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6d7n > Regiment Rules and Regulations > New Rule


Title: New Rule
Description: New rule


dmwalking - June 12, 2005 10:02 PM (GMT)
MAX units to Keep
6 Sets Of units Above - 3 MAX sets
5 Sets Of units Above - 2 MAX sets( 3 reincarnations and above MUST not have 5 sets and under)

* ALL PR 15 and 16 Are to have 54 CLOUT at least *
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Eduer (Eduer must be at least 60 tact and 82 edu)
Units allowed to be kept maxed :
Infantry

Imps (Only Tech level 111 and 120 GOLD weapon)

Mephits (Only Tech level 120 GOLD weapon)
Revenants
Virus (Only 120 Tacters can use , With D kill Only)
Daevas (Only when u have enuff MA for Nades and Weapon)
Banshees (Tech 117 H Gold Flame only)
Ghasts
Sappers
Wights ( Tech 120 H GOLD Weapon wif reloader)
Mobile

Leviathans
Behemoths
Arbalests
Ballistas

Aviation

Owls (Tech 120 Gold Weapon ONLY)
Pheonix
Falcons (Tech 120 Gold Weapon ONLY)
Albatross (Tech 120 H mines ONLY)
Eagles (Tech 120 H Weapon ONLY)
Pigs
Vultures
Organic

Abominations
Quorgs
Kristk/Mlorthas
* Must have 1 spirit(SC/MW) or Liche
* Max aa is a must for this category , Choose 1 of the followings ( Owls , Phoenix(prefer) , Ballista , Albatross (Tech 120 H Mines), Falcons , Eagles(Tech 120 H gold) )

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Clouter (Clouter must be at least 108 clout and above)

Units allowed to be kept maxed :

Infantry :

wraith
Imps
Mephits
Medics

Mobile :

Behemoths
Leviathans
Arbalests
Aviation

Vultures
Pigs
Albatross
Organic

Mlorthas
Knells
Abominations
Quorgs
*Its a must that u should have at least 1 set phasic poccer. Either abom or quorgs or mephits or imps.
*Clouters need not Keep max AA
*Clouters must have 2 sets of poccer AT LEAST
*If you have 2 sets of aboms/quorgs , 1 set must equip wif 332 damage OR EQ
* Shield orbus are greatly recommended if u have extra slot(Optional)
*Get either 1 - 3 condors/sappers or even a full set for mine clearing purpose(Optional)
*remember that chim hydra manticore are not end game units, no such unit at eg time

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Hybrid (Hybird must be 54 clout at least)
Units allowed to be kept maxed :

Infantry

Imps
Ghasts
Banshees
Revenants
Sappers
Mobile

Leviathans
Behemoths
Arbalests
Ballistas
Aviation

Owls
Phoenixs
Pigs
Albatross(Tech 120 H Mines ONLY)
Vultures
Eagles (Tech 120 H Gold weapon ONLY)
Falcons (Tech 120 H Gold weapon ONLY)
Organic

Mlorthas
Knells
Abominations
Quorgs
*Max aa is a must for this category , Choose 1 of the followings ( Owls , Phoenix , Ballista , Albatross(Tech 120 H Mines) , Falcons , Eagles(Tech 120 H gold)

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Coucil Controls

All Recommendation of Singaporean players , please sgmail Meph,Hauk and TC
All Recommendation of US players , Please sgmail Meph, PKP , BAC and DMW
We will go by voting systems , Mjority votes win i will post the guy name whom we are recruiting on the blog and anyone can just tag the board at the lower right box to tell me if u dun like him or whatever reasons and drop me an sgmail.

NO ONE IS SUPPOSE TO OPEN REGI FOR ANY PLAYER EXCEPT THE COUCILS.

NO ONE IS SUPPOSE TO TAKE REGI COMMANDER EXCEPT THE COUCILS

ANY IMPORTANT THINGS TO NOTIFY ME CALL MY HANDPHONE LOCATED AT THE TOP RIGHT BOX OF THIS BLOG
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Fun Units

* Fun units can be any units but maximum of 1 set allowed only
* Any fun units spotted against tought regi fights will be severely dealt with

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Summary

Basically this is suppose to be an elite reg filled with most veterans on SG, therefore, theres not much strategy being used. It all depend on initiative. But ofcourse we have to know wat our roles are in battles.We might have played SG for years and not knowing the exact roles for everyone and every stats . For some of us who knows the roles, maybe its time we should refresh on ourselves wat we really act as in battles to prevent mistakes.

For eduers, ur main role is to defend poc during start/mid-game , clear poc during end game and some continue to defend poc. U have 4 roles to play between mid-game to till battle finishes. U have to defend poc , clear poc , provide AA and hunt for arbs, trebs, nukers, vults, pigs and roc. At times , u might also need to start poc for clouters .Although u have 4 roles to play , but each role only need 1-3 ppl depend on the situation and it is also y there are more eduers than clouters in SG. Its simple job , but it really require a lot of team work between ur eduer team mates . Communication is very important.

For clouters, ur main role is ofcos to poc n repoc n poc n repoc. But u also act as a tanker for most of ur eduer team mates. U clear mines , tank for them while they kill enemy, ofcos u get to kill enemy too while tanking .Therefore, u always have to be at the correct place and correct time , also , where to go at different situation. Clouters have lesser roles to play but thier roles are critical and the most important and require skill to play. Good judgement , estimation , reaction and flexibilty is wat a good clouter should have. So in battles , clouters have to stay very alert. Reading map is very important.

For Hybrid n Super Hybrid, u r flexible in both roles of eduer n clouter, just that u r not as fast n tough as clouter. Therefore u have to react or maybe i say transform into clouter or eduer anytime at different situation. When short of eduer , u take over as a eduer . When short of clouter , u help to poc. Therefore Hybrids are very useful in battle tho they r not as specialist as clouter in poccing but they can poc better than eduer n deal equal amt of damage as eduer . Hybrids are usually high PR players with many points, so its reasonable that Hybrids are better than eduer .But in number wise , ofcos eduers should have more unless is a super high PR Hybrid.

HellsRise - June 13, 2005 12:34 AM (GMT)
Looks...just like LeiTeo's post. Also, the sections I highlighted in LT's post weren't fixed in this one..

JADeIzar - June 13, 2005 02:39 AM (GMT)
I have seen those rules I believe they are hwarang/xcalibur special sgmail rules? Dmw you could have atleast modified the old information that needs updated :lol:




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