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 TLFC-III Solvability List, Consequences [Part 1]
Noivilbo
Posted: Aug 7 2009, 06:49 AM


MONSTER LAB
*

Group: Senior Staff
Posts: 1,025
Member No.: 7
Joined: 27-August 08



We tested them all, and to the best of our knowledge, they are all solvable!

Levels in GREEN are solvable.
Levels in RED are currently unsolvable.
Levels in ORANGE are unknown.
Levels in PURPLE are busted.


1. Welcome to a New Dimension
2. Can Opener
3. Shortcut
4. Restless
5. Tank Wars III: Fast Tanker
6. Duckroll
7. Straight Forward II
8. Melting Wasteland
9. Shift I: Down the Rabbit Hole
10. Walkabout
11. Klondike
12. Busy
13. Rock
14. Shift II: The Pool of Tears
15. Spider
16. Flame Thrower
17. Ice Puzzle
18. Sprouts
19. Doorknob III: What Will Happen
20. Big Bad Blocks
21. Recursion
22. In the Lab
23. The Mission for Fire Boots
24. Deathmatch IV
25. Natural Selection
26. Halitosis
27. The Call
28. Amulet
29. Stay Frosty
30. Doorknob IV: A Way Out
31. Toggle Madness
32. Shoes
33. Lazing Around
34. Deathmatch V
35. Echoes
36. The Hive
37. The Creator
38. Leaving
39. Finding Dezmond
40. Death of Dezmond
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Tom P
Posted: Aug 7 2009, 10:34 PM


MONSTER LAB
*

Group: Senior Staff
Posts: 992
Member No.: 2
Joined: 26-August 08



Do you think we should add a busted level colour? Something like purple to indicate the level is possible but busted kind of thing? If I have time I'll go through these levels but nevertheless but if your list is correct then good job! wink.gif
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Noivilbo
Posted: Aug 11 2009, 09:15 PM


MONSTER LAB
*

Group: Senior Staff
Posts: 1,025
Member No.: 7
Joined: 27-August 08



That's a good idea. Though, I currently don't know that any of my levels are busted...
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jblewis
Posted: Aug 11 2009, 09:20 PM


OORTO GELD
*

Group: Moderator
Posts: 282
Member No.: 34
Joined: 23-June 09



I haven't found any yet. smile.gif
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