rune to save themselves or others. One such incident occured in a border village between Kooluk and the Scarlet Moon Empire: some Scarlet Moon nobles dressed up as Kooluk raiders and attacked the town to drum up support for a war; the then bearer of the Rune (who was a small child) unleashed its power and the nobles, as well as the village, were decimated. The succeeding bearer Graham Cray was the father of the previous bearer, and in order to escape the Rune's curse he severed his left arm from his body; the act saved him from the Rune, but he then developed a fixation on the power he had discarded. The Rune continued it's cycle of death and destruction, returning to the Island Nations where it claimed the life of an innocent fisherman who happened to be in the wrong place at the wrong time.
The rune ultimately ends up in the hands of the pirate Steele who uses its power to gain infamy throughout the Island Nations. During a raid on his boat, the pirate Brandeau defeats Steele who unleashes the power of the rune. When Steele dies, the rune passes on to Brandeau. Knowing the fate of those nearby, Brandeau isolated himself from his friends and crewed his ships with strangers. During a raiding mission that went bad, he used the Rune to try and escape, but one young man (Lazlo) bested him in combat. As Brandeau dies, in passing the rune on to the boy, Glen Cott steps in the way, and the rune passes on to him. Glen returned to his home of Razril but did not bear the Rune long before he was forced to use it against an invading fleet. Although he tried to keep everyone away from him when he did so, circumstances saw the same young man close to Glen when he died and it transferred to him this time around.
Exiled from Razril for being belived to be responsible for Glen's death this young man became embroiled in a war that started due to Koolouk's expansion progess, but continued due to Graham Cray's desire to obtain the Rune again. During this time the young man managed to survive using the Rune's power a total of four times, before the power of the 108 Stars of Destiny moved the Rune into its little seen Atonement phase, where it no longer drains the life of its bearer.
It was rumored that the bearer of the Rune joined forces with a small group lead by a man named Kyril to investigate the remaining rune cannons in the Kooluk Empire.
Powers:
Lv1 - Eternal Ordeal
Lv2 - Double Edged Sword
Lv3 - Voice of Death
Lv4 - Everlasting Mercy.
Child Runes: Condemnation Rune
Sovereign RuneOwner: Unknown
Past Owners: Rugner Family, Barbarossa Rugner

Description: The Sovereign Rune represents absolute rule. This True Rune has found a host that is not a living being, specifically a sword called the Dragon King Sword. However unlike the Star Dragon Sword it was placed into the Sword, though obviously not against it will. Still the sword does not retain the same properties as the Star Dragon Sword with it's ability to speak.
History: Sovereign Rune has been the Rugner family's family heirloom since Kranach Rugner created the Scarlet Moon Empire. Before that, the Sovereign Rune belonged to the Holy Kingdom of Harmonia, and was protected within the Holy City of Rupanda (Later renamed Gregminster). The rune's powers are still a mystery, but it grants it's bearers complete immunity to all runes, and also allows its bearer to change into a three-headed dragon. Barbarossa, as its bearer, chose to embed this rune on his Dragon King Sword. Since Barbarossa fell from his castle's balcony, this rune's whereabouts are unknown.
Powers: Immunity to other runes effects, ability to transform into a three headed dragon.
Child Runes: Unknown
Sun RuneOwner: Sun Goddess Bust
Past Owners: King of Ancient Armes Kingdom, Arshtat Falenas,

Description: The Sun Rune represents the great power of the sun. This True Rune had always been thought to be too powerful for any one person to be in control of it. It's curse seems to bring about the degrading of one's own willpower through means of delusion as it's power are accessed more, becoming an a slave to the Rune's awesome power. The Sun Rune has a special relationship with the Dawn Rune and the Twilight Rune. Left to its own devices, the Sun Rune is a powerful weapon, capable of toppling the most powerful of nations. However, with input from the Dawn and Twilight Runes, it can become merciful and can nurture life, rather than destroy it.
History: the Sun Rune is one of the three treasures of Falena. Originally connected with the Night Rune, the runes were split after the Night Rune incarnated itself into a sword and severed the link between them. When they split, two pieces were detached: The Dawn and Twilight Runes.
The King of the Ancient Armes Kingdom bore the Sun Rune, but, due to its curse, was driven insane and destroyed his entire kingdom, reducing it to a sorched, barren, wasteland. The power of the Sun Rune, after the Kingdom was destroyed, nutured the land after the destruction, and made the ground fertile again.
Arshtat Falenas bore the Sun Rune when a rebellion by the town of Lordlake caused the Dawn Rune to go missing. She was advised to bear the rune by the tactician Lucretia Merces, to protect it from the scheming Godwin faction. However, without the Dawn Rune, the Queen was suffering the same mental insanity the Ancient King of Armes was suffering from, but her husband Ferid was able to pull her from her manic fits.
When Arshtat was slain, the Sun Rune returned to the room where it was originally sealed. The capricious nature of the Sun Rune allows only those it selects to bear it, as both Lymsleia Falenas and Gizel Godwin were rejected as hosts.
Powers: Ability to turn into a flare moth, both destructive and restorative solar power.
Child Runes: Twilight Rune, Dawn Rune
Dawn RuneOwner: Dawn Goddess Bust
Past Owners: Freyjadour Falenas

Description: Dawn Rune represents the starting of days. The Rune had important effects on many Sindar Ruins that lied on the Queendom. The Sindar Ruins at Ceras Lake and the Deep Twilight Forest have special doorways and mechanisms that react to the Dawn Rune. The properties of the Sun Rune are also adjusted by the Dawn Rune, changing it from a fearful light of destruction to a kindly glow. The Dawn Rune combines with the Twilight Rune, and can unite their powers if such is their will. Dawn rune is more defensive than its sister.
History: The Sindar people, when they lived in Falena, used the power of the Dawn Rune extensively. The water level in the Ceras Lake could be controlled through a Sindar dam that used the power of the Dawn Rune. The Sindar constructed similar buildings in the Deep Twilight Forest and Ashtwal Mountains.
After the disappearance of the Sindar, the Dawn Rune was kept in the East Palace of Falena on a magical bust, but an attack on the palace caused it to go missing. Barows Faction incited the people of Lordlake to attack the East Palace while they were protesting the construction of a dam that contaiminated their water. The Dawn Rune fell into possession of Salum Barows, who kept it locked in a wardrobe in his basement and pointed Lordlake Villagers as the responsibles of the treachery. To protect the rune from thieves, he ordered his vaultkeeper Chuck to not let anyone beside him and Eruam to pass to the vault, telling him that there was a wedding dress that was a surprise for Luserina.
It was specualted that Barows either planned to use the rune as an offering to the nation of Armes. After the Prince discovers Salum's deals with the nation of Armes, Euram blurts out that the Barows have the Dawn Rune. Luserina takes the Prince to the basement, where the rune selects him as it's host. The Prince keeps the rune during the Falenian civil war, using it's varied powers on the ruins of the Sindar, to heal his bodyguard Lyon from a wound that would have killed her otherwise, and to control a use of the Sun Rune. After the end of the war, the Dawn Rune returns to a bust, where it is kept next to the Sun and Twilight Runes.
Powers:
Lv1 - Time of Awakening
Lv2 - First Ray
Lv3 - Light of Day
Lv4 - Crimson Sky
Child Runes: Unknown
Twilight RuneOwner: Twilight Goddess Bust
Past Owners: Alenia, Sialeeds Falenas, Lyon

Description: Twilight Rune represents the end of the day. This Rune is unique since it shows willpower. It is this property that allows the Twilight Rune, with its sister the Dawn Rune, to unlock the true powers of the Sun Rune. The Twilight and Dawn Runes can also combine their powers. Twilight rune is more offensive than its sister.
History: The Sindar people used the power of the Twilight Rune on the Deep Twilight Forest.
During the reign of the Queendom of Falena, the Twilight Rune was kept in the West Palace. The Godwins decided to call upon its power when they noticed that the prince found the lost Dawn Rune and used it against them.
The first bearer of the rune was Alenia. The rune mistress Jeane is able to attach the rune to Alenia, but the woman cannot draw out the power of the rune. The next person who would bear the rune is the sister of Queen Arshtat, Sialeeds. Sialeeds uses the destructive powers of the rune to great extent, destroying an ambush the Godwin forces prepared for the Prince.
Sialeeds was planning to destroy the main dam at Sol-Falena, which would, presumably, sweep away the Prince's army in a tidal wave. But the Prince sneaks onto the dam, only to be halted by a sight from Sol-Falena. Someone was using the Sun Rune. The power of the Dawn and Twilight Runes manages to curb that destructive power, but the strain is too much for the badly beaten Sialeeds, and the Twilight Rune passes to the Prince's bodyguard, Lyon. Lyon uses the Twilight Rune in the northern ruins, and against the Sun Rune again.
After the end of the war, the Twilight Rune is removed and placed back on a magical bust. It is now kept by the Sun and Dawn Runes, rather then in separate palaces.
Powers:
Lv1 - Evening Dusk
Lv2 - Setting Sun
Lv3 - Silent Afterglow
Lv4 – Vermillion Sky
Child Runes: Unknown
True Lightning RuneOwner: Geddoe
Past Owners: Unknown

Description: True Lightning represents the power that governs over the natural elements of lightning. It grants the bearer the power to unleash the electrical forces and the power to harness lightning.
History: The rune was a treasure of a nation destroyed by Harmonia, but Geddoe escaped this nation with the True Rune. Later he lent his powers to the Flame Champion during the huge conflict in Fire Bringer War. Since then he has kept it sealed on his person in order to keep it safe from people seeking it.
Power:
Lv1 - Soaring Bolt
Lv2 - Furious Blow
Lv3 - Thunder Storm
Lv4 - Hammer of Raijin
Child Runes: Lightning Rune, Thunder Rune, Thunder Sword Rune
True Fire RuneOwner: Unknown
Past Owners: Flame Champion

Description: True Fire represents the power that governs over the natural elements of fires. It grants the bearer the power to unleash the power of flames that can turn anything to ashes.
History: The first known location of the True Fire Rune was in Harmonia. Hidden in the depths of the One Temple, this rune was stolen by the "Fire Bringer." Since then, the "Flame Champion" fought against Harmonian troops and even defeated them in numerous battles. However, the Flame Champion disappeared after wishing to be free from the True Rune's destiny, removing it from his body using an ancient Sindar secret.
Powers:
Lv1 - Blazing Wall
Lv2 - Explosion
Lv3 - Final Flame
Lv4 – Hellfire
Child Runes: Fire Rune, Rage Rune, Rage Sword Rune
True Water RuneOwner: Wyatt Lightfellow
Past Owners: Unknown

Description: True Water represents the power that governs over the natural elements of water. It grants the bearer the power to unleash the restorative crystal waters and clean any impurities.
History: Owned by Wyatt Lightfellow, the rune played a part during the Fire Bringer War, assisting the Flame Champion along with the True Lightning Rune. Since that conflict, the rune has been sealed in multiple locations.
Power:
Lv1 - Kindness Rain
Lv2 - Silent Lake
Lv3 - Mother Ocean
Lv4 - Heavenly Drops
Child Runes: Water Rune, Flowing Rune, Flowing Sword Rune.
True Wind RuneOwner: Luc
Past Owners: Unknown

Description: True Wind represents the power that governs over the natural elements of wind. It grants the bearer the power to unleash the powerful wind currents that could cut into the earth herself.
History: Luc was cloned form High Priest Hikusaak as a host for the True Wind Rune; it was attached into his soul due to the failed experiment. Luc has been seen using this rune to summon a Golem and for teleportation.
Power:
Lv1 - The Shredding
Lv2 - Funeral Wind
Lv3 - Shining Wind
Lv4 - Eternal Wind
Child Runes: Wind Rune, Cyclone Rune, Cyclone Sword Rune.
True Earth RuneOwner: Sasarai
Past Owners: Unknown

Description: True Earth represents the power that governs over the natural elements of earth. It grants the bearer the power to unleash the devastating rage of the earth as well as the resilience and protection of Mother Nature.
History: The High Bishop Sasarai was cloned form High Priest Hikusaak as a host for the True Earth Rune; it was attached into his body.
Powers:
Lv1 - Guardian Earth
Lv2 - Earthquake
Lv3 - Canopy Defense
Lv4 - Land of Eternity
Child Runes: Earth Rune, Mother Earth Rune, M. Earth Sword Rune
True Crimson Rune of AngerOwner: Grady McAllot
Past Owners: Unknown
Description: True Rune of Anger represents Spite and Anger. This True Rune forces its owner to live his life for eternity with a burden of anger that makes him snap without realizing. The True Rune will continue being unstable and controlling over the emotions of the owner until mastery is achieved. When master is achieved the owner of the rune will manage to hold off the strain it is leaving on owner’s body and could use the power of the rune freely, with only some angry outbursts.
History: Sword and Shield had destroyed each other, the essence of Anger withdrew from the stars and the Sorrow of resulting comment had risen from the sea. These spiritual forces roamed the planet filling the shells of the people who would walk the earth. The first people felt sorrow for the first time, seeking sanctuary they discovered the essence of anger and were filled by it. The people had become angered by feeling such sadness and decided that the ones to blame were the sorrowful people of the planet.
A War began between the two with the angry ones threatening to exterminate those who were not willing to join their cause. However after many lives were taken by those who seeked to quell sorrow, they remembered they had once walked in sadness. With great regret and guilt they stopped the war, seeking forgiveness from their former comrades.
They were accepted as friends once more realizing how foolish the war was, they decided to seal the free spirits of Anger and Sorrow so nothing like that could happen again. Thus the Crimson Spirit of Anger became the True Rune of Anger and Spite and the Blue Spirit of Sorrow and became the True Rune of Sorrow and Mourning.
The ancient Civilization of the Sindar discovered the runes in their sealed state, the power of the rune was witnessed by them and they immediately sealed them once more. They placed them in a region that in the modern world was referred to as Arlus amongst the Mountains protected by a hideous Guardian Drone. The opening of the Runes ultimately brought the end of the Sindar Race, though not the main cause for their extinction it was seen as a factor.
The runes lay in rest for many years until a band of treasure hunters broke into the temple, they were met by the Drone and all but one man was spared and he managed to flee with the Rune of Sorrow. This Rune ended up in Harmonia though its location is unknown and whether or not the Harmonians had a hand in the treasure hunters breaking into a sealed temple was also a mystery.
Anger grew furious about Sorrow’s disappearance and unleashed shockwaves that would have destroyed nearby villages if it were not for the seal placed by the Sindar. One day however on an expedition to find a band of bandits Grady McAllott of the Scarlet Moon Empire discovered the temple ruins. The rune on his forehead that he assumed was useless opened the seal of the temple; he ventured inside to find the chamber where Anger was in slumber. He discovered a large sword impaled in the ground before the altar which he lifted, this alerted the Drone that Grady fought but was soon close to death. Before the beast could kill him, the rune on his forehead blew a hole in the beast and it crumbled to ashes before him.
Grady noticed a mark on his right hand, it was the Rune of Anger that had chosen him as a host, and it had seen his fury about the death of his Father, Mother and friend Jeanette. He seemed like a powerful and ideal host to house the bloodlust and fury of the Rune.
Now cursed with the rune, Grady was forced to live his life for eternity with a burden of anger that made him snap without realizing. He found the Bandits in his rage, mercilessly cutting them to ribbons before awaking covered in blood with no recollection of his act. He however did not feel shocked; he suddenly found it hard to feel remorse for his actions as if a part of him was missing.
Grady did not know anything about the rune he had acquired and tried to hide it away from the world. The rune refused to be removed and he seemed unable to use its power either. The Rune seeked its comrade the Rune of Sorrow and it was slowly leading Grady towards it in the North.
Powers:
Lv1 - 100,000 Howls of Anger
Lv2 - Strength of the World
Lv3 - Burning Sacrifice
Lv4 - The Valley of the Damned
Child Runes: Unknown
The story of The Crimson Rune and Rune of Sorrow, as seen on Suikox written by Belcoot (Credit of creation of the Rune of Sorrow goes to Ezekiel)